Fix #116414: EEVEE Shadow compilation macOS
Authored by Apple: Michael Parkin-White Pull Request: https://projects.blender.org/blender/blender/pulls/117278
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committed by
Jeroen Bakker
parent
83b7b729a1
commit
11afaa8dc6
@@ -263,6 +263,7 @@ GPU_SHADER_CREATE_INFO(eevee_shadow_data)
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/* SHADOW_READ_ATOMIC macro indicating shadow functions should use `usampler2DArrayAtomic` as
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* the atlas type. */
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.define("SHADOW_READ_ATOMIC")
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.builtins(BuiltinBits::TEXTURE_ATOMIC)
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.sampler(SHADOW_ATLAS_TEX_SLOT, ImageType::UINT_2D_ARRAY_ATOMIC, "shadow_atlas_tx")
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.sampler(SHADOW_TILEMAPS_TEX_SLOT, ImageType::UINT_2D, "shadow_tilemaps_tx");
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