Edit Mesh: Fix edges poking through the verts points in xray/seethrough mode
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@@ -92,7 +92,7 @@ void mask_edge_flag(int v, ivec3 eflag)
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/* Only shade the edge that we are currently drawing.
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* (fix corner bleeding) */
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flag = eflag & ~EDGE_VERTEX_EXISTS;
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flag = eflag;
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flag[vaf] &= ~EDGE_EXISTS;
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flag[v] &= ~EDGE_EXISTS;
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}
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