fix for own error edge tagging sharp.

This commit is contained in:
Campbell Barton
2012-02-25 18:13:58 +00:00
parent 79f9964cdb
commit 0096370db8

View File

@@ -1166,8 +1166,8 @@ static void edgetag_context_set(BMEditMesh *em, Scene *scene, BMEdge *e, int val
else {BM_elem_flag_disable(e, BM_ELEM_SEAM);}
break;
case EDGE_MODE_TAG_SHARP:
if (val) {BM_elem_flag_enable(e, BM_ELEM_SEAM);}
else {BM_elem_flag_disable(e, BM_ELEM_SEAM);}
if (val) {BM_elem_flag_disable(e, BM_ELEM_SMOOTH);}
else {BM_elem_flag_enable(e, BM_ELEM_SMOOTH);}
break;
case EDGE_MODE_TAG_CREASE:
{