Merging r48196 through r48223 from trunk into soc-2011-tomato
This commit is contained in:
@@ -160,7 +160,7 @@ unset(PLATFORM_DEFAULT)
|
||||
if(UNIX AND NOT APPLE)
|
||||
option(WITH_X11_XINPUT "Enable X11 Xinput (tablet support and unicode input)" ON)
|
||||
option(WITH_X11_XF86VMODE "Enable X11 video mode switching" ON)
|
||||
option(WITH_BUILTIN_GLEW "Use GLEW OpenGL wrapper library bundled with blender" ON)
|
||||
option(WITH_SYSTEM_GLEW "Use GLEW OpenGL wrapper library provided by the operating system" ON)
|
||||
|
||||
# freebsd doesn't seems to support XDND
|
||||
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD")
|
||||
@@ -168,9 +168,20 @@ if(UNIX AND NOT APPLE)
|
||||
endif()
|
||||
else()
|
||||
# not an option for other OS's
|
||||
set(WITH_BUILTIN_GLEW ON)
|
||||
set(WITH_SYSTEM_GLEW OFF)
|
||||
endif()
|
||||
|
||||
|
||||
# (unix defaults to System OpenJPEG On)
|
||||
if(UNIX AND NOT APPLE)
|
||||
set(PLATFORM_DEFAULT ON)
|
||||
else()
|
||||
set(PLATFORM_DEFAULT OFF)
|
||||
endif()
|
||||
option(WITH_SYSTEM_OPENJPEG "Use the operating systems OpenJPEG library" ${PLATFORM_DEFAULT})
|
||||
unset(PLATFORM_DEFAULT)
|
||||
|
||||
|
||||
# Modifiers
|
||||
option(WITH_MOD_FLUID "Enable Elbeem Modifier (Fluid Simulation)" ON)
|
||||
option(WITH_MOD_SMOKE "Enable Smoke Modifier (Smoke Simulation)" ON)
|
||||
@@ -1528,7 +1539,7 @@ endif()
|
||||
|
||||
|
||||
if(WITH_IMAGE_OPENJPEG)
|
||||
if(UNIX AND NOT APPLE)
|
||||
if(WITH_SYSTEM_OPENJPEG)
|
||||
# dealt with above
|
||||
else()
|
||||
set(OPENJPEG_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/extern/libopenjpeg")
|
||||
@@ -1583,20 +1594,20 @@ endif()
|
||||
#-----------------------------------------------------------------------------
|
||||
# Configure GLEW
|
||||
|
||||
if(WITH_BUILTIN_GLEW)
|
||||
# set(GLEW_LIBRARY "") # unused
|
||||
set(GLEW_INCLUDE_PATH "${CMAKE_SOURCE_DIR}/extern/glew/include")
|
||||
else()
|
||||
if(WITH_SYSTEM_GLEW)
|
||||
find_package(GLEW)
|
||||
|
||||
if(NOT GLEW_FOUND)
|
||||
message(FATAL_ERROR "GLEW is required to build blender, install it or use WITH_BUILTIN_GLEW")
|
||||
message(FATAL_ERROR "GLEW is required to build blender, install it or disable WITH_SYSTEM_GLEW")
|
||||
endif()
|
||||
|
||||
mark_as_advanced(
|
||||
GLEW_LIBRARY
|
||||
GLEW_INCLUDE_PATH
|
||||
)
|
||||
else()
|
||||
# set(GLEW_LIBRARY "") # unused
|
||||
set(GLEW_INCLUDE_PATH "${CMAKE_SOURCE_DIR}/extern/glew/include")
|
||||
endif()
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -1834,8 +1845,9 @@ if(FIRST_RUN)
|
||||
info_cfg_option(WITH_INSTALL_PORTABLE)
|
||||
info_cfg_option(WITH_X11_XF86VMODE)
|
||||
info_cfg_option(WITH_X11_XINPUT)
|
||||
info_cfg_option(WITH_BUILTIN_GLEW)
|
||||
info_cfg_option(WITH_MEM_JEMALLOC)
|
||||
info_cfg_option(WITH_SYSTEM_GLEW)
|
||||
info_cfg_option(WITH_SYSTEM_OPENJPEG)
|
||||
|
||||
info_cfg_text("Image Formats:")
|
||||
info_cfg_option(WITH_IMAGE_CINEON)
|
||||
|
||||
@@ -6,9 +6,9 @@
|
||||
#
|
||||
|
||||
set(WITH_INSTALL_PORTABLE ON CACHE FORCE BOOL)
|
||||
set(WITH_SYSTEM_GLEW ON CACHE FORCE BOOL)
|
||||
|
||||
set(WITH_BUILDINFO OFF CACHE FORCE BOOL)
|
||||
set(WITH_BUILTIN_GLEW OFF CACHE FORCE BOOL)
|
||||
set(WITH_BULLET OFF CACHE FORCE BOOL)
|
||||
set(WITH_CODEC_FFMPEG OFF CACHE FORCE BOOL)
|
||||
set(WITH_CODEC_SNDFILE OFF CACHE FORCE BOOL)
|
||||
|
||||
@@ -196,7 +196,7 @@ macro(SETUP_LIBDIRS)
|
||||
if(WITH_OPENCOLORIO)
|
||||
link_directories(${OPENCOLORIO_LIBPATH})
|
||||
endif()
|
||||
if(WITH_IMAGE_OPENJPEG AND UNIX AND NOT APPLE)
|
||||
if(WITH_IMAGE_OPENJPEG AND WITH_SYSTEM_OPENJPEG)
|
||||
link_directories(${OPENJPEG_LIBPATH})
|
||||
endif()
|
||||
if(WITH_CODEC_QUICKTIME)
|
||||
@@ -256,7 +256,7 @@ macro(setup_liblinks
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(NOT WITH_BUILTIN_GLEW)
|
||||
if(WITH_SYSTEM_GLEW)
|
||||
target_link_libraries(${target} ${GLEW_LIBRARY})
|
||||
endif()
|
||||
|
||||
@@ -309,7 +309,7 @@ macro(setup_liblinks
|
||||
target_link_libraries(${target} ${OPENEXR_LIBRARIES})
|
||||
endif()
|
||||
endif()
|
||||
if(WITH_IMAGE_OPENJPEG AND UNIX AND NOT APPLE)
|
||||
if(WITH_IMAGE_OPENJPEG AND WITH_SYSTEM_OPENJPEG)
|
||||
target_link_libraries(${target} ${OPENJPEG_LIBRARIES})
|
||||
endif()
|
||||
if(WITH_CODEC_FFMPEG)
|
||||
|
||||
4
extern/CMakeLists.txt
vendored
4
extern/CMakeLists.txt
vendored
@@ -40,7 +40,7 @@ if(WITH_BINRELOC)
|
||||
add_subdirectory(binreloc)
|
||||
endif()
|
||||
|
||||
if(WITH_BUILTIN_GLEW)
|
||||
if(NOT WITH_SYSTEM_GLEW)
|
||||
add_subdirectory(glew)
|
||||
endif()
|
||||
|
||||
@@ -48,7 +48,7 @@ if(WITH_GAMEENGINE)
|
||||
add_subdirectory(recastnavigation)
|
||||
endif()
|
||||
|
||||
if(WITH_IMAGE_OPENJPEG AND (NOT UNIX OR APPLE))
|
||||
if(WITH_IMAGE_OPENJPEG AND (NOT WITH_SYSTEM_OPENJPEG))
|
||||
add_subdirectory(libopenjpeg)
|
||||
endif()
|
||||
|
||||
|
||||
1
extern/libopenjpeg/image.c
vendored
1
extern/libopenjpeg/image.c
vendored
@@ -86,4 +86,3 @@ void OPJ_CALLCONV opj_image_destroy(opj_image_t *image) {
|
||||
opj_free(image);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -11,10 +11,10 @@ if(WITH_CYCLES_TEST)
|
||||
include_directories(${GLUT_INCLUDE_DIR})
|
||||
endif()
|
||||
|
||||
if(WITH_BUILTIN_GLEW)
|
||||
set(CYCLES_GLEW_LIBRARY extern_glew)
|
||||
else()
|
||||
if(WITH_SYSTEM_GLEW)
|
||||
set(CYCLES_GLEW_LIBRARY ${GLEW_LIBRARY})
|
||||
else()
|
||||
set(CYCLES_GLEW_LIBRARY extern_glew)
|
||||
endif()
|
||||
|
||||
###########################################################################
|
||||
|
||||
@@ -1,10 +1,16 @@
|
||||
import bpy
|
||||
op = bpy.context.active_operator
|
||||
|
||||
op.apply_modifiers = True
|
||||
op.export_mesh_type = 0
|
||||
op.export_mesh_type_selection = 'view'
|
||||
op.selected = True
|
||||
op.include_children = False
|
||||
op.include_armatures = True
|
||||
op.deform_bones_only = True
|
||||
op.active_uv_only = True
|
||||
op.include_uv_textures = True
|
||||
op.use_texture_copies = True
|
||||
op.use_object_instantiation = False
|
||||
op.sort_by_name = True
|
||||
op.second_life = True
|
||||
@@ -0,0 +1,16 @@
|
||||
import bpy
|
||||
op = bpy.context.active_operator
|
||||
|
||||
op.apply_modifiers = True
|
||||
op.export_mesh_type = 0
|
||||
op.export_mesh_type_selection = 'view'
|
||||
op.selected = True
|
||||
op.include_children = False
|
||||
op.include_armatures = False
|
||||
op.deform_bones_only = False
|
||||
op.active_uv_only = True
|
||||
op.include_uv_textures = True
|
||||
op.use_texture_copies = True
|
||||
op.use_object_instantiation = False
|
||||
op.sort_by_name = True
|
||||
op.second_life = False
|
||||
@@ -70,6 +70,7 @@ char BKE_imtype_valid_depths(const char imtype);
|
||||
char BKE_imtype_from_arg(const char *arg);
|
||||
|
||||
void BKE_imformat_defaults(struct ImageFormatData *im_format);
|
||||
void BKE_imbuf_to_image_format(struct ImageFormatData *im_format, const struct ImBuf *imbuf);
|
||||
|
||||
struct anim *openanim(const char *name, int flags, int streamindex);
|
||||
|
||||
|
||||
@@ -1208,6 +1208,106 @@ void BKE_imformat_defaults(ImageFormatData *im_format)
|
||||
im_format->compress = 90;
|
||||
}
|
||||
|
||||
void BKE_imbuf_to_image_format(struct ImageFormatData *im_format, const ImBuf *imbuf)
|
||||
{
|
||||
BKE_imformat_defaults(im_format);
|
||||
|
||||
// file type
|
||||
|
||||
if (imbuf->ftype == IMAGIC)
|
||||
im_format->imtype = R_IMF_IMTYPE_IRIS;
|
||||
|
||||
#ifdef WITH_HDR
|
||||
else if (imbuf->ftype == RADHDR)
|
||||
im_format->imtype = R_IMF_IMTYPE_RADHDR;
|
||||
#endif
|
||||
|
||||
else if (imbuf->ftype == PNG)
|
||||
im_format->imtype = R_IMF_IMTYPE_PNG;
|
||||
|
||||
#ifdef WITH_DDS
|
||||
else if (imbuf->ftype == DDS)
|
||||
im_format->imtype = R_IMF_IMTYPE_DDS;
|
||||
#endif
|
||||
|
||||
else if (imbuf->ftype == BMP)
|
||||
im_format->imtype = R_IMF_IMTYPE_BMP;
|
||||
|
||||
#ifdef WITH_TIFF
|
||||
else if (imbuf->ftype & TIF) {
|
||||
im_format->imtype = R_IMF_IMTYPE_TIFF;
|
||||
if (imbuf->ftype & TIF_16BIT)
|
||||
im_format->depth = R_IMF_CHAN_DEPTH_16;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef WITH_OPENEXR
|
||||
else if (imbuf->ftype & OPENEXR) {
|
||||
im_format->imtype = R_IMF_IMTYPE_OPENEXR;
|
||||
if (imbuf->ftype & OPENEXR_HALF)
|
||||
im_format->depth = R_IMF_CHAN_DEPTH_16;
|
||||
if (imbuf->ftype & OPENEXR_COMPRESS)
|
||||
im_format->exr_codec = R_IMF_EXR_CODEC_ZIP; // Can't determine compression
|
||||
if (imbuf->zbuf_float)
|
||||
im_format->flag |= R_IMF_FLAG_ZBUF;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef WITH_CINEON
|
||||
else if (imbuf->ftype == CINEON)
|
||||
im_format->imtype = R_IMF_IMTYPE_CINEON;
|
||||
else if (imbuf->ftype == DPX)
|
||||
im_format->imtype = R_IMF_IMTYPE_DPX;
|
||||
#endif
|
||||
|
||||
else if (imbuf->ftype == TGA) {
|
||||
im_format->imtype = R_IMF_IMTYPE_TARGA;
|
||||
}
|
||||
else if (imbuf->ftype == RAWTGA) {
|
||||
im_format->imtype = R_IMF_IMTYPE_RAWTGA;
|
||||
}
|
||||
|
||||
#ifdef WITH_OPENJPEG
|
||||
else if (imbuf->ftype & JP2) {
|
||||
im_format->imtype = R_IMF_IMTYPE_JP2;
|
||||
im_format->quality = imbuf->ftype & ~JPG_MSK;
|
||||
|
||||
if (imbuf->ftype & JP2_16BIT)
|
||||
im_format->depth = R_IMF_CHAN_DEPTH_16;
|
||||
else if (imbuf->ftype & JP2_12BIT)
|
||||
im_format->depth = R_IMF_CHAN_DEPTH_12;
|
||||
|
||||
if(imbuf->ftype & JP2_YCC)
|
||||
im_format->jp2_flag |= R_IMF_JP2_FLAG_YCC;
|
||||
|
||||
if(imbuf->ftype & JP2_CINE) {
|
||||
im_format->jp2_flag |= R_IMF_JP2_FLAG_CINE_PRESET;
|
||||
if (imbuf->ftype & JP2_CINE_48FPS)
|
||||
im_format->jp2_flag |= R_IMF_JP2_FLAG_CINE_48;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
else {
|
||||
im_format->imtype = R_IMF_IMTYPE_JPEG90;
|
||||
im_format->quality = imbuf->ftype & ~JPG_MSK;
|
||||
}
|
||||
|
||||
// planes
|
||||
switch (imbuf->channels) {
|
||||
case 0:
|
||||
case 4: im_format->planes = R_IMF_PLANES_RGBA;
|
||||
break;
|
||||
case 3: im_format->planes = R_IMF_PLANES_RGB;
|
||||
break;
|
||||
case 1: im_format->planes = R_IMF_PLANES_BW;
|
||||
break;
|
||||
default:im_format->planes = R_IMF_PLANES_RGB;
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* could allow access externally - 512 is for long names, 64 is for id names */
|
||||
typedef struct StampData {
|
||||
char file[512];
|
||||
|
||||
@@ -89,7 +89,16 @@ void BLI_split_dir_part(const char *string, char *dir, const size_t dirlen);
|
||||
void BLI_split_file_part(const char *string, char *file, const size_t filelen);
|
||||
void BLI_join_dirfile(char *string, const size_t maxlen, const char *dir, const char *file);
|
||||
char *BLI_path_basename(char *path);
|
||||
int BKE_rebase_path(char *abs, size_t abs_len, char *rel, size_t rel_len, const char *base_dir, const char *src_dir, const char *dest_dir);
|
||||
|
||||
typedef enum bli_rebase_state {
|
||||
BLI_REBASE_NO_SRCDIR = 0,
|
||||
BLI_REBASE_OK = 1,
|
||||
BLI_REBASE_IDENTITY = 2
|
||||
} bli_rebase_state;
|
||||
|
||||
int BLI_rebase_path(char *abs, size_t abs_len, char *rel, size_t rel_len, const char *base_dir, const char *src_dir, const char *dest_dir);
|
||||
#define BKE_rebase_path BLI_rebase_path /* remove after a 2012 */
|
||||
|
||||
char *BLI_last_slash(const char *string);
|
||||
int BLI_add_slash(char *string);
|
||||
void BLI_del_slash(char *string);
|
||||
|
||||
@@ -239,6 +239,7 @@ MINLINE unsigned char rgb_to_grayscale_byte(const unsigned char rgb[3])
|
||||
return (76 * (unsigned short) rgb[0] + 148 * (unsigned short) rgb[1] + 31 * (unsigned short) rgb[2]) / 255;
|
||||
}
|
||||
|
||||
/* luma from defined by 'YCC_JFIF', see #rgb_to_ycc */
|
||||
MINLINE float rgb_to_luma(const float rgb[3])
|
||||
{
|
||||
return 0.299f * rgb[0] + 0.587f * rgb[1] + 0.114f * rgb[2];
|
||||
|
||||
@@ -1547,31 +1547,40 @@ char *BLI_path_basename(char *path)
|
||||
|
||||
/**
|
||||
* Produce image export path.
|
||||
*
|
||||
* Fails returning 0 if image filename is empty or if destination path
|
||||
* matches image path (i.e. both are the same file).
|
||||
*
|
||||
* Trailing slash in dest_dir is optional.
|
||||
*
|
||||
* Returns:
|
||||
* 0 if image filename is empty or if destination path
|
||||
* matches image path (i.e. both are the same file).
|
||||
* 2 if source is identical to destination.
|
||||
* 1 if rebase was successfull
|
||||
* -------------------------------------------------------------
|
||||
* Hint: Trailing slash in dest_dir is optional.
|
||||
*
|
||||
* Logic:
|
||||
*
|
||||
* - if an image is "below" current .blend file directory, rebuild the
|
||||
* same dir structure in dest_dir
|
||||
* - if an image is "below" current .blend file directory:
|
||||
* rebuild the same dir structure in dest_dir
|
||||
*
|
||||
* For example //textures/foo/bar.png becomes
|
||||
* [dest_dir]/textures/foo/bar.png.
|
||||
* Example:
|
||||
* src : //textures/foo/bar.png
|
||||
* dest: [dest_dir]/textures/foo/bar.png.
|
||||
*
|
||||
* - if an image is not "below" current .blend file directory,
|
||||
* disregard it's path and copy it in the same directory where 3D file
|
||||
* goes.
|
||||
* disregard it's path and copy it into the destination
|
||||
* directory.
|
||||
*
|
||||
* For example //../foo/bar.png becomes [dest_dir]/bar.png.
|
||||
* Example:
|
||||
* src : //../foo/bar.png becomes
|
||||
* dest: [dest_dir]/bar.png.
|
||||
*
|
||||
* This logic will help ensure that all image paths are relative and
|
||||
* This logic ensures that all image paths are relative and
|
||||
* that a user gets his images in one place. It'll also provide
|
||||
* consistent behavior across exporters.
|
||||
* IMPORTANT NOTE: If base_dir contains an empty string, then
|
||||
* this function returns wrong results!
|
||||
* XXX: test on empty base_dir and return an error ?
|
||||
*/
|
||||
int BKE_rebase_path(char *abs, size_t abs_len, char *rel, size_t rel_len, const char *base_dir, const char *src_dir, const char *dest_dir)
|
||||
int BLI_rebase_path(char *abs, size_t abs_len, char *rel, size_t rel_len, const char *base_dir, const char *src_dir, const char *dest_dir)
|
||||
{
|
||||
char path[FILE_MAX];
|
||||
char dir[FILE_MAX];
|
||||
@@ -1590,7 +1599,7 @@ int BKE_rebase_path(char *abs, size_t abs_len, char *rel, size_t rel_len, const
|
||||
BLI_split_dir_part(base_dir, blend_dir, sizeof(blend_dir));
|
||||
|
||||
if (src_dir[0] == '\0')
|
||||
return 0;
|
||||
return BLI_REBASE_NO_SRCDIR;
|
||||
|
||||
BLI_strncpy(path, src_dir, sizeof(path));
|
||||
|
||||
@@ -1637,10 +1646,10 @@ int BKE_rebase_path(char *abs, size_t abs_len, char *rel, size_t rel_len, const
|
||||
/* return 2 if src=dest */
|
||||
if (BLI_path_cmp(path, dest_path) == 0) {
|
||||
// if (G.debug & G_DEBUG) printf("%s and %s are the same file\n", path, dest_path);
|
||||
return 2;
|
||||
return BLI_REBASE_IDENTITY;
|
||||
}
|
||||
|
||||
return 1;
|
||||
return BLI_REBASE_OK;
|
||||
}
|
||||
|
||||
char *BLI_first_slash(char *string)
|
||||
|
||||
@@ -111,7 +111,7 @@ bool ArmatureExporter::add_instance_controller(Object *ob)
|
||||
write_bone_URLs(ins, ob_arm, bone);
|
||||
}
|
||||
|
||||
InstanceWriter::add_material_bindings(ins.getBindMaterial(), ob);
|
||||
InstanceWriter::add_material_bindings(ins.getBindMaterial(), ob, this->export_settings->active_uv_only);
|
||||
|
||||
ins.add();
|
||||
return true;
|
||||
|
||||
@@ -34,6 +34,7 @@ set(INC
|
||||
../makesdna
|
||||
../makesrna
|
||||
../windowmanager
|
||||
../imbuf
|
||||
../../../intern/guardedalloc
|
||||
)
|
||||
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
|
||||
|
||||
#include <map>
|
||||
#include <set>
|
||||
|
||||
#include "COLLADASWEffectProfile.h"
|
||||
|
||||
@@ -39,6 +40,8 @@
|
||||
#include "DNA_world_types.h"
|
||||
|
||||
#include "BKE_customdata.h"
|
||||
#include "BKE_mesh.h"
|
||||
#include "BKE_material.h"
|
||||
|
||||
#include "collada_internal.h"
|
||||
#include "collada_utils.h"
|
||||
@@ -118,6 +121,54 @@ void EffectsExporter::writePhong(COLLADASW::EffectProfile &ep, Material *ma)
|
||||
ep.setSpecular(cot, false, "specular");
|
||||
}
|
||||
|
||||
void EffectsExporter::writeTextures(COLLADASW::EffectProfile &ep,
|
||||
std::string &key,
|
||||
COLLADASW::Sampler *sampler,
|
||||
MTex *t, Image *ima,
|
||||
std::string &uvname ) {
|
||||
|
||||
// Image not set for texture
|
||||
if (!ima) return;
|
||||
|
||||
// color
|
||||
if (t->mapto & (MAP_COL | MAP_COLSPEC)) {
|
||||
ep.setDiffuse(createTexture(ima, uvname, sampler), false, "diffuse");
|
||||
}
|
||||
// ambient
|
||||
if (t->mapto & MAP_AMB) {
|
||||
ep.setAmbient(createTexture(ima, uvname, sampler), false, "ambient");
|
||||
}
|
||||
// specular
|
||||
if (t->mapto & MAP_SPEC) {
|
||||
ep.setSpecular(createTexture(ima, uvname, sampler), false, "specular");
|
||||
}
|
||||
// emission
|
||||
if (t->mapto & MAP_EMIT) {
|
||||
ep.setEmission(createTexture(ima, uvname, sampler), false, "emission");
|
||||
}
|
||||
// reflective
|
||||
if (t->mapto & MAP_REF) {
|
||||
ep.setReflective(createTexture(ima, uvname, sampler));
|
||||
}
|
||||
// alpha
|
||||
if (t->mapto & MAP_ALPHA) {
|
||||
ep.setTransparent(createTexture(ima, uvname, sampler));
|
||||
}
|
||||
// extension:
|
||||
// Normal map --> Must be stored with <extra> tag as different technique,
|
||||
// since COLLADA doesn't support normal maps, even in current COLLADA 1.5.
|
||||
if (t->mapto & MAP_NORM) {
|
||||
COLLADASW::Texture texture(key);
|
||||
texture.setTexcoord(uvname);
|
||||
texture.setSampler(*sampler);
|
||||
// technique FCOLLADA, with the <bump> tag, is most likely the best understood,
|
||||
// most widespread de-facto standard.
|
||||
texture.setProfileName("FCOLLADA");
|
||||
texture.setChildElementName("bump");
|
||||
ep.addExtraTechniqueColorOrTexture(COLLADASW::ColorOrTexture(texture));
|
||||
}
|
||||
}
|
||||
|
||||
void EffectsExporter::operator()(Material *ma, Object *ob)
|
||||
{
|
||||
// create a list of indices to textures of type TEX_IMAGE
|
||||
@@ -256,6 +307,52 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
std::set<Image *> uv_textures;
|
||||
if (ob->type == OB_MESH && ob->totcol) {
|
||||
Mesh *me = (Mesh *) ob->data;
|
||||
BKE_mesh_tessface_ensure(me);
|
||||
for (int i = 0; i < me->pdata.totlayer; i++) {
|
||||
if (me->pdata.layers[i].type == CD_MTEXPOLY) {
|
||||
MTexPoly *txface = (MTexPoly *)me->pdata.layers[i].data;
|
||||
MFace *mface = me->mface;
|
||||
for (int j = 0; j < me->totpoly; j++, mface++, txface++) {
|
||||
|
||||
Material *mat = give_current_material(ob, mface->mat_nr + 1);
|
||||
if (mat != ma)
|
||||
continue;
|
||||
|
||||
Image *ima = txface->tpage;
|
||||
if (ima == NULL)
|
||||
continue;
|
||||
|
||||
|
||||
bool not_in_list = uv_textures.find(ima)==uv_textures.end();
|
||||
if (not_in_list) {
|
||||
std::string name = id_name(ima);
|
||||
std::string key(name);
|
||||
key = translate_id(key);
|
||||
|
||||
// create only one <sampler>/<surface> pair for each unique image
|
||||
if (im_samp_map.find(key) == im_samp_map.end()) {
|
||||
//<newparam> <sampler> <source>
|
||||
COLLADASW::Sampler sampler(COLLADASW::Sampler::SAMPLER_TYPE_2D,
|
||||
key + COLLADASW::Sampler::SAMPLER_SID_SUFFIX,
|
||||
key + COLLADASW::Sampler::SURFACE_SID_SUFFIX);
|
||||
sampler.setImageId(key);
|
||||
samplers[a] = sampler;
|
||||
samp_surf[b][0] = &samplers[a];
|
||||
im_samp_map[key] = b;
|
||||
b++;
|
||||
a++;
|
||||
uv_textures.insert(ima);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// used as fallback when MTex->uvname is "" (this is pretty common)
|
||||
// it is indeed the correct value to use in that case
|
||||
std::string active_uv(getActiveUVLayerName(ob));
|
||||
@@ -265,58 +362,25 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
|
||||
for (a = 0; a < tex_indices.size(); a++) {
|
||||
MTex *t = ma->mtex[tex_indices[a]];
|
||||
Image *ima = t->tex->ima;
|
||||
|
||||
// Image not set for texture
|
||||
if (!ima) continue;
|
||||
|
||||
// we assume map input is always TEXCO_UV
|
||||
|
||||
std::string key(id_name(ima));
|
||||
key = translate_id(key);
|
||||
int i = im_samp_map[key];
|
||||
COLLADASW::Sampler *sampler = (COLLADASW::Sampler *)samp_surf[i][0];
|
||||
//COLLADASW::Surface *surface = (COLLADASW::Surface*)samp_surf[i][1];
|
||||
|
||||
std::string uvname = strlen(t->uvname) ? t->uvname : active_uv;
|
||||
|
||||
// color
|
||||
if (t->mapto & (MAP_COL | MAP_COLSPEC)) {
|
||||
ep.setDiffuse(createTexture(ima, uvname, sampler), false, "diffuse");
|
||||
}
|
||||
// ambient
|
||||
if (t->mapto & MAP_AMB) {
|
||||
ep.setAmbient(createTexture(ima, uvname, sampler), false, "ambient");
|
||||
}
|
||||
// specular
|
||||
if (t->mapto & MAP_SPEC) {
|
||||
ep.setSpecular(createTexture(ima, uvname, sampler), false, "specular");
|
||||
}
|
||||
// emission
|
||||
if (t->mapto & MAP_EMIT) {
|
||||
ep.setEmission(createTexture(ima, uvname, sampler), false, "emission");
|
||||
}
|
||||
// reflective
|
||||
if (t->mapto & MAP_REF) {
|
||||
ep.setReflective(createTexture(ima, uvname, sampler));
|
||||
}
|
||||
// alpha
|
||||
if (t->mapto & MAP_ALPHA) {
|
||||
ep.setTransparent(createTexture(ima, uvname, sampler));
|
||||
}
|
||||
// extension:
|
||||
// Normal map --> Must be stored with <extra> tag as different technique,
|
||||
// since COLLADA doesn't support normal maps, even in current COLLADA 1.5.
|
||||
if (t->mapto & MAP_NORM) {
|
||||
COLLADASW::Texture texture(key);
|
||||
texture.setTexcoord(uvname);
|
||||
texture.setSampler(*sampler);
|
||||
// technique FCOLLADA, with the <bump> tag, is most likely the best understood,
|
||||
// most widespread de-facto standard.
|
||||
texture.setProfileName("FCOLLADA");
|
||||
texture.setChildElementName("bump");
|
||||
ep.addExtraTechniqueColorOrTexture(COLLADASW::ColorOrTexture(texture));
|
||||
}
|
||||
COLLADASW::Sampler *sampler = (COLLADASW::Sampler *)samp_surf[i][0];
|
||||
writeTextures(ep, key, sampler, t, ima, uvname);
|
||||
}
|
||||
|
||||
std::set<Image *>::iterator uv_t_iter;
|
||||
for(uv_t_iter = uv_textures.begin(); uv_t_iter != uv_textures.end(); uv_t_iter++ ) {
|
||||
Image *ima = *uv_t_iter;
|
||||
std::string key(id_name(ima));
|
||||
key = translate_id(key);
|
||||
int i = im_samp_map[key];
|
||||
COLLADASW::Sampler *sampler = (COLLADASW::Sampler *)samp_surf[i][0];
|
||||
ep.setDiffuse(createTexture(ima, active_uv, sampler), false, "diffuse");
|
||||
}
|
||||
|
||||
// performs the actual writing
|
||||
ep.addProfileElements();
|
||||
bool twoSided = false;
|
||||
|
||||
@@ -64,7 +64,12 @@ private:
|
||||
void writeBlinn(COLLADASW::EffectProfile &ep, Material *ma);
|
||||
void writeLambert(COLLADASW::EffectProfile &ep, Material *ma);
|
||||
void writePhong(COLLADASW::EffectProfile &ep, Material *ma);
|
||||
|
||||
void EffectsExporter::writeTextures(COLLADASW::EffectProfile &ep,
|
||||
std::string &key,
|
||||
COLLADASW::Sampler *sampler,
|
||||
MTex *t, Image *ima,
|
||||
std::string &uvname );
|
||||
|
||||
bool hasEffects(Scene *sce);
|
||||
|
||||
const ExportSettings *export_settings;
|
||||
|
||||
@@ -33,13 +33,20 @@ struct ExportSettings {
|
||||
public:
|
||||
bool apply_modifiers;
|
||||
BC_export_mesh_type export_mesh_type;
|
||||
|
||||
bool selected;
|
||||
bool include_children;
|
||||
bool include_armatures;
|
||||
bool deform_bones_only;
|
||||
|
||||
bool active_uv_only;
|
||||
bool include_uv_textures;
|
||||
bool use_texture_copies;
|
||||
|
||||
bool use_object_instantiation;
|
||||
bool sort_by_name;
|
||||
bool second_life;
|
||||
|
||||
char *filepath;
|
||||
LinkNode *export_set;
|
||||
};
|
||||
|
||||
@@ -261,8 +261,9 @@ void GeometryExporter::createPolylist(short material_index,
|
||||
|
||||
// sets material name
|
||||
if (ma) {
|
||||
std::string material_id = get_material_id(ma);
|
||||
std::ostringstream ostr;
|
||||
ostr << translate_id(id_name(ma));
|
||||
ostr << translate_id(material_id);
|
||||
polylist.setMaterial(ostr.str());
|
||||
}
|
||||
|
||||
@@ -436,33 +437,38 @@ void GeometryExporter::createTexcoordsSource(std::string geom_id, Mesh *me)
|
||||
|
||||
// write <source> for each layer
|
||||
// each <source> will get id like meshName + "map-channel-1"
|
||||
int map_index = 0;
|
||||
int active_uv_index = CustomData_get_active_layer_index(&me->fdata, CD_MTFACE)-1;
|
||||
for (int a = 0; a < num_layers; a++) {
|
||||
MTFace *tface = (MTFace *)CustomData_get_layer_n(&me->fdata, CD_MTFACE, a);
|
||||
// char *name = CustomData_get_layer_name(&me->fdata, CD_MTFACE, a);
|
||||
|
||||
COLLADASW::FloatSourceF source(mSW);
|
||||
std::string layer_id = makeTexcoordSourceId(geom_id, a);
|
||||
source.setId(layer_id);
|
||||
source.setArrayId(layer_id + ARRAY_ID_SUFFIX);
|
||||
|
||||
source.setAccessorCount(totuv);
|
||||
source.setAccessorStride(2);
|
||||
COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList();
|
||||
param.push_back("S");
|
||||
param.push_back("T");
|
||||
|
||||
source.prepareToAppendValues();
|
||||
|
||||
for (i = 0; i < totfaces; i++) {
|
||||
MFace *f = &mfaces[i];
|
||||
|
||||
if (!this->export_settings->active_uv_only || a == active_uv_index) {
|
||||
MTFace *tface = (MTFace *)CustomData_get_layer_n(&me->fdata, CD_MTFACE, a);
|
||||
// char *name = CustomData_get_layer_name(&me->fdata, CD_MTFACE, a);
|
||||
|
||||
for (int j = 0; j < (f->v4 == 0 ? 3 : 4); j++) {
|
||||
source.appendValues(tface[i].uv[j][0],
|
||||
tface[i].uv[j][1]);
|
||||
COLLADASW::FloatSourceF source(mSW);
|
||||
std::string layer_id = makeTexcoordSourceId(geom_id, map_index++);
|
||||
source.setId(layer_id);
|
||||
source.setArrayId(layer_id + ARRAY_ID_SUFFIX);
|
||||
|
||||
source.setAccessorCount(totuv);
|
||||
source.setAccessorStride(2);
|
||||
COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList();
|
||||
param.push_back("S");
|
||||
param.push_back("T");
|
||||
|
||||
source.prepareToAppendValues();
|
||||
|
||||
for (i = 0; i < totfaces; i++) {
|
||||
MFace *f = &mfaces[i];
|
||||
|
||||
for (int j = 0; j < (f->v4 == 0 ? 3 : 4); j++) {
|
||||
source.appendValues(tface[i].uv[j][0],
|
||||
tface[i].uv[j][1]);
|
||||
}
|
||||
}
|
||||
|
||||
source.finish();
|
||||
}
|
||||
|
||||
source.finish();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -29,22 +29,150 @@
|
||||
#include "COLLADABUURI.h"
|
||||
#include "COLLADASWImage.h"
|
||||
|
||||
#include "ImageExporter.h"
|
||||
#include "MaterialExporter.h"
|
||||
|
||||
extern "C" {
|
||||
#include "DNA_texture_types.h"
|
||||
#include "DNA_image_types.h"
|
||||
#include "DNA_meshdata_types.h"
|
||||
|
||||
#include "BKE_customdata.h"
|
||||
#include "BKE_global.h"
|
||||
#include "BKE_image.h"
|
||||
#include "BKE_main.h"
|
||||
#include "BKE_mesh.h"
|
||||
#include "BKE_utildefines.h"
|
||||
#include "BLI_fileops.h"
|
||||
#include "BLI_path_util.h"
|
||||
#include "BLI_string.h"
|
||||
#include "IMB_imbuf_types.h"
|
||||
}
|
||||
|
||||
#include "ImageExporter.h"
|
||||
#include "MaterialExporter.h"
|
||||
|
||||
|
||||
ImagesExporter::ImagesExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) : COLLADASW::LibraryImages(sw), export_settings(export_settings)
|
||||
{
|
||||
}
|
||||
|
||||
void ImagesExporter::export_UV_Image(Image *image, bool use_copies)
|
||||
{
|
||||
std::string name(id_name(image));
|
||||
std::string translated_name(translate_id(name));
|
||||
bool not_yet_exported = find(mImages.begin(), mImages.end(), translated_name) == mImages.end();
|
||||
|
||||
if (not_yet_exported) {
|
||||
|
||||
ImBuf *imbuf = BKE_image_get_ibuf(image, NULL);
|
||||
bool is_dirty = imbuf->userflags & IB_BITMAPDIRTY;
|
||||
|
||||
ImageFormatData imageFormat;
|
||||
BKE_imbuf_to_image_format(&imageFormat, imbuf);
|
||||
|
||||
short image_source = image->source;
|
||||
bool is_generated = image_source == IMA_SRC_GENERATED;
|
||||
|
||||
char export_path[FILE_MAX];
|
||||
char source_path[FILE_MAX];
|
||||
char export_dir[FILE_MAX];
|
||||
char export_file[FILE_MAX];
|
||||
|
||||
// Destination folder for exported assets
|
||||
BLI_split_dir_part(this->export_settings->filepath, export_dir, sizeof(export_dir));
|
||||
|
||||
if (is_generated || is_dirty || use_copies) {
|
||||
|
||||
// make absolute destination path
|
||||
|
||||
BLI_strncpy(export_file, name.c_str(), sizeof(export_file));
|
||||
BKE_add_image_extension(export_file, imageFormat.imtype);
|
||||
|
||||
BLI_join_dirfile(export_path, sizeof(export_path), export_dir, export_file);
|
||||
|
||||
// make dest directory if it doesn't exist
|
||||
BLI_make_existing_file(export_path);
|
||||
}
|
||||
|
||||
if (is_generated || is_dirty) {
|
||||
|
||||
// This image in its current state only exists in Blender memory.
|
||||
// So we have to export it. The export will keep the image state intact,
|
||||
// so the exported file will not be associated with the image.
|
||||
|
||||
if (BKE_imbuf_write_as(imbuf, export_path, &imageFormat, true) != 0) {
|
||||
fprintf(stderr, "Collada export: Cannot export image to:\n%s\n", export_path);
|
||||
}
|
||||
BLI_strncpy(export_path, export_file, sizeof(export_path));
|
||||
}
|
||||
else {
|
||||
|
||||
// make absolute source path
|
||||
BLI_strncpy(source_path, image->name, sizeof(source_path));
|
||||
BLI_path_abs(source_path, G.main->name);
|
||||
BLI_cleanup_path(NULL, source_path);
|
||||
|
||||
if (use_copies) {
|
||||
|
||||
// This image is already located on the file system.
|
||||
// But we want to create copies here.
|
||||
// To avoid overwroting images with same file name but
|
||||
// differenet source locations
|
||||
|
||||
if (BLI_copy(source_path, export_path) != 0) {
|
||||
fprintf(stderr, "Collada export: Cannot copy image:\n source:%s\ndest :%s\n", source_path, export_path);
|
||||
}
|
||||
|
||||
BLI_strncpy(export_path, export_file, sizeof(export_path));
|
||||
|
||||
}
|
||||
else {
|
||||
|
||||
// Do not make any vopies, but use the source path directly as reference
|
||||
// to the original image
|
||||
|
||||
BLI_strncpy(export_path, source_path, sizeof(export_path));
|
||||
}
|
||||
}
|
||||
|
||||
COLLADASW::Image img(COLLADABU::URI(COLLADABU::URI::nativePathToUri(export_path)), translated_name, translated_name); /* set name also to mNameNC. This helps other viewers import files exported from Blender better */
|
||||
img.add(mSW);
|
||||
fprintf(stdout, "Collada export: Added image: %s\n",export_file);
|
||||
mImages.push_back(translated_name);
|
||||
}
|
||||
}
|
||||
|
||||
void ImagesExporter::export_UV_Images()
|
||||
{
|
||||
std::set<Image *> uv_textures;
|
||||
LinkNode *node;
|
||||
bool use_copies = this->export_settings->use_texture_copies;
|
||||
for (node=this->export_settings->export_set; node; node=node->next) {
|
||||
Object *ob = (Object *)node->link;
|
||||
if (ob->type == OB_MESH && ob->totcol) {
|
||||
Mesh *me = (Mesh *) ob->data;
|
||||
BKE_mesh_tessface_ensure(me);
|
||||
for (int i = 0; i < me->pdata.totlayer; i++) {
|
||||
if (me->pdata.layers[i].type == CD_MTEXPOLY) {
|
||||
MTexPoly *txface = (MTexPoly *)me->pdata.layers[i].data;
|
||||
MFace *mface = me->mface;
|
||||
for (int j = 0; j < me->totpoly; j++, mface++, txface++) {
|
||||
|
||||
Image *ima = txface->tpage;
|
||||
if (ima == NULL)
|
||||
continue;
|
||||
|
||||
bool not_in_list = uv_textures.find(ima)==uv_textures.end();
|
||||
if (not_in_list) {
|
||||
uv_textures.insert(ima);
|
||||
export_UV_Image(ima, use_copies);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool ImagesExporter::hasImages(Scene *sce)
|
||||
{
|
||||
LinkNode *node;
|
||||
@@ -64,60 +192,49 @@ bool ImagesExporter::hasImages(Scene *sce)
|
||||
}
|
||||
|
||||
}
|
||||
if (ob->type == OB_MESH) {
|
||||
Mesh *me = (Mesh *) ob->data;
|
||||
BKE_mesh_tessface_ensure(me);
|
||||
bool has_uvs = (bool)CustomData_has_layer(&me->fdata, CD_MTFACE);
|
||||
if (has_uvs) {
|
||||
int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
|
||||
for (int a = 0; a < num_layers; a++) {
|
||||
MTFace *tface = (MTFace *)CustomData_get_layer_n(&me->fdata, CD_MTFACE, a);
|
||||
Image *img = tface->tpage;
|
||||
if(img) return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void ImagesExporter::exportImages(Scene *sce)
|
||||
{
|
||||
if (hasImages(sce)) {
|
||||
openLibrary();
|
||||
MaterialFunctor mf;
|
||||
mf.forEachMaterialInExportSet<ImagesExporter>(sce, *this, this->export_settings->export_set);
|
||||
openLibrary();
|
||||
|
||||
closeLibrary();
|
||||
MaterialFunctor mf;
|
||||
mf.forEachMaterialInExportSet<ImagesExporter>(sce, *this, this->export_settings->export_set);
|
||||
|
||||
if (this->export_settings->include_uv_textures) {
|
||||
export_UV_Images();
|
||||
}
|
||||
|
||||
closeLibrary();
|
||||
}
|
||||
|
||||
|
||||
|
||||
void ImagesExporter::operator()(Material *ma, Object *ob)
|
||||
{
|
||||
int a;
|
||||
bool use_texture_copies = this->export_settings->use_texture_copies;
|
||||
for (a = 0; a < MAX_MTEX; a++) {
|
||||
MTex *mtex = ma->mtex[a];
|
||||
if (mtex && mtex->tex && mtex->tex->ima) {
|
||||
|
||||
Image *image = mtex->tex->ima;
|
||||
std::string name(id_name(image));
|
||||
name = translate_id(name);
|
||||
char rel[FILE_MAX];
|
||||
char abs[FILE_MAX];
|
||||
char src[FILE_MAX];
|
||||
char dir[FILE_MAX];
|
||||
|
||||
BLI_split_dir_part(this->export_settings->filepath, dir, sizeof(dir));
|
||||
|
||||
BKE_rebase_path(abs, sizeof(abs), rel, sizeof(rel), G.main->name, image->name, dir);
|
||||
|
||||
if (abs[0] != '\0') {
|
||||
|
||||
// make absolute source path
|
||||
BLI_strncpy(src, image->name, sizeof(src));
|
||||
BLI_path_abs(src, G.main->name);
|
||||
|
||||
// make dest directory if it doesn't exist
|
||||
BLI_make_existing_file(abs);
|
||||
|
||||
if (BLI_copy(src, abs) != 0) {
|
||||
fprintf(stderr, "Cannot copy image to file's directory.\n");
|
||||
}
|
||||
}
|
||||
|
||||
if (find(mImages.begin(), mImages.end(), name) == mImages.end()) {
|
||||
COLLADASW::Image img(COLLADABU::URI(COLLADABU::URI::nativePathToUri(rel)), name, name); /* set name also to mNameNC. This helps other viewers import files exported from Blender better */
|
||||
img.add(mSW);
|
||||
|
||||
mImages.push_back(name);
|
||||
}
|
||||
export_UV_Image(image, use_texture_copies);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -35,6 +35,7 @@
|
||||
#include "COLLADASWLibraryImages.h"
|
||||
|
||||
#include "DNA_material_types.h"
|
||||
#include "DNA_image_types.h"
|
||||
#include "DNA_object_types.h"
|
||||
#include "DNA_scene_types.h"
|
||||
|
||||
@@ -49,6 +50,9 @@ public:
|
||||
void operator()(Material *ma, Object *ob);
|
||||
private:
|
||||
std::vector<std::string> mImages; // contains list of written images, to avoid duplicates
|
||||
|
||||
void ImagesExporter::export_UV_Images();
|
||||
void ImagesExporter::export_UV_Image(Image *image, bool use_texture_copies);
|
||||
bool hasImages(Scene *sce);
|
||||
const ExportSettings *export_settings;
|
||||
};
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
#include "collada_internal.h"
|
||||
#include "collada_utils.h"
|
||||
|
||||
void InstanceWriter::add_material_bindings(COLLADASW::BindMaterial& bind_material, Object *ob)
|
||||
void InstanceWriter::add_material_bindings(COLLADASW::BindMaterial& bind_material, Object *ob, bool active_uv_only)
|
||||
{
|
||||
for (int a = 0; a < ob->totcol; a++) {
|
||||
Material *ma = give_current_material(ob, a + 1);
|
||||
@@ -52,16 +52,20 @@ void InstanceWriter::add_material_bindings(COLLADASW::BindMaterial& bind_materia
|
||||
std::string matid(get_material_id(ma));
|
||||
matid = translate_id(matid);
|
||||
std::ostringstream ostr;
|
||||
ostr << translate_id(id_name(ma));
|
||||
ostr << matid;
|
||||
COLLADASW::InstanceMaterial im(ostr.str(), COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, matid));
|
||||
|
||||
// create <bind_vertex_input> for each uv map
|
||||
Mesh *me = (Mesh *)ob->data;
|
||||
int totlayer = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
|
||||
|
||||
int map_index = 0;
|
||||
int active_uv_index = CustomData_get_active_layer_index(&me->fdata, CD_MTFACE) -1;
|
||||
for (int b = 0; b < totlayer; b++) {
|
||||
char *name = bc_CustomData_get_layer_name(&me->fdata, CD_MTFACE, b);
|
||||
im.push_back(COLLADASW::BindVertexInput(name, "TEXCOORD", b));
|
||||
if (!active_uv_only || b == active_uv_index) {
|
||||
char *name = bc_CustomData_get_layer_name(&me->fdata, CD_MTFACE, map_index);
|
||||
im.push_back(COLLADASW::BindVertexInput(name, "TEXCOORD", map_index++));
|
||||
}
|
||||
}
|
||||
|
||||
iml.push_back(im);
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
class InstanceWriter
|
||||
{
|
||||
protected:
|
||||
void add_material_bindings(COLLADASW::BindMaterial& bind_material, Object *ob);
|
||||
void add_material_bindings(COLLADASW::BindMaterial& bind_material, Object *ob, bool active_uv_only);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -32,9 +32,9 @@ defs = []
|
||||
# TODO sanitize inc path building
|
||||
# relative paths to include dirs, space-separated, string
|
||||
if env['OURPLATFORM']=='darwin':
|
||||
incs = '../blenlib ../blenkernel ../windowmanager ../blenloader ../makesdna ../makesrna ../editors/include ../../../intern/guardedalloc [OPENCOLLADA]/COLLADAStreamWriter [OPENCOLLADA]/COLLADABaseUtils [OPENCOLLADA]/COLLADAFramework [OPENCOLLADA]/COLLADASaxFrameworkLoader [OPENCOLLADA]/GeneratedSaxParser '.replace('[OPENCOLLADA]', env['BF_OPENCOLLADA_INC'])
|
||||
incs = '../blenlib ../blenkernel ../windowmanager ../blenloader ../makesdna ../makesrna ../editors/include ../imbuf ../../../intern/guardedalloc [OPENCOLLADA]/COLLADAStreamWriter [OPENCOLLADA]/COLLADABaseUtils [OPENCOLLADA]/COLLADAFramework [OPENCOLLADA]/COLLADASaxFrameworkLoader [OPENCOLLADA]/GeneratedSaxParser '.replace('[OPENCOLLADA]', env['BF_OPENCOLLADA_INC'])
|
||||
else:
|
||||
incs = '../blenlib ../blenkernel ../windowmanager ../makesdna ../blenloader ../makesrna ../editors/include ../../../intern/guardedalloc [OPENCOLLADA]/COLLADAStreamWriter/include [OPENCOLLADA]/COLLADABaseUtils/include [OPENCOLLADA]/COLLADAFramework/include [OPENCOLLADA]/COLLADASaxFrameworkLoader/include [OPENCOLLADA]/GeneratedSaxParser/include '.replace('[OPENCOLLADA]', env['BF_OPENCOLLADA_INC'])
|
||||
incs = '../blenlib ../blenkernel ../windowmanager ../makesdna ../blenloader ../makesrna ../editors/include ../imbuf ../../../intern/guardedalloc [OPENCOLLADA]/COLLADAStreamWriter/include [OPENCOLLADA]/COLLADABaseUtils/include [OPENCOLLADA]/COLLADAFramework/include [OPENCOLLADA]/COLLADASaxFrameworkLoader/include [OPENCOLLADA]/GeneratedSaxParser/include '.replace('[OPENCOLLADA]', env['BF_OPENCOLLADA_INC'])
|
||||
|
||||
if env['BF_BUILDINFO']:
|
||||
defs.append('WITH_BUILDINFO')
|
||||
|
||||
@@ -141,7 +141,7 @@ void SceneExporter::writeNodes(Object *ob, Scene *sce)
|
||||
COLLADASW::InstanceGeometry instGeom(mSW);
|
||||
instGeom.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob, this->export_settings->use_object_instantiation)));
|
||||
|
||||
InstanceWriter::add_material_bindings(instGeom.getBindMaterial(), ob);
|
||||
InstanceWriter::add_material_bindings(instGeom.getBindMaterial(), ob, this->export_settings->active_uv_only);
|
||||
|
||||
instGeom.add();
|
||||
}
|
||||
|
||||
@@ -61,6 +61,10 @@ int collada_export(Scene *sce,
|
||||
int include_armatures,
|
||||
int deform_bones_only,
|
||||
|
||||
int active_uv_only,
|
||||
int include_uv_textures,
|
||||
int use_texture_copies,
|
||||
|
||||
int use_object_instantiation,
|
||||
int sort_by_name,
|
||||
int second_life)
|
||||
@@ -79,12 +83,16 @@ int collada_export(Scene *sce,
|
||||
export_settings.filepath = (char *)filepath;
|
||||
|
||||
export_settings.apply_modifiers = apply_modifiers != 0;
|
||||
export_settings.export_mesh_type = export_mesh_type;
|
||||
export_settings.export_mesh_type = export_mesh_type;
|
||||
export_settings.selected = selected != 0;
|
||||
export_settings.include_children = include_children != 0;
|
||||
export_settings.include_armatures = include_armatures != 0;
|
||||
export_settings.deform_bones_only = deform_bones_only != 0;
|
||||
|
||||
export_settings.active_uv_only = active_uv_only != 0;
|
||||
export_settings.include_uv_textures = include_uv_textures;
|
||||
export_settings.use_texture_copies = use_texture_copies;
|
||||
|
||||
export_settings.use_object_instantiation = use_object_instantiation != 0;
|
||||
export_settings.sort_by_name = sort_by_name != 0;
|
||||
export_settings.second_life = second_life != 0;
|
||||
|
||||
@@ -57,6 +57,10 @@ int collada_export(Scene *sce,
|
||||
int include_armatures,
|
||||
int deform_bones_only,
|
||||
|
||||
int active_uv,
|
||||
int include_textures,
|
||||
int use_texture_copies,
|
||||
|
||||
int use_object_instantiation,
|
||||
int sort_by_name,
|
||||
int second_life);
|
||||
|
||||
@@ -275,3 +275,9 @@ bool bc_is_root_bone(Bone *aBone, bool deform_bones_only)
|
||||
else
|
||||
return !(aBone->parent);
|
||||
}
|
||||
|
||||
int bc_get_active_UVLayer(Object *ob)
|
||||
{
|
||||
Mesh *me = (Mesh *)ob->data;
|
||||
return CustomData_get_active_layer_index(&me->fdata, CD_MTFACE);
|
||||
}
|
||||
|
||||
@@ -73,5 +73,6 @@ extern char *bc_CustomData_get_active_layer_name(const CustomData *data, int typ
|
||||
|
||||
extern void bc_bubble_sort_by_Object_name(LinkNode *export_set);
|
||||
extern bool bc_is_root_bone(Bone *aBone, bool deform_bones_only);
|
||||
extern int bc_get_active_UVLayer(Object *ob);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -98,23 +98,42 @@ void KeyingOperation::executePixel(float *color, float x, float y, PixelSampler
|
||||
|
||||
int primary_channel = get_pixel_primary_channel(screenColor);
|
||||
|
||||
float saturation = get_pixel_saturation(pixelColor, this->screenBalance, primary_channel);
|
||||
float screen_saturation = get_pixel_saturation(screenColor, this->screenBalance, primary_channel);
|
||||
|
||||
if (saturation < 0) {
|
||||
if (pixelColor[primary_channel] > 1.0f) {
|
||||
/* overexposure doesn't happen on screen itself and usually happens
|
||||
* on light sources in the shot, this need to be checked separately
|
||||
* because saturation and falloff calculation is based on the fact
|
||||
* that pixels are not overexposured
|
||||
*/
|
||||
color[0] = 1.0f;
|
||||
}
|
||||
else if (saturation >= screen_saturation) {
|
||||
color[0] = 0.0f;
|
||||
}
|
||||
else {
|
||||
float distance = 1.0f - saturation / screen_saturation;
|
||||
float saturation = get_pixel_saturation(pixelColor, this->screenBalance, primary_channel);
|
||||
float screen_saturation = get_pixel_saturation(screenColor, this->screenBalance, primary_channel);
|
||||
|
||||
color[0] = distance;
|
||||
if (saturation < 0) {
|
||||
/* means main channel of pixel is different from screen,
|
||||
* assume this is completely a foreground
|
||||
*/
|
||||
color[0] = 1.0f;
|
||||
}
|
||||
else if (saturation >= screen_saturation) {
|
||||
/* matched main channels and higher saturation on pixel
|
||||
* is treated as completely background
|
||||
*/
|
||||
color[0] = 0.0f;
|
||||
}
|
||||
else {
|
||||
/* nice alpha falloff on edges */
|
||||
float distance = 1.0f - saturation / screen_saturation;
|
||||
|
||||
color[0] = distance;
|
||||
}
|
||||
}
|
||||
|
||||
color[0] *= (1.0f - garbageValue[0]);
|
||||
/* apply garbage matte */
|
||||
color[0] = MIN2(color[0], 1.0f - garbageValue[0]);
|
||||
|
||||
/* apply core matte */
|
||||
color[0] = MAX2(color[0], coreValue[0]);
|
||||
}
|
||||
|
||||
|
||||
@@ -83,6 +83,11 @@ static int wm_collada_export_exec(bContext *C, wmOperator *op)
|
||||
int include_children;
|
||||
int include_armatures;
|
||||
int deform_bones_only;
|
||||
|
||||
int include_uv_textures;
|
||||
int use_texture_copies;
|
||||
int active_uv_only;
|
||||
|
||||
int use_object_instantiation;
|
||||
int sort_by_name;
|
||||
int second_life;
|
||||
@@ -97,11 +102,16 @@ static int wm_collada_export_exec(bContext *C, wmOperator *op)
|
||||
|
||||
/* Options panel */
|
||||
apply_modifiers = RNA_boolean_get(op->ptr, "apply_modifiers");
|
||||
export_mesh_type = RNA_enum_get(op->ptr, "export_mesh_type_selection");
|
||||
export_mesh_type = RNA_enum_get(op->ptr, "export_mesh_type_selection");
|
||||
selected = RNA_boolean_get(op->ptr, "selected");
|
||||
include_children = RNA_boolean_get(op->ptr, "include_children");
|
||||
include_armatures = RNA_boolean_get(op->ptr, "include_armatures");
|
||||
deform_bones_only = RNA_boolean_get(op->ptr, "deform_bones_only");
|
||||
|
||||
include_uv_textures = RNA_boolean_get(op->ptr, "include_uv_textures");
|
||||
use_texture_copies = RNA_boolean_get(op->ptr, "use_texture_copies");
|
||||
active_uv_only = RNA_boolean_get(op->ptr, "active_uv_only");
|
||||
|
||||
use_object_instantiation = RNA_boolean_get(op->ptr, "use_object_instantiation");
|
||||
sort_by_name = RNA_boolean_get(op->ptr, "sort_by_name");
|
||||
second_life = RNA_boolean_get(op->ptr, "second_life");
|
||||
@@ -118,6 +128,11 @@ static int wm_collada_export_exec(bContext *C, wmOperator *op)
|
||||
include_children,
|
||||
include_armatures,
|
||||
deform_bones_only,
|
||||
|
||||
include_uv_textures,
|
||||
active_uv_only,
|
||||
use_texture_copies,
|
||||
|
||||
use_object_instantiation,
|
||||
sort_by_name,
|
||||
second_life)) {
|
||||
@@ -130,7 +145,7 @@ static int wm_collada_export_exec(bContext *C, wmOperator *op)
|
||||
|
||||
void uiCollada_exportSettings(uiLayout *layout, PointerRNA *imfptr)
|
||||
{
|
||||
uiLayout *box, *row, *col, *sub, *split;
|
||||
uiLayout *box, *row, *col, *split;
|
||||
|
||||
/* Export Options: */
|
||||
box = uiLayoutBox(layout);
|
||||
@@ -138,30 +153,38 @@ void uiCollada_exportSettings(uiLayout *layout, PointerRNA *imfptr)
|
||||
uiItemL(row, IFACE_("Export Data Options:"), ICON_MESH_DATA);
|
||||
|
||||
row = uiLayoutRow(box, 0);
|
||||
col = uiLayoutColumn(row, 0);
|
||||
split = uiLayoutSplit(col, 0.5f, 0);
|
||||
uiItemR(split, imfptr, "apply_modifiers", 0, NULL, ICON_NONE);
|
||||
sub = uiLayoutRow(split, 0);
|
||||
uiItemR(sub, imfptr, "export_mesh_type_selection", UI_ITEM_R_EXPAND, IFACE_("Color"), ICON_NONE);
|
||||
uiLayoutSetEnabled(sub, RNA_boolean_get(imfptr, "apply_modifiers"));
|
||||
split = uiLayoutSplit(row, 0.6f, UI_LAYOUT_ALIGN_RIGHT);
|
||||
col = uiLayoutColumn(split,0);
|
||||
uiItemR(col, imfptr, "apply_modifiers", 0, NULL, ICON_NONE);
|
||||
col = uiLayoutColumn(split,0);
|
||||
uiItemR(col, imfptr, "export_mesh_type_selection", 0, "", ICON_NONE);
|
||||
uiLayoutSetEnabled(col, RNA_boolean_get(imfptr, "apply_modifiers"));
|
||||
|
||||
row = uiLayoutRow(box, 0);
|
||||
uiItemR(row, imfptr, "selected", 0, NULL, ICON_NONE);
|
||||
|
||||
row = uiLayoutRow(box, 0);
|
||||
col = uiLayoutColumn(row, 0);
|
||||
split = uiLayoutSplit(col, 0.1f, 0);
|
||||
sub = uiLayoutRow(split, 0);
|
||||
uiItemR(split, imfptr, "include_children", 0, NULL, ICON_NONE);
|
||||
uiItemR(row, imfptr, "include_children", 0, NULL, ICON_NONE);
|
||||
uiLayoutSetEnabled(row, RNA_boolean_get(imfptr, "selected"));
|
||||
|
||||
row = uiLayoutRow(box, 0);
|
||||
col = uiLayoutColumn(row, 0);
|
||||
split = uiLayoutSplit(col, 0.1f, 0);
|
||||
sub = uiLayoutRow(split, 0);
|
||||
uiItemR(split, imfptr, "include_armatures", 0, NULL, ICON_NONE);
|
||||
uiItemR(row, imfptr, "include_armatures", 0, NULL, ICON_NONE);
|
||||
uiLayoutSetEnabled(row, RNA_boolean_get(imfptr, "selected"));
|
||||
|
||||
// Texture options
|
||||
box = uiLayoutBox(layout);
|
||||
row = uiLayoutRow(box, 0);
|
||||
uiItemL(row, IFACE_("Texture Options:"), ICON_TEXTURE_DATA);
|
||||
|
||||
row = uiLayoutRow(box, 0);
|
||||
uiItemR(row, imfptr, "active_uv_only", 0, NULL, ICON_NONE);
|
||||
|
||||
row = uiLayoutRow(box, 0);
|
||||
uiItemR(row, imfptr, "include_uv_textures", 0, NULL, ICON_NONE);
|
||||
|
||||
row = uiLayoutRow(box, 0);
|
||||
uiItemR(row, imfptr, "use_texture_copies", 1, NULL, ICON_NONE);
|
||||
|
||||
|
||||
// Armature options
|
||||
box = uiLayoutBox(layout);
|
||||
@@ -215,8 +238,9 @@ void WM_OT_collada_export(wmOperatorType *ot)
|
||||
|
||||
WM_operator_properties_filesel(ot, FOLDERFILE | COLLADAFILE, FILE_BLENDER, FILE_SAVE, WM_FILESEL_FILEPATH, FILE_DEFAULTDISPLAY);
|
||||
|
||||
RNA_def_boolean(ot->srna, "apply_modifiers", 0, "Apply Modifiers",
|
||||
"Apply modifiers");
|
||||
RNA_def_boolean(ot->srna,
|
||||
"apply_modifiers", 0, "Apply Modifiers",
|
||||
"Apply modifiers to exported mesh (non destructive))");
|
||||
|
||||
RNA_def_int(ot->srna, "export_mesh_type", 0, INT_MIN, INT_MAX,
|
||||
"Resolution", "Modifier resolution for export", INT_MIN, INT_MAX);
|
||||
@@ -237,6 +261,16 @@ void WM_OT_collada_export(wmOperatorType *ot)
|
||||
"Only export deforming bones with armatures");
|
||||
|
||||
|
||||
RNA_def_boolean(ot->srna, "active_uv_only", 0, "Only Active UV layer",
|
||||
"Export textures assigned to the object UV maps");
|
||||
|
||||
RNA_def_boolean(ot->srna, "include_uv_textures", 0, "Include UV Textures",
|
||||
"Export textures assigned to the object UV maps");
|
||||
|
||||
RNA_def_boolean(ot->srna, "use_texture_copies", 1, "copy",
|
||||
"Copy textures to same folder where the .dae file is exported");
|
||||
|
||||
|
||||
RNA_def_boolean(ot->srna, "use_object_instantiation", 1, "Use Object Instances",
|
||||
"Instantiate multiple Objects from same Data");
|
||||
|
||||
|
||||
@@ -3611,7 +3611,7 @@ static void def_cmp_keying(StructRNA *srna)
|
||||
|
||||
prop = RNA_def_property(srna, "edge_kernel_radius", PROP_INT, PROP_NONE);
|
||||
RNA_def_property_int_sdna(prop, NULL, "edge_kernel_radius");
|
||||
RNA_def_property_range(prop, -100, 100);
|
||||
RNA_def_property_range(prop, 0, 100);
|
||||
RNA_def_property_ui_text(prop, "Edge Kernel Radius", "Radius of kernel used to detect whether pixel belongs to edge");
|
||||
RNA_def_property_update(prop, NC_NODE|NA_EDITED, "rna_Node_update");
|
||||
|
||||
|
||||
@@ -91,16 +91,23 @@ static void rna_Scene_collada_export(
|
||||
const char *filepath,
|
||||
int apply_modifiers,
|
||||
int export_mesh_type,
|
||||
int selected,
|
||||
|
||||
int selected,
|
||||
int include_children,
|
||||
int include_armatures,
|
||||
int deform_bones_only,
|
||||
|
||||
int active_uv_only,
|
||||
int include_textures,
|
||||
int use_texture_copies,
|
||||
|
||||
int use_object_instantiation,
|
||||
int sort_by_name,
|
||||
int second_life)
|
||||
{
|
||||
collada_export(scene, filepath, apply_modifiers, export_mesh_type, selected,
|
||||
include_children, include_armatures, deform_bones_only,
|
||||
include_children, include_armatures, deform_bones_only,
|
||||
active_uv_only, include_textures, use_texture_copies,
|
||||
use_object_instantiation, sort_by_name, second_life);
|
||||
}
|
||||
|
||||
@@ -136,6 +143,11 @@ void RNA_api_scene(StructRNA *srna)
|
||||
parm = RNA_def_boolean(func, "include_children", 0, "Include Children", "Export all children of selected objects (even if not selected)");
|
||||
parm = RNA_def_boolean(func, "include_armatures", 0, "Include Armatures", "Export related armatures (even if not selected)");
|
||||
parm = RNA_def_boolean(func, "deform_bones_only", 0, "Deform Bones only", "Only export deforming bones with armatures");
|
||||
|
||||
parm = RNA_def_boolean(func, "active_uv_only", 0, "Active UV Layer only", "Export only the active UV Layer");
|
||||
parm = RNA_def_boolean(func, "include_textures", 0, "Include Textures", "Export related textures");
|
||||
parm = RNA_def_boolean(func, "use_texture_copies", 0, "copy", "Copy textures to same folder where the .dae file is exported");
|
||||
|
||||
parm = RNA_def_boolean(func, "use_object_instantiation", 1, "Use Object Instances", "Instantiate multiple Objects from same Data");
|
||||
parm = RNA_def_boolean(func, "sort_by_name", 0, "Sort by Object name", "Sort exported data by Object name");
|
||||
parm = RNA_def_boolean(func, "second_life", 0, "Export for Second Life", "Compatibility mode for Second Life");
|
||||
|
||||
@@ -154,7 +154,7 @@ endif()
|
||||
list(APPEND BLENDER_SORTED_LIBS extern_eltopo)
|
||||
endif()
|
||||
|
||||
if(WITH_BUILTIN_GLEW)
|
||||
if(NOT WITH_SYSTEM_GLEW)
|
||||
list(APPEND BLENDER_SORTED_LIBS extern_glew)
|
||||
endif()
|
||||
|
||||
|
||||
@@ -927,7 +927,7 @@ endif()
|
||||
list(APPEND BLENDER_SORTED_LIBS extern_eltopo)
|
||||
endif()
|
||||
|
||||
if(WITH_BUILTIN_GLEW)
|
||||
if(NOT WITH_SYSTEM_GLEW)
|
||||
list(APPEND BLENDER_SORTED_LIBS extern_glew)
|
||||
endif()
|
||||
|
||||
|
||||
@@ -141,6 +141,16 @@ bool BL_Action::Play(const char* name,
|
||||
return false;
|
||||
}
|
||||
|
||||
// If we have the same settings, don't play again
|
||||
// This is to resolve potential issues with pulses on sensors such as the ones
|
||||
// reported in bug #29412. The fix is here so it works for both logic bricks and Python.
|
||||
// However, this may eventually lead to issues where a user wants to override an already
|
||||
// playing action with the same action and settings. If this becomes an issue,
|
||||
// then this fix may have to be re-evaluated.
|
||||
if (!IsDone() && m_action == prev_action && m_startframe == start && m_endframe == end
|
||||
&& m_priority == priority && m_speed == playback_speed)
|
||||
return false;
|
||||
|
||||
if (prev_action != m_action)
|
||||
{
|
||||
// First get rid of any old controllers
|
||||
|
||||
Reference in New Issue
Block a user