Fix #116000: Face set toggle visibility not working correctly

Toggle visibility is hiding active face sets instead of isoloating it.

Pull Request: https://projects.blender.org/blender/blender/pulls/116026
This commit is contained in:
Pratik Borhade
2023-12-12 12:33:59 +01:00
committed by Pratik Borhade
parent f70e9cf21c
commit 16705f078c

View File

@@ -1028,7 +1028,7 @@ static int sculpt_face_set_change_visibility_exec(bContext *C, wmOperator *op)
else {
face_hide_update(object, nodes, [&](const Span<int> faces, MutableSpan<bool> hide) {
for (const int i : hide.index_range()) {
hide[i] = face_sets[faces[i]] == active_face_set;
hide[i] = face_sets[faces[i]] != active_face_set;
}
});
}