Cleanup: use full sentences as comments, blocks around case statements

This commit is contained in:
Campbell Barton
2023-11-05 18:32:42 +11:00
parent 1b3cfcc74f
commit 02f0abe331
2 changed files with 297 additions and 251 deletions

View File

@@ -14,7 +14,7 @@
#ifdef WITH_INPUT_NDOF
//# define NDOF_FLY_DEBUG
/* is this needed for ndof? - commented so redraw doesn't thrash - campbell */
/* NOTE(@ideasman42): is this needed for NDOF? commented so redraw doesn't thrash. */
//# define NDOF_FLY_DRAW_TOOMUCH
#endif /* WITH_INPUT_NDOF */
@@ -22,9 +22,9 @@
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_math_matrix.h"
#include "BLI_math_rotation.h"
#include "BLI_rect.h"
#include "BKE_context.h"
#include "BKE_lib_id.h"
@@ -78,17 +78,19 @@ enum {
FLY_MODAL_SPEED, /* mouse-pan typically. */
};
/* relative view axis locking - xlock, zlock */
/** Relative view axis locking - xlock, zlock. */
enum eFlyPanState {
/* disabled */
/** Disabled. */
FLY_AXISLOCK_STATE_OFF = 0,
/* enabled but not checking because mouse hasn't moved outside the margin since locking was
* checked an not needed when the mouse moves, locking is set to 2 so checks are done. */
/**
* Enabled but not checking because mouse hasn't moved outside the margin since locking was
* checked an not needed when the mouse moves, locking is set to 2 so checks are done.
*/
FLY_AXISLOCK_STATE_IDLE = 1,
/* mouse moved and checking needed,
* if no view altering is done its changed back to #FLY_AXISLOCK_STATE_IDLE */
/**
* Mouse moved and checking needed,
* if no view altering is done its changed back to #FLY_AXISLOCK_STATE_IDLE.
*/
FLY_AXISLOCK_STATE_ACTIVE = 2,
};
@@ -132,7 +134,7 @@ void fly_modal_keymap(wmKeyConfig *keyconf)
keymap = WM_modalkeymap_ensure(keyconf, "View3D Fly Modal", modal_items);
/* assign map to operators */
/* Assign map to operators. */
WM_modalkeymap_assign(keymap, "VIEW3D_OT_fly");
}
@@ -193,7 +195,7 @@ struct FlyInfo {
/** World scale 1.0 default. */
float grid;
/* compare between last state */
/* Compare between last state. */
/** Used to accelerate when using the mouse-wheel a lot. */
double time_lastwheel;
/** Time between draws. */
@@ -201,7 +203,6 @@ struct FlyInfo {
void *draw_handle_pixel;
/* use for some lag */
/** Keep the previous value to smooth transitions (use lag). */
float dvec_prev[3];
@@ -214,7 +215,7 @@ struct FlyInfo {
/** \name Internal Fly Drawing
* \{ */
/* prototypes */
/* Prototypes. */
#ifdef WITH_INPUT_NDOF
static void flyApply_ndof(bContext *C, FlyInfo *fly, bool is_confirm);
#endif /* WITH_INPUT_NDOF */
@@ -238,8 +239,8 @@ static void drawFlyPixel(const bContext * /*C*/, ARegion * /*region*/, void *arg
yoff = 0;
}
/* draws 4 edge brackets that frame the safe area where the
* mouse can move during fly mode without spinning the view */
/* Draws 4 edge brackets that frame the safe area where the
* mouse can move during fly mode without spinning the view. */
x1 = xoff + 0.45f * fly->width;
y1 = yoff + 0.45f * fly->height;
@@ -255,28 +256,28 @@ static void drawFlyPixel(const bContext * /*C*/, ARegion * /*region*/, void *arg
immBegin(GPU_PRIM_LINES, 16);
/* bottom left */
/* Bottom left. */
immVertex2f(pos, x1, y1);
immVertex2f(pos, x1, y1 + 5);
immVertex2f(pos, x1, y1);
immVertex2f(pos, x1 + 5, y1);
/* top right */
/* Top right. */
immVertex2f(pos, x2, y2);
immVertex2f(pos, x2, y2 - 5);
immVertex2f(pos, x2, y2);
immVertex2f(pos, x2 - 5, y2);
/* top left */
/* Top left. */
immVertex2f(pos, x1, y2);
immVertex2f(pos, x1, y2 - 5);
immVertex2f(pos, x1, y2);
immVertex2f(pos, x1 + 5, y2);
/* bottom right */
/* Bottom right. */
immVertex2f(pos, x2, y1);
immVertex2f(pos, x2, y1 + 5);
@@ -293,7 +294,7 @@ static void drawFlyPixel(const bContext * /*C*/, ARegion * /*region*/, void *arg
/** \name Internal Fly Logic
* \{ */
/* FlyInfo->state */
/** FlyInfo::state */
enum {
FLY_RUNNING = 0,
FLY_CANCEL = 1,
@@ -306,7 +307,7 @@ static bool initFlyInfo(bContext *C, FlyInfo *fly, wmOperator *op, const wmEvent
wmWindow *win = CTX_wm_window(C);
rctf viewborder;
float upvec[3]; /* tmp */
float upvec[3];
float mat[3][3];
fly->rv3d = CTX_wm_region_view3d(C);
@@ -319,7 +320,7 @@ static bool initFlyInfo(bContext *C, FlyInfo *fly, wmOperator *op, const wmEvent
puts("\n-- fly begin --");
#endif
/* sanity check: for rare but possible case (if lib-linking the camera fails) */
/* Sanity check: for rare but possible case (if lib-linking the camera fails). */
if ((fly->rv3d->persp == RV3D_CAMOB) && (fly->v3d->camera == nullptr)) {
fly->rv3d->persp = RV3D_PERSP;
}
@@ -376,7 +377,7 @@ static bool initFlyInfo(bContext *C, FlyInfo *fly, wmOperator *op, const wmEvent
fly->rv3d->rflag |= RV3D_NAVIGATING;
/* detect whether to start with Z locking */
/* Detect whether to start with Z locking. */
copy_v3_fl3(upvec, 1.0f, 0.0f, 0.0f);
copy_m3_m4(mat, fly->rv3d->viewinv);
mul_m3_v3(mat, upvec);
@@ -387,7 +388,7 @@ static bool initFlyInfo(bContext *C, FlyInfo *fly, wmOperator *op, const wmEvent
fly->v3d_camera_control = ED_view3d_cameracontrol_acquire(
fly->depsgraph, fly->scene, fly->v3d, fly->rv3d);
/* calculate center */
/* Calculate center. */
if (ED_view3d_cameracontrol_object_get(fly->v3d_camera_control)) {
ED_view3d_calc_camera_border(
fly->scene, fly->depsgraph, fly->region, fly->v3d, fly->rv3d, &viewborder, false);
@@ -406,7 +407,7 @@ static bool initFlyInfo(bContext *C, FlyInfo *fly, wmOperator *op, const wmEvent
fly->center_mval[1] = fly->height / 2;
}
/* center the mouse, probably the UI mafia are against this but without its quite annoying */
/* Center the mouse, probably the UI mafia are against this but without its quite annoying. */
WM_cursor_warp(win,
fly->region->winrct.xmin + fly->center_mval[0],
fly->region->winrct.ymin + fly->center_mval[1]);
@@ -423,7 +424,7 @@ static int flyEnd(bContext *C, FlyInfo *fly)
return OPERATOR_RUNNING_MODAL;
}
if (fly->state == FLY_CONFIRM) {
/* Needed for auto_keyframe. */
/* Needed for auto-keyframe. */
#ifdef WITH_INPUT_NDOF
if (fly->ndof) {
flyApply_ndof(C, fly, true);
@@ -475,21 +476,22 @@ static void flyEvent(FlyInfo *fly, const wmEvent *event)
}
#ifdef WITH_INPUT_NDOF
else if (event->type == NDOF_MOTION) {
/* do these automagically get delivered? yes. */
/* Do these auto-magically get delivered? yes. */
// puts("ndof motion detected in fly mode!");
// static const char *tag_name = "3D mouse position";
const wmNDOFMotionData *incoming_ndof = static_cast<const wmNDOFMotionData *>(
event->customdata);
switch (incoming_ndof->progress) {
case P_STARTING:
/* start keeping track of 3D mouse position */
case P_STARTING: {
/* Start keeping track of 3D mouse position. */
# ifdef NDOF_FLY_DEBUG
puts("start keeping track of 3D mouse position");
# endif
/* fall-through */
case P_IN_PROGRESS:
/* update 3D mouse position */
/* Fall-through. */
}
case P_IN_PROGRESS: {
/* Update 3D mouse position. */
# ifdef NDOF_FLY_DEBUG
putchar('.');
fflush(stdout);
@@ -503,8 +505,9 @@ static void flyEvent(FlyInfo *fly, const wmEvent *event)
memcpy(fly->ndof, incoming_ndof, sizeof(wmNDOFMotionData));
}
break;
case P_FINISHING:
/* stop keeping track of 3D mouse position */
}
case P_FINISHING: {
/* Stop keeping track of 3D mouse position. */
# ifdef NDOF_FLY_DEBUG
puts("stop keeping track of 3D mouse position");
# endif
@@ -513,29 +516,33 @@ static void flyEvent(FlyInfo *fly, const wmEvent *event)
// free(fly->ndof);
fly->ndof = nullptr;
}
/* update the time else the view will jump when 2D mouse/timer resume */
/* Update the time else the view will jump when 2D mouse/timer resume. */
fly->time_lastdraw = PIL_check_seconds_timer();
break;
default:
break; /* should always be one of the above 3 */
}
default: {
/* Should always be one of the above 3. */
break;
}
}
}
#endif /* WITH_INPUT_NDOF */
/* handle modal keymap first */
/* Handle modal key-map first. */
else if (event->type == EVT_MODAL_MAP) {
switch (event->val) {
case FLY_MODAL_CANCEL:
case FLY_MODAL_CANCEL: {
fly->state = FLY_CANCEL;
break;
case FLY_MODAL_CONFIRM:
}
case FLY_MODAL_CONFIRM: {
fly->state = FLY_CONFIRM;
break;
}
/* Speed adjusting with mouse-pan (track-pad). */
case FLY_MODAL_SPEED: {
float fac = 0.02f * (event->prev_xy[1] - event->xy[1]);
/* allowing to brake immediate */
/* Allowing to brake immediate. */
if (fac > 0.0f && fly->speed < 0.0f) {
fly->speed = 0.0f;
}
@@ -552,7 +559,7 @@ static void flyEvent(FlyInfo *fly, const wmEvent *event)
double time_currwheel;
float time_wheel;
/* not quite correct but avoids confusion WASD/arrow keys 'locking up' */
/* Not quite correct but avoids confusion WASD/arrow keys 'locking up'. */
if (fly->axis == -1) {
fly->axis = 2;
fly->speed = fabsf(fly->speed);
@@ -561,7 +568,7 @@ static void flyEvent(FlyInfo *fly, const wmEvent *event)
time_currwheel = PIL_check_seconds_timer();
time_wheel = float(time_currwheel - fly->time_lastwheel);
fly->time_lastwheel = time_currwheel;
/* Mouse wheel delays range from (0.5 == slow) to (0.01 == fast) */
/* Mouse wheel delays range from (0.5 == slow) to (0.01 == fast). */
/* 0-0.5 -> 0-5.0 */
time_wheel = 1.0f + (10.0f - (20.0f * min_ff(time_wheel, 0.5f)));
@@ -577,7 +584,7 @@ static void flyEvent(FlyInfo *fly, const wmEvent *event)
double time_currwheel;
float time_wheel;
/* not quite correct but avoids confusion WASD/arrow keys 'locking up' */
/* Not quite correct but avoids confusion WASD/arrow keys 'locking up'. */
if (fly->axis == -1) {
fly->axis = 2;
fly->speed = -fabsf(fly->speed);
@@ -597,17 +604,18 @@ static void flyEvent(FlyInfo *fly, const wmEvent *event)
}
break;
}
case FLY_MODAL_PAN_ENABLE:
case FLY_MODAL_PAN_ENABLE: {
fly->pan_view = true;
break;
case FLY_MODAL_PAN_DISABLE:
}
case FLY_MODAL_PAN_DISABLE: {
fly->pan_view = false;
break;
/* Implement WASD keys, comments only for 'forward'. */
case FLY_MODAL_DIR_FORWARD:
}
/* Implement WASD keys, comments only for 'forward'. */
case FLY_MODAL_DIR_FORWARD: {
if (fly->axis == 2 && fly->speed < 0.0f) {
/* reverse direction stops, tap again to continue */
/* Reverse direction stops, tap again to continue. */
fly->axis = -1;
}
else {
@@ -622,7 +630,8 @@ static void flyEvent(FlyInfo *fly, const wmEvent *event)
fly->axis = 2;
}
break;
case FLY_MODAL_DIR_BACKWARD:
}
case FLY_MODAL_DIR_BACKWARD: {
if (fly->axis == 2 && fly->speed > 0.0f) {
fly->axis = -1;
}
@@ -637,7 +646,8 @@ static void flyEvent(FlyInfo *fly, const wmEvent *event)
fly->axis = 2;
}
break;
case FLY_MODAL_DIR_LEFT:
}
case FLY_MODAL_DIR_LEFT: {
if (fly->axis == 0 && fly->speed < 0.0f) {
fly->axis = -1;
}
@@ -652,7 +662,8 @@ static void flyEvent(FlyInfo *fly, const wmEvent *event)
fly->axis = 0;
}
break;
case FLY_MODAL_DIR_RIGHT:
}
case FLY_MODAL_DIR_RIGHT: {
if (fly->axis == 0 && fly->speed > 0.0f) {
fly->axis = -1;
}
@@ -667,7 +678,8 @@ static void flyEvent(FlyInfo *fly, const wmEvent *event)
fly->axis = 0;
}
break;
case FLY_MODAL_DIR_DOWN:
}
case FLY_MODAL_DIR_DOWN: {
if (fly->axis == 1 && fly->speed < 0.0f) {
fly->axis = -1;
}
@@ -681,7 +693,8 @@ static void flyEvent(FlyInfo *fly, const wmEvent *event)
fly->axis = 1;
}
break;
case FLY_MODAL_DIR_UP:
}
case FLY_MODAL_DIR_UP: {
if (fly->axis == 1 && fly->speed > 0.0f) {
fly->axis = -1;
}
@@ -695,8 +708,8 @@ static void flyEvent(FlyInfo *fly, const wmEvent *event)
fly->axis = 1;
}
break;
case FLY_MODAL_AXIS_LOCK_X:
}
case FLY_MODAL_AXIS_LOCK_X: {
if (fly->xlock != FLY_AXISLOCK_STATE_OFF) {
fly->xlock = FLY_AXISLOCK_STATE_OFF;
}
@@ -705,7 +718,8 @@ static void flyEvent(FlyInfo *fly, const wmEvent *event)
fly->xlock_momentum = 0.0;
}
break;
case FLY_MODAL_AXIS_LOCK_Z:
}
case FLY_MODAL_AXIS_LOCK_Z: {
if (fly->zlock != FLY_AXISLOCK_STATE_OFF) {
fly->zlock = FLY_AXISLOCK_STATE_OFF;
}
@@ -714,20 +728,23 @@ static void flyEvent(FlyInfo *fly, const wmEvent *event)
fly->zlock_momentum = 0.0;
}
break;
case FLY_MODAL_PRECISION_ENABLE:
}
case FLY_MODAL_PRECISION_ENABLE: {
fly->use_precision = true;
break;
case FLY_MODAL_PRECISION_DISABLE:
}
case FLY_MODAL_PRECISION_DISABLE: {
fly->use_precision = false;
break;
case FLY_MODAL_FREELOOK_ENABLE:
}
case FLY_MODAL_FREELOOK_ENABLE: {
fly->use_freelook = true;
break;
case FLY_MODAL_FREELOOK_DISABLE:
}
case FLY_MODAL_FREELOOK_DISABLE: {
fly->use_freelook = false;
break;
}
}
}
}
@@ -738,7 +755,7 @@ static void flyMoveCamera(bContext *C,
const bool do_translate,
const bool is_confirm)
{
/* we only consider autokeying on playback or if user confirmed fly on the same frame
/* We only consider auto-keying on playback or if user confirmed fly on the same frame
* otherwise we get a keyframe even if the user cancels. */
const bool use_autokey = is_confirm || fly->anim_playing;
ED_view3d_cameracontrol_update(fly->v3d_camera_control, use_autokey, C, do_rotate, do_translate);
@@ -746,23 +763,23 @@ static void flyMoveCamera(bContext *C,
static int flyApply(bContext *C, FlyInfo *fly, bool is_confirm)
{
#define FLY_ROTATE_FAC 10.0f /* more is faster */
#define FLY_ZUP_CORRECT_FAC 0.1f /* amount to correct per step */
#define FLY_ZUP_CORRECT_ACCEL 0.05f /* increase upright momentum each step */
#define FLY_SMOOTH_FAC 20.0f /* higher value less lag */
#define FLY_ROTATE_FAC 10.0f /* More is faster. */
#define FLY_ZUP_CORRECT_FAC 0.1f /* Amount to correct per step. */
#define FLY_ZUP_CORRECT_ACCEL 0.05f /* Increase upright momentum each step. */
#define FLY_SMOOTH_FAC 20.0f /* Higher value less lag. */
RegionView3D *rv3d = fly->rv3d;
/* 3x3 copy of the view matrix so we can move along the view axis */
/* 3x3 copy of the view matrix so we can move along the view axis. */
float mat[3][3];
/* this is the direction that's added to the view offset per redraw */
/* This is the direction that's added to the view offset per redraw. */
float dvec[3] = {0, 0, 0};
/* Camera Up-righting variables. */
float moffset[2]; /* mouse offset from the views center */
float tmp_quat[4]; /* used for rotating the view */
float moffset[2]; /* Mouse offset from the views center. */
float tmp_quat[4]; /* Used for rotating the view. */
/* x and y margin defining the safe area where the mouse's movement won't rotate the view */
/* X and Y margin defining the safe area where the mouse's movement won't rotate the view. */
int xmargin, ymargin;
#ifdef NDOF_FLY_DEBUG
@@ -777,11 +794,11 @@ static int flyApply(bContext *C, FlyInfo *fly, bool is_confirm)
{
/* mouse offset from the center */
/* Mouse offset from the center. */
moffset[0] = fly->mval[0] - fly->center_mval[0];
moffset[1] = fly->mval[1] - fly->center_mval[1];
/* enforce a view margin */
/* Enforce a view margin. */
if (moffset[0] > xmargin) {
moffset[0] -= xmargin;
}
@@ -803,7 +820,7 @@ static int flyApply(bContext *C, FlyInfo *fly, bool is_confirm)
}
/* Scale the mouse movement by this value - scales mouse movement to the view size
* `moffset[0] / (region->winx-xmargin * 2)` - window size minus margin (same for y)
* `moffset[0] / (region->winx-xmargin * 2)` - window size minus margin (same for Y).
*
* the mouse moves isn't linear. */
@@ -824,8 +841,8 @@ static int flyApply(bContext *C, FlyInfo *fly, bool is_confirm)
{
float dvec_tmp[3];
/* time how fast it takes for us to redraw,
* this is so simple scenes don't fly too fast */
/* Time how fast it takes for us to redraw,
* this is so simple scenes don't fly too fast. */
double time_current;
float time_redraw;
float time_redraw_clamped;
@@ -835,13 +852,13 @@ static int flyApply(bContext *C, FlyInfo *fly, bool is_confirm)
time_current = PIL_check_seconds_timer();
time_redraw = float(time_current - fly->time_lastdraw);
/* clamp redraw time to avoid jitter in roll correction */
/* Clamp redraw time to avoid jitter in roll correction. */
time_redraw_clamped = min_ff(0.05f, time_redraw);
fly->time_lastdraw = time_current;
/* Scale the time to use shift to scale the speed down- just like
* shift slows many other areas of blender down */
/* Scale the time to use shift to scale the speed down - just like
* shift slows many other areas of blender down. */
if (fly->use_precision) {
fly->speed = fly->speed * (1.0f - time_redraw_clamped);
}
@@ -849,7 +866,7 @@ static int flyApply(bContext *C, FlyInfo *fly, bool is_confirm)
copy_m3_m4(mat, rv3d->viewinv);
if (fly->pan_view == true) {
/* pan only */
/* Pan only. */
copy_v3_fl3(dvec_tmp, -moffset[0], -moffset[1], 0.0f);
if (fly->use_precision) {
@@ -861,20 +878,21 @@ static int flyApply(bContext *C, FlyInfo *fly, bool is_confirm)
mul_v3_fl(dvec_tmp, time_redraw * 200.0f * fly->grid);
}
else {
float roll; /* similar to the angle between the camera's up and the Z-up,
* but its very rough so just roll */
/* Similar to the angle between the camera's up and the Z-up,
* but its very rough so just roll. */
float roll;
/* rotate about the X axis- look up/down */
/* Rotate about the X axis- look up/down. */
if (moffset[1]) {
float upvec[3];
copy_v3_fl3(upvec, 1.0f, 0.0f, 0.0f);
mul_m3_v3(mat, upvec);
/* Rotate about the relative up vec */
/* Rotate about the relative up vector. */
axis_angle_to_quat(tmp_quat, upvec, moffset[1] * time_redraw * -FLY_ROTATE_FAC);
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
if (fly->xlock != FLY_AXISLOCK_STATE_OFF) {
fly->xlock = FLY_AXISLOCK_STATE_ACTIVE; /* check for rotation */
fly->xlock = FLY_AXISLOCK_STATE_ACTIVE; /* Check for rotation. */
}
if (fly->zlock != FLY_AXISLOCK_STATE_OFF) {
fly->zlock = FLY_AXISLOCK_STATE_ACTIVE;
@@ -882,10 +900,10 @@ static int flyApply(bContext *C, FlyInfo *fly, bool is_confirm)
fly->xlock_momentum = 0.0f;
}
/* rotate about the Y axis- look left/right */
/* Rotate about the Y axis- look left/right. */
if (moffset[0]) {
float upvec[3];
/* if we're upside down invert the moffset */
/* If we're upside down invert the `moffset`. */
copy_v3_fl3(upvec, 0.0f, 1.0f, 0.0f);
mul_m3_v3(mat, upvec);
@@ -893,7 +911,7 @@ static int flyApply(bContext *C, FlyInfo *fly, bool is_confirm)
moffset[0] = -moffset[0];
}
/* make the lock vectors */
/* Make the lock vectors. */
if (fly->zlock) {
copy_v3_fl3(upvec, 0.0f, 0.0f, 1.0f);
}
@@ -902,12 +920,12 @@ static int flyApply(bContext *C, FlyInfo *fly, bool is_confirm)
mul_m3_v3(mat, upvec);
}
/* Rotate about the relative up vec */
/* Rotate about the relative up vector. */
axis_angle_to_quat(tmp_quat, upvec, moffset[0] * time_redraw * FLY_ROTATE_FAC);
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
if (fly->xlock != FLY_AXISLOCK_STATE_OFF) {
fly->xlock = FLY_AXISLOCK_STATE_ACTIVE; /* check for rotation */
fly->xlock = FLY_AXISLOCK_STATE_ACTIVE; /* Check for rotation. */
}
if (fly->zlock != FLY_AXISLOCK_STATE_OFF) {
fly->zlock = FLY_AXISLOCK_STATE_ACTIVE;
@@ -919,13 +937,13 @@ static int flyApply(bContext *C, FlyInfo *fly, bool is_confirm)
copy_v3_fl3(upvec, 1.0f, 0.0f, 0.0f);
mul_m3_v3(mat, upvec);
/* make sure we have some z rolling */
/* Make sure we have some Z rolling. */
if (fabsf(upvec[2]) > 0.00001f) {
roll = upvec[2] * 5.0f;
/* rotate the view about this axis */
/* Rotate the view about this axis. */
copy_v3_fl3(upvec, 0.0f, 0.0f, 1.0f);
mul_m3_v3(mat, upvec);
/* Rotate about the relative up vec */
/* Rotate about the relative up vector. */
axis_angle_to_quat(tmp_quat,
upvec,
roll * time_redraw_clamped * fly->zlock_momentum *
@@ -935,25 +953,25 @@ static int flyApply(bContext *C, FlyInfo *fly, bool is_confirm)
fly->zlock_momentum += FLY_ZUP_CORRECT_ACCEL;
}
else {
/* don't check until the view rotates again */
/* Don't check until the view rotates again. */
fly->zlock = FLY_AXISLOCK_STATE_IDLE;
fly->zlock_momentum = 0.0f;
}
}
/* Only apply X-axis correction when mouse isn't applying x rotation. */
/* Only apply X-axis correction when mouse isn't applying X rotation. */
if (fly->xlock == FLY_AXISLOCK_STATE_ACTIVE && moffset[1] == 0) {
float upvec[3];
copy_v3_fl3(upvec, 0.0f, 0.0f, 1.0f);
mul_m3_v3(mat, upvec);
/* make sure we have some z rolling */
/* Make sure we have some Z rolling. */
if (fabsf(upvec[2]) > 0.00001f) {
roll = upvec[2] * -5.0f;
/* rotate the view about this axis */
/* Rotate the view about this axis. */
copy_v3_fl3(upvec, 1.0f, 0.0f, 0.0f);
mul_m3_v3(mat, upvec);
/* Rotate about the relative up vec */
/* Rotate about the relative up vector. */
axis_angle_to_quat(
tmp_quat, upvec, roll * time_redraw_clamped * fly->xlock_momentum * 0.1f);
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
@@ -961,20 +979,20 @@ static int flyApply(bContext *C, FlyInfo *fly, bool is_confirm)
fly->xlock_momentum += 0.05f;
}
else {
fly->xlock = FLY_AXISLOCK_STATE_IDLE; /* see above */
fly->xlock = FLY_AXISLOCK_STATE_IDLE; /* See above. */
fly->xlock_momentum = 0.0f;
}
}
if (fly->axis == -1) {
/* pause */
/* Pause. */
zero_v3(dvec_tmp);
}
else if (!fly->use_freelook) {
/* Normal operation */
/* define dvec, view direction vector */
/* Normal operation. */
/* Define `dvec`, view direction vector. */
zero_v3(dvec_tmp);
/* move along the current axis */
/* Move along the current axis. */
dvec_tmp[fly->axis] = 1.0f;
mul_m3_v3(mat, dvec_tmp);
@@ -989,7 +1007,7 @@ static int flyApply(bContext *C, FlyInfo *fly, bool is_confirm)
mul_v3_fl(dvec_tmp, fly->speed * time_redraw * 0.25f);
}
/* impose a directional lag */
/* Impose a directional lag. */
interp_v3_v3v3(
dvec, dvec_tmp, fly->dvec_prev, (1.0f / (1.0f + (time_redraw * FLY_SMOOTH_FAC))));
@@ -1004,10 +1022,10 @@ static int flyApply(bContext *C, FlyInfo *fly, bool is_confirm)
}
}
else {
/* we're not redrawing but we need to update the time else the view will jump */
/* We're not redrawing but we need to update the time else the view will jump. */
fly->time_lastdraw = PIL_check_seconds_timer();
}
/* end drawing */
/* End drawing. */
copy_v3_v3(fly->dvec_prev, dvec);
}
@@ -1092,7 +1110,7 @@ static int fly_modal(bContext *C, wmOperator *op, const wmEvent *event)
flyEvent(fly, event);
#ifdef WITH_INPUT_NDOF
if (fly->ndof) { /* 3D mouse overrules [2D mouse + timer] */
if (fly->ndof) { /* 3D mouse overrules [2D mouse + timer]. */
if (event->type == NDOF_MOTION) {
flyApply_ndof(C, fly, false);
}
@@ -1129,18 +1147,18 @@ static int fly_modal(bContext *C, wmOperator *op, const wmEvent *event)
void VIEW3D_OT_fly(wmOperatorType *ot)
{
/* identifiers */
/* Identifiers. */
ot->name = "Fly Navigation";
ot->description = "Interactively fly around the scene";
ot->idname = "VIEW3D_OT_fly";
/* api callbacks */
/* API callbacks. */
ot->invoke = fly_invoke;
ot->cancel = fly_cancel;
ot->modal = fly_modal;
ot->poll = ED_operator_region_view3d_active;
/* flags */
/* Flags. */
ot->flag = OPTYPE_BLOCKING;
}

View File

@@ -18,10 +18,10 @@
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_kdopbvh.h"
#include "BLI_math_matrix.h"
#include "BLI_math_rotation.h"
#include "BLI_rect.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
@@ -52,7 +52,7 @@
#ifdef WITH_INPUT_NDOF
//# define NDOF_WALK_DEBUG
/* is this needed for ndof? - commented so redraw doesn't thrash - campbell */
/* NOTE(@ideasman42): Is this needed for NDOF? commented so redraw doesn't thrash. */
//# define NDOF_WALK_DRAW_TOOMUCH
#endif
@@ -62,8 +62,8 @@
/** \name Modal Key-map
* \{ */
/* NOTE: these defines are saved in keymap files,
* do not change values but just add new ones */
/* NOTE: these defines are saved in key-map files,
* do not change values but just add new ones. */
enum {
WALK_MODAL_CANCEL = 1,
WALK_MODAL_CONFIRM,
@@ -127,15 +127,15 @@ enum eWalkGravityState {
WALK_GRAVITY_STATE_ON,
};
/* Relative view axis z axis locking. */
/** Relative view axis Z axis locking. */
enum eWalkLockState {
/* Disabled. */
/** Disabled. */
WALK_AXISLOCK_STATE_OFF = 0,
/* Moving. */
/** Moving. */
WALK_AXISLOCK_STATE_ACTIVE = 2,
/* Done moving, it cannot be activated again. */
/** Done moving, it cannot be activated again. */
WALK_AXISLOCK_STATE_DONE = 3,
};
@@ -204,7 +204,7 @@ void walk_modal_keymap(wmKeyConfig *keyconf)
keymap = WM_modalkeymap_ensure(keyconf, "View3D Walk Modal", modal_items);
/* assign map to operators */
/* Assign map to operators. */
WM_modalkeymap_assign(keymap, "VIEW3D_OT_walk");
}
@@ -216,11 +216,13 @@ void walk_modal_keymap(wmKeyConfig *keyconf)
struct WalkTeleport {
eWalkTeleportState state;
float duration; /* from user preferences */
/** From user preferences. */
float duration;
float origin[3];
float direction[3];
double initial_time;
eWalkMethod navigation_mode; /* teleport always set FREE mode on */
/** Teleport always set FREE mode on. */
eWalkMethod navigation_mode;
};
/** #WalkInfo::state */
@@ -269,25 +271,24 @@ struct WalkInfo {
/* Walk state. */
/** The base speed without run/slow down modifications. */
float base_speed;
/** The speed the view is moving per redraw. */
/** The speed the view is moving per redraw (in m/s). */
float speed;
/** World scale 1.0 default. */
float grid;
/* compare between last state */
/* Compare between last state. */
/** Time between draws. */
double time_lastdraw;
void *draw_handle_pixel;
/* use for some lag */
/** Keep the previous value to smooth transitions (use lag). */
float dvec_prev[3];
/** Walk/free movement. */
eWalkMethod navigation_mode;
/* teleport */
/** Teleport struct. */
WalkTeleport teleport;
/** Look speed factor - user preferences. */
@@ -337,7 +338,7 @@ struct WalkInfo {
/** \name Internal Walk Drawing
* \{ */
/* prototypes */
/* Prototypes. */
#ifdef WITH_INPUT_NDOF
static void walkApply_ndof(bContext *C, WalkInfo *walk, bool is_confirm);
#endif /* WITH_INPUT_NDOF */
@@ -346,7 +347,7 @@ static float getVelocityZeroTime(const float gravity, const float velocity);
static void drawWalkPixel(const bContext * /*C*/, ARegion *region, void *arg)
{
/* draws an aim/cross in the center */
/* Draws an aim/cross in the center. */
WalkInfo *walk = static_cast<WalkInfo *>(arg);
const int outter_length = 24;
@@ -374,19 +375,19 @@ static void drawWalkPixel(const bContext * /*C*/, ARegion *region, void *arg)
immBegin(GPU_PRIM_LINES, 8);
/* North */
/* North. */
immVertex2i(pos, xoff, yoff + inner_length);
immVertex2i(pos, xoff, yoff + outter_length);
/* East */
/* East. */
immVertex2i(pos, xoff + inner_length, yoff);
immVertex2i(pos, xoff + outter_length, yoff);
/* South */
/* South. */
immVertex2i(pos, xoff, yoff - inner_length);
immVertex2i(pos, xoff, yoff - outter_length);
/* West */
/* West. */
immVertex2i(pos, xoff - inner_length, yoff);
immVertex2i(pos, xoff - outter_length, yoff);
@@ -413,7 +414,7 @@ static void walk_navigation_mode_set(WalkInfo *walk, eWalkMethod mode)
}
/**
* \param r_distance: Distance to the hit point
* \param r_distance: Distance to the hit point.
*/
static bool walk_floor_distance_get(RegionView3D *rv3d,
WalkInfo *walk,
@@ -465,7 +466,7 @@ static bool walk_ray_cast(RegionView3D *rv3d,
float r_normal[3],
float *r_ray_distance)
{
float ray_normal[3] = {0, 0, -1}; /* forward */
float ray_normal[3] = {0, 0, -1}; /* Forward axis. */
float ray_start[3];
*r_ray_distance = BVH_RAYCAST_DIST_MAX;
@@ -489,12 +490,12 @@ static bool walk_ray_cast(RegionView3D *rv3d,
r_location,
r_normal);
/* dot is positive if both rays are facing the same direction */
/* Dot is positive if both rays are facing the same direction. */
if (dot_v3v3(ray_normal, r_normal) > 0) {
negate_v3(r_normal);
}
/* artificially scale the distance to the scene size */
/* Artificially scale the distance to the scene size. */
*r_ray_distance /= walk->grid;
return ret;
@@ -521,7 +522,7 @@ static bool initWalkInfo(bContext *C, WalkInfo *walk, wmOperator *op, const int
puts("\n-- walk begin --");
#endif
/* sanity check: for rare but possible case (if lib-linking the camera fails) */
/* Sanity check: for rare but possible case (if lib-linking the camera fails). */
if ((walk->rv3d->persp == RV3D_CAMOB) && (walk->v3d->camera == nullptr)) {
walk->rv3d->persp = RV3D_PERSP;
}
@@ -566,7 +567,7 @@ static bool initWalkInfo(bContext *C, WalkInfo *walk, wmOperator *op, const int
1.0f :
1.0f / walk->scene->unit.scale_length;
/* user preference settings */
/* User preference settings. */
walk->teleport.duration = U.walk_navigation.teleport_time;
walk->mouse_speed = U.walk_navigation.mouse_speed;
@@ -714,21 +715,22 @@ static void walkEvent(WalkInfo *walk, const wmEvent *event)
}
#ifdef WITH_INPUT_NDOF
else if (event->type == NDOF_MOTION) {
/* do these automagically get delivered? yes. */
/* Do these auto-magically get delivered? yes. */
// puts("ndof motion detected in walk mode!");
// static const char *tag_name = "3D mouse position";
const wmNDOFMotionData *incoming_ndof = static_cast<const wmNDOFMotionData *>(
event->customdata);
switch (incoming_ndof->progress) {
case P_STARTING:
/* start keeping track of 3D mouse position */
case P_STARTING: {
/* Start keeping track of 3D mouse position. */
# ifdef NDOF_WALK_DEBUG
puts("start keeping track of 3D mouse position");
# endif
/* fall-through */
case P_IN_PROGRESS:
/* update 3D mouse position */
/* Fall-through. */
}
case P_IN_PROGRESS: {
/* Update 3D mouse position. */
# ifdef NDOF_WALK_DEBUG
putchar('.');
fflush(stdout);
@@ -742,8 +744,9 @@ static void walkEvent(WalkInfo *walk, const wmEvent *event)
memcpy(walk->ndof, incoming_ndof, sizeof(wmNDOFMotionData));
}
break;
case P_FINISHING:
/* stop keeping track of 3D mouse position */
}
case P_FINISHING: {
/* Stop keeping track of 3D mouse position. */
# ifdef NDOF_WALK_DEBUG
puts("stop keeping track of 3D mouse position");
# endif
@@ -753,105 +756,128 @@ static void walkEvent(WalkInfo *walk, const wmEvent *event)
walk->ndof = nullptr;
}
/* update the time else the view will jump when 2D mouse/timer resume */
/* Update the time else the view will jump when 2D mouse/timer resume. */
walk->time_lastdraw = PIL_check_seconds_timer();
break;
default:
break; /* should always be one of the above 3 */
}
default: {
/* Should always be one of the above 3. */
break;
}
}
}
#endif /* WITH_INPUT_NDOF */
/* handle modal keymap first */
/* Handle modal key-map first. */
else if (event->type == EVT_MODAL_MAP) {
switch (event->val) {
case WALK_MODAL_CANCEL:
case WALK_MODAL_CANCEL: {
walk->state = WALK_CANCEL;
break;
case WALK_MODAL_CONFIRM:
}
case WALK_MODAL_CONFIRM: {
walk->state = WALK_CONFIRM;
break;
case WALK_MODAL_ACCELERATE:
}
case WALK_MODAL_ACCELERATE: {
base_speed *= 1.0f + (walk->is_slow ? 0.01f : 0.1f);
break;
case WALK_MODAL_DECELERATE:
}
case WALK_MODAL_DECELERATE: {
base_speed /= 1.0f + (walk->is_slow ? 0.01f : 0.1f);
break;
/* implement WASD keys */
case WALK_MODAL_DIR_FORWARD:
}
/* Implement WASD keys. */
case WALK_MODAL_DIR_FORWARD: {
walk->active_directions |= WALK_BIT_FORWARD;
break;
case WALK_MODAL_DIR_BACKWARD:
}
case WALK_MODAL_DIR_BACKWARD: {
walk->active_directions |= WALK_BIT_BACKWARD;
break;
case WALK_MODAL_DIR_LEFT:
}
case WALK_MODAL_DIR_LEFT: {
walk->active_directions |= WALK_BIT_LEFT;
break;
case WALK_MODAL_DIR_RIGHT:
}
case WALK_MODAL_DIR_RIGHT: {
walk->active_directions |= WALK_BIT_RIGHT;
break;
case WALK_MODAL_DIR_UP:
}
case WALK_MODAL_DIR_UP: {
walk->active_directions |= WALK_BIT_UP;
break;
case WALK_MODAL_DIR_DOWN:
}
case WALK_MODAL_DIR_DOWN: {
walk->active_directions |= WALK_BIT_DOWN;
break;
case WALK_MODAL_DIR_LOCAL_UP:
}
case WALK_MODAL_DIR_LOCAL_UP: {
walk->active_directions |= WALK_BIT_LOCAL_UP;
break;
case WALK_MODAL_DIR_LOCAL_DOWN:
}
case WALK_MODAL_DIR_LOCAL_DOWN: {
walk->active_directions |= WALK_BIT_LOCAL_DOWN;
break;
case WALK_MODAL_DIR_FORWARD_STOP:
}
case WALK_MODAL_DIR_FORWARD_STOP: {
walk->active_directions &= ~WALK_BIT_FORWARD;
break;
case WALK_MODAL_DIR_BACKWARD_STOP:
}
case WALK_MODAL_DIR_BACKWARD_STOP: {
walk->active_directions &= ~WALK_BIT_BACKWARD;
break;
case WALK_MODAL_DIR_LEFT_STOP:
}
case WALK_MODAL_DIR_LEFT_STOP: {
walk->active_directions &= ~WALK_BIT_LEFT;
break;
case WALK_MODAL_DIR_RIGHT_STOP:
}
case WALK_MODAL_DIR_RIGHT_STOP: {
walk->active_directions &= ~WALK_BIT_RIGHT;
break;
case WALK_MODAL_DIR_UP_STOP:
}
case WALK_MODAL_DIR_UP_STOP: {
walk->active_directions &= ~WALK_BIT_UP;
break;
case WALK_MODAL_DIR_DOWN_STOP:
}
case WALK_MODAL_DIR_DOWN_STOP: {
walk->active_directions &= ~WALK_BIT_DOWN;
break;
case WALK_MODAL_DIR_LOCAL_UP_STOP:
}
case WALK_MODAL_DIR_LOCAL_UP_STOP: {
walk->active_directions &= ~WALK_BIT_LOCAL_UP;
break;
case WALK_MODAL_DIR_LOCAL_DOWN_STOP:
}
case WALK_MODAL_DIR_LOCAL_DOWN_STOP: {
walk->active_directions &= ~WALK_BIT_LOCAL_DOWN;
break;
case WALK_MODAL_FAST_ENABLE:
}
case WALK_MODAL_FAST_ENABLE: {
walk->is_fast = true;
break;
case WALK_MODAL_FAST_DISABLE:
}
case WALK_MODAL_FAST_DISABLE: {
walk->is_fast = false;
break;
case WALK_MODAL_SLOW_ENABLE:
}
case WALK_MODAL_SLOW_ENABLE: {
walk->is_slow = true;
break;
case WALK_MODAL_SLOW_DISABLE:
}
case WALK_MODAL_SLOW_DISABLE: {
walk->is_slow = false;
break;
}
#define JUMP_SPEED_MIN 1.0f
#define JUMP_TIME_MAX 0.2f /* s */
#define JUMP_SPEED_MAX sqrtf(2.0f * walk->gravity * walk->jump_height)
case WALK_MODAL_JUMP_STOP:
case WALK_MODAL_JUMP_STOP: {
if (walk->gravity_state == WALK_GRAVITY_STATE_JUMP) {
float t;
/* delta time */
/* Delta time. */
t = float(PIL_check_seconds_timer() - walk->teleport.initial_time);
/* Reduce the velocity, if JUMP wasn't hold for long enough. */
@@ -859,42 +885,42 @@ static void walkEvent(WalkInfo *walk, const wmEvent *event)
walk->speed_jump = JUMP_SPEED_MIN +
t * (JUMP_SPEED_MAX - JUMP_SPEED_MIN) / JUMP_TIME_MAX;
/* when jumping, duration is how long it takes before we start going down */
/* When jumping, duration is how long it takes before we start going down. */
walk->teleport.duration = getVelocityZeroTime(walk->gravity, walk->speed_jump);
/* no more increase of jump speed */
/* No more increase of jump speed. */
walk->gravity_state = WALK_GRAVITY_STATE_ON;
}
break;
case WALK_MODAL_JUMP:
}
case WALK_MODAL_JUMP: {
if ((walk->navigation_mode == WALK_MODE_GRAVITY) &&
(walk->gravity_state == WALK_GRAVITY_STATE_OFF) &&
(walk->teleport.state == WALK_TELEPORT_STATE_OFF))
{
/* no need to check for ground,
* walk->gravity wouldn't be off
* if we were over a hole */
/* No need to check for ground, `walk->gravity`
* wouldn't be off if we were over a hole. */
walk->gravity_state = WALK_GRAVITY_STATE_JUMP;
walk->speed_jump = JUMP_SPEED_MAX;
walk->teleport.initial_time = PIL_check_seconds_timer();
copy_v3_v3(walk->teleport.origin, walk->rv3d->viewinv[3]);
/* using previous vec because WASD keys are not called when SPACE is */
/* Using previous vector because WASD keys are not called when SPACE is. */
copy_v2_v2(walk->teleport.direction, walk->dvec_prev);
/* when jumping, duration is how long it takes before we start going down */
/* When jumping, duration is how long it takes before we start going down. */
walk->teleport.duration = getVelocityZeroTime(walk->gravity, walk->speed_jump);
}
break;
}
case WALK_MODAL_TELEPORT: {
float loc[3], nor[3];
float distance;
const bool ret = walk_ray_cast(walk->rv3d, walk, loc, nor, &distance);
/* in case we are teleporting middle way from a jump */
/* In case we are teleporting middle way from a jump. */
walk->speed_jump = 0.0f;
if (ret) {
@@ -912,13 +938,12 @@ static void walkEvent(WalkInfo *walk, const wmEvent *event)
copy_v3_v3(teleport->origin, walk->rv3d->viewinv[3]);
/* stop the camera from a distance (camera height) */
/* Stop the camera from a distance (camera height). */
normalize_v3_length(nor, walk->view_height);
add_v3_v3(loc, nor);
sub_v3_v3v3(teleport->direction, loc, teleport->origin);
}
break;
}
@@ -926,7 +951,7 @@ static void walkEvent(WalkInfo *walk, const wmEvent *event)
#undef JUMP_TIME_MAX
#undef JUMP_SPEED_MIN
case WALK_MODAL_GRAVITY_TOGGLE:
case WALK_MODAL_GRAVITY_TOGGLE: {
if (walk->navigation_mode == WALK_MODE_GRAVITY) {
walk_navigation_mode_set(walk, WALK_MODE_FREE);
}
@@ -934,24 +959,28 @@ static void walkEvent(WalkInfo *walk, const wmEvent *event)
walk_navigation_mode_set(walk, WALK_MODE_GRAVITY);
}
break;
}
case WALK_MODAL_AXIS_LOCK_Z:
case WALK_MODAL_AXIS_LOCK_Z: {
if (walk->zlock != WALK_AXISLOCK_STATE_DONE) {
walk->zlock = WALK_AXISLOCK_STATE_ACTIVE;
walk->zlock_momentum = 0.0f;
}
break;
}
#define JUMP_HEIGHT_FACTOR 1.5f
#define JUMP_HEIGHT_MIN 0.1f
#define JUMP_HEIGHT_MAX 10.0f
case WALK_MODAL_INCREASE_JUMP:
case WALK_MODAL_INCREASE_JUMP: {
jump_height = min_ff(jump_height * JUMP_HEIGHT_FACTOR, JUMP_HEIGHT_MAX);
break;
case WALK_MODAL_DECREASE_JUMP:
}
case WALK_MODAL_DECREASE_JUMP: {
jump_height = max_ff(jump_height / JUMP_HEIGHT_FACTOR, JUMP_HEIGHT_MIN);
break;
}
#undef JUMP_HEIGHT_FACTOR
#undef JUMP_HEIGHT_MIN
@@ -966,7 +995,7 @@ static void walkMoveCamera(bContext *C,
const bool do_translate,
const bool is_confirm)
{
/* we only consider autokeying on playback or if user confirmed walk on the same frame
/* We only consider auto-keying on playback or if user confirmed walk on the same frame
* otherwise we get a keyframe even if the user cancels. */
const bool use_autokey = is_confirm || walk->anim_playing;
ED_view3d_cameracontrol_update(
@@ -1002,13 +1031,13 @@ static int walkApply(bContext *C, WalkInfo *walk, bool is_confirm)
RegionView3D *rv3d = walk->rv3d;
ARegion *region = walk->region;
/* 3x3 copy of the view matrix so we can move along the view axis */
/* 3x3 copy of the view matrix so we can move along the view axis. */
float mat[3][3];
/* this is the direction that's added to the view offset per redraw */
/* This is the direction that's added to the view offset per redraw. */
float dvec[3] = {0.0f, 0.0f, 0.0f};
int moffset[2]; /* mouse offset from the views center */
float tmp_quat[4]; /* used for rotating the view */
int moffset[2]; /* Mouse offset from the views center. */
float tmp_quat[4]; /* Used for rotating the view. */
#ifdef NDOF_WALK_DEBUG
{
@@ -1018,19 +1047,19 @@ static int walkApply(bContext *C, WalkInfo *walk, bool is_confirm)
#endif
{
/* mouse offset from the center */
/* Mouse offset from the center. */
copy_v2_v2_int(moffset, walk->moffset);
/* apply moffset so we can re-accumulate */
/* Apply `moffset` so we can re-accumulate. */
walk->moffset[0] = 0;
walk->moffset[1] = 0;
/* revert mouse */
/* Revert mouse. */
if (walk->is_reversed) {
moffset[1] = -moffset[1];
}
/* update jump height */
/* Update jump height. */
if (walk->gravity_state != WALK_GRAVITY_STATE_JUMP) {
walk->jump_height = WALK_JUMP_HEIGHT;
}
@@ -1043,8 +1072,8 @@ static int walkApply(bContext *C, WalkInfo *walk, bool is_confirm)
{
float dvec_tmp[3];
/* time how fast it takes for us to redraw,
* this is so simple scenes don't walk too fast */
/* Time how fast it takes for us to redraw,
* this is so simple scenes don't walk too fast. */
double time_current;
float time_redraw;
float time_redraw_clamped;
@@ -1059,7 +1088,7 @@ static int walkApply(bContext *C, WalkInfo *walk, bool is_confirm)
walk->time_lastdraw = time_current;
/* base speed in m/s */
/* Base speed in m/s. */
walk->speed = WALK_MOVE_SPEED;
if (walk->is_fast) {
@@ -1072,13 +1101,13 @@ static int walkApply(bContext *C, WalkInfo *walk, bool is_confirm)
copy_m3_m4(mat, rv3d->viewinv);
{
/* rotate about the X axis- look up/down */
/* Rotate about the X axis- look up/down. */
if (moffset[1]) {
float upvec[3];
float angle;
float y;
/* relative offset */
/* Relative offset. */
y = float(moffset[1]);
/* Speed factor. */
@@ -1093,11 +1122,10 @@ static int walkApply(bContext *C, WalkInfo *walk, bool is_confirm)
y *= WALK_ROTATE_CONSTANT_FAC;
}
/* user adjustment factor */
/* User adjustment factor. */
y *= walk->mouse_speed;
/* clamp the angle limits */
/* it ranges from 90.0f to -90.0f */
/* Clamp the angle limits: it ranges from 90.0f to -90.0f. */
angle = -asinf(rv3d->viewmat[2][2]);
if (angle > WALK_TOP_LIMIT && y > 0.0f) {
@@ -1109,17 +1137,17 @@ static int walkApply(bContext *C, WalkInfo *walk, bool is_confirm)
copy_v3_fl3(upvec, 1.0f, 0.0f, 0.0f);
mul_m3_v3(mat, upvec);
/* Rotate about the relative up vec */
/* Rotate about the relative up vector. */
axis_angle_to_quat(tmp_quat, upvec, -y);
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
}
/* rotate about the Y axis- look left/right */
/* Rotate about the Y axis- look left/right. */
if (moffset[0]) {
float upvec[3];
float x;
/* if we're upside down invert the moffset */
/* If we're upside down invert the `moffset`. */
copy_v3_fl3(upvec, 0.0f, 1.0f, 0.0f);
mul_m3_v3(mat, upvec);
@@ -1127,7 +1155,7 @@ static int walkApply(bContext *C, WalkInfo *walk, bool is_confirm)
moffset[0] = -moffset[0];
}
/* relative offset */
/* Relative offset. */
x = float(moffset[0]);
/* Speed factor. */
@@ -1142,10 +1170,10 @@ static int walkApply(bContext *C, WalkInfo *walk, bool is_confirm)
x *= WALK_ROTATE_CONSTANT_FAC;
}
/* user adjustment factor */
/* User adjustment factor. */
x *= walk->mouse_speed;
/* Rotate about the relative up vec */
/* Rotate about the relative up vector */
axis_angle_to_quat_single(tmp_quat, 'Z', x);
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat);
}
@@ -1155,13 +1183,13 @@ static int walkApply(bContext *C, WalkInfo *walk, bool is_confirm)
copy_v3_fl3(upvec, 1.0f, 0.0f, 0.0f);
mul_m3_v3(mat, upvec);
/* Make sure we have some z rolling. */
/* Make sure we have some Z rolling. */
if (fabsf(upvec[2]) > 0.00001f) {
float roll = upvec[2] * 5.0f;
/* Rotate the view about this axis. */
copy_v3_fl3(upvec, 0.0f, 0.0f, 1.0f);
mul_m3_v3(mat, upvec);
/* Rotate about the relative up vec. */
/* Rotate about the relative up vector. */
axis_angle_to_quat(tmp_quat,
upvec,
roll * time_redraw_clamped * walk->zlock_momentum *
@@ -1177,7 +1205,7 @@ static int walkApply(bContext *C, WalkInfo *walk, bool is_confirm)
}
}
/* WASD - 'move' translation code */
/* WASD - 'move' translation code. */
if ((walk->active_directions) && (walk->gravity_state == WALK_GRAVITY_STATE_OFF)) {
short direction;
@@ -1263,11 +1291,11 @@ static int walkApply(bContext *C, WalkInfo *walk, bool is_confirm)
normalize_v3(dvec);
/* apply movement */
/* Apply movement. */
mul_v3_fl(dvec, walk->speed * time_redraw);
}
/* stick to the floor */
/* Stick to the floor. */
if (walk->navigation_mode == WALK_MODE_GRAVITY &&
ELEM(walk->gravity_state, WALK_GRAVITY_STATE_OFF, WALK_GRAVITY_STATE_START))
{
@@ -1279,21 +1307,21 @@ static int walkApply(bContext *C, WalkInfo *walk, bool is_confirm)
difference = walk->view_height - ray_distance;
}
/* the distance we would fall naturally smoothly enough that we
* can manually drop the object without activating gravity */
/* The distance we would fall naturally smoothly enough that we
* can manually drop the object without activating gravity. */
fall_distance = time_redraw * walk->speed * WALK_BOOST_FACTOR;
if (fabsf(difference) < fall_distance) {
/* slope/stairs */
dvec[2] -= difference;
/* in case we switched from FREE to GRAVITY too close to the ground */
/* In case we switched from FREE to GRAVITY too close to the ground. */
if (walk->gravity_state == WALK_GRAVITY_STATE_START) {
walk->gravity_state = WALK_GRAVITY_STATE_OFF;
}
}
else {
/* hijack the teleport variables */
/* Hijack the teleport variables. */
walk->teleport.initial_time = PIL_check_seconds_timer();
walk->gravity_state = WALK_GRAVITY_STATE_ON;
walk->teleport.duration = 0.0f;
@@ -1303,14 +1331,14 @@ static int walkApply(bContext *C, WalkInfo *walk, bool is_confirm)
}
}
/* Falling or jumping) */
/* Falling or jumping). */
if (ELEM(walk->gravity_state, WALK_GRAVITY_STATE_ON, WALK_GRAVITY_STATE_JUMP)) {
float ray_distance, difference = -100.0f;
/* delta time */
/* Delta time. */
const bool t = float(PIL_check_seconds_timer() - walk->teleport.initial_time);
/* keep moving if we were moving */
/* Keep moving if we were moving. */
copy_v2_v2(dvec, walk->teleport.direction);
const float z_cur = walk->rv3d->viewinv[3][2] / walk->grid;
@@ -1319,42 +1347,42 @@ static int walkApply(bContext *C, WalkInfo *walk, bool is_confirm)
/* Jump. */
(t * walk->speed_jump);
/* duration is the jump duration */
/* Duration is the jump duration. */
if (t > walk->teleport.duration) {
/* check to see if we are landing */
/* Check to see if we are landing. */
if (walk_floor_distance_get(rv3d, walk, dvec, &ray_distance)) {
difference = walk->view_height - ray_distance;
}
if (difference > 0.0f) {
/* quit falling, lands at "view_height" from the floor */
/* Quit falling, lands at "view_height" from the floor. */
dvec[2] -= difference;
walk->gravity_state = WALK_GRAVITY_STATE_OFF;
walk->speed_jump = 0.0f;
}
else {
/* keep falling */
/* Keep falling. */
dvec[2] = z_cur - z_new;
}
}
else {
/* keep going up (jump) */
/* Keep going up (jump). */
dvec[2] = z_cur - z_new;
}
}
/* Teleport */
/* Teleport. */
else if (walk->teleport.state == WALK_TELEPORT_STATE_ON) {
float t; /* factor */
float new_loc[3];
float cur_loc[3];
/* linear interpolation */
/* Linear interpolation. */
t = float(PIL_check_seconds_timer() - walk->teleport.initial_time);
t /= walk->teleport.duration;
/* clamp so we don't go past our limit */
/* Clamp so we don't go past our limit. */
if (t >= 1.0f) {
t = 1.0f;
walk->teleport.state = WALK_TELEPORT_STATE_OFF;
@@ -1368,7 +1396,7 @@ static int walkApply(bContext *C, WalkInfo *walk, bool is_confirm)
sub_v3_v3v3(dvec, cur_loc, new_loc);
}
/* scale the movement to the scene size */
/* Scale the movement to the scene size. */
mul_v3_v3fl(dvec_tmp, dvec, walk->grid);
add_v3_v3(rv3d->ofs, dvec_tmp);
@@ -1381,10 +1409,10 @@ static int walkApply(bContext *C, WalkInfo *walk, bool is_confirm)
}
}
else {
/* we're not redrawing but we need to update the time else the view will jump */
/* We're not redrawing but we need to update the time else the view will jump. */
walk->time_lastdraw = PIL_check_seconds_timer();
}
/* end drawing */
/* End drawing. */
copy_v3_v3(walk->dvec_prev, dvec);
}
@@ -1477,7 +1505,7 @@ static int walk_modal(bContext *C, wmOperator *op, const wmEvent *event)
walkEvent(walk, event);
#ifdef WITH_INPUT_NDOF
if (walk->ndof) { /* 3D mouse overrules [2D mouse + timer] */
if (walk->ndof) { /* 3D mouse overrules [2D mouse + timer]. */
if (event->type == NDOF_MOTION) {
walkApply_ndof(C, walk, false);
}
@@ -1505,7 +1533,7 @@ static int walk_modal(bContext *C, wmOperator *op, const wmEvent *event)
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, walk_object);
}
/* too frequent, commented with NDOF_WALK_DRAW_TOOMUCH for now */
/* Too frequent, commented with `NDOF_WALK_DRAW_TOOMUCH` for now. */
// puts("redraw!");
ED_region_tag_redraw(CTX_wm_region(C));
}
@@ -1514,12 +1542,12 @@ static int walk_modal(bContext *C, wmOperator *op, const wmEvent *event)
void VIEW3D_OT_walk(wmOperatorType *ot)
{
/* identifiers */
/* Identifiers. */
ot->name = "Walk Navigation";
ot->description = "Interactively walk around the scene";
ot->idname = "VIEW3D_OT_walk";
/* api callbacks */
/* API callbacks. */
ot->invoke = walk_invoke;
ot->cancel = walk_cancel;
ot->modal = walk_modal;