BGE bug #17950: crash when GE softbody is parented to a rigid body/soft body/dynamic object.
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@@ -1528,6 +1528,7 @@ void BL_CreatePhysicsObjectNew(KX_GameObject* gameobj,
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objprop.m_dynamic_parent = parentgameobject;
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//cannot be dynamic:
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objprop.m_dyna = false;
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objprop.m_softbody = false;
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shapeprops->m_mass = 0.f;
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}
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