Fix missing Eevee volume panel in material tab.
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@@ -141,11 +141,11 @@ class EEVEE_MATERIAL_PT_context_material(MaterialButtonsPanel, Panel):
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row.template_ID(space, "pin_id")
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def panel_node_draw(layout, ntree, output_type):
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def panel_node_draw(layout, ntree, output_type, input_name):
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node = ntree.get_output_node('EEVEE')
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if node:
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input = find_node_input(node, 'Surface')
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input = find_node_input(node, input_name)
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if input:
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layout.template_node_view(ntree, node, input)
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else:
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@@ -173,7 +173,7 @@ class EEVEE_MATERIAL_PT_surface(MaterialButtonsPanel, Panel):
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layout.separator()
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if mat.use_nodes:
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panel_node_draw(layout, mat.node_tree, 'OUTPUT_MATERIAL')
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panel_node_draw(layout, mat.node_tree, 'OUTPUT_MATERIAL', 'Surface')
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else:
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layout.use_property_split = True
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layout.prop(mat, "diffuse_color", text="Base Color")
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@@ -182,6 +182,26 @@ class EEVEE_MATERIAL_PT_surface(MaterialButtonsPanel, Panel):
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layout.prop(mat, "roughness")
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class EEVEE_MATERIAL_PT_volume(MaterialButtonsPanel, Panel):
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bl_label = "Volume"
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bl_context = "material"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_EEVEE'}
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@classmethod
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def poll(cls, context):
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engine = context.engine
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mat = context.material
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return mat and mat.use_nodes and (engine in cls.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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mat = context.material
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panel_node_draw(layout, mat.node_tree, 'OUTPUT_MATERIAL', 'Volume')
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class EEVEE_MATERIAL_PT_options(MaterialButtonsPanel, Panel):
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bl_label = "Options"
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bl_context = "material"
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@@ -242,6 +262,7 @@ classes = (
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MATERIAL_PT_preview,
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EEVEE_MATERIAL_PT_context_material,
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EEVEE_MATERIAL_PT_surface,
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EEVEE_MATERIAL_PT_volume,
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EEVEE_MATERIAL_PT_options,
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MATERIAL_PT_viewport,
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MATERIAL_PT_custom_props,
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