Fix object mode check in stats_update.
Was checking object flag rather than mode.
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@@ -335,7 +335,7 @@ static void stats_update(Scene *scene)
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/* Pose Mode */
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stats_object_pose(ob, &stats);
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}
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else if(ob && (ob->flag & OB_MODE_ALL_PAINT)) {
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else if(ob && (ob->mode & OB_MODE_ALL_PAINT)) {
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/* Sculpt and Paint Mode */
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stats_object_paint(ob, &stats);
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}
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