Fix: Hydra "Object" texture coordinates incorrectly set to "World"
Found by inspection but looks like a simple oversight. Example images in PR. Pull Request: https://projects.blender.org/blender/blender/pulls/128223
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committed by
Jesse Yurkovich
parent
a9fa3657a6
commit
04c5044e61
@@ -85,7 +85,8 @@ NODE_SHADER_MATERIALX_BEGIN
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res = create_node("normal", NodeItem::Type::Vector3, {{"space", val(std::string("world"))}});
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}
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else if (name == "Object") {
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res = create_node("position", NodeItem::Type::Vector3, {{"space", val(std::string("world"))}});
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res = create_node(
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"position", NodeItem::Type::Vector3, {{"space", val(std::string("object"))}});
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}
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else {
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res = get_output_default(name, NodeItem::Type::Any);
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