BGE: Fix T42244 LibLoad crash with logic brick KX_TouchSensor

I remove duplicate and wrong code which treat the special case of KX_TouchSensor.
And Also the re-conversion of linked logic brick.
This commit is contained in:
Porteries Tristan
2015-05-16 21:04:14 +02:00
parent d1230ca723
commit 0b5bf9d419

View File

@@ -1892,15 +1892,6 @@ static void MergeScene_LogicBrick(SCA_ILogicBrick* brick, KX_Scene *from, KX_Sce
brick->Replace_IScene(to);
brick->Replace_NetworkScene(to->GetNetworkScene());
/* near sensors have physics controllers */
KX_TouchSensor *touch_sensor = dynamic_cast<class KX_TouchSensor *>(brick);
if (touch_sensor) {
KX_TouchEventManager *tmgr = (KX_TouchEventManager*)from->GetLogicManager()->FindEventManager(SCA_EventManager::TOUCH_EVENTMGR);
touch_sensor->UnregisterSumo(tmgr);
touch_sensor->GetPhysicsController()->SetPhysicsEnvironment(to->GetPhysicsEnvironment());
touch_sensor->RegisterSumo(tmgr);
}
// If we end up replacing a KX_TouchEventManager, we need to make sure
// physics controllers are properly in place. In other words, do this
// after merging physics controllers!
@@ -1959,17 +1950,6 @@ static void MergeScene_GameObject(KX_GameObject* gameobj, KX_Scene *to, KX_Scene
{
SCA_IController *cont= *itc;
MergeScene_LogicBrick(cont, from, to);
vector<SCA_ISensor*> linkedsensors = cont->GetLinkedSensors();
vector<SCA_IActuator*> linkedactuators = cont->GetLinkedActuators();
for (vector<SCA_IActuator*>::iterator ita = linkedactuators.begin();!(ita==linkedactuators.end());++ita) {
MergeScene_LogicBrick(*ita, from, to);
}
for (vector<SCA_ISensor*>::iterator its = linkedsensors.begin();!(its==linkedsensors.end());++its) {
MergeScene_LogicBrick(*its, from, to);
}
}
}