fix for weight paint with face mask enabled drawing with lights.
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@@ -309,16 +309,24 @@ static int set_draw_settings_cached(int clearcache, MTFace *texface, Material *m
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static void draw_textured_begin(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob)
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{
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unsigned char obcol[4];
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int istex, solidtex= 0;
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int istex, solidtex;
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// XXX scene->obedit warning
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if(v3d->drawtype==OB_SOLID || ((ob->mode & OB_MODE_EDIT) && v3d->drawtype!=OB_TEXTURE)) {
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/* texture draw is abused for mask selection mode, do this so wire draw
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* with face selection in weight paint is not lit. */
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if((v3d->drawtype <= OB_WIRE) && (ob->mode & OB_MODE_WEIGHT_PAINT)) {
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solidtex= FALSE;
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Gtexdraw.islit= 0;
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}
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else if(v3d->drawtype==OB_SOLID || ((ob->mode & OB_MODE_EDIT) && v3d->drawtype!=OB_TEXTURE)) {
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/* draw with default lights in solid draw mode and edit mode */
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solidtex= 1;
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solidtex= TRUE;
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Gtexdraw.islit= -1;
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}
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else {
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/* draw with lights in the scene otherwise */
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solidtex= FALSE;
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Gtexdraw.islit= GPU_scene_object_lights(scene, ob, v3d->lay, rv3d->viewmat, !rv3d->is_persp);
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}
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