Merge remote-tracking branch 'origin/blender-v3.1-release'
This commit is contained in:
@@ -8,6 +8,7 @@
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#pragma once
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struct DRWSubdivCache;
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struct MeshRenderData;
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struct TaskGraph;
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#include "DNA_customdata_types.h"
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@@ -332,7 +333,7 @@ void mesh_buffer_cache_create_requested(struct TaskGraph *task_graph,
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void mesh_buffer_cache_create_requested_subdiv(MeshBatchCache *cache,
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MeshBufferCache *mbc,
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struct DRWSubdivCache *subdiv_cache,
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const struct ToolSettings *ts);
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struct MeshRenderData *mr);
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#ifdef __cplusplus
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}
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@@ -776,7 +776,7 @@ static void mesh_buffer_cache_create_requested(struct TaskGraph *task_graph,
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static void mesh_buffer_cache_create_requested_subdiv(MeshBatchCache *cache,
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MeshBufferCache *mbc,
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DRWSubdivCache *subdiv_cache,
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const ToolSettings *ts)
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MeshRenderData *mr)
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{
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/* Create an array containing all the extractors that needs to be executed. */
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ExtractorRunDatas extractors;
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@@ -832,10 +832,7 @@ static void mesh_buffer_cache_create_requested_subdiv(MeshBatchCache *cache,
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return;
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}
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MeshRenderData mr;
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memset(&mr, 0, sizeof(MeshRenderData));
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draw_subdiv_init_mesh_render_data(subdiv_cache, &mr, ts);
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mesh_render_data_update_loose_geom(&mr, mbc, MR_ITER_LEDGE | MR_ITER_LVERT, MR_DATA_LOOSE_GEOM);
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mesh_render_data_update_loose_geom(mr, mbc, MR_ITER_LEDGE | MR_ITER_LVERT, MR_DATA_LOOSE_GEOM);
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void *data_stack = MEM_mallocN(extractors.data_size_total(), __func__);
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uint32_t data_offset = 0;
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@@ -844,17 +841,17 @@ static void mesh_buffer_cache_create_requested_subdiv(MeshBatchCache *cache,
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void *buffer = mesh_extract_buffer_get(extractor, mbuflist);
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void *data = POINTER_OFFSET(data_stack, data_offset);
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extractor->init_subdiv(subdiv_cache, &mr, cache, buffer, data);
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extractor->init_subdiv(subdiv_cache, mr, cache, buffer, data);
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if (extractor->iter_subdiv_mesh || extractor->iter_subdiv_bm) {
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int *subdiv_loop_poly_index = subdiv_cache->subdiv_loop_poly_index;
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if (subdiv_cache->bm) {
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if (mr->extract_type == MR_EXTRACT_BMESH) {
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for (uint i = 0; i < subdiv_cache->num_subdiv_quads; i++) {
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/* Multiply by 4 to have the start index of the quad's loop, as subdiv_loop_poly_index is
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* based on the subdivision loops. */
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const int poly_origindex = subdiv_loop_poly_index[i * 4];
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const BMFace *efa = bm_original_face_get(&mr, poly_origindex);
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extractor->iter_subdiv_bm(subdiv_cache, &mr, data, i, efa);
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const BMFace *efa = BM_face_at_index(mr->bm, poly_origindex);
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extractor->iter_subdiv_bm(subdiv_cache, mr, data, i, efa);
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}
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}
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else {
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@@ -862,18 +859,18 @@ static void mesh_buffer_cache_create_requested_subdiv(MeshBatchCache *cache,
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/* Multiply by 4 to have the start index of the quad's loop, as subdiv_loop_poly_index is
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* based on the subdivision loops. */
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const int poly_origindex = subdiv_loop_poly_index[i * 4];
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const MPoly *mp = &mr.mpoly[poly_origindex];
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extractor->iter_subdiv_mesh(subdiv_cache, &mr, data, i, mp);
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const MPoly *mp = &mr->mpoly[poly_origindex];
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extractor->iter_subdiv_mesh(subdiv_cache, mr, data, i, mp);
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}
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}
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}
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if (extractor->iter_loose_geom_subdiv) {
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extractor->iter_loose_geom_subdiv(subdiv_cache, &mr, &mbc->loose_geom, buffer, data);
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extractor->iter_loose_geom_subdiv(subdiv_cache, mr, &mbc->loose_geom, buffer, data);
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}
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if (extractor->finish_subdiv) {
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extractor->finish_subdiv(subdiv_cache, &mr, cache, buffer, data);
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extractor->finish_subdiv(subdiv_cache, mr, cache, buffer, data);
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}
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}
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MEM_freeN(data_stack);
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@@ -921,9 +918,9 @@ void mesh_buffer_cache_create_requested(struct TaskGraph *task_graph,
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void mesh_buffer_cache_create_requested_subdiv(MeshBatchCache *cache,
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MeshBufferCache *mbc,
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DRWSubdivCache *subdiv_cache,
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const ToolSettings *ts)
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MeshRenderData *mr)
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{
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blender::draw::mesh_buffer_cache_create_requested_subdiv(cache, mbc, subdiv_cache, ts);
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blender::draw::mesh_buffer_cache_create_requested_subdiv(cache, mbc, subdiv_cache, mr);
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}
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} // extern "C"
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@@ -2062,7 +2062,20 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
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}
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if (do_subdivision) {
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DRW_create_subdivision(scene, ob, me, cache, &cache->final, ts);
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DRW_create_subdivision(scene,
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ob,
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me,
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cache,
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&cache->final,
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is_editmode,
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is_paint_mode,
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is_mode_active,
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ob->obmat,
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true,
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false,
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use_subsurf_fdots,
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ts,
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use_hide);
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}
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else {
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/* The subsurf modifier may have been recently removed, or another modifier was added after it,
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@@ -552,7 +552,6 @@ void draw_subdiv_cache_free(DRWSubdivCache *cache)
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GPU_VERTBUF_DISCARD_SAFE(cache->extra_coarse_face_data);
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MEM_SAFE_FREE(cache->subdiv_loop_subdiv_vert_index);
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MEM_SAFE_FREE(cache->subdiv_loop_poly_index);
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MEM_SAFE_FREE(cache->point_indices);
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MEM_SAFE_FREE(cache->subdiv_polygon_offset);
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GPU_VERTBUF_DISCARD_SAFE(cache->subdiv_vertex_face_adjacency_offsets);
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GPU_VERTBUF_DISCARD_SAFE(cache->subdiv_vertex_face_adjacency);
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@@ -593,7 +592,9 @@ void draw_subdiv_cache_free(DRWSubdivCache *cache)
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SUBDIV_COARSE_FACE_FLAG_ACTIVE) \
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<< SUBDIV_COARSE_FACE_FLAG_OFFSET)
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static void draw_subdiv_cache_update_extra_coarse_face_data(DRWSubdivCache *cache, Mesh *mesh)
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static void draw_subdiv_cache_update_extra_coarse_face_data(DRWSubdivCache *cache,
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Mesh *mesh,
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MeshRenderData *mr)
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{
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if (cache->extra_coarse_face_data == nullptr) {
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cache->extra_coarse_face_data = GPU_vertbuf_calloc();
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@@ -602,12 +603,14 @@ static void draw_subdiv_cache_update_extra_coarse_face_data(DRWSubdivCache *cach
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GPU_vertformat_attr_add(&format, "data", GPU_COMP_U32, 1, GPU_FETCH_INT);
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}
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GPU_vertbuf_init_with_format_ex(cache->extra_coarse_face_data, &format, GPU_USAGE_DYNAMIC);
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GPU_vertbuf_data_alloc(cache->extra_coarse_face_data, mesh->totpoly);
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GPU_vertbuf_data_alloc(cache->extra_coarse_face_data,
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mr->extract_type == MR_EXTRACT_BMESH ? cache->bm->totface :
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mesh->totpoly);
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}
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uint32_t *flags_data = (uint32_t *)(GPU_vertbuf_get_data(cache->extra_coarse_face_data));
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if (cache->bm) {
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if (mr->extract_type == MR_EXTRACT_BMESH) {
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BMesh *bm = cache->bm;
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BMFace *f;
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BMIter iter;
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@@ -622,13 +625,34 @@ static void draw_subdiv_cache_update_extra_coarse_face_data(DRWSubdivCache *cach
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if (BM_elem_flag_test(f, BM_ELEM_SELECT)) {
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flag |= SUBDIV_COARSE_FACE_FLAG_SELECT;
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}
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if (f == bm->act_face) {
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if (f == mr->efa_act) {
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flag |= SUBDIV_COARSE_FACE_FLAG_ACTIVE;
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}
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const int loopstart = BM_elem_index_get(f->l_first);
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flags_data[index] = (uint)(loopstart) | (flag << SUBDIV_COARSE_FACE_FLAG_OFFSET);
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}
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}
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else if (mr->extract_type == MR_EXTRACT_MAPPED) {
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for (int i = 0; i < mesh->totpoly; i++) {
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BMFace *f = bm_original_face_get(mr, i);
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uint32_t flag = 0;
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if (f) {
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if (BM_elem_flag_test(f, BM_ELEM_SMOOTH)) {
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flag |= SUBDIV_COARSE_FACE_FLAG_SMOOTH;
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}
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if (BM_elem_flag_test(f, BM_ELEM_SELECT)) {
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flag |= SUBDIV_COARSE_FACE_FLAG_SELECT;
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}
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if (f == mr->efa_act) {
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flag |= SUBDIV_COARSE_FACE_FLAG_ACTIVE;
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}
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const int loopstart = BM_elem_index_get(f->l_first);
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flag = (uint)(loopstart) | (flag << SUBDIV_COARSE_FACE_FLAG_OFFSET);
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}
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flags_data[i] = flag;
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}
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}
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else {
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for (int i = 0; i < mesh->totpoly; i++) {
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uint32_t flag = 0;
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@@ -669,6 +693,7 @@ static DRWSubdivCache *mesh_batch_cache_ensure_subdiv_cache(MeshBatchCache *mbc)
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struct DRWCacheBuildingContext {
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const Mesh *coarse_mesh;
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const Subdiv *subdiv;
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const SubdivToMeshSettings *settings;
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DRWSubdivCache *cache;
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@@ -679,7 +704,6 @@ struct DRWCacheBuildingContext {
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int *subdiv_loop_subdiv_vert_index;
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int *subdiv_loop_edge_index;
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int *subdiv_loop_poly_index;
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int *point_indices;
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/* Temporary buffers used during traversal. */
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int *vert_origindex_map;
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@@ -737,20 +761,12 @@ static bool draw_subdiv_topology_info_cb(const SubdivForeachContext *foreach_con
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cache->subdiv_loop_poly_index = static_cast<int *>(
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MEM_mallocN(cache->num_subdiv_loops * sizeof(int), "subdiv_loop_poly_index"));
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const int num_coarse_vertices = ctx->coarse_mesh->totvert;
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cache->point_indices = static_cast<int *>(
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MEM_mallocN(num_coarse_vertices * sizeof(int), "point_indices"));
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for (int i = 0; i < num_coarse_vertices; i++) {
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cache->point_indices[i] = -1;
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}
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/* Initialize context pointers and temporary buffers. */
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ctx->patch_coords = (CompressedPatchCoord *)GPU_vertbuf_get_data(cache->patch_coords);
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ctx->subdiv_loop_vert_index = (int *)GPU_vertbuf_get_data(cache->verts_orig_index);
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ctx->subdiv_loop_edge_index = (int *)GPU_vertbuf_get_data(cache->edges_orig_index);
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ctx->subdiv_loop_subdiv_vert_index = cache->subdiv_loop_subdiv_vert_index;
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ctx->subdiv_loop_poly_index = cache->subdiv_loop_poly_index;
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ctx->point_indices = cache->point_indices;
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ctx->v_origindex = static_cast<int *>(
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CustomData_get_layer(&ctx->coarse_mesh->vdata, CD_ORIGINDEX));
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@@ -839,17 +855,6 @@ static void draw_subdiv_loop_cb(const SubdivForeachContext *foreach_context,
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int coarse_vertex_index = ctx->vert_origindex_map[subdiv_vertex_index];
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if (coarse_vertex_index != -1) {
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if (ctx->v_origindex) {
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coarse_vertex_index = ctx->v_origindex[coarse_vertex_index];
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}
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/* Double check as vorigindex may have modified the index. */
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if (coarse_vertex_index != -1) {
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ctx->point_indices[coarse_vertex_index] = subdiv_loop_index;
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}
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}
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ctx->subdiv_loop_subdiv_vert_index[subdiv_loop_index] = subdiv_vertex_index;
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/* For now index the subdiv_edge_index, it will be replaced by the actual coarse edge index
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* at the end of the traversal as some edges are only then traversed. */
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@@ -1012,7 +1017,6 @@ static bool draw_subdiv_build_cache(DRWSubdivCache *cache,
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cache->face_ptex_offset_buffer = draw_subdiv_build_origindex_buffer(cache->face_ptex_offset,
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mesh_eval->totpoly + 1);
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cache->num_coarse_poly = mesh_eval->totpoly;
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cache->point_indices = cache_building_context.point_indices;
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build_vertex_face_adjacency_maps(cache);
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@@ -1085,7 +1089,7 @@ static void draw_subdiv_init_ubo_storage(const DRWSubdivCache *cache,
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ubo->max_patch_face = cache->gpu_patch_map.max_patch_face;
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ubo->max_depth = cache->gpu_patch_map.max_depth;
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ubo->patches_are_triangular = cache->gpu_patch_map.patches_are_triangular;
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ubo->coarse_poly_count = cache->num_coarse_poly;
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ubo->coarse_poly_count = cache->bm ? cache->bm->totface : cache->num_coarse_poly;
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ubo->optimal_display = cache->optimal_display;
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ubo->num_subdiv_loops = cache->num_subdiv_loops;
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ubo->edge_loose_offset = cache->num_subdiv_loops * 2;
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@@ -1649,50 +1653,6 @@ void draw_subdiv_build_edituv_stretch_angle_buffer(const DRWSubdivCache *cache,
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/* -------------------------------------------------------------------- */
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void draw_subdiv_init_mesh_render_data(DRWSubdivCache *cache,
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MeshRenderData *mr,
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const ToolSettings *toolsettings)
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{
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Mesh *mesh = cache->mesh;
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/* Setup required data for loose geometry. */
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mr->me = mesh;
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mr->medge = mesh->medge;
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mr->mvert = mesh->mvert;
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mr->mpoly = mesh->mpoly;
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mr->mloop = mesh->mloop;
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mr->vert_normals = BKE_mesh_vertex_normals_ensure(mesh);
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mr->vert_len = mesh->totvert;
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mr->edge_len = mesh->totedge;
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mr->poly_len = mesh->totpoly;
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mr->loop_len = mesh->totloop;
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mr->extract_type = MR_EXTRACT_MESH;
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mr->toolsettings = toolsettings;
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mr->v_origindex = static_cast<int *>(CustomData_get_layer(&mr->me->vdata, CD_ORIGINDEX));
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mr->e_origindex = static_cast<int *>(CustomData_get_layer(&mr->me->edata, CD_ORIGINDEX));
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mr->p_origindex = static_cast<int *>(CustomData_get_layer(&mr->me->pdata, CD_ORIGINDEX));
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/* MeshRenderData is only used for generating edit mode data here. */
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if (!cache->bm) {
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return;
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}
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BMesh *bm = cache->bm;
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BM_mesh_elem_table_ensure(bm, BM_EDGE | BM_FACE | BM_VERT);
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mr->bm = bm;
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mr->eed_act = BM_mesh_active_edge_get(bm);
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mr->efa_act = BM_mesh_active_face_get(bm, false, true);
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mr->eve_act = BM_mesh_active_vert_get(bm);
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mr->edge_crease_ofs = CustomData_get_offset(&bm->edata, CD_CREASE);
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mr->vert_crease_ofs = CustomData_get_offset(&bm->vdata, CD_CREASE);
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mr->bweight_ofs = CustomData_get_offset(&bm->edata, CD_BWEIGHT);
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#ifdef WITH_FREESTYLE
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mr->freestyle_edge_ofs = CustomData_get_offset(&bm->edata, CD_FREESTYLE_EDGE);
|
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mr->freestyle_face_ofs = CustomData_get_offset(&bm->pdata, CD_FREESTYLE_FACE);
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#endif
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}
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/**
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* For material assignments we want indices for triangles that share a common material to be laid
|
||||
* out contiguously in memory. To achieve this, we sort the indices based on which material the
|
||||
@@ -1796,7 +1756,15 @@ static bool draw_subdiv_create_requested_buffers(const Scene *scene,
|
||||
Mesh *mesh,
|
||||
struct MeshBatchCache *batch_cache,
|
||||
MeshBufferCache *mbc,
|
||||
const ToolSettings *toolsettings,
|
||||
const bool is_editmode,
|
||||
const bool is_paint_mode,
|
||||
const bool is_mode_active,
|
||||
const float obmat[4][4],
|
||||
const bool do_final,
|
||||
const bool do_uvedit,
|
||||
const bool use_subsurf_fdots,
|
||||
const ToolSettings *ts,
|
||||
const bool use_hide,
|
||||
OpenSubdiv_EvaluatorCache *evaluator_cache)
|
||||
{
|
||||
SubsurfModifierData *smd = BKE_object_get_last_subsurf_modifier(ob);
|
||||
@@ -1849,9 +1817,14 @@ static bool draw_subdiv_create_requested_buffers(const Scene *scene,
|
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draw_subdiv_cache_ensure_mat_offsets(draw_cache, mesh_eval, batch_cache->mat_len);
|
||||
}
|
||||
|
||||
draw_subdiv_cache_update_extra_coarse_face_data(draw_cache, mesh_eval);
|
||||
MeshRenderData *mr = mesh_render_data_create(
|
||||
ob, mesh, is_editmode, is_paint_mode, is_mode_active, obmat, do_final, do_uvedit, ts);
|
||||
|
||||
mesh_buffer_cache_create_requested_subdiv(batch_cache, mbc, draw_cache, toolsettings);
|
||||
draw_subdiv_cache_update_extra_coarse_face_data(draw_cache, mesh_eval, mr);
|
||||
|
||||
mesh_buffer_cache_create_requested_subdiv(batch_cache, mbc, draw_cache, mr);
|
||||
|
||||
mesh_render_data_free(mr);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -1863,7 +1836,15 @@ void DRW_create_subdivision(const Scene *scene,
|
||||
Mesh *mesh,
|
||||
struct MeshBatchCache *batch_cache,
|
||||
MeshBufferCache *mbc,
|
||||
const ToolSettings *toolsettings)
|
||||
const bool is_editmode,
|
||||
const bool is_paint_mode,
|
||||
const bool is_mode_active,
|
||||
const float obmat[4][4],
|
||||
const bool do_final,
|
||||
const bool do_uvedit,
|
||||
const bool use_subsurf_fdots,
|
||||
const ToolSettings *ts,
|
||||
const bool use_hide)
|
||||
{
|
||||
if (g_evaluator_cache == nullptr) {
|
||||
g_evaluator_cache = openSubdiv_createEvaluatorCache(OPENSUBDIV_EVALUATOR_GLSL_COMPUTE);
|
||||
@@ -1875,8 +1856,21 @@ void DRW_create_subdivision(const Scene *scene,
|
||||
const double begin_time = PIL_check_seconds_timer();
|
||||
#endif
|
||||
|
||||
if (!draw_subdiv_create_requested_buffers(
|
||||
scene, ob, mesh, batch_cache, mbc, toolsettings, g_evaluator_cache)) {
|
||||
if (!draw_subdiv_create_requested_buffers(scene,
|
||||
ob,
|
||||
mesh,
|
||||
batch_cache,
|
||||
mbc,
|
||||
is_editmode,
|
||||
is_paint_mode,
|
||||
is_mode_active,
|
||||
obmat,
|
||||
do_final,
|
||||
do_uvedit,
|
||||
use_subsurf_fdots,
|
||||
ts,
|
||||
use_hide,
|
||||
g_evaluator_cache)) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -128,7 +128,17 @@ void DRW_create_subdivision(const struct Scene *scene,
|
||||
struct Mesh *mesh,
|
||||
struct MeshBatchCache *batch_cache,
|
||||
struct MeshBufferCache *mbc,
|
||||
const struct ToolSettings *toolsettings);
|
||||
const bool is_editmode,
|
||||
const bool is_paint_mode,
|
||||
const bool is_mode_active,
|
||||
const float obmat[4][4],
|
||||
const bool do_final,
|
||||
const bool do_uvedit,
|
||||
const bool use_subsurf_fdots,
|
||||
const ToolSettings *ts,
|
||||
const bool use_hide);
|
||||
|
||||
void DRW_subdivide_loose_geom(DRWSubdivCache *subdiv_cache, struct MeshBufferCache *cache);
|
||||
|
||||
void DRW_subdiv_cache_free(struct Subdiv *subdiv);
|
||||
|
||||
|
||||
@@ -147,16 +147,55 @@ static void extract_points_init_subdiv(const DRWSubdivCache *subdiv_cache,
|
||||
void *data)
|
||||
{
|
||||
GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(data);
|
||||
/* Copy the points as the data upload will free them. */
|
||||
elb->data = (uint *)MEM_dupallocN(subdiv_cache->point_indices);
|
||||
elb->index_len = mr->vert_len;
|
||||
elb->index_min = 0;
|
||||
elb->index_max = subdiv_cache->num_subdiv_loops + mr->loop_loose_len;
|
||||
elb->prim_type = GPU_PRIM_POINTS;
|
||||
GPU_indexbuf_init(
|
||||
elb, GPU_PRIM_POINTS, mr->vert_len, subdiv_cache->num_subdiv_loops + mr->loop_loose_len);
|
||||
}
|
||||
|
||||
static void extract_points_iter_subdiv_common(GPUIndexBufBuilder *elb,
|
||||
const MeshRenderData *mr,
|
||||
const DRWSubdivCache *subdiv_cache,
|
||||
uint subdiv_quad_index)
|
||||
{
|
||||
int *subdiv_loop_vert_index = (int *)GPU_vertbuf_get_data(subdiv_cache->verts_orig_index);
|
||||
uint start_loop_idx = subdiv_quad_index * 4;
|
||||
uint end_loop_idx = (subdiv_quad_index + 1) * 4;
|
||||
for (uint i = start_loop_idx; i < end_loop_idx; i++) {
|
||||
int coarse_vertex_index = subdiv_loop_vert_index[i];
|
||||
|
||||
if (coarse_vertex_index == -1) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (mr->v_origindex && mr->v_origindex[coarse_vertex_index] == -1) {
|
||||
continue;
|
||||
}
|
||||
|
||||
GPU_indexbuf_set_point_vert(elb, coarse_vertex_index, i);
|
||||
}
|
||||
}
|
||||
|
||||
static void extract_points_iter_subdiv_bm(const DRWSubdivCache *subdiv_cache,
|
||||
const MeshRenderData *mr,
|
||||
void *_data,
|
||||
uint subdiv_quad_index,
|
||||
const BMFace *UNUSED(coarse_quad))
|
||||
{
|
||||
GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(_data);
|
||||
extract_points_iter_subdiv_common(elb, mr, subdiv_cache, subdiv_quad_index);
|
||||
}
|
||||
|
||||
static void extract_points_iter_subdiv_mesh(const DRWSubdivCache *subdiv_cache,
|
||||
const MeshRenderData *mr,
|
||||
void *_data,
|
||||
uint subdiv_quad_index,
|
||||
const MPoly *UNUSED(coarse_quad))
|
||||
{
|
||||
GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(_data);
|
||||
extract_points_iter_subdiv_common(elb, mr, subdiv_cache, subdiv_quad_index);
|
||||
}
|
||||
|
||||
static void extract_points_loose_geom_subdiv(const DRWSubdivCache *subdiv_cache,
|
||||
const MeshRenderData *UNUSED(mr),
|
||||
const MeshRenderData *mr,
|
||||
const MeshExtractLooseGeom *loose_geom,
|
||||
void *UNUSED(buffer),
|
||||
void *data)
|
||||
@@ -167,28 +206,38 @@ static void extract_points_loose_geom_subdiv(const DRWSubdivCache *subdiv_cache,
|
||||
}
|
||||
|
||||
GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(data);
|
||||
|
||||
const Mesh *coarse_mesh = subdiv_cache->mesh;
|
||||
const MEdge *coarse_edges = coarse_mesh->medge;
|
||||
|
||||
uint offset = subdiv_cache->num_subdiv_loops;
|
||||
|
||||
for (int i = 0; i < loose_geom->edge_len; i++) {
|
||||
const MEdge *loose_edge = &coarse_edges[loose_geom->edges[i]];
|
||||
if (elb->data[loose_edge->v1] == -1u) {
|
||||
GPU_indexbuf_set_point_vert(elb, loose_edge->v1, offset);
|
||||
}
|
||||
if (elb->data[loose_edge->v2] == -1u) {
|
||||
GPU_indexbuf_set_point_vert(elb, loose_edge->v2, offset + 1);
|
||||
}
|
||||
offset += 2;
|
||||
}
|
||||
if (mr->extract_type == MR_EXTRACT_MESH) {
|
||||
const Mesh *coarse_mesh = subdiv_cache->mesh;
|
||||
const MEdge *coarse_edges = coarse_mesh->medge;
|
||||
|
||||
for (int i = 0; i < loose_geom->vert_len; i++) {
|
||||
if (elb->data[loose_geom->verts[i]] == -1u) {
|
||||
GPU_indexbuf_set_point_vert(elb, loose_geom->verts[i], offset);
|
||||
for (int i = 0; i < loose_geom->edge_len; i++) {
|
||||
const MEdge *loose_edge = &coarse_edges[loose_geom->edges[i]];
|
||||
vert_set_mesh(elb, mr, loose_edge->v1, offset);
|
||||
vert_set_mesh(elb, mr, loose_edge->v2, offset + 1);
|
||||
offset += 2;
|
||||
}
|
||||
|
||||
for (int i = 0; i < loose_geom->vert_len; i++) {
|
||||
vert_set_mesh(elb, mr, loose_geom->verts[i], offset);
|
||||
offset += 1;
|
||||
}
|
||||
}
|
||||
else {
|
||||
BMesh *bm = mr->bm;
|
||||
for (int i = 0; i < loose_geom->edge_len; i++) {
|
||||
const BMEdge *loose_edge = BM_edge_at_index(bm, loose_geom->edges[i]);
|
||||
vert_set_bm(elb, loose_edge->v1, offset);
|
||||
vert_set_bm(elb, loose_edge->v2, offset + 1);
|
||||
offset += 2;
|
||||
}
|
||||
|
||||
for (int i = 0; i < loose_geom->vert_len; i++) {
|
||||
const BMVert *loose_vert = BM_vert_at_index(bm, loose_geom->verts[i]);
|
||||
vert_set_bm(elb, loose_vert, offset);
|
||||
offset += 1;
|
||||
}
|
||||
offset += 1;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -216,6 +265,8 @@ constexpr MeshExtract create_extractor_points()
|
||||
extractor.task_reduce = extract_points_task_reduce;
|
||||
extractor.finish = extract_points_finish;
|
||||
extractor.init_subdiv = extract_points_init_subdiv;
|
||||
extractor.iter_subdiv_bm = extract_points_iter_subdiv_bm;
|
||||
extractor.iter_subdiv_mesh = extract_points_iter_subdiv_mesh;
|
||||
extractor.iter_loose_geom_subdiv = extract_points_loose_geom_subdiv;
|
||||
extractor.finish_subdiv = extract_points_finish_subdiv;
|
||||
extractor.use_threading = true;
|
||||
|
||||
@@ -272,21 +272,24 @@ static void extract_edit_data_iter_subdiv_bm(const DRWSubdivCache *subdiv_cache,
|
||||
memset(edit_loop_data, 0, sizeof(EditLoopData));
|
||||
|
||||
if (vert_origindex != -1) {
|
||||
const BMVert *eve = bm_original_vert_get(mr, vert_origindex);
|
||||
const BMVert *eve = mr->v_origindex ? bm_original_vert_get(mr, vert_origindex) :
|
||||
BM_vert_at_index(mr->bm, vert_origindex);
|
||||
if (eve) {
|
||||
mesh_render_data_vert_flag(mr, eve, edit_loop_data);
|
||||
}
|
||||
}
|
||||
|
||||
if (edge_origindex != -1) {
|
||||
const BMEdge *eed = bm_original_edge_get(mr, edge_origindex);
|
||||
if (eed) {
|
||||
mesh_render_data_edge_flag(mr, eed, edit_loop_data);
|
||||
}
|
||||
/* NOTE: #subdiv_loop_edge_index already has the origindex layer baked in. */
|
||||
const BMEdge *eed = BM_edge_at_index(mr->bm, edge_origindex);
|
||||
mesh_render_data_edge_flag(mr, eed, edit_loop_data);
|
||||
}
|
||||
|
||||
/* The -1 parameter is for edit_uvs, which we don't do here. */
|
||||
mesh_render_data_face_flag(mr, coarse_quad, -1, edit_loop_data);
|
||||
/* coarse_quad can be null when called by the mesh iteration below. */
|
||||
if (coarse_quad) {
|
||||
/* The -1 parameter is for edit_uvs, which we don't do here. */
|
||||
mesh_render_data_face_flag(mr, coarse_quad, -1, edit_loop_data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -317,7 +320,9 @@ static void extract_edit_data_loose_geom_subdiv(const DRWSubdivCache *subdiv_cac
|
||||
const int offset = subdiv_cache->num_subdiv_loops + ledge_index * 2;
|
||||
EditLoopData *data = &vbo_data[offset];
|
||||
memset(data, 0, sizeof(EditLoopData));
|
||||
BMEdge *eed = bm_original_edge_get(mr, loose_geom->edges[ledge_index]);
|
||||
const int edge_index = loose_geom->edges[ledge_index];
|
||||
BMEdge *eed = mr->e_origindex ? bm_original_edge_get(mr, edge_index) :
|
||||
BM_edge_at_index(mr->bm, edge_index);
|
||||
mesh_render_data_edge_flag(mr, eed, &data[0]);
|
||||
data[1] = data[0];
|
||||
mesh_render_data_vert_flag(mr, eed->v1, &data[0]);
|
||||
|
||||
@@ -143,7 +143,7 @@ static void extract_edituv_data_iter_subdiv_bm(const DRWSubdivCache *subdiv_cach
|
||||
memset(edit_loop_data, 0, sizeof(EditLoopData));
|
||||
|
||||
if (vert_origindex != -1 && edge_origindex != -1) {
|
||||
BMEdge *eed = bm_original_edge_get(mr, edge_origindex);
|
||||
BMEdge *eed = BM_edge_at_index(mr->bm, edge_origindex);
|
||||
/* Loop on an edge endpoint. */
|
||||
BMLoop *l = BM_face_edge_share_loop(const_cast<BMFace *>(coarse_quad), eed);
|
||||
mesh_render_data_loop_flag(mr, l, data->cd_ofs, edit_loop_data);
|
||||
|
||||
@@ -249,9 +249,6 @@ static void extract_pos_nor_loose_geom_subdiv(const DRWSubdivCache *subdiv_cache
|
||||
}
|
||||
|
||||
GPUVertBuf *vbo = static_cast<GPUVertBuf *>(buffer);
|
||||
const Mesh *coarse_mesh = subdiv_cache->mesh;
|
||||
const MEdge *coarse_edges = coarse_mesh->medge;
|
||||
const MVert *coarse_verts = coarse_mesh->mvert;
|
||||
uint offset = subdiv_cache->num_subdiv_loops;
|
||||
|
||||
/* TODO(@kevindietrich): replace this when compressed normals are supported. */
|
||||
@@ -261,38 +258,75 @@ static void extract_pos_nor_loose_geom_subdiv(const DRWSubdivCache *subdiv_cache
|
||||
float flag;
|
||||
};
|
||||
|
||||
SubdivPosNorLoop edge_data[2];
|
||||
for (int i = 0; i < loose_geom->edge_len; i++) {
|
||||
const MEdge *loose_edge = &coarse_edges[loose_geom->edges[i]];
|
||||
const MVert *loose_vert1 = &coarse_verts[loose_edge->v1];
|
||||
const MVert *loose_vert2 = &coarse_verts[loose_edge->v2];
|
||||
if (mr->extract_type == MR_EXTRACT_MESH) {
|
||||
const Mesh *coarse_mesh = subdiv_cache->mesh;
|
||||
const MEdge *coarse_edges = coarse_mesh->medge;
|
||||
const MVert *coarse_verts = coarse_mesh->mvert;
|
||||
|
||||
copy_v3_v3(edge_data[0].pos, loose_vert1->co);
|
||||
copy_v3_v3(edge_data[0].nor, mr->vert_normals[loose_edge->v1]);
|
||||
edge_data[0].flag = 0.0f;
|
||||
SubdivPosNorLoop edge_data[2];
|
||||
memset(&edge_data, 0, sizeof(SubdivPosNorLoop) * 2);
|
||||
for (int i = 0; i < loose_geom->edge_len; i++) {
|
||||
const MEdge *loose_edge = &coarse_edges[loose_geom->edges[i]];
|
||||
const MVert *loose_vert1 = &coarse_verts[loose_edge->v1];
|
||||
const MVert *loose_vert2 = &coarse_verts[loose_edge->v2];
|
||||
|
||||
copy_v3_v3(edge_data[1].pos, loose_vert2->co);
|
||||
copy_v3_v3(edge_data[1].nor, mr->vert_normals[loose_edge->v2]);
|
||||
edge_data[1].flag = 0.0f;
|
||||
copy_v3_v3(edge_data[0].pos, loose_vert1->co);
|
||||
copy_v3_v3(edge_data[1].pos, loose_vert2->co);
|
||||
|
||||
GPU_vertbuf_update_sub(
|
||||
vbo, offset * sizeof(SubdivPosNorLoop), sizeof(SubdivPosNorLoop) * 2, &edge_data);
|
||||
GPU_vertbuf_update_sub(
|
||||
vbo, offset * sizeof(SubdivPosNorLoop), sizeof(SubdivPosNorLoop) * 2, &edge_data);
|
||||
|
||||
offset += 2;
|
||||
offset += 2;
|
||||
}
|
||||
|
||||
SubdivPosNorLoop vert_data;
|
||||
memset(&vert_data, 0, sizeof(SubdivPosNorLoop));
|
||||
for (int i = 0; i < loose_geom->vert_len; i++) {
|
||||
const MVert *loose_vertex = &coarse_verts[loose_geom->verts[i]];
|
||||
|
||||
copy_v3_v3(vert_data.pos, loose_vertex->co);
|
||||
|
||||
GPU_vertbuf_update_sub(
|
||||
vbo, offset * sizeof(SubdivPosNorLoop), sizeof(SubdivPosNorLoop), &vert_data);
|
||||
|
||||
offset += 1;
|
||||
}
|
||||
}
|
||||
else {
|
||||
BMesh *bm = subdiv_cache->bm;
|
||||
|
||||
SubdivPosNorLoop vert_data;
|
||||
vert_data.flag = 0.0f;
|
||||
for (int i = 0; i < loose_geom->vert_len; i++) {
|
||||
const MVert *loose_vertex = &coarse_verts[loose_geom->verts[i]];
|
||||
SubdivPosNorLoop edge_data[2];
|
||||
memset(&edge_data, 0, sizeof(SubdivPosNorLoop) * 2);
|
||||
for (int i = 0; i < loose_geom->edge_len; i++) {
|
||||
const BMEdge *loose_edge = BM_edge_at_index(bm, loose_geom->edges[i]);
|
||||
const BMVert *loose_vert1 = loose_edge->v1;
|
||||
const BMVert *loose_vert2 = loose_edge->v2;
|
||||
|
||||
copy_v3_v3(vert_data.pos, loose_vertex->co);
|
||||
copy_v3_v3(vert_data.nor, mr->vert_normals[loose_geom->verts[i]]);
|
||||
copy_v3_v3(edge_data[0].pos, loose_vert1->co);
|
||||
copy_v3_v3(edge_data[0].nor, loose_vert1->no);
|
||||
|
||||
GPU_vertbuf_update_sub(
|
||||
vbo, offset * sizeof(SubdivPosNorLoop), sizeof(SubdivPosNorLoop), &vert_data);
|
||||
copy_v3_v3(edge_data[1].pos, loose_vert2->co);
|
||||
copy_v3_v3(edge_data[1].nor, loose_vert2->no);
|
||||
|
||||
offset += 1;
|
||||
GPU_vertbuf_update_sub(
|
||||
vbo, offset * sizeof(SubdivPosNorLoop), sizeof(SubdivPosNorLoop) * 2, &edge_data);
|
||||
|
||||
offset += 2;
|
||||
}
|
||||
|
||||
SubdivPosNorLoop vert_data;
|
||||
memset(&vert_data, 0, sizeof(SubdivPosNorLoop));
|
||||
for (int i = 0; i < loose_geom->vert_len; i++) {
|
||||
const BMVert *loose_vertex = BM_vert_at_index(bm, loose_geom->verts[i]);
|
||||
|
||||
copy_v3_v3(vert_data.pos, loose_vertex->co);
|
||||
copy_v3_v3(vert_data.nor, loose_vertex->no);
|
||||
|
||||
GPU_vertbuf_update_sub(
|
||||
vbo, offset * sizeof(SubdivPosNorLoop), sizeof(SubdivPosNorLoop), &vert_data);
|
||||
|
||||
offset += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -190,13 +190,28 @@ static void extract_vert_idx_init_subdiv(const DRWSubdivCache *subdiv_cache,
|
||||
GPUVertBuf *vbo = static_cast<GPUVertBuf *>(buf);
|
||||
/* Each element points to an element in the ibo.points. */
|
||||
draw_subdiv_init_origindex_buffer(vbo,
|
||||
subdiv_cache->subdiv_loop_subdiv_vert_index,
|
||||
(int *)GPU_vertbuf_get_data(subdiv_cache->verts_orig_index),
|
||||
subdiv_cache->num_subdiv_loops,
|
||||
mr->loop_loose_len);
|
||||
|
||||
if (!mr->v_origindex) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* Remap the vertex indices to those pointed by the origin indices layer. At this point, the
|
||||
* VBO data is a copy of #verts_orig_index which contains the coarse vertices indices, so
|
||||
* the memory can both be accessed for lookup and immediately overwritten. */
|
||||
int *vbo_data = static_cast<int *>(GPU_vertbuf_get_data(vbo));
|
||||
for (int i = 0; i < subdiv_cache->num_subdiv_loops; i++) {
|
||||
if (vbo_data[i] == -1) {
|
||||
continue;
|
||||
}
|
||||
vbo_data[i] = mr->v_origindex[vbo_data[i]];
|
||||
}
|
||||
}
|
||||
|
||||
static void extract_vert_idx_loose_geom_subdiv(const DRWSubdivCache *subdiv_cache,
|
||||
const MeshRenderData *UNUSED(mr),
|
||||
const MeshRenderData *mr,
|
||||
const MeshExtractLooseGeom *loose_geom,
|
||||
void *buffer,
|
||||
void *UNUSED(data))
|
||||
@@ -208,20 +223,37 @@ static void extract_vert_idx_loose_geom_subdiv(const DRWSubdivCache *subdiv_cach
|
||||
|
||||
GPUVertBuf *vbo = static_cast<GPUVertBuf *>(buffer);
|
||||
uint *vert_idx_data = (uint *)GPU_vertbuf_get_data(vbo);
|
||||
const Mesh *coarse_mesh = subdiv_cache->mesh;
|
||||
const MEdge *coarse_edges = coarse_mesh->medge;
|
||||
uint offset = subdiv_cache->num_subdiv_loops;
|
||||
|
||||
for (int i = 0; i < loose_geom->edge_len; i++) {
|
||||
const MEdge *loose_edge = &coarse_edges[loose_geom->edges[i]];
|
||||
vert_idx_data[offset] = loose_edge->v1;
|
||||
vert_idx_data[offset + 1] = loose_edge->v2;
|
||||
offset += 2;
|
||||
}
|
||||
if (mr->extract_type == MR_EXTRACT_MESH) {
|
||||
const Mesh *coarse_mesh = subdiv_cache->mesh;
|
||||
const MEdge *coarse_edges = coarse_mesh->medge;
|
||||
for (int i = 0; i < loose_geom->edge_len; i++) {
|
||||
const MEdge *loose_edge = &coarse_edges[loose_geom->edges[i]];
|
||||
vert_idx_data[offset] = loose_edge->v1;
|
||||
vert_idx_data[offset + 1] = loose_edge->v2;
|
||||
offset += 2;
|
||||
}
|
||||
|
||||
for (int i = 0; i < loose_geom->vert_len; i++) {
|
||||
vert_idx_data[offset] = loose_geom->verts[i];
|
||||
offset += 1;
|
||||
for (int i = 0; i < loose_geom->vert_len; i++) {
|
||||
vert_idx_data[offset] = loose_geom->verts[i];
|
||||
offset += 1;
|
||||
}
|
||||
}
|
||||
else {
|
||||
BMesh *bm = mr->bm;
|
||||
for (int i = 0; i < loose_geom->edge_len; i++) {
|
||||
const BMEdge *loose_edge = BM_edge_at_index(bm, loose_geom->edges[i]);
|
||||
vert_idx_data[offset] = BM_elem_index_get(loose_edge->v1);
|
||||
vert_idx_data[offset + 1] = BM_elem_index_get(loose_edge->v2);
|
||||
offset += 2;
|
||||
}
|
||||
|
||||
for (int i = 0; i < loose_geom->vert_len; i++) {
|
||||
const BMVert *loose_vert = BM_vert_at_index(bm, loose_geom->verts[i]);
|
||||
vert_idx_data[offset] = BM_elem_index_get(loose_vert);
|
||||
offset += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -262,7 +294,7 @@ static void extract_edge_idx_loose_geom_subdiv(const DRWSubdivCache *subdiv_cach
|
||||
}
|
||||
|
||||
static void extract_poly_idx_init_subdiv(const DRWSubdivCache *subdiv_cache,
|
||||
const MeshRenderData *UNUSED(mr),
|
||||
const MeshRenderData *mr,
|
||||
MeshBatchCache *UNUSED(cache),
|
||||
void *buf,
|
||||
void *UNUSED(data))
|
||||
@@ -270,6 +302,18 @@ static void extract_poly_idx_init_subdiv(const DRWSubdivCache *subdiv_cache,
|
||||
GPUVertBuf *vbo = static_cast<GPUVertBuf *>(buf);
|
||||
draw_subdiv_init_origindex_buffer(
|
||||
vbo, subdiv_cache->subdiv_loop_poly_index, subdiv_cache->num_subdiv_loops, 0);
|
||||
|
||||
if (!mr->p_origindex) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* Remap the polygon indices to those pointed by the origin indices layer. At this point, the
|
||||
* VBO data is a copy of #subdiv_loop_poly_index which contains the coarse polygon indices, so
|
||||
* the memory can both be accessed for lookup and immediately overwritten. */
|
||||
int *vbo_data = static_cast<int *>(GPU_vertbuf_get_data(vbo));
|
||||
for (int i = 0; i < subdiv_cache->num_subdiv_loops; i++) {
|
||||
vbo_data[i] = mr->p_origindex[vbo_data[i]];
|
||||
}
|
||||
}
|
||||
|
||||
constexpr MeshExtract create_extractor_poly_idx()
|
||||
|
||||
Reference in New Issue
Block a user