Cleanup: Grammar in a few comments

This commit is contained in:
Hans Goudey
2023-11-29 12:37:00 -05:00
parent 8c59532106
commit 13c145ac02
3 changed files with 6 additions and 6 deletions

View File

@@ -94,7 +94,7 @@ class BVHParams {
/* Split time range to this number of steps and create leaf node for each
* of this time steps.
*
* Speeds up rendering of motion primitives in the cost of higher memory usage.
* Speeds up rendering of motion primitives at the cost of higher memory usage.
*/
/* Same as above, but for triangle primitives. */

View File

@@ -161,12 +161,12 @@ struct SubdivCCG {
blender::Array<int> grid_to_face_map;
/* Edges which are adjacent to faces.
* Used for faster grid stitching, in the cost of extra memory.
* Used for faster grid stitching, at the cost of extra memory.
*/
blender::Array<SubdivCCGAdjacentEdge> adjacent_edges;
/* Vertices which are adjacent to faces
* Used for faster grid stitching, in the cost of extra memory.
* Used for faster grid stitching, at the cost of extra memory.
*/
blender::Array<SubdivCCGAdjacentVertex> adjacent_verts;

View File

@@ -46,7 +46,7 @@ bool multires_reshape_assign_final_coords_from_ccg(const MultiresReshapeContext
sizeof(float[3]));
/* NOTE: The sculpt mode might have SubdivCCG's data out of sync from what is stored in
* the original object. This happens upon the following scenario:
* the original object. This happens in the following scenario:
*
* - User enters sculpt mode of the default cube object.
* - Sculpt mode creates new `layer`
@@ -61,9 +61,9 @@ bool multires_reshape_assign_final_coords_from_ccg(const MultiresReshapeContext
* for example, that if the undo system says object does not have paint mask layer, it is
* not to be updated.
*
* This is a fragile logic, and is only working correctly because the code path is only
* This is fragile logic, and is only working correctly because the code path is only
* used by sculpt changes. In other use cases the code might not catch inconsistency and
* silently do wrong decision. */
* silently make the wrong decision. */
/* NOTE: There is a known bug in Undo code that results in first Sculpt step
* after a Memfile one to never be undone (see #83806). This might be the root cause of
* this inconsistency. */