Fix: Mask from Cavity did not call .finish after applying mask
Pull Request: https://projects.blender.org/blender/blender/pulls/127815
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@@ -1142,6 +1142,7 @@ static int mask_from_cavity_exec(bContext *C, wmOperator *op)
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bke::pbvh::node_update_mask_mesh(mask.span, nodes[i]);
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});
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});
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mask.finish();
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break;
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}
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case bke::pbvh::Type::Grids: {
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