View3d: border would jitter on panning
This commit is contained in:
@@ -1146,10 +1146,10 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
|
||||
if (scene->r.mode & R_BORDER) {
|
||||
float x3, y3, x4, y4;
|
||||
|
||||
x3 = x1 + scene->r.border.xmin * (x2 - x1);
|
||||
y3 = y1 + scene->r.border.ymin * (y2 - y1);
|
||||
x4 = x1 + scene->r.border.xmax * (x2 - x1);
|
||||
y4 = y1 + scene->r.border.ymax * (y2 - y1);
|
||||
x3 = x1i + 1 + roundf(scene->r.border.xmin * (x2 - x1));
|
||||
y3 = y1i + 1 + roundf(scene->r.border.ymin * (y2 - y1));
|
||||
x4 = x1i + 1 + roundf(scene->r.border.xmax * (x2 - x1));
|
||||
y4 = y1i + 1 + roundf(scene->r.border.ymax * (y2 - y1));
|
||||
|
||||
cpack(0x4040FF);
|
||||
glRecti(x3, y3, x4, y4);
|
||||
|
||||
Reference in New Issue
Block a user