2.5 3DView:
* Removed redundant color picker panels from the Properties Panel. * Deleted some old C Buttons Code. (Background Image, Weight Paint, View and the Color pickers.) * Added missing Particle Mode Buttons into the Toolbar. They need a check if the system is editable or not. * Pose Mode Panels in Toolbar were not working due to wrong context. Fixed.
This commit is contained in:
@@ -252,7 +252,7 @@ class VIEW3D_PT_tools_editmode_lattice(View3DPanel):
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class View3DPanel(bpy.types.Panel):
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__space_type__ = "VIEW_3D"
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__region_type__ = "TOOLS"
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__context__ = "posemode"
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__context__ = "pose_mode"
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class VIEW3D_PT_tools_posemode(View3DPanel):
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__label__ = "Pose Tools"
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@@ -325,8 +325,25 @@ class VIEW3D_PT_tools_brush(PaintPanel):
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settings = self.paint_settings(context)
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brush = settings.brush
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# XXX This needs a check if psys is editable.
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if context.particle_edit_object:
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layout.column().itemR(settings, "tool", expand=True)
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if settings.tool != 'NONE':
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col = layout.column(align=True)
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col.itemR(brush, "size", slider=True)
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col.itemR(brush, "strength", slider=True)
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if settings.tool == 'ADD':
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layout.itemR(settings, "add_interpolate")
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col = layout.column()
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col.itemR(brush, "steps", slider=True)
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col.itemR(settings, "add_keys", slider=True)
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elif settings.tool == 'LENGTH':
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layout.itemR(brush, "length_mode", expand=True)
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elif settings.tool == 'PUFF':
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layout.itemR(brush, "puff_mode", expand=True)
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else:
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layout.split().row().template_ID(settings, "brush")
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@@ -354,7 +371,7 @@ class VIEW3D_PT_tools_brush(PaintPanel):
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row = col.row(align=True)
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row.itemR(brush, "falloff", slider=True)
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row.itemR(brush, "falloff_pressure", toggle=True, icon='ICON_BRUSH_DATA', text="")
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if context.vertex_paint_object:
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if context.vertex_paint_object or context.texture_paint_object:
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col.itemR(brush, "color", text="")
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if context.texture_paint_object:
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row = col.row(align=True)
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@@ -443,6 +460,8 @@ class VIEW3D_PT_weight_paint_options(View3DPanel):
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# col.itemL(text="Multiply:")
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# col.itemR(wpaint, "mul", text="")
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# Also missing now:
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# Soft, Vgroup, X-Mirror and "Clear" Operator.
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# ********** default tools for vertexpaint ****************
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@@ -513,11 +532,20 @@ class VIEW3D_PT_tools_particle_edit(View3DPanel):
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pe = context.tool_settings.particle_edit
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col = layout.column(align=True)
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col.itemR(pe, "emitter_deflect", text="Deflect")
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sub = col.row()
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sub.itemR(pe, "emitter_distance", text="Distance")
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sub.active = pe.emitter_deflect
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sub.itemR(pe, "emitter_distance", text="Distance")
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col = layout.column(align=True)
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col.itemL(text="Keep:")
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col.itemR(pe, "keep_lengths", text="Lenghts")
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col.itemR(pe, "keep_root", text="Root")
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col = layout.column(align=True)
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col.itemL(text="Draw:")
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col.itemR(pe, "show_time", text="Time")
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col.itemR(pe, "show_children", text="Children")
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bpy.types.register(VIEW3D_PT_tools_objectmode)
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bpy.types.register(VIEW3D_PT_tools_editmode_mesh)
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@@ -1002,74 +1002,6 @@ static void view3d_panel_transform_spaces(const bContext *C, Panel *pa)
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}
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#endif // XXX not used
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static void weight_paint_buttons(Scene *scene, uiBlock *block)
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{
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VPaint *wpaint= scene->toolsettings->wpaint;
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Object *ob;
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ob= OBACT;
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if(ob==NULL || ob->type!=OB_MESH) return;
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/* XXX
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uiBlockBeginAlign(block);
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uiDefButF(block, NUMSLI, B_REDR, "Weight:",10,170,225,19, &wpaint->weight, 0, 1, 10, 0, "Sets the current vertex group's bone deformation strength");
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uiDefBut(block, BUT, B_WEIGHT0_0 , "0", 10,150,45,19, 0, 0, 0, 0, 0, "");
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uiDefBut(block, BUT, B_WEIGHT1_4 , "1/4", 55,150,45,19, 0, 0, 0, 0, 0, "");
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uiDefBut(block, BUT, B_WEIGHT1_2 , "1/2", 100,150,45,19, 0, 0, 0, 0, 0, "");
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uiDefBut(block, BUT, B_WEIGHT3_4 , "3/4", 145,150,45,19, 0, 0, 0, 0, 0, "");
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uiDefBut(block, BUT, B_WEIGHT1_0 , "1", 190,150,45,19, 0, 0, 0, 0, 0, "");
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uiDefButF(block, NUMSLI, B_NOP, "Opacity ", 10,130,225,19, &wpaint->a, 0.0, 1.0, 0, 0, "The amount of pressure on the brush");
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uiDefBut(block, BUT, B_OPA1_8 , "1/8", 10,110,45,19, 0, 0, 0, 0, 0, "");
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uiDefBut(block, BUT, B_OPA1_4 , "1/4", 55,110,45,19, 0, 0, 0, 0, 0, "");
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uiDefBut(block, BUT, B_OPA1_2 , "1/2", 100,110,45,19, 0, 0, 0, 0, 0, "");
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uiDefBut(block, BUT, B_OPA3_4 , "3/4", 145,110,45,19, 0, 0, 0, 0, 0, "");
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uiDefBut(block, BUT, B_OPA1_0 , "1", 190,110,45,19, 0, 0, 0, 0, 0, "");
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uiDefButF(block, NUMSLI, B_NOP, "Size ", 10,90,225,19, &wpaint->size, 2.0, 64.0, 0, 0, "The size of the brush");
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uiBlockBeginAlign(block);
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uiDefButS(block, ROW, B_NOP, "Mix", 250,170,60,17, &wpaint->mode, 1.0, 0.0, 0, 0, "Mix the vertex colors");
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uiDefButS(block, ROW, B_NOP, "Add", 250,152,60,17, &wpaint->mode, 1.0, 1.0, 0, 0, "Add the vertex colors");
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uiDefButS(block, ROW, B_NOP, "Sub", 250,134,60,17, &wpaint->mode, 1.0, 2.0, 0, 0, "Subtract from the vertex color");
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uiDefButS(block, ROW, B_NOP, "Mul", 250,116,60,17, &wpaint->mode, 1.0, 3.0, 0, 0, "Multiply the vertex color");
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uiDefButS(block, ROW, B_NOP, "Blur", 250, 98,60,17, &wpaint->mode, 1.0, 4.0, 0, 0, "Blur the weight with surrounding values");
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uiDefButS(block, ROW, B_NOP, "Lighter", 250, 80,60,17, &wpaint->mode, 1.0, 5.0, 0, 0, "Paint over darker areas only");
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uiDefButS(block, ROW, B_NOP, "Darker", 250, 62,60,17, &wpaint->mode, 1.0, 6.0, 0, 0, "Paint over lighter areas only");
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uiBlockEndAlign(block);
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*/
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/* draw options same as below */
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uiBlockBeginAlign(block);
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if (FACESEL_PAINT_TEST) {
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Mesh *me= ob->data;
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uiDefButBitI(block, TOG, ME_DRAWFACES, B_REDR, "Faces", 10,45,60,19, &me->drawflag, 0, 0, 0, 0, "Displays all faces as shades");
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uiDefButBitI(block,TOG, ME_DRAWEDGES, B_REDR,"Edges",70,45,60,19, &me->drawflag, 2.0, 0, 0, 0, "Displays edges of visible faces");
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uiDefButBitI(block,TOG, ME_HIDDENEDGES, B_REDR,"Hidden Edges",130,45,100,19, &me->drawflag, 2.0, 1.0, 0, 0, "Displays edges of hidden faces");
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} else{
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uiDefButBitC(block, TOG, OB_DRAWWIRE, B_REDR, "Wire", 10,45,75,19, &ob->dtx, 0, 0, 0, 0, "Displays the active object's wireframe in shaded drawing modes");
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}
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uiBlockEndAlign(block);
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uiBlockBeginAlign(block);
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uiDefButBitS(block, TOG, VP_AREA, 0, "All Faces", 10,20,60,19, &wpaint->flag, 0, 0, 0, 0, "Paint on all faces inside brush (otherwise only on face under mouse cursor)");
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uiDefButBitS(block, TOG, VP_SOFT, 0, "Vert Dist", 70,20,60,19, &wpaint->flag, 0, 0, 0, 0, "Use distances to vertices (instead of all vertices of face)");
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uiDefButBitS(block, TOGN, VP_HARD, 0, "Soft", 130,20,60,19, &wpaint->flag, 0, 0, 0, 0, "Use a soft brush");
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uiDefButBitS(block, TOG, VP_NORMALS, 0, "Normals", 190,20,60,19, &wpaint->flag, 0, 0, 0, 0, "Applies the vertex normal before painting");
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uiDefButBitS(block, TOG, VP_SPRAY, 0, "Spray", 250,20,55,19, &wpaint->flag, 0, 0, 0, 0, "Keep applying paint effect while holding mouse");
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uiBlockEndAlign(block);
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if(ob) {
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uiBlockBeginAlign(block);
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uiDefButBitS(block, TOG, VP_ONLYVGROUP, B_REDR, "Vgroup", 10,0,100,19, &wpaint->flag, 0, 0, 0, 0, "Only paint on vertices in the selected vertex group.");
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uiDefButBitS(block, TOG, VP_MIRROR_X, B_REDR, "X-Mirror", 110,0,100,19, &wpaint->flag, 0, 0, 0, 0, "Mirrored Paint, applying on mirrored Weight Group name");
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uiDefBut(block, BUT, B_CLR_WPAINT, "Clear", 210,0,100,19, NULL, 0, 0, 0, 0, "Removes reference to this deform group from all vertices");
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uiBlockEndAlign(block);
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}
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}
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static void brush_idpoin_handle(bContext *C, ID *id, int event)
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{
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Brush **br = current_brush_source(CTX_data_scene(C));
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@@ -1155,23 +1087,6 @@ static void view3d_panel_object(const bContext *C, Panel *pa)
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else if(ob->flag & OB_POSEMODE) {
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v3d_posearmature_buts(block, v3d, ob, lim);
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}
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else if(G.f & G_WEIGHTPAINT) {
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BLI_strncpy(pa->drawname, "Weight Paint Properties", sizeof(pa->drawname));
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weight_paint_buttons(scene, block);
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}
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else if(G.f & (G_VERTEXPAINT|G_TEXTUREPAINT)) {
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static float hsv[3], old[3]; // used as temp mem for picker
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Brush **br = current_brush_source(scene);
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BLI_strncpy(pa->drawname, "Paint Properties", sizeof(pa->drawname));
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if(br && *br)
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/* 'f' is for floating panel */
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uiBlockPickerButtons(block, (*br)->rgb, hsv, old, hexcol, 'f', B_REDR);
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}
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else if(G.f & G_PARTICLEEDIT){
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BLI_strncpy(pa->drawname, "Particle Edit Properties", sizeof(pa->drawname));
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// XXX particle_edit_buttons(block);
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}
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else {
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BoundBox *bb = NULL;
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@@ -1257,133 +1172,6 @@ static void view3d_panel_object(const bContext *C, Panel *pa)
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}
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}
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#if 0 // XXX not used anymore
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static void view3d_panel_background(const bContext *C, Panel *pa)
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{
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View3D *v3d= CTX_wm_view3d(C);
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uiBlock *block;
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block= uiLayoutFreeBlock(pa->layout);
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uiBlockSetHandleFunc(block, do_view3d_region_buttons, NULL);
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if(v3d->flag & V3D_DISPBGPIC) {
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if(v3d->bgpic==NULL) {
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v3d->bgpic= MEM_callocN(sizeof(BGpic), "bgpic");
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v3d->bgpic->size= 5.0;
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v3d->bgpic->blend= 0.5;
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v3d->bgpic->iuser.fie_ima= 2;
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v3d->bgpic->iuser.ok= 1;
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}
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}
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if(!(v3d->flag & V3D_DISPBGPIC)) {
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uiDefButBitS(block, TOG, V3D_DISPBGPIC, B_REDR, "Use Background Image", 10, 180, 150, 20, &v3d->flag, 0, 0, 0, 0, "Display an image in the background of this 3D View");
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uiDefBut(block, LABEL, 1, " ", 160, 180, 150, 20, NULL, 0.0, 0.0, 0, 0, "");
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}
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else {
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uiBlockBeginAlign(block);
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uiDefButBitS(block, TOG, V3D_DISPBGPIC, B_REDR, "Use", 10, 225, 50, 20, &v3d->flag, 0, 0, 0, 0, "Display an image in the background of this 3D View");
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uiDefButF(block, NUMSLI, B_REDR, "Blend:", 60, 225, 150, 20, &v3d->bgpic->blend, 0.0,1.0, 0, 0, "Set the transparency of the background image");
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uiDefButF(block, NUM, B_REDR, "Size:", 210, 225, 100, 20, &v3d->bgpic->size, 0.1, 250.0*v3d->grid, 100, 0, "Set the size (width) of the background image");
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uiDefButF(block, NUM, B_REDR, "X Offset:", 10, 205, 150, 20, &v3d->bgpic->xof, -250.0*v3d->grid,250.0*v3d->grid, 10, 2, "Set the horizontal offset of the background image");
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uiDefButF(block, NUM, B_REDR, "Y Offset:", 160, 205, 150, 20, &v3d->bgpic->yof, -250.0*v3d->grid,250.0*v3d->grid, 10, 2, "Set the vertical offset of the background image");
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ED_image_uiblock_panel(C, block, &v3d->bgpic->ima, &v3d->bgpic->iuser, B_REDR, B_REDR);
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uiBlockEndAlign(block);
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}
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}
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static void view3d_panel_properties(const bContext *C, Panel *pa)
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{
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ScrArea *sa= CTX_wm_area(C);
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ARegion *arlast;
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Scene *scene= CTX_data_scene(C);
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View3D *v3d= CTX_wm_view3d(C);
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RegionView3D *rv3d;
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uiBlock *block;
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float *curs;
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block= uiLayoutFreeBlock(pa->layout);
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uiBlockSetHandleFunc(block, do_view3d_region_buttons, NULL);
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uiDefBut(block, LABEL, 1, "Grid:", 10, 220, 150, 19, NULL, 0.0, 0.0, 0, 0, "");
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uiBlockBeginAlign(block);
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uiDefButF(block, NUM, B_REDR, "Spacing:", 10, 200, 140, 19, &v3d->grid, 0.001, 100.0, 10, 0, "Set the distance between grid lines");
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uiDefButS(block, NUM, B_REDR, "Lines:", 10, 180, 140, 19, &v3d->gridlines, 0.0, 100.0, 100, 0, "Set the number of grid lines in perspective view");
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uiDefButS(block, NUM, B_REDR, "Divisions:", 10, 160, 140, 19, &v3d->gridsubdiv, 1.0, 100.0, 100, 0, "Set the number of grid lines");
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uiBlockEndAlign(block);
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uiDefBut(block, LABEL, 1, "3D Display:", 160, 220, 150, 19, NULL, 0.0, 0.0, 0, 0, "");
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uiDefButBitS(block, TOG, V3D_SHOW_FLOOR, B_REDR, "Grid Floor",160, 200, 150, 19, &v3d->gridflag, 0, 0, 0, 0, "Show the grid floor in free camera mode");
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uiDefButBitS(block, TOG, V3D_SHOW_X, B_REDR, "X Axis", 160, 176, 48, 19, &v3d->gridflag, 0, 0, 0, 0, "Show the X Axis line");
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uiDefButBitS(block, TOG, V3D_SHOW_Y, B_REDR, "Y Axis", 212, 176, 48, 19, &v3d->gridflag, 0, 0, 0, 0, "Show the Y Axis line");
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uiDefButBitS(block, TOG, V3D_SHOW_Z, B_REDR, "Z Axis", 262, 176, 48, 19, &v3d->gridflag, 0, 0, 0, 0, "Show the Z Axis line");
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uiDefBut(block, LABEL, 1, "View Camera:", 10, 140, 140, 19, NULL, 0.0, 0.0, 0, 0, "");
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uiDefButF(block, NUM, B_REDR, "Lens:", 10, 120, 140, 19, &v3d->lens, 10.0, 120.0, 100, 0, "The lens angle in perspective view");
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uiBlockBeginAlign(block);
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uiDefButF(block, NUM, B_REDR, "Clip Start:", 10, 96, 140, 19, &v3d->near, v3d->grid/100.0, 100.0, 10, 0, "Set the beginning of the range in which 3D objects are displayed (perspective view)");
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uiDefButF(block, NUM, B_REDR, "Clip End:", 10, 76, 140, 19, &v3d->far, 1.0, 10000.0*v3d->grid, 100, 0, "Set the end of the range in which 3D objects are displayed (perspective view)");
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uiBlockEndAlign(block);
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uiDefBut(block, LABEL, 1, "3D Cursor:", 160, 150, 140, 19, NULL, 0.0, 0.0, 0, 0, "");
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uiBlockBeginAlign(block);
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curs= give_cursor(scene, v3d);
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uiDefButF(block, NUM, B_REDR, "X:", 160, 130, 150, 22, curs, -10000.0*v3d->grid, 10000.0*v3d->grid, 10, 0, "X co-ordinate of the 3D cursor");
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uiDefButF(block, NUM, B_REDR, "Y:", 160, 108, 150, 22, curs+1, -10000.0*v3d->grid, 10000.0*v3d->grid, 10, 0, "Y co-ordinate of the 3D cursor");
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uiDefButF(block, NUM, B_REDR, "Z:", 160, 86, 150, 22, curs+2, -10000.0*v3d->grid, 10000.0*v3d->grid, 10, 0, "Z co-ordinate of the 3D cursor");
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uiBlockEndAlign(block);
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uiDefBut(block, LABEL, 1, "Display:", 10, 50, 150, 19, NULL, 0.0, 0.0, 0, 0, "");
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uiBlockBeginAlign(block);
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uiDefButBitS(block, TOG, V3D_SELECT_OUTLINE, B_REDR, "Outline Selected", 10, 30, 140, 19, &v3d->flag, 0, 0, 0, 0, "Highlight selected objects with an outline, in Solid, Shaded or Textured viewport shading modes");
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uiDefButBitS(block, TOG, V3D_DRAW_CENTERS, B_REDR, "All Object Centers", 10, 10, 140, 19, &v3d->flag, 0, 0, 0, 0, "Draw the center points on all objects");
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uiDefButBitS(block, TOGN, V3D_HIDE_HELPLINES, B_REDR, "Relationship Lines", 10, -10, 140, 19, &v3d->flag, 0, 0, 0, 0, "Draw dashed lines indicating Parent, Constraint, or Hook relationships");
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uiDefButBitS(block, TOG, V3D_SOLID_TEX, B_REDR, "Solid Tex", 10, -30, 140, 19, &v3d->flag2, 0, 0, 0, 0, "Display textures in Solid draw type (Shift T)");
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uiBlockEndAlign(block);
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uiDefBut(block, LABEL, 1, "View Locking:", 160, 60, 150, 19, NULL, 0.0, 0.0, 0, 0, "");
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uiBlockBeginAlign(block);
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uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_REDR, "Object:", 160, 40, 150, 19, &v3d->ob_centre, "Lock view to center to this Object");
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uiDefBut(block, TEX, B_REDR, "Bone:", 160, 20, 150, 19, v3d->ob_centre_bone, 1, 31, 0, 0, "If view locked to Object, use this Bone to lock to view to");
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uiBlockEndAlign(block);
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/* last region is always 3d... a bit weak */
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arlast= sa->regionbase.last;
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uiBlockBeginAlign(block);
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if(arlast->alignment==RGN_ALIGN_QSPLIT) {
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arlast= arlast->prev;
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rv3d= arlast->regiondata;
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uiDefButO(block, BUT, "SCREEN_OT_region_foursplit", WM_OP_EXEC_REGION_WIN, "End 4-Split View", 160, -10, 150, 19, "Join the 3D View");
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uiDefButBitS(block, TOG, RV3D_LOCKED, B_RV3D_LOCKED, "Lock", 160, -30, 50, 19, &rv3d->viewlock, 0, 0, 0, 0, "");
|
||||
uiDefButBitS(block, TOG, RV3D_BOXVIEW, B_RV3D_BOXVIEW, "Box", 210, -30, 50, 19, &rv3d->viewlock, 0, 0, 0, 0, "");
|
||||
uiDefButBitS(block, TOG, RV3D_BOXCLIP, B_RV3D_BOXCLIP, "Clip", 260, -30, 50, 19, &rv3d->viewlock, 0, 0, 0, 0, "");
|
||||
}
|
||||
else
|
||||
uiDefButO(block, BUT, "SCREEN_OT_region_foursplit", WM_OP_EXEC_REGION_WIN, "4-Split View", 160, -10, 150, 19, "Split 3D View in 4 parts");
|
||||
|
||||
uiBlockEndAlign(block);
|
||||
|
||||
|
||||
// XXX
|
||||
// uiDefBut(block, LABEL, 1, "Keyframe Display:", 160, -2, 150, 19, NULL, 0.0, 0.0, 0, 0, "");
|
||||
// uiBlockBeginAlign(block);
|
||||
// uiDefButBitS(block, TOG, ANIMFILTER_ACTIVE, B_REDR, "Active",160, -22, 50, 19, &v3d->keyflags, 0, 0, 0, 0, "Show keyframes for active element only (i.e. active bone or active material)");
|
||||
// uiDefButBitS(block, TOG, ANIMFILTER_MUTED, B_REDR, "Muted",210, -22, 50, 19, &v3d->keyflags, 0, 0, 0, 0, "Show keyframes in muted channels");
|
||||
// uiDefButBitS(block, TOG, ANIMFILTER_LOCAL, B_REDR, "Local",260, -22, 50, 19, &v3d->keyflags, 0, 0, 0, 0, "Show keyframes directly connected to datablock");
|
||||
// if ((v3d->keyflags & ANIMFILTER_LOCAL)==0) {
|
||||
// uiDefButBitS(block, TOGN, ANIMFILTER_NOMAT, B_REDR, "Material",160, -42, 75, 19, &v3d->keyflags, 0, 0, 0, 0, "Show keyframes for any available Materials");
|
||||
// uiDefButBitS(block, TOGN, ANIMFILTER_NOSKEY, B_REDR, "ShapeKey",235, -42, 75, 19, &v3d->keyflags, 0, 0, 0, 0, "Show keyframes for any available Shape Keys");
|
||||
// }
|
||||
uiBlockEndAlign(block);
|
||||
}
|
||||
#endif // XXX not used anymore
|
||||
|
||||
#if 0
|
||||
static void view3d_panel_preview(bContext *C, ARegion *ar, short cntrl) // VIEW3D_HANDLER_PREVIEW
|
||||
{
|
||||
@@ -1634,13 +1422,6 @@ void view3d_buttons_register(ARegionType *art)
|
||||
pt->draw= view3d_panel_properties;
|
||||
BLI_addtail(&art->paneltypes, pt);
|
||||
|
||||
|
||||
pt= MEM_callocN(sizeof(PanelType), "spacetype view3d panel background");
|
||||
strcpy(pt->idname, "VIEW3D_PT_background");
|
||||
strcpy(pt->label, "Background Image");
|
||||
pt->draw= view3d_panel_background;
|
||||
BLI_addtail(&art->paneltypes, pt);
|
||||
|
||||
pt= MEM_callocN(sizeof(PanelType), "spacetype view3d panel transform spaces");
|
||||
strcpy(pt->idname, "VIEW3D_PT_transform spaces");
|
||||
strcpy(pt->label, "Transform Orientations");
|
||||
|
||||
Reference in New Issue
Block a user