Fix: When trying to transform animated bones, they would jump to and use random old values

The transform code needed to use data from the "_eval" copy of the posebone
instead of the main-db version, otherwise the initial/reset value would be
wrong, causing the jumping.
This commit is contained in:
Joshua Leung
2018-05-19 19:53:50 +02:00
parent aca892832a
commit 0492e56fec

View File

@@ -564,10 +564,10 @@ static void add_pose_transdata(
td->protectflag = pchan->protectflag;
td->loc = pchan->loc;
copy_v3_v3(td->iloc, pchan->loc);
copy_v3_v3(td->iloc, pchan_eval->loc);
td->ext->size = pchan->size;
copy_v3_v3(td->ext->isize, pchan->size);
copy_v3_v3(td->ext->isize, pchan_eval->size);
if (pchan->rotmode > 0) {
td->ext->rot = pchan->eul;
@@ -575,7 +575,7 @@ static void add_pose_transdata(
td->ext->rotAngle = NULL;
td->ext->quat = NULL;
copy_v3_v3(td->ext->irot, pchan->eul);
copy_v3_v3(td->ext->irot, pchan_eval->eul);
}
else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
td->ext->rot = NULL;
@@ -583,8 +583,8 @@ static void add_pose_transdata(
td->ext->rotAngle = &pchan->rotAngle;
td->ext->quat = NULL;
td->ext->irotAngle = pchan->rotAngle;
copy_v3_v3(td->ext->irotAxis, pchan->rotAxis);
td->ext->irotAngle = pchan_eval->rotAngle;
copy_v3_v3(td->ext->irotAxis, pchan_eval->rotAxis);
}
else {
td->ext->rot = NULL;
@@ -592,7 +592,7 @@ static void add_pose_transdata(
td->ext->rotAngle = NULL;
td->ext->quat = pchan->quat;
copy_qt_qt(td->ext->iquat, pchan->quat);
copy_qt_qt(td->ext->iquat, pchan_eval->quat);
}
td->ext->rotOrder = pchan->rotmode;