UI: Nodes: gray out sockets in non-editable linked node trees
The goal is to make it more obvious when a node tree is linked (or packed in the future). Pull Request: https://projects.blender.org/blender/blender/pulls/145387
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@@ -442,6 +442,9 @@ static bool node_update_basis_buttons(const bContext &C,
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if (node.is_muted()) {
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layout.active_set(false);
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}
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if (!ID_IS_EDITABLE(&ntree.id)) {
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layout.enabled_set(false);
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}
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layout.context_ptr_set("node", &nodeptr);
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@@ -524,6 +527,9 @@ static bool node_update_basis_socket(const bContext &C,
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if (node.is_muted()) {
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layout.active_set(false);
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}
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if (!ID_IS_EDITABLE(&ntree.id)) {
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layout.enabled_set(false);
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}
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uiLayout *row = &layout.row(true);
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PointerRNA nodeptr = RNA_pointer_create_discrete(&ntree.id, &RNA_Node, &node);
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@@ -1156,6 +1162,9 @@ static void node_update_basis_from_declaration(
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if (node.is_muted()) {
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layout.active_set(false);
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}
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if (!ID_IS_EDITABLE(&ntree.id)) {
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layout.enabled_set(false);
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}
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PointerRNA node_ptr = RNA_pointer_create_discrete(&ntree.id, &RNA_Node, &node);
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layout.context_ptr_set("node", &node_ptr);
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decl.draw(&layout, const_cast<bContext *>(&C), &node_ptr);
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