Fix PSYS_GLOBAL_HAIR stripped even if connecting the hair fails
After disconnecting hair on an object, if you then hide the particle system, and try connecting the hair again, the operator is cancelled due to `remap_hair_emitter` returning `false` because `target_psmd->mesh_final` is NULL, but `connect_hair` will still strip the `PSYS_GLOBAL_HAIR` flag, which will cause the hair in the hidden particle system to be positioned incorrectly. The correct behavior is to strip the flag only if `remap_hair_emitter` succeeds. Differential Revision: https://developer.blender.org/D13703
This commit is contained in:
committed by
Philipp Oeser
parent
9dc9692b09
commit
0c94e5d166
@@ -939,7 +939,9 @@ static bool connect_hair(Depsgraph *depsgraph, Scene *scene, Object *ob, Particl
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ob->obmat,
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psys->flag & PSYS_GLOBAL_HAIR,
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false);
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psys->flag &= ~PSYS_GLOBAL_HAIR;
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if (ok) {
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psys->flag &= ~PSYS_GLOBAL_HAIR;
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}
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return ok;
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}
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