Cycles: Calculate all vertex attribute after faces generation

This way the calculation is not spread over multiple places.
This commit is contained in:
Sergey Sharybin
2017-02-10 10:06:58 +01:00
parent b26da8b467
commit 0b65b889ef

View File

@@ -649,9 +649,6 @@ static void create_mesh(Scene *scene,
generated[i++] = get_float3(v->undeformed_co())*size - loc;
}
/* Create needed vertex attributes. */
attr_create_pointiness(scene, mesh, b_mesh, subdivision);
/* create faces */
vector<int> nverts(numfaces);
vector<int> face_flags(numfaces, FACE_FLAG_NONE);
@@ -711,6 +708,7 @@ static void create_mesh(Scene *scene,
/* Create all needed attributes.
* The calculate functions will check whether they're needed or not.
*/
attr_create_pointiness(scene, mesh, b_mesh, subdivision);
attr_create_vertex_color(scene, mesh, b_mesh, nverts, face_flags, subdivision);
attr_create_uv_map(scene, mesh, b_mesh, nverts, face_flags, subdivision, subdivide_uvs);