Blender 2.8: Cleanup, no need in escape
This commit is contained in:
@@ -345,7 +345,7 @@ void BKE_scene_layer_engine_settings_update(struct Scene *scene, struct SceneLay
|
||||
|
||||
/* do the complete settings update */
|
||||
for (Base *base = sl->object_bases.first; base; base = base->next) {
|
||||
if (((base->flag & BASE_DIRTY_ENGINE_SETTINGS) != 0) && \
|
||||
if (((base->flag & BASE_DIRTY_ENGINE_SETTINGS) != 0) &&
|
||||
(base->flag & BASE_VISIBLED) != 0)
|
||||
{
|
||||
scene_layer_engine_settings_update(scene, sl, base->object);
|
||||
|
||||
Reference in New Issue
Block a user