Fix #109295: Adding simulation item inconsistent with group interface
Use not only index of active slot, but also name and socket type. Pull Request: https://projects.blender.org/blender/blender/pulls/109303
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committed by
Hans Goudey
parent
497f9a6941
commit
0f36f44db8
@@ -286,9 +286,16 @@ class SimulationZoneItemAddOperator(SimulationZoneOperator, Operator):
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state_items = node.state_items
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# Remember index to move the item.
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dst_index = min(node.active_index + 1, len(state_items))
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# Empty name so it is based on the type only.
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state_items.new(self.default_socket_type, "")
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if node.active_item:
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dst_index = node.active_index + 1
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dst_type = node.active_item.socket_type
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dst_name = node.active_item.name
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else:
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dst_index = len(state_items)
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dst_type = self.default_socket_type
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# Empty name so it is based on the type.
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dst_name = ""
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state_items.new(dst_type, dst_name)
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state_items.move(len(state_items) - 1, dst_index)
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node.active_index = dst_index
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