Outliner: recursive select/deselect visibility and selectable unconditionally
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@@ -145,9 +145,7 @@ static void restrictbutton_recursive_ebone(bContext *C, EditBone *ebone_parent,
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ebone->flag |= flag;
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}
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else {
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if (arm->layer & ebone->layer) {
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ebone->flag &= ~flag;
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}
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}
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}
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}
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@@ -162,9 +160,7 @@ static void restrictbutton_recursive_bone(bContext *C, bArmature *arm, Bone *bon
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bone->flag |= flag;
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}
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else {
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if (arm->layer & bone->layer) {
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bone->flag &= ~flag;
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}
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}
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restrictbutton_recursive_bone(C, arm, bone, flag, set_flag);
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}
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