svn merge ^/trunk/blender -r49886:49890
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@@ -808,7 +808,7 @@ void assign_material(Object *ob, Material *ma, short act, int assign_type)
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}
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// Determine the object/mesh linking
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if (assign_type == BKE_MAT_ASSIGN_USERPREF && ob->actcol) {
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if (assign_type == BKE_MAT_ASSIGN_USERPREF && ob->totcol && ob->actcol) {
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/* copy from previous material */
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bit = ob->matbits[ob->actcol - 1];
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}
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@@ -29,10 +29,7 @@ SetColorOperation::SetColorOperation() : NodeOperation()
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void SetColorOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
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{
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output[0] = this->m_channel1;
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output[1] = this->m_channel2;
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output[2] = this->m_channel3;
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output[3] = this->m_channel4;
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copy_v4_v4(output, this->m_color);
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}
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void SetColorOperation::determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2])
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@@ -31,10 +31,7 @@
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*/
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class SetColorOperation : public NodeOperation {
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private:
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float m_channel1;
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float m_channel2;
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float m_channel3;
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float m_channel4;
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float m_color[4];
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public:
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/**
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@@ -42,20 +39,17 @@ public:
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*/
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SetColorOperation();
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const float getChannel1() { return this->m_channel1; }
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void setChannel1(float value) { this->m_channel1 = value; }
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const float getChannel2() { return this->m_channel2; }
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void setChannel2(float value) { this->m_channel2 = value; }
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const float getChannel3() { return this->m_channel3; }
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void setChannel3(float value) { this->m_channel3 = value; }
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const float getChannel4() { return this->m_channel4; }
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void setChannel4(const float value) { this->m_channel4 = value; }
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const float getChannel1() { return this->m_color[0]; }
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void setChannel1(float value) { this->m_color[0] = value; }
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const float getChannel2() { return this->m_color[1]; }
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void setChannel2(float value) { this->m_color[1] = value; }
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const float getChannel3() { return this->m_color[2]; }
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void setChannel3(float value) { this->m_color[2] = value; }
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const float getChannel4() { return this->m_color[3]; }
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void setChannel4(const float value) { this->m_color[3] = value; }
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void setChannels(const float value[4])
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{
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this->m_channel1 = value[0];
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this->m_channel2 = value[1];
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this->m_channel3 = value[2];
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this->m_channel4 = value[3];
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copy_v4_v4(this->m_color, value);
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}
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/**
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