Cleanup: Remove unused variables

This commit is contained in:
Hans Goudey
2024-08-14 23:58:07 -04:00
parent 9a776830a6
commit 0c0a9d7714

View File

@@ -1087,7 +1087,6 @@ void update_normals(Object &object, Tree &pbvh)
switch (pbvh.type()) {
case Type::Mesh: {
Mesh &mesh = *static_cast<Mesh *>(object.data);
update_normals_mesh(object, nodes);
break;
}
@@ -1948,7 +1947,6 @@ static bool pbvh_faces_node_raycast(Tree &pbvh,
float *r_face_normal)
{
using namespace blender;
const Span<float3> positions = pbvh.vert_positions_;
bool hit = false;
float nearest_vertex_co[3] = {0.0f};
@@ -2294,8 +2292,7 @@ void find_nearest_to_ray(Tree &pbvh,
fn);
}
static bool pbvh_faces_node_nearest_to_ray(Tree &pbvh,
const Node &node,
static bool pbvh_faces_node_nearest_to_ray(const Node &node,
const float (*origco)[3],
const Span<float3> vert_positions,
const Span<int> corner_verts,
@@ -2426,8 +2423,7 @@ bool find_nearest_to_ray_node(Tree &pbvh,
switch (pbvh.type()) {
case Type::Mesh:
hit |= pbvh_faces_node_nearest_to_ray(pbvh,
node,
hit |= pbvh_faces_node_nearest_to_ray(node,
origco,
vert_positions,
corner_verts,