Cleanup: different declaration names, use r_ prefix for return args

This commit is contained in:
Campbell Barton
2024-07-29 13:01:10 +10:00
parent 9e88ff1b4b
commit 004c247670
24 changed files with 59 additions and 54 deletions

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@@ -376,7 +376,7 @@ class PartialWriteContext : NonCopyable, NonMovable {
* \return `true` on success.
*/
bool write(const char *write_filepath, int write_flags, int remap_mode, ReportList &reports);
bool write(const char *wtite_filepath, ReportList &reports);
bool write(const char *write_filepath, ReportList &reports);
/* TODO: To allow editing an existing external blendfile:
* - API to load a context from a blendfile.

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@@ -40,7 +40,9 @@ struct CollectionParent {
* Add a collection to a collection ListBase and synchronize all render layers
* The ListBase is NULL when the collection is to be added to the master collection
*/
Collection *BKE_collection_add(Main *bmain, Collection *parent, const char *name);
Collection *BKE_collection_add(Main *bmain,
Collection *collection_parent,
const char *name_custom);
/**
* Add \a collection_dst to all scene collections that reference object \a ob_src is in.
* Used to replace an instance object with a collection (library override operator).
@@ -169,7 +171,7 @@ void BKE_collection_object_move(
/**
* Remove object from all collections of scene
*/
bool BKE_scene_collections_object_remove(Main *bmain, Scene *scene, Object *object, bool free_us);
bool BKE_scene_collections_object_remove(Main *bmain, Scene *scene, Object *ob, bool free_us);
/**
* Check all collections in \a bmain (including embedded ones in scenes) for invalid

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@@ -555,7 +555,7 @@ ListBase *which_libbase(Main *bmain, short type);
* \note The order of each ID type #ListBase in the array is determined by the `INDEX_ID_<IDTYPE>`
* enum definitions in `DNA_ID.h`. See also the #FOREACH_MAIN_ID_BEGIN macro in `BKE_main.hh`
*/
int set_listbasepointers(Main *main, ListBase *lb[]);
int set_listbasepointers(Main *bmain, ListBase *lb[]);
#define MAIN_VERSION_FILE_ATLEAST(main, ver, subver) \
((main)->versionfile > (ver) || \

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@@ -63,7 +63,8 @@ void BKE_reportf(ReportList *reports, eReportType type, const char *format, ...)
ATTR_PRINTF_FORMAT(3, 4);
void BKE_reports_prepend(ReportList *reports, const char *prepend);
void BKE_reports_prependf(ReportList *reports, const char *prepend, ...) ATTR_PRINTF_FORMAT(2, 3);
void BKE_reports_prependf(ReportList *reports, const char *prepend_format, ...)
ATTR_PRINTF_FORMAT(2, 3);
eReportType BKE_report_print_level(ReportList *reports);
void BKE_report_print_level_set(ReportList *reports, eReportType level);

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@@ -655,7 +655,7 @@ ARegion *BKE_region_find_in_listbase_by_type(const ListBase *regionbase, const i
* \note This does _not_ work if the region to look up is not in the active space.
* Use #BKE_spacedata_find_region_type if that may be the case.
*/
ARegion *BKE_area_find_region_type(const ScrArea *area, int type);
ARegion *BKE_area_find_region_type(const ScrArea *area, int regon_type);
ARegion *BKE_area_find_region_active_win(const ScrArea *area);
ARegion *BKE_area_find_region_xy(const ScrArea *area, int regiontype, const int xy[2])
ATTR_NONNULL(3);

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@@ -156,7 +156,7 @@ void BKE_shaderfx_free(struct ShaderFxData *fx);
/**
* Check unique name.
*/
void BKE_shaderfx_unique_name(struct ListBase *shaderfx, struct ShaderFxData *fx);
void BKE_shaderfx_unique_name(struct ListBase *shaders, struct ShaderFxData *fx);
bool BKE_shaderfx_depends_ontime(struct ShaderFxData *fx);
/**
* Check whether given shaderfx is not local (i.e. from linked data) when the object is a library

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@@ -33,7 +33,7 @@ void BKE_sound_exit_once(void);
void *BKE_sound_get_device(void);
void BKE_sound_init(struct Main *main);
void BKE_sound_init(struct Main *bmain);
void BKE_sound_init_main(struct Main *bmain);
@@ -41,7 +41,7 @@ void BKE_sound_exit(void);
void BKE_sound_force_device(const char *device);
struct bSound *BKE_sound_new_file(struct Main *main, const char *filepath);
struct bSound *BKE_sound_new_file(struct Main *bmain, const char *filepath);
struct bSound *BKE_sound_new_file_exists_ex(struct Main *bmain,
const char *filepath,
bool *r_exists);
@@ -61,7 +61,7 @@ void BKE_sound_cache(struct bSound *sound);
void BKE_sound_delete_cache(struct bSound *sound);
void BKE_sound_reset_runtime(struct bSound *sound);
void BKE_sound_load(struct Main *main, struct bSound *sound);
void BKE_sound_load(struct Main *bmain, struct bSound *sound);
void BKE_sound_ensure_loaded(struct Main *bmain, struct bSound *sound);
/* Matches AUD_Channels. */

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@@ -220,13 +220,13 @@ void OVERLAY_grid_init(OVERLAY_Data *vedata)
pd->grid.zpos_flag = zpos_flag;
}
void OVERLAY_grid_cache_init(OVERLAY_Data *ved)
void OVERLAY_grid_cache_init(OVERLAY_Data *vedata)
{
OVERLAY_StorageList *stl = ved->stl;
OVERLAY_StorageList *stl = vedata->stl;
OVERLAY_PrivateData *pd = stl->pd;
OVERLAY_GridData *grid = &pd->grid_data;
OVERLAY_PassList *psl = ved->psl;
OVERLAY_PassList *psl = vedata->psl;
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
psl->grid_ps = nullptr;
@@ -235,7 +235,7 @@ void OVERLAY_grid_cache_init(OVERLAY_Data *ved)
return;
}
GPUUniformBuf *&grid_ubo = reinterpret_cast<Instance *>(ved->instance)->grid_ubo;
GPUUniformBuf *&grid_ubo = reinterpret_cast<Instance *>(vedata->instance)->grid_ubo;
if (grid_ubo == nullptr) {
grid_ubo = GPU_uniformbuf_create(sizeof(OVERLAY_GridData));
}

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@@ -253,7 +253,8 @@ struct DRWVolumeGrid {
namespace blender::draw {
DRWVolumeGrid *DRW_volume_batch_cache_get_grid(Volume *volume, const bke::VolumeGridData *grid);
DRWVolumeGrid *DRW_volume_batch_cache_get_grid(Volume *volume,
const bke::VolumeGridData *volume_grid);
blender::gpu::Batch *DRW_cache_volume_face_wireframe_get(Object *ob);
blender::gpu::Batch *DRW_cache_volume_selection_surface_get(Object *ob);

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@@ -112,7 +112,7 @@ blender::draw::TextureFromPool &DRW_view_data_pass_texture_get(DRWViewData *view
void DRW_view_data_default_lists_from_viewport(DRWViewData *view_data, GPUViewport *viewport);
void DRW_view_data_texture_list_size_validate(DRWViewData *view_data, const int size[2]);
ViewportEngineData *DRW_view_data_engine_data_get_ensure(DRWViewData *view_data,
DrawEngineType *engine_type_);
DrawEngineType *engine_type);
void DRW_view_data_use_engine(DRWViewData *view_data, DrawEngineType *engine_type);
void DRW_view_data_reset(DRWViewData *view_data);
void DRW_view_data_free_unused(DRWViewData *view_data);

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@@ -153,13 +153,13 @@ void gizmo_property_value_reset(bContext *C,
/* -------------------------------------------------------------------- */
void gizmo_color_get(const wmGizmo *gz, const bool highlight, float r_col[4])
void gizmo_color_get(const wmGizmo *gz, const bool highlight, float r_color[4])
{
if (highlight && !(gz->flag & WM_GIZMO_DRAW_HOVER)) {
copy_v4_v4(r_col, gz->color_hi);
copy_v4_v4(r_color, gz->color_hi);
}
else {
copy_v4_v4(r_col, gz->color);
copy_v4_v4(r_color, gz->color);
}
}

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@@ -152,7 +152,7 @@ class AbstractView {
*/
bool is_reconstructed() const;
void filter(std::optional<StringRef> str);
void filter(std::optional<StringRef> filter_str);
const AbstractViewItem *search_highlight_item() const;
};

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@@ -102,7 +102,7 @@ void ED_mask_view_lock_state_restore_no_jump(const bContext *C, const MaskViewLo
/* `mask_query.cc` */
bool ED_mask_find_nearest_diff_point(const bContext *C,
Mask *mask,
Mask *mask_orig,
const float normal_co[2],
int threshold,
bool feather,
@@ -115,7 +115,7 @@ bool ED_mask_find_nearest_diff_point(const bContext *C,
float *r_u,
float *r_score);
bool ED_mask_feather_find_nearest(const bContext *C,
Mask *mask,
Mask *mask_orig,
const float normal_co[2],
float threshold,
MaskLayer **r_mask_layer,
@@ -124,7 +124,7 @@ bool ED_mask_feather_find_nearest(const bContext *C,
MaskSplinePointUW **r_uw,
float *r_score);
MaskSplinePoint *ED_mask_point_find_nearest(const bContext *C,
Mask *mask,
Mask *mask_orig,
const float normal_co[2],
float threshold,
MaskLayer **r_mask_layer,

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@@ -433,15 +433,16 @@ std::string AssetCatalogDropTarget::drop_tooltip_asset_list(const wmDrag &drag)
return basic_tip;
}
bool AssetCatalogDropTarget::on_drop(bContext *C, const ui::DragInfo &drag) const
bool AssetCatalogDropTarget::on_drop(bContext *C, const ui::DragInfo &drag_info) const
{
if (drag.drag_data.type == WM_DRAG_ASSET_CATALOG) {
return this->drop_asset_catalog_into_catalog(
drag.drag_data, this->get_view<AssetCatalogTreeView>(), catalog_item_.get_catalog_id());
if (drag_info.drag_data.type == WM_DRAG_ASSET_CATALOG) {
return this->drop_asset_catalog_into_catalog(drag_info.drag_data,
this->get_view<AssetCatalogTreeView>(),
catalog_item_.get_catalog_id());
}
return this->drop_assets_into_catalog(C,
this->get_view<AssetCatalogTreeView>(),
drag.drag_data,
drag_info.drag_data,
catalog_item_.get_catalog_id(),
catalog_item_.get_simple_name());
}

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@@ -182,7 +182,7 @@ void channel_draw_context_init(const bContext *C,
/* `sequencer_edit.cc` */
void seq_rectf(const Scene *scene, const Sequence *seq, rctf *rectf);
void seq_rectf(const Scene *scene, const Sequence *seq, rctf *rect);
Sequence *find_neighboring_sequence(Scene *scene, Sequence *test, int lr, int sel);
void recurs_sel_seq(Sequence *seq_meta);
int seq_effect_find_selected(Scene *scene,

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@@ -764,7 +764,7 @@ void transform_input_update(TransInfo *t, const float fac);
void transform_input_virtual_mval_reset(TransInfo *t);
void transform_input_reset(TransInfo *t, const blender::float2 &mval);
void setCustomPoints(TransInfo *t, MouseInput *mi, const int start[2], const int end[2]);
void setCustomPoints(TransInfo *t, MouseInput *mi, const int mval_start[2], const int mval_end[2]);
void setCustomPointsFromDirection(TransInfo *t, MouseInput *mi, const blender::float2 &dir);
void setInputPostFct(MouseInput *mi, void (*post)(TransInfo *t, float values[3]));

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@@ -418,11 +418,11 @@ eSnapMode snap_edge_points_mesh(SnapObjectContext *sctx,
const Object *ob_eval,
const ID *id,
const float4x4 &obmat,
float dist_pex_sq_orig,
float dist_px_sq_orig,
int edge_index)
{
SnapData_Mesh nearest2d(sctx, reinterpret_cast<const Mesh *>(id), obmat);
eSnapMode elem = nearest2d.snap_edge_points_impl(sctx, edge_index, dist_pex_sq_orig);
eSnapMode elem = nearest2d.snap_edge_points_impl(sctx, edge_index, dist_px_sq_orig);
if (nearest2d.nearest_point.index != -2) {
nearest2d.register_result(sctx, ob_eval, id);
}

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@@ -56,7 +56,7 @@ bool GPU_texture_view_support();
bool GPU_stencil_export_support();
bool GPU_mem_stats_supported();
void GPU_mem_stats_get(int *totalmem, int *freemem);
void GPU_mem_stats_get(int *r_totalmem, int *r_freemem);
/**
* Return support for the active context + window.

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@@ -19,7 +19,7 @@ class Batch;
struct GPUDrawList;
/* Create a list with at least length drawcalls. Length can affect performance. */
GPUDrawList *GPU_draw_list_create(int length);
GPUDrawList *GPU_draw_list_create(int list_length);
void GPU_draw_list_discard(GPUDrawList *list);
void GPU_draw_list_append(GPUDrawList *list, blender::gpu::Batch *batch, int i_first, int i_count);

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@@ -463,7 +463,7 @@ void GPU_matrix_project_3fv(const float world[3],
const float model[4][4],
const float proj[4][4],
const int view[4],
float win[3])
float r_win[3])
{
float v[4];
@@ -474,16 +474,16 @@ void GPU_matrix_project_3fv(const float world[3],
mul_v3_fl(v, 1.0f / v[3]);
}
win[0] = view[0] + (view[2] * (v[0] + 1)) * 0.5f;
win[1] = view[1] + (view[3] * (v[1] + 1)) * 0.5f;
win[2] = (v[2] + 1) * 0.5f;
r_win[0] = view[0] + (view[2] * (v[0] + 1)) * 0.5f;
r_win[1] = view[1] + (view[3] * (v[1] + 1)) * 0.5f;
r_win[2] = (v[2] + 1) * 0.5f;
}
void GPU_matrix_project_2fv(const float world[3],
const float model[4][4],
const float proj[4][4],
const int view[4],
float win[2])
float r_win[2])
{
float v[4];
@@ -494,8 +494,8 @@ void GPU_matrix_project_2fv(const float world[3],
mul_v2_fl(v, 1.0f / v[3]);
}
win[0] = view[0] + (view[2] * (v[0] + 1)) * 0.5f;
win[1] = view[1] + (view[3] * (v[1] + 1)) * 0.5f;
r_win[0] = view[0] + (view[2] * (v[0] + 1)) * 0.5f;
r_win[1] = view[1] + (view[3] * (v[1] + 1)) * 0.5f;
}
bool GPU_matrix_unproject_3fv(const float win[3],

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@@ -430,16 +430,16 @@ static void recommended_fetch_mode_and_comp_type(Type gpu_type,
}
}
void GPU_vertformat_from_shader(GPUVertFormat *format, const GPUShader *gpushader)
void GPU_vertformat_from_shader(GPUVertFormat *format, const GPUShader *shader)
{
GPU_vertformat_clear(format);
uint attr_len = GPU_shader_get_attribute_len(gpushader);
uint attr_len = GPU_shader_get_attribute_len(shader);
int location_test = 0, attrs_added = 0;
while (attrs_added < attr_len) {
char name[256];
Type gpu_type;
if (!GPU_shader_get_attribute_info(gpushader, location_test++, name, (int *)&gpu_type)) {
if (!GPU_shader_get_attribute_info(shader, location_test++, name, (int *)&gpu_type)) {
continue;
}

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@@ -480,7 +480,7 @@ struct GPUTexture *RE_pass_ensure_gpu_texture_cache(struct Render *re, struct Re
#define RE_BAKE_DISPLACEMENT 1
#define RE_BAKE_AO 2
void RE_GetCameraWindow(struct Render *re, const struct Object *camera, float mat[4][4]);
void RE_GetCameraWindow(struct Render *re, const struct Object *camera, float r_winmat[4][4]);
/**
* Must be called after #RE_GetCameraWindow(), does not change `re->winmat`.
*/

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@@ -700,13 +700,13 @@ void seq_cache_cleanup_sequence(Scene *scene,
seq_cache_unlock(scene);
}
void seq_cache_thumbnail_cleanup(Scene *scene, rctf *view_area_safe)
void seq_cache_thumbnail_cleanup(Scene *scene, rctf *r_view_area_safe)
{
/* Add offsets to the left and right end to keep some frames in cache. */
view_area_safe->xmax += 200;
view_area_safe->xmin -= 200;
view_area_safe->ymin -= 1;
view_area_safe->ymax += 1;
r_view_area_safe->xmax += 200;
r_view_area_safe->xmin -= 200;
r_view_area_safe->ymin -= 1;
r_view_area_safe->ymax += 1;
SeqCache *cache = seq_cache_get_from_scene(scene);
if (!cache) {
@@ -731,9 +731,9 @@ void seq_cache_thumbnail_cleanup(Scene *scene, rctf *view_area_safe)
}
if ((key->type & SEQ_CACHE_STORE_THUMBNAIL) &&
(key->timeline_frame > view_area_safe->xmax ||
key->timeline_frame < view_area_safe->xmin || key->seq->machine > view_area_safe->ymax ||
key->seq->machine < view_area_safe->ymin))
(key->timeline_frame > r_view_area_safe->xmax ||
key->timeline_frame < r_view_area_safe->xmin ||
key->seq->machine > r_view_area_safe->ymax || key->seq->machine < r_view_area_safe->ymin))
{
seq_cache_key_unlink(key);
BLI_ghash_remove(cache->hash, key, seq_cache_keyfree, seq_cache_valfree);

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@@ -56,6 +56,6 @@ void seq_cache_cleanup_sequence(Scene *scene,
Sequence *seq_changed,
int invalidate_types,
bool force_seq_changed_range);
void seq_cache_thumbnail_cleanup(Scene *scene, rctf *view_area);
void seq_cache_thumbnail_cleanup(Scene *scene, rctf *r_view_area_safe);
bool seq_cache_is_full();
float seq_cache_frame_index_to_timeline_frame(Sequence *seq, float frame_index);