Fix crash going to a scene with no camera, with an inactive 3D viewport space.

The regions of the space are stored in a different place depending if it is
active or if another space is in use. The code here was iterating over both
but it should be only one because the other might contain regions of another
space.
This commit is contained in:
Brecht Van Lommel
2013-04-24 23:09:22 +00:00
parent 08a48b8b96
commit 11c6abe53b

View File

@@ -1448,6 +1448,36 @@ void ED_screen_delete(bContext *C, bScreen *sc)
BKE_libblock_free(&bmain->screen, sc);
}
static void ed_screen_set_3dview_camera(Scene *scene, bScreen *sc, ScrArea *sa, View3D *v3d)
{
/* fix any cameras that are used in the 3d view but not in the scene */
BKE_screen_view3d_sync(v3d, scene);
if (!v3d->camera || !BKE_scene_base_find(scene, v3d->camera)) {
v3d->camera = BKE_scene_camera_find(sc->scene);
// XXX if (sc == curscreen) handle_view3d_lock();
if (!v3d->camera) {
ARegion *ar;
ListBase *regionbase;
/* regionbase is in different place depending if space is active */
if (v3d == sa->spacedata.first)
regionbase = &sa->regionbase;
else
regionbase = &v3d->regionbase;
for (ar = regionbase->first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_WINDOW) {
RegionView3D *rv3d = ar->regiondata;
if (rv3d->persp == RV3D_CAMOB) {
rv3d->persp = RV3D_PERSP;
}
}
}
}
}
}
/* only call outside of area/region loops */
void ED_screen_set_scene(bContext *C, bScreen *screen, Scene *scene)
{
@@ -1487,28 +1517,8 @@ void ED_screen_set_scene(bContext *C, bScreen *screen, Scene *scene)
while (sl) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *) sl;
ed_screen_set_3dview_camera(scene, sc, sa, v3d);
BKE_screen_view3d_sync(v3d, scene);
if (!v3d->camera || !BKE_scene_base_find(scene, v3d->camera)) {
v3d->camera = BKE_scene_camera_find(sc->scene);
// XXX if (sc == curscreen) handle_view3d_lock();
if (!v3d->camera) {
ListBase *regionbase[] = {&sa->regionbase, &v3d->regionbase, NULL};
int i;
for (i = 0; regionbase[i]; i++) {
ARegion *ar;
for (ar = regionbase[i]->first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_WINDOW) {
RegionView3D *rv3d = ar->regiondata;
if (rv3d->persp == RV3D_CAMOB) {
rv3d->persp = RV3D_PERSP;
}
}
}
}
}
}
}
sl = sl->next;
}