Correct aweful bug in transform snapping code. How that even work is beyond magic!

Reported by some (crash) and pin pointed by Briggs, thanks a lot!

This should fix the apparently completely random crashes.
This commit is contained in:
Martin Poirier
2007-12-13 21:10:00 +00:00
parent f15956356c
commit 04dcd34883

View File

@@ -471,12 +471,13 @@ void TargetSnapMedian(TransInfo *t)
if ((t->tsnap.status & TARGET_INIT) == 0)
{
TransData *td = NULL;
int i;
t->tsnap.snapTarget[0] = 0;
t->tsnap.snapTarget[1] = 0;
t->tsnap.snapTarget[2] = 0;
for (td = t->data; td != NULL && td->flag & TD_SELECTED ; td++)
for(td = t->data, i = 0 ; i < t->total && td->flag & TD_SELECTED ; i++, td++)
{
VecAddf(t->tsnap.snapTarget, t->tsnap.snapTarget, td->iloc);
}
@@ -514,7 +515,8 @@ void TargetSnapClosest(TransInfo *t)
// More than one selected item
else
{
for (td = t->data; td != NULL && td->flag & TD_SELECTED ; td++)
int i;
for(td = t->data, i = 0 ; i < t->total && td->flag & TD_SELECTED ; i++, td++)
{
float loc[3];
float dist;