Cleanup: Anim, document ANIM_armature_bonecoll_move_to_index more
Just some added documentation for `ANIM_armature_bonecoll_move_to_index()`. No functional changes.
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@@ -143,11 +143,23 @@ bool ANIM_armature_bonecoll_is_editable(const struct bArmature *armature,
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const struct BoneCollection *bcoll);
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/**
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* Moves the bone collection at from_index to to_index.
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* Move the bone collection at from_index to its sibling at to_index.
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*
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* The element at `to_index` is shifted to make space; it is not overwritten.
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* This shift happens towards `from_index`.
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*
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* This operation does not change the total number of elements in the array.
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*
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* \return true if the collection was successfully moved, false otherwise.
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* The latter happens if either index is out of bounds, or if the indices
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* are equal.
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* \note This function ensures that the element at index `from_index` (before
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* the call) will end up at `to_index` (after the call). The element at
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* `to_index` before the call will shift towards `from_index`; in other words,
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* depending on the direction of movement, the moved element will end up either
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* before or after that one.
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*
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* TODO: add ASCII-art illustration of left & right movement.
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*/
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bool ANIM_armature_bonecoll_move_to_index(bArmature *armature, int from_index, int to_index);
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