patch from Sergey Sharybin (nazgul), use buildinfod for the player.
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@@ -26,6 +26,11 @@
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FILE(GLOB SRC stubs.c)
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IF(WITH_BUILDINFO)
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ADD_DEFINITIONS(-DBUILD_DATE)
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FILE(GLOB SRC ${SRC} ../../creator/buildinfo.c)
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ENDIF(WITH_BUILDINFO)
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SET(INC
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.
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..
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@@ -94,6 +94,9 @@ void object_test_constraints (struct Object *owner){}
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void ED_object_parent(struct Object *ob, struct Object *par, int type, const char *substr){}
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void ED_object_constraint_set_active(struct Object *ob, struct bConstraint *con){}
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void ED_node_composit_default(struct Scene *sce){}
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void *ED_region_draw_cb_activate(struct ARegionType *art, void(*draw)(const struct bContext *, struct ARegion *, void *), void *custumdata, int type){return 0;}
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void *ED_region_draw_cb_customdata(void *handle){return 0;}
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void ED_region_draw_cb_exit(struct ARegionType *art, void *handle){}
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struct EditBone *ED_armature_bone_get_mirrored(struct ListBase *edbo, struct EditBone *ebo){return (struct EditBone *) NULL;}
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struct EditBone *ED_armature_edit_bone_add(struct bArmature *arm, char *name){return (struct EditBone*) NULL;}
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@@ -324,9 +327,3 @@ int CSG_PerformBooleanOperation(
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CSG_FaceIteratorDescriptor obBFaces,
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CSG_VertexIteratorDescriptor obBVertices)
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{ return 0;}
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const char * build_date= "";
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const char * build_time= "";
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const char * build_rev= "";
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const char * build_platform= "";
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const char * build_type= "";
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