Fix T70687: Deleting sculpting mask extraction causes crash
Reviewed By: jbakker Maniphest Tasks: T70687 Differential Revision: https://developer.blender.org/D6042
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@@ -30,6 +30,7 @@
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#include "BKE_context.h"
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#include "BKE_editmesh.h"
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#include "BKE_layer.h"
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#include "BKE_library.h"
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#include "BKE_mesh.h"
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#include "BKE_modifier.h"
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#include "BKE_paint.h"
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@@ -179,7 +180,7 @@ static int paint_mask_extract_exec(bContext *C, wmOperator *op)
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BM_mesh_elem_hflag_disable_all(bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_SELECT, false);
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BKE_mesh_free(new_mesh);
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BKE_id_free(bmain, new_mesh);
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new_mesh = BKE_mesh_from_bmesh_nomain(bm,
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(&(struct BMeshToMeshParams){
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.calc_object_remap = false,
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@@ -190,7 +191,7 @@ static int paint_mask_extract_exec(bContext *C, wmOperator *op)
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MEM_freeN(em);
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if (new_mesh->totvert == 0) {
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BKE_mesh_free(new_mesh);
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BKE_id_free(bmain, new_mesh);
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return OPERATOR_FINISHED;
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}
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