* more small raytrace fixes
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@@ -136,6 +136,7 @@ static int vol_get_bounds(ShadeInput *shi, float *co, float *vec, float *hitco,
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isect->lay= -1;
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if (intersect_type == VOL_BOUNDS_DEPTH) {
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isect->skip = RE_SKIP_VLR_NEIGHBOUR;
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isect->orig.face = (void*)shi->vlr;
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isect->orig.ob = (void*)shi->obi;
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} else if (intersect_type == VOL_BOUNDS_SS) {
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