Merge branch 'master' into blender2.8

This commit is contained in:
Campbell Barton
2017-07-12 13:59:13 +10:00
3 changed files with 11 additions and 12 deletions

View File

@@ -824,7 +824,7 @@ bool OSLRenderServices::get_background_attribute(KernelGlobals *kg, ShaderData *
bool OSLRenderServices::get_attribute(OSL::ShaderGlobals *sg, bool derivatives, ustring object_name,
TypeDesc type, ustring name, void *val)
{
if(sg->renderstate == NULL)
if(sg == NULL || sg->renderstate == NULL)
return false;
ShaderData *sd = (ShaderData *)(sg->renderstate);

View File

@@ -159,7 +159,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
/* diffuse */
if(fabsf(average(mixed_ss_base_color)) > CLOSURE_WEIGHT_CUTOFF) {
if(subsurface < CLOSURE_WEIGHT_CUTOFF && diffuse_weight > CLOSURE_WEIGHT_CUTOFF) {
if(subsurface <= CLOSURE_WEIGHT_CUTOFF && diffuse_weight > CLOSURE_WEIGHT_CUTOFF) {
float3 diff_weight = weight * base_color * diffuse_weight;
PrincipledDiffuseBsdf *bsdf = (PrincipledDiffuseBsdf*)bsdf_alloc(sd, sizeof(PrincipledDiffuseBsdf), diff_weight);

View File

@@ -262,8 +262,7 @@ MINLINE float depth_get(const float co[3], const float ray_start[3], const float
return dot_v3v3(dvec, ray_dir);
}
static float dist_aabb_to_plane(
static float UNUSED_FUNCTION(dist_aabb_to_plane)(
const float bbmin[3], const float bbmax[3],
const float plane_co[3], const float plane_no[3])
{
@@ -1654,7 +1653,7 @@ static bool snapDerivedMesh(
/* read/write args */
float *ray_depth, float *dist_px,
/* return args */
float r_loc[3], float r_no[3], int *r_index)
float r_loc[3], float r_no[3])
{
bool retval = false;
@@ -1819,7 +1818,7 @@ static bool snapEditMesh(
/* read/write args */
float *ray_depth, float *dist_px,
/* return args */
float r_loc[3], float r_no[3], int *r_index)
float r_loc[3], float r_no[3])
{
bool retval = false;
@@ -1978,7 +1977,7 @@ static bool snapObject(
/* read/write args */
float *ray_depth, float *dist_px,
/* return args */
float r_loc[3], float r_no[3], int *r_index,
float r_loc[3], float r_no[3],
Object **r_ob, float r_obmat[4][4])
{
bool retval = false;
@@ -1991,7 +1990,7 @@ static bool snapObject(
retval = snapEditMesh(
sctx, snapdata, ob, em, obmat,
ray_depth, dist_px,
r_loc, r_no, r_index);
r_loc, r_no);
}
else {
/* in this case we want the mesh from the editmesh, avoids stale data. see: T45978.
@@ -2007,7 +2006,7 @@ static bool snapObject(
retval = snapDerivedMesh(
sctx, snapdata, ob, dm, obmat,
ray_depth, dist_px,
r_loc, r_no, r_index);
r_loc, r_no);
dm->release(dm);
}
@@ -2087,7 +2086,7 @@ static bool snapObjectsRay(
/* read/write args */
float *ray_depth, float *dist_px,
/* return args */
float r_loc[3], float r_no[3], int *r_index,
float r_loc[3], float r_no[3],
Object **r_ob, float r_obmat[4][4])
{
bool retval = false;
@@ -2099,7 +2098,7 @@ static bool snapObjectsRay(
retval |= snapObject(
sctx, snapdata, sobj->ob, sobj->obmat, sobj->use_obedit,
ray_depth, dist_px,
r_loc, r_no, r_index, r_ob, r_obmat);
r_loc, r_no, r_ob, r_obmat);
}
BLI_freelistN(&obj_list);
@@ -2435,7 +2434,7 @@ bool ED_transform_snap_object_project_view3d_ex(
return snapObjectsRay(
sctx, &snapdata,
params->snap_select, params->use_object_edit_cage,
ray_depth, dist_px, r_loc, r_no, r_index, NULL, NULL);
ray_depth, dist_px, r_loc, r_no, NULL, NULL);
}
}