Gaah, managed to undo a previous fix somehow...
Somehow undid rBc70eb873057 in rB8e303aae255.
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@@ -1300,7 +1300,7 @@ static void outliner_layer_collections_reorder(
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BKE_layer_collection_move_below(scene, lc_handle, lc_insert);
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}
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else if (action == TE_INSERT_INTO) {
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BKE_layer_collection_move_into(scene, lc_insert, lc_handle);
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BKE_layer_collection_move_into(scene, lc_handle, lc_insert);
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}
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else {
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BLI_assert(0);
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