and this wasn't the case anymore after recent changes.
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@@ -680,12 +680,6 @@ void GPU_code_generate_glsl_lib(void)
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ds = BLI_dynstr_new();
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if (GPU_bicubic_bump_support()) {
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BLI_dynstr_append(ds, "/* These are needed for high quality bump mapping */\n"
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"#version 130\n"
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"#extension GL_ARB_texture_query_lod: enable\n"
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"#define BUMP_BICUBIC\n");
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}
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BLI_dynstr_append(ds, datatoc_gpu_shader_material_glsl);
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@@ -1136,6 +1136,18 @@ static void shader_print_errors(const char *task, char *log, const char *code)
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fprintf(stderr, "%s\n", log);
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}
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static const char *gpu_shader_standard_extensions(void)
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{
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/* need this extensions for high quality bump mapping */
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if(GPU_bicubic_bump_support()) {
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return "#version 130\n"
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"#extension GL_ARB_texture_query_lod: enable\n"
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"#define BUMP_BICUBIC\n";
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}
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return "";
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}
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static const char *gpu_shader_standard_defines(void)
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{
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/* some useful defines to detect GPU type */
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@@ -1177,9 +1189,10 @@ GPUShader *GPU_shader_create(const char *vertexcode, const char *fragcode, const
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}
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if (vertexcode) {
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const char *source[3];
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const char *source[4];
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int num_source = 0;
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source[num_source++] = gpu_shader_standard_extensions();
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source[num_source++] = gpu_shader_standard_defines();
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if (defines) source[num_source++] = defines;
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@@ -1201,9 +1214,10 @@ GPUShader *GPU_shader_create(const char *vertexcode, const char *fragcode, const
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}
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if (fragcode) {
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const char *source[4];
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const char *source[5];
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int num_source = 0;
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source[num_source++] = gpu_shader_standard_extensions();
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source[num_source++] = gpu_shader_standard_defines();
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if (defines) source[num_source++] = defines;
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