fix for own error edge tagging sharp.
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@@ -1166,8 +1166,8 @@ static void edgetag_context_set(BMEditMesh *em, Scene *scene, BMEdge *e, int val
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else {BM_elem_flag_disable(e, BM_ELEM_SEAM);}
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break;
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case EDGE_MODE_TAG_SHARP:
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if (val) {BM_elem_flag_enable(e, BM_ELEM_SEAM);}
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else {BM_elem_flag_disable(e, BM_ELEM_SEAM);}
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if (val) {BM_elem_flag_disable(e, BM_ELEM_SMOOTH);}
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else {BM_elem_flag_enable(e, BM_ELEM_SMOOTH);}
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break;
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case EDGE_MODE_TAG_CREASE:
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{
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