* more small raytrace fixes

This commit is contained in:
Matt Ebb
2009-10-09 22:06:23 +00:00
parent 578bb93ada
commit 0b23e65e86

View File

@@ -136,6 +136,7 @@ static int vol_get_bounds(ShadeInput *shi, float *co, float *vec, float *hitco,
isect->lay= -1;
if (intersect_type == VOL_BOUNDS_DEPTH) {
isect->skip = RE_SKIP_VLR_NEIGHBOUR;
isect->orig.face = (void*)shi->vlr;
isect->orig.ob = (void*)shi->obi;
} else if (intersect_type == VOL_BOUNDS_SS) {