Fix T62884 Missing control point in unselected mask handles
The fix is a bit dirty. Force alpha 1.0 for these colors by using immUniformThemeColorShadeAlpha with 255 as alpha_offset.
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@@ -236,10 +236,10 @@ static void draw_spline_points(const bContext *C, MaskLayer *masklay, MaskSpline
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if (point == masklay->act_point)
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immUniformColor3f(1.0f, 1.0f, 1.0f);
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else
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immUniformThemeColor(TH_HANDLE_VERTEX_SELECT);
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immUniformThemeColorShadeAlpha(TH_HANDLE_VERTEX_SELECT, 0, 255);
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}
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else {
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immUniformThemeColor(TH_HANDLE_VERTEX);
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immUniformThemeColorShadeAlpha(TH_HANDLE_VERTEX, 0, 255);
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}
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immBegin(GPU_PRIM_POINTS, 1);
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@@ -306,10 +306,10 @@ static void draw_spline_points(const bContext *C, MaskLayer *masklay, MaskSpline
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if (point == masklay->act_point)
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immUniformColor3f(1.0f, 1.0f, 1.0f);
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else
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immUniformThemeColor(TH_HANDLE_VERTEX_SELECT);
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immUniformThemeColorShadeAlpha(TH_HANDLE_VERTEX_SELECT, 0, 255);
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}
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else
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immUniformThemeColor(TH_HANDLE_VERTEX);
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immUniformThemeColorShadeAlpha(TH_HANDLE_VERTEX, 0, 255);
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immBegin(GPU_PRIM_POINTS, 1);
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immVertex2fv(pos, vert);
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