UI: Move empty image to Image menu
Empty image was previously part of `Empty menu`. It may fit better within "Image" menu, see: !134999 Pull Request: https://projects.blender.org/blender/blender/pulls/138121
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committed by
Pratik Borhade
parent
35483d86c8
commit
0324ca7f15
@@ -2638,7 +2638,14 @@ class VIEW3D_MT_empty_add(Menu):
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def draw(self, _context):
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layout = self.layout
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layout.operator_context = 'INVOKE_REGION_WIN'
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layout.operator_enum("object.empty_add", "type")
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layout.operator("object.empty_add", text="Plain Axes", icon='EMPTY_AXIS').type = 'PLAIN_AXES'
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layout.operator("object.empty_add", text="Arrows", icon='EMPTY_ARROWS').type = 'ARROWS'
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layout.operator("object.empty_add", text="Single Arrow", icon='EMPTY_SINGLE_ARROW').type = 'SINGLE_ARROW'
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layout.operator("object.empty_add", text="Circle", icon='MESH_CIRCLE').type = 'CIRCLE'
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layout.operator("object.empty_add", text="Cube", icon='CUBE').type = 'CUBE'
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layout.operator("object.empty_add", text="Sphere", icon='SPHERE').type = 'SPHERE'
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layout.operator("object.empty_add", text="Cone", icon='CONE').type = 'CONE'
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class VIEW3D_MT_add(Menu):
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@@ -2740,6 +2747,7 @@ class VIEW3D_MT_image_add(Menu):
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layout.operator("object.empty_image_add", text="Reference", icon='IMAGE_REFERENCE').background = False
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layout.operator("object.empty_image_add", text="Background", icon='IMAGE_BACKGROUND').background = True
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layout.operator("image.import_as_mesh_planes", text="Mesh Plane", icon='MESH_PLANE')
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layout.operator("object.empty_add", text="Empty Image", icon='FILE_IMAGE').type = 'IMAGE'
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class VIEW3D_MT_object_relations(Menu):
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