Cleanup: comment out unused parameters from last commit
This commit is contained in:
1126
source/blender/editors/sculpt_paint/sculpt_filter_mesh.cc.orig
Normal file
1126
source/blender/editors/sculpt_paint/sculpt_filter_mesh.cc.orig
Normal file
@@ -0,0 +1,1126 @@
|
||||
/* SPDX-License-Identifier: GPL-2.0-or-later
|
||||
* Copyright 2020 Blender Foundation. All rights reserved. */
|
||||
|
||||
/** \file
|
||||
* \ingroup edsculpt
|
||||
*/
|
||||
|
||||
#include "MEM_guardedalloc.h"
|
||||
|
||||
#include "BLI_hash.h"
|
||||
#include "BLI_index_range.hh"
|
||||
#include "BLI_math.h"
|
||||
#include "BLI_math_vector_types.hh"
|
||||
#include "BLI_task.h"
|
||||
|
||||
#include "DNA_meshdata_types.h"
|
||||
|
||||
#include "BKE_brush.h"
|
||||
#include "BKE_context.h"
|
||||
#include "BKE_paint.h"
|
||||
#include "BKE_pbvh.h"
|
||||
|
||||
#include "DEG_depsgraph.h"
|
||||
|
||||
#include "WM_api.h"
|
||||
#include "WM_types.h"
|
||||
|
||||
#include "ED_screen.h"
|
||||
#include "ED_view3d.h"
|
||||
|
||||
#include "paint_intern.h"
|
||||
#include "sculpt_intern.hh"
|
||||
|
||||
#include "RNA_access.h"
|
||||
#include "RNA_define.h"
|
||||
#include "RNA_prototypes.h"
|
||||
|
||||
#include "UI_interface.h"
|
||||
#include "UI_resources.h"
|
||||
|
||||
#include "bmesh.h"
|
||||
|
||||
#include <cmath>
|
||||
#include <cstdlib>
|
||||
|
||||
using blender::float2;
|
||||
using blender::float3;
|
||||
using blender::IndexRange;
|
||||
|
||||
void SCULPT_filter_to_orientation_space(float r_v[3], FilterCache *filter_cache)
|
||||
{
|
||||
switch (filter_cache->orientation) {
|
||||
case SCULPT_FILTER_ORIENTATION_LOCAL:
|
||||
/* Do nothing, Sculpt Mode already works in object space. */
|
||||
break;
|
||||
case SCULPT_FILTER_ORIENTATION_WORLD:
|
||||
mul_mat3_m4_v3(filter_cache->obmat, r_v);
|
||||
break;
|
||||
case SCULPT_FILTER_ORIENTATION_VIEW:
|
||||
mul_mat3_m4_v3(filter_cache->obmat, r_v);
|
||||
mul_mat3_m4_v3(filter_cache->viewmat, r_v);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void SCULPT_filter_to_object_space(float r_v[3], FilterCache *filter_cache)
|
||||
{
|
||||
switch (filter_cache->orientation) {
|
||||
case SCULPT_FILTER_ORIENTATION_LOCAL:
|
||||
/* Do nothing, Sculpt Mode already works in object space. */
|
||||
break;
|
||||
case SCULPT_FILTER_ORIENTATION_WORLD:
|
||||
mul_mat3_m4_v3(filter_cache->obmat_inv, r_v);
|
||||
break;
|
||||
case SCULPT_FILTER_ORIENTATION_VIEW:
|
||||
mul_mat3_m4_v3(filter_cache->viewmat_inv, r_v);
|
||||
mul_mat3_m4_v3(filter_cache->obmat_inv, r_v);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void SCULPT_filter_zero_disabled_axis_components(float r_v[3], FilterCache *filter_cache)
|
||||
{
|
||||
SCULPT_filter_to_orientation_space(r_v, filter_cache);
|
||||
for (int axis = 0; axis < 3; axis++) {
|
||||
if (!filter_cache->enabled_force_axis[axis]) {
|
||||
r_v[axis] = 0.0f;
|
||||
}
|
||||
}
|
||||
SCULPT_filter_to_object_space(r_v, filter_cache);
|
||||
}
|
||||
|
||||
static void filter_cache_init_task_cb(void *__restrict userdata,
|
||||
const int i,
|
||||
const TaskParallelTLS *__restrict /*tls*/)
|
||||
{
|
||||
SculptThreadedTaskData *data = static_cast<SculptThreadedTaskData *>(userdata);
|
||||
PBVHNode *node = data->nodes[i];
|
||||
|
||||
SCULPT_undo_push_node(data->ob, node, SculptUndoType(data->filter_undo_type));
|
||||
}
|
||||
|
||||
void SCULPT_filter_cache_init(bContext *C,
|
||||
Object *ob,
|
||||
Sculpt *sd,
|
||||
const int undo_type,
|
||||
const int mval[2],
|
||||
float area_normal_radius,
|
||||
float start_strength)
|
||||
{
|
||||
SculptSession *ss = ob->sculpt;
|
||||
PBVH *pbvh = ob->sculpt->pbvh;
|
||||
|
||||
ss->filter_cache = MEM_cnew<FilterCache>(__func__);
|
||||
ss->filter_cache->start_filter_strength = start_strength;
|
||||
ss->filter_cache->random_seed = rand();
|
||||
|
||||
if (undo_type == SCULPT_UNDO_COLOR) {
|
||||
BKE_pbvh_ensure_node_loops(ss->pbvh);
|
||||
}
|
||||
|
||||
const float center[3] = {0.0f};
|
||||
SculptSearchSphereData search_data{};
|
||||
search_data.original = true;
|
||||
search_data.center = center;
|
||||
search_data.radius_squared = FLT_MAX;
|
||||
search_data.ignore_fully_ineffective = true;
|
||||
|
||||
BKE_pbvh_search_gather(pbvh,
|
||||
SCULPT_search_sphere_cb,
|
||||
&search_data,
|
||||
&ss->filter_cache->nodes,
|
||||
&ss->filter_cache->totnode);
|
||||
|
||||
for (int i = 0; i < ss->filter_cache->totnode; i++) {
|
||||
BKE_pbvh_node_mark_normals_update(ss->filter_cache->nodes[i]);
|
||||
}
|
||||
|
||||
/* `mesh->runtime.subdiv_ccg` is not available. Updating of the normals is done during drawing.
|
||||
* Filters can't use normals in multi-resolution. */
|
||||
if (BKE_pbvh_type(ss->pbvh) != PBVH_GRIDS) {
|
||||
BKE_pbvh_update_normals(ss->pbvh, nullptr);
|
||||
}
|
||||
|
||||
SculptThreadedTaskData data{};
|
||||
data.sd = sd;
|
||||
data.ob = ob;
|
||||
data.nodes = ss->filter_cache->nodes;
|
||||
data.filter_undo_type = undo_type;
|
||||
|
||||
TaskParallelSettings settings;
|
||||
BKE_pbvh_parallel_range_settings(&settings, true, ss->filter_cache->totnode);
|
||||
BLI_task_parallel_range(
|
||||
0, ss->filter_cache->totnode, &data, filter_cache_init_task_cb, &settings);
|
||||
|
||||
/* Setup orientation matrices. */
|
||||
copy_m4_m4(ss->filter_cache->obmat, ob->object_to_world);
|
||||
invert_m4_m4(ss->filter_cache->obmat_inv, ob->object_to_world);
|
||||
|
||||
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
|
||||
ViewContext vc;
|
||||
ED_view3d_viewcontext_init(C, &vc, depsgraph);
|
||||
|
||||
ss->filter_cache->vc = vc;
|
||||
copy_m4_m4(ss->filter_cache->viewmat, vc.rv3d->viewmat);
|
||||
copy_m4_m4(ss->filter_cache->viewmat_inv, vc.rv3d->viewinv);
|
||||
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
|
||||
|
||||
float co[3];
|
||||
float mval_fl[2] = {float(mval[0]), float(mval[1])};
|
||||
|
||||
if (SCULPT_stroke_get_location(C, co, mval_fl, false)) {
|
||||
PBVHNode **nodes;
|
||||
int totnode;
|
||||
|
||||
/* Get radius from brush. */
|
||||
Brush *brush = BKE_paint_brush(&sd->paint);
|
||||
float radius;
|
||||
|
||||
if (brush) {
|
||||
if (BKE_brush_use_locked_size(scene, brush)) {
|
||||
radius = paint_calc_object_space_radius(
|
||||
&vc, co, float(BKE_brush_size_get(scene, brush) * area_normal_radius));
|
||||
}
|
||||
else {
|
||||
radius = BKE_brush_unprojected_radius_get(scene, brush) * area_normal_radius;
|
||||
}
|
||||
}
|
||||
else {
|
||||
radius = paint_calc_object_space_radius(&vc, co, float(ups->size) * area_normal_radius);
|
||||
}
|
||||
|
||||
SculptSearchSphereData search_data2{};
|
||||
search_data2.original = true;
|
||||
search_data2.center = co;
|
||||
search_data2.radius_squared = radius * radius;
|
||||
search_data2.ignore_fully_ineffective = true;
|
||||
|
||||
BKE_pbvh_search_gather(pbvh, SCULPT_search_sphere_cb, &search_data2, &nodes, &totnode);
|
||||
|
||||
if (BKE_paint_brush(&sd->paint) &&
|
||||
SCULPT_pbvh_calc_area_normal(
|
||||
brush, ob, nodes, totnode, true, ss->filter_cache->initial_normal)) {
|
||||
copy_v3_v3(ss->last_normal, ss->filter_cache->initial_normal);
|
||||
}
|
||||
else {
|
||||
copy_v3_v3(ss->filter_cache->initial_normal, ss->last_normal);
|
||||
}
|
||||
|
||||
MEM_SAFE_FREE(nodes);
|
||||
|
||||
/* Update last stroke location */
|
||||
|
||||
mul_m4_v3(ob->object_to_world, co);
|
||||
|
||||
add_v3_v3(ups->average_stroke_accum, co);
|
||||
ups->average_stroke_counter++;
|
||||
ups->last_stroke_valid = true;
|
||||
}
|
||||
else {
|
||||
/* Use last normal. */
|
||||
copy_v3_v3(ss->filter_cache->initial_normal, ss->last_normal);
|
||||
}
|
||||
|
||||
/* Update view normal */
|
||||
float projection_mat[4][4];
|
||||
float mat[3][3];
|
||||
float viewDir[3] = {0.0f, 0.0f, 1.0f};
|
||||
|
||||
ED_view3d_ob_project_mat_get(vc.rv3d, ob, projection_mat);
|
||||
|
||||
invert_m4_m4(ob->world_to_object, ob->object_to_world);
|
||||
copy_m3_m4(mat, vc.rv3d->viewinv);
|
||||
mul_m3_v3(mat, viewDir);
|
||||
copy_m3_m4(mat, ob->world_to_object);
|
||||
mul_m3_v3(mat, viewDir);
|
||||
normalize_v3_v3(ss->filter_cache->view_normal, viewDir);
|
||||
}
|
||||
|
||||
void SCULPT_filter_cache_free(SculptSession *ss)
|
||||
{
|
||||
if (ss->filter_cache->cloth_sim) {
|
||||
SCULPT_cloth_simulation_free(ss->filter_cache->cloth_sim);
|
||||
}
|
||||
if (ss->filter_cache->automasking) {
|
||||
SCULPT_automasking_cache_free(ss->filter_cache->automasking);
|
||||
}
|
||||
MEM_SAFE_FREE(ss->filter_cache->nodes);
|
||||
MEM_SAFE_FREE(ss->filter_cache->mask_update_it);
|
||||
MEM_SAFE_FREE(ss->filter_cache->prev_mask);
|
||||
MEM_SAFE_FREE(ss->filter_cache->normal_factor);
|
||||
MEM_SAFE_FREE(ss->filter_cache->prev_face_set);
|
||||
MEM_SAFE_FREE(ss->filter_cache->surface_smooth_laplacian_disp);
|
||||
MEM_SAFE_FREE(ss->filter_cache->sharpen_factor);
|
||||
MEM_SAFE_FREE(ss->filter_cache->detail_directions);
|
||||
MEM_SAFE_FREE(ss->filter_cache->limit_surface_co);
|
||||
MEM_SAFE_FREE(ss->filter_cache->pre_smoothed_color);
|
||||
MEM_SAFE_FREE(ss->filter_cache);
|
||||
}
|
||||
|
||||
typedef enum eSculptMeshFilterType {
|
||||
MESH_FILTER_SMOOTH = 0,
|
||||
MESH_FILTER_SCALE = 1,
|
||||
MESH_FILTER_INFLATE = 2,
|
||||
MESH_FILTER_SPHERE = 3,
|
||||
MESH_FILTER_RANDOM = 4,
|
||||
MESH_FILTER_RELAX = 5,
|
||||
MESH_FILTER_RELAX_FACE_SETS = 6,
|
||||
MESH_FILTER_SURFACE_SMOOTH = 7,
|
||||
MESH_FILTER_SHARPEN = 8,
|
||||
MESH_FILTER_ENHANCE_DETAILS = 9,
|
||||
MESH_FILTER_ERASE_DISPLACEMENT = 10,
|
||||
} eSculptMeshFilterType;
|
||||
|
||||
static EnumPropertyItem prop_mesh_filter_types[] = {
|
||||
{MESH_FILTER_SMOOTH, "SMOOTH", 0, "Smooth", "Smooth mesh"},
|
||||
{MESH_FILTER_SCALE, "SCALE", 0, "Scale", "Scale mesh"},
|
||||
{MESH_FILTER_INFLATE, "INFLATE", 0, "Inflate", "Inflate mesh"},
|
||||
{MESH_FILTER_SPHERE, "SPHERE", 0, "Sphere", "Morph into sphere"},
|
||||
{MESH_FILTER_RANDOM, "RANDOM", 0, "Random", "Randomize vertex positions"},
|
||||
{MESH_FILTER_RELAX, "RELAX", 0, "Relax", "Relax mesh"},
|
||||
{MESH_FILTER_RELAX_FACE_SETS,
|
||||
"RELAX_FACE_SETS",
|
||||
0,
|
||||
"Relax Face Sets",
|
||||
"Smooth the edges of all the Face Sets"},
|
||||
{MESH_FILTER_SURFACE_SMOOTH,
|
||||
"SURFACE_SMOOTH",
|
||||
0,
|
||||
"Surface Smooth",
|
||||
"Smooth the surface of the mesh, preserving the volume"},
|
||||
{MESH_FILTER_SHARPEN, "SHARPEN", 0, "Sharpen", "Sharpen the cavities of the mesh"},
|
||||
{MESH_FILTER_ENHANCE_DETAILS,
|
||||
"ENHANCE_DETAILS",
|
||||
0,
|
||||
"Enhance Details",
|
||||
"Enhance the high frequency surface detail"},
|
||||
{MESH_FILTER_ERASE_DISPLACEMENT,
|
||||
"ERASE_DISCPLACEMENT",
|
||||
0,
|
||||
"Erase Displacement",
|
||||
"Deletes the displacement of the Multires Modifier"},
|
||||
{0, nullptr, 0, nullptr, nullptr},
|
||||
};
|
||||
|
||||
typedef enum eMeshFilterDeformAxis {
|
||||
MESH_FILTER_DEFORM_X = 1 << 0,
|
||||
MESH_FILTER_DEFORM_Y = 1 << 1,
|
||||
MESH_FILTER_DEFORM_Z = 1 << 2,
|
||||
} eMeshFilterDeformAxis;
|
||||
|
||||
static EnumPropertyItem prop_mesh_filter_deform_axis_items[] = {
|
||||
{MESH_FILTER_DEFORM_X, "X", 0, "X", "Deform in the X axis"},
|
||||
{MESH_FILTER_DEFORM_Y, "Y", 0, "Y", "Deform in the Y axis"},
|
||||
{MESH_FILTER_DEFORM_Z, "Z", 0, "Z", "Deform in the Z axis"},
|
||||
{0, nullptr, 0, nullptr, nullptr},
|
||||
};
|
||||
|
||||
static EnumPropertyItem prop_mesh_filter_orientation_items[] = {
|
||||
{SCULPT_FILTER_ORIENTATION_LOCAL,
|
||||
"LOCAL",
|
||||
0,
|
||||
"Local",
|
||||
"Use the local axis to limit the displacement"},
|
||||
{SCULPT_FILTER_ORIENTATION_WORLD,
|
||||
"WORLD",
|
||||
0,
|
||||
"World",
|
||||
"Use the global axis to limit the displacement"},
|
||||
{SCULPT_FILTER_ORIENTATION_VIEW,
|
||||
"VIEW",
|
||||
0,
|
||||
"View",
|
||||
"Use the view axis to limit the displacement"},
|
||||
{0, nullptr, 0, nullptr, nullptr},
|
||||
};
|
||||
|
||||
static bool sculpt_mesh_filter_needs_pmap(eSculptMeshFilterType filter_type)
|
||||
{
|
||||
return ELEM(filter_type,
|
||||
MESH_FILTER_SMOOTH,
|
||||
MESH_FILTER_RELAX,
|
||||
MESH_FILTER_RELAX_FACE_SETS,
|
||||
MESH_FILTER_SURFACE_SMOOTH,
|
||||
MESH_FILTER_ENHANCE_DETAILS,
|
||||
MESH_FILTER_SHARPEN);
|
||||
}
|
||||
|
||||
static bool sculpt_mesh_filter_is_continuous(eSculptMeshFilterType type)
|
||||
{
|
||||
return (ELEM(type,
|
||||
MESH_FILTER_SHARPEN,
|
||||
MESH_FILTER_SMOOTH,
|
||||
MESH_FILTER_RELAX,
|
||||
MESH_FILTER_RELAX_FACE_SETS));
|
||||
}
|
||||
|
||||
static void mesh_filter_task_cb(void *__restrict userdata,
|
||||
const int i,
|
||||
const TaskParallelTLS *__restrict /*tls*/)
|
||||
{
|
||||
SculptThreadedTaskData *data = static_cast<SculptThreadedTaskData *>(userdata);
|
||||
SculptSession *ss = data->ob->sculpt;
|
||||
PBVHNode *node = data->nodes[i];
|
||||
|
||||
const eSculptMeshFilterType filter_type = eSculptMeshFilterType(data->filter_type);
|
||||
|
||||
SculptOrigVertData orig_data;
|
||||
SCULPT_orig_vert_data_init(&orig_data, data->ob, data->nodes[i], SCULPT_UNDO_COORDS);
|
||||
|
||||
/* When using the relax face sets meshes filter,
|
||||
* each 3 iterations, do a whole mesh relax to smooth the contents of the Face Set. */
|
||||
/* This produces better results as the relax operation is no completely focused on the
|
||||
* boundaries. */
|
||||
const bool relax_face_sets = !(ss->filter_cache->iteration_count % 3 == 0);
|
||||
AutomaskingNodeData automask_data;
|
||||
SCULPT_automasking_node_begin(data->ob, ss, ss->filter_cache->automasking, &automask_data, node);
|
||||
|
||||
PBVHVertexIter vd;
|
||||
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
|
||||
SCULPT_orig_vert_data_update(&orig_data, &vd);
|
||||
SCULPT_automasking_node_update(ss, &automask_data, &vd);
|
||||
|
||||
float orig_co[3], val[3], avg[3], disp[3], disp2[3], transform[3][3], final_pos[3];
|
||||
float fade = vd.mask ? *vd.mask : 0.0f;
|
||||
fade = 1.0f - fade;
|
||||
fade *= data->filter_strength;
|
||||
fade *= SCULPT_automasking_factor_get(
|
||||
ss->filter_cache->automasking, ss, vd.vertex, &automask_data);
|
||||
|
||||
if (fade == 0.0f && filter_type != MESH_FILTER_SURFACE_SMOOTH) {
|
||||
/* Surface Smooth can't skip the loop for this vertex as it needs to calculate its
|
||||
* laplacian_disp. This value is accessed from the vertex neighbors when deforming the
|
||||
* vertices, so it is needed for all vertices even if they are not going to be displaced.
|
||||
*/
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ELEM(filter_type, MESH_FILTER_RELAX, MESH_FILTER_RELAX_FACE_SETS) ||
|
||||
ss->filter_cache->no_orig_co) {
|
||||
copy_v3_v3(orig_co, vd.co);
|
||||
}
|
||||
else {
|
||||
copy_v3_v3(orig_co, orig_data.co);
|
||||
}
|
||||
|
||||
if (filter_type == MESH_FILTER_RELAX_FACE_SETS) {
|
||||
if (relax_face_sets == SCULPT_vertex_has_unique_face_set(ss, vd.vertex)) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
switch (filter_type) {
|
||||
case MESH_FILTER_SMOOTH:
|
||||
fade = clamp_f(fade, -1.0f, 1.0f);
|
||||
SCULPT_neighbor_coords_average_interior(ss, avg, vd.vertex);
|
||||
sub_v3_v3v3(val, avg, orig_co);
|
||||
madd_v3_v3v3fl(val, orig_co, val, fade);
|
||||
sub_v3_v3v3(disp, val, orig_co);
|
||||
break;
|
||||
case MESH_FILTER_INFLATE:
|
||||
mul_v3_v3fl(disp, orig_data.no, fade);
|
||||
break;
|
||||
case MESH_FILTER_SCALE:
|
||||
unit_m3(transform);
|
||||
scale_m3_fl(transform, 1.0f + fade);
|
||||
copy_v3_v3(val, orig_co);
|
||||
mul_m3_v3(transform, val);
|
||||
sub_v3_v3v3(disp, val, orig_co);
|
||||
break;
|
||||
case MESH_FILTER_SPHERE:
|
||||
normalize_v3_v3(disp, orig_co);
|
||||
if (fade > 0.0f) {
|
||||
mul_v3_v3fl(disp, disp, fade);
|
||||
}
|
||||
else {
|
||||
mul_v3_v3fl(disp, disp, -fade);
|
||||
}
|
||||
|
||||
unit_m3(transform);
|
||||
if (fade > 0.0f) {
|
||||
scale_m3_fl(transform, 1.0f - fade);
|
||||
}
|
||||
else {
|
||||
scale_m3_fl(transform, 1.0f + fade);
|
||||
}
|
||||
copy_v3_v3(val, orig_co);
|
||||
mul_m3_v3(transform, val);
|
||||
sub_v3_v3v3(disp2, val, orig_co);
|
||||
|
||||
mid_v3_v3v3(disp, disp, disp2);
|
||||
break;
|
||||
case MESH_FILTER_RANDOM: {
|
||||
float normal[3];
|
||||
copy_v3_v3(normal, orig_data.no);
|
||||
/* Index is not unique for multi-resolution, so hash by vertex coordinates. */
|
||||
const uint *hash_co = (const uint *)orig_co;
|
||||
const uint hash = BLI_hash_int_2d(hash_co[0], hash_co[1]) ^
|
||||
BLI_hash_int_2d(hash_co[2], ss->filter_cache->random_seed);
|
||||
mul_v3_fl(normal, hash * (1.0f / float(0xFFFFFFFF)) - 0.5f);
|
||||
mul_v3_v3fl(disp, normal, fade);
|
||||
break;
|
||||
}
|
||||
case MESH_FILTER_RELAX: {
|
||||
SCULPT_relax_vertex(ss, &vd, clamp_f(fade, 0.0f, 1.0f), false, val);
|
||||
sub_v3_v3v3(disp, val, vd.co);
|
||||
break;
|
||||
}
|
||||
case MESH_FILTER_RELAX_FACE_SETS: {
|
||||
SCULPT_relax_vertex(ss, &vd, clamp_f(fade, 0.0f, 1.0f), relax_face_sets, val);
|
||||
sub_v3_v3v3(disp, val, vd.co);
|
||||
break;
|
||||
}
|
||||
case MESH_FILTER_SURFACE_SMOOTH: {
|
||||
SCULPT_surface_smooth_laplacian_step(ss,
|
||||
disp,
|
||||
vd.co,
|
||||
ss->filter_cache->surface_smooth_laplacian_disp,
|
||||
vd.vertex,
|
||||
orig_data.co,
|
||||
ss->filter_cache->surface_smooth_shape_preservation);
|
||||
break;
|
||||
}
|
||||
case MESH_FILTER_SHARPEN: {
|
||||
const float smooth_ratio = ss->filter_cache->sharpen_smooth_ratio;
|
||||
|
||||
/* This filter can't work at full strength as it needs multiple iterations to reach a
|
||||
* stable state. */
|
||||
fade = clamp_f(fade, 0.0f, 0.5f);
|
||||
float disp_sharpen[3] = {0.0f, 0.0f, 0.0f};
|
||||
|
||||
SculptVertexNeighborIter ni;
|
||||
SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd.vertex, ni) {
|
||||
float disp_n[3];
|
||||
sub_v3_v3v3(
|
||||
disp_n, SCULPT_vertex_co_get(ss, ni.vertex), SCULPT_vertex_co_get(ss, vd.vertex));
|
||||
mul_v3_fl(disp_n, ss->filter_cache->sharpen_factor[ni.index]);
|
||||
add_v3_v3(disp_sharpen, disp_n);
|
||||
}
|
||||
SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
|
||||
|
||||
mul_v3_fl(disp_sharpen, 1.0f - ss->filter_cache->sharpen_factor[vd.index]);
|
||||
|
||||
float disp_avg[3];
|
||||
float avg_co[3];
|
||||
SCULPT_neighbor_coords_average(ss, avg_co, vd.vertex);
|
||||
sub_v3_v3v3(disp_avg, avg_co, vd.co);
|
||||
mul_v3_v3fl(
|
||||
disp_avg, disp_avg, smooth_ratio * pow2f(ss->filter_cache->sharpen_factor[vd.index]));
|
||||
add_v3_v3v3(disp, disp_avg, disp_sharpen);
|
||||
|
||||
/* Intensify details. */
|
||||
if (ss->filter_cache->sharpen_intensify_detail_strength > 0.0f) {
|
||||
float detail_strength[3];
|
||||
copy_v3_v3(detail_strength, ss->filter_cache->detail_directions[vd.index]);
|
||||
madd_v3_v3fl(disp,
|
||||
detail_strength,
|
||||
-ss->filter_cache->sharpen_intensify_detail_strength *
|
||||
ss->filter_cache->sharpen_factor[vd.index]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case MESH_FILTER_ENHANCE_DETAILS: {
|
||||
mul_v3_v3fl(disp, ss->filter_cache->detail_directions[vd.index], -fabsf(fade));
|
||||
} break;
|
||||
case MESH_FILTER_ERASE_DISPLACEMENT: {
|
||||
fade = clamp_f(fade, -1.0f, 1.0f);
|
||||
sub_v3_v3v3(disp, ss->filter_cache->limit_surface_co[vd.index], orig_co);
|
||||
mul_v3_fl(disp, fade);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
SCULPT_filter_to_orientation_space(disp, ss->filter_cache);
|
||||
for (int it = 0; it < 3; it++) {
|
||||
if (!ss->filter_cache->enabled_axis[it]) {
|
||||
disp[it] = 0.0f;
|
||||
}
|
||||
}
|
||||
SCULPT_filter_to_object_space(disp, ss->filter_cache);
|
||||
|
||||
if (ELEM(filter_type, MESH_FILTER_SURFACE_SMOOTH, MESH_FILTER_SHARPEN)) {
|
||||
madd_v3_v3v3fl(final_pos, vd.co, disp, clamp_f(fade, 0.0f, 1.0f));
|
||||
}
|
||||
else {
|
||||
add_v3_v3v3(final_pos, orig_co, disp);
|
||||
}
|
||||
copy_v3_v3(vd.co, final_pos);
|
||||
if (vd.is_mesh) {
|
||||
BKE_pbvh_vert_tag_update_normal(ss->pbvh, vd.vertex);
|
||||
}
|
||||
}
|
||||
BKE_pbvh_vertex_iter_end;
|
||||
|
||||
BKE_pbvh_node_mark_update(node);
|
||||
}
|
||||
|
||||
static void mesh_filter_enhance_details_init_directions(SculptSession *ss)
|
||||
{
|
||||
const int totvert = SCULPT_vertex_count_get(ss);
|
||||
FilterCache *filter_cache = ss->filter_cache;
|
||||
|
||||
filter_cache->detail_directions = static_cast<float(*)[3]>(
|
||||
MEM_malloc_arrayN(totvert, sizeof(float[3]), __func__));
|
||||
for (int i = 0; i < totvert; i++) {
|
||||
PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
|
||||
|
||||
float avg[3];
|
||||
SCULPT_neighbor_coords_average(ss, avg, vertex);
|
||||
sub_v3_v3v3(filter_cache->detail_directions[i], avg, SCULPT_vertex_co_get(ss, vertex));
|
||||
}
|
||||
}
|
||||
|
||||
static void mesh_filter_surface_smooth_init(SculptSession *ss,
|
||||
const float shape_preservation,
|
||||
const float current_vertex_displacement)
|
||||
{
|
||||
const int totvert = SCULPT_vertex_count_get(ss);
|
||||
FilterCache *filter_cache = ss->filter_cache;
|
||||
|
||||
filter_cache->surface_smooth_laplacian_disp = static_cast<float(*)[3]>(
|
||||
MEM_malloc_arrayN(totvert, sizeof(float[3]), __func__));
|
||||
filter_cache->surface_smooth_shape_preservation = shape_preservation;
|
||||
filter_cache->surface_smooth_current_vertex = current_vertex_displacement;
|
||||
}
|
||||
|
||||
static void mesh_filter_init_limit_surface_co(SculptSession *ss)
|
||||
{
|
||||
const int totvert = SCULPT_vertex_count_get(ss);
|
||||
FilterCache *filter_cache = ss->filter_cache;
|
||||
|
||||
filter_cache->limit_surface_co = static_cast<float(*)[3]>(
|
||||
MEM_malloc_arrayN(totvert, sizeof(float[3]), __func__));
|
||||
for (int i = 0; i < totvert; i++) {
|
||||
PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
|
||||
|
||||
SCULPT_vertex_limit_surface_get(ss, vertex, filter_cache->limit_surface_co[i]);
|
||||
}
|
||||
}
|
||||
|
||||
static void mesh_filter_sharpen_init(SculptSession *ss,
|
||||
const float smooth_ratio,
|
||||
const float intensify_detail_strength,
|
||||
const int curvature_smooth_iterations)
|
||||
{
|
||||
const int totvert = SCULPT_vertex_count_get(ss);
|
||||
FilterCache *filter_cache = ss->filter_cache;
|
||||
|
||||
filter_cache->sharpen_smooth_ratio = smooth_ratio;
|
||||
filter_cache->sharpen_intensify_detail_strength = intensify_detail_strength;
|
||||
filter_cache->sharpen_curvature_smooth_iterations = curvature_smooth_iterations;
|
||||
filter_cache->sharpen_factor = static_cast<float *>(
|
||||
MEM_malloc_arrayN(totvert, sizeof(float), __func__));
|
||||
filter_cache->detail_directions = static_cast<float(*)[3]>(
|
||||
MEM_malloc_arrayN(totvert, sizeof(float[3]), __func__));
|
||||
|
||||
for (int i = 0; i < totvert; i++) {
|
||||
PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
|
||||
|
||||
float avg[3];
|
||||
SCULPT_neighbor_coords_average(ss, avg, vertex);
|
||||
sub_v3_v3v3(filter_cache->detail_directions[i], avg, SCULPT_vertex_co_get(ss, vertex));
|
||||
filter_cache->sharpen_factor[i] = len_v3(filter_cache->detail_directions[i]);
|
||||
}
|
||||
|
||||
float max_factor = 0.0f;
|
||||
for (int i = 0; i < totvert; i++) {
|
||||
if (filter_cache->sharpen_factor[i] > max_factor) {
|
||||
max_factor = filter_cache->sharpen_factor[i];
|
||||
}
|
||||
}
|
||||
|
||||
max_factor = 1.0f / max_factor;
|
||||
for (int i = 0; i < totvert; i++) {
|
||||
filter_cache->sharpen_factor[i] *= max_factor;
|
||||
filter_cache->sharpen_factor[i] = 1.0f - pow2f(1.0f - filter_cache->sharpen_factor[i]);
|
||||
}
|
||||
|
||||
/* Smooth the calculated factors and directions to remove high frequency detail. */
|
||||
for (int smooth_iterations = 0;
|
||||
smooth_iterations < filter_cache->sharpen_curvature_smooth_iterations;
|
||||
smooth_iterations++) {
|
||||
for (int i = 0; i < totvert; i++) {
|
||||
PBVHVertRef vertex = BKE_pbvh_index_to_vertex(ss->pbvh, i);
|
||||
|
||||
float direction_avg[3] = {0.0f, 0.0f, 0.0f};
|
||||
float sharpen_avg = 0;
|
||||
int total = 0;
|
||||
|
||||
SculptVertexNeighborIter ni;
|
||||
SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vertex, ni) {
|
||||
add_v3_v3(direction_avg, filter_cache->detail_directions[ni.index]);
|
||||
sharpen_avg += filter_cache->sharpen_factor[ni.index];
|
||||
total++;
|
||||
}
|
||||
SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
|
||||
|
||||
if (total > 0) {
|
||||
mul_v3_v3fl(filter_cache->detail_directions[i], direction_avg, 1.0f / total);
|
||||
filter_cache->sharpen_factor[i] = sharpen_avg / total;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void mesh_filter_surface_smooth_displace_task_cb(void *__restrict userdata,
|
||||
const int i,
|
||||
const TaskParallelTLS *__restrict /*tls*/)
|
||||
{
|
||||
SculptThreadedTaskData *data = static_cast<SculptThreadedTaskData *>(userdata);
|
||||
SculptSession *ss = data->ob->sculpt;
|
||||
PBVHNode *node = data->nodes[i];
|
||||
PBVHVertexIter vd;
|
||||
|
||||
AutomaskingNodeData automask_data;
|
||||
SCULPT_automasking_node_begin(
|
||||
data->ob, ss, ss->filter_cache->automasking, &automask_data, data->nodes[i]);
|
||||
|
||||
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
|
||||
SCULPT_automasking_node_update(ss, &automask_data, &vd);
|
||||
|
||||
float fade = vd.mask ? *vd.mask : 0.0f;
|
||||
fade = 1.0f - fade;
|
||||
fade *= data->filter_strength;
|
||||
fade *= SCULPT_automasking_factor_get(
|
||||
ss->filter_cache->automasking, ss, vd.vertex, &automask_data);
|
||||
if (fade == 0.0f) {
|
||||
continue;
|
||||
}
|
||||
|
||||
SCULPT_surface_smooth_displace_step(ss,
|
||||
vd.co,
|
||||
ss->filter_cache->surface_smooth_laplacian_disp,
|
||||
vd.vertex,
|
||||
ss->filter_cache->surface_smooth_current_vertex,
|
||||
clamp_f(fade, 0.0f, 1.0f));
|
||||
}
|
||||
BKE_pbvh_vertex_iter_end;
|
||||
}
|
||||
|
||||
static void sculpt_mesh_filter_apply(bContext *C, wmOperator *op)
|
||||
{
|
||||
Object *ob = CTX_data_active_object(C);
|
||||
SculptSession *ss = ob->sculpt;
|
||||
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
|
||||
eSculptMeshFilterType filter_type = eSculptMeshFilterType(RNA_enum_get(op->ptr, "type"));
|
||||
float filter_strength = RNA_float_get(op->ptr, "strength");
|
||||
|
||||
SCULPT_vertex_random_access_ensure(ss);
|
||||
|
||||
SculptThreadedTaskData data{};
|
||||
data.sd = sd;
|
||||
data.ob = ob;
|
||||
data.nodes = ss->filter_cache->nodes;
|
||||
data.filter_type = filter_type;
|
||||
data.filter_strength = filter_strength;
|
||||
|
||||
TaskParallelSettings settings;
|
||||
BKE_pbvh_parallel_range_settings(&settings, true, ss->filter_cache->totnode);
|
||||
BLI_task_parallel_range(0, ss->filter_cache->totnode, &data, mesh_filter_task_cb, &settings);
|
||||
|
||||
if (filter_type == MESH_FILTER_SURFACE_SMOOTH) {
|
||||
BLI_task_parallel_range(0,
|
||||
ss->filter_cache->totnode,
|
||||
&data,
|
||||
mesh_filter_surface_smooth_displace_task_cb,
|
||||
&settings);
|
||||
}
|
||||
|
||||
ss->filter_cache->iteration_count++;
|
||||
|
||||
if (ss->deform_modifiers_active || ss->shapekey_active) {
|
||||
SCULPT_flush_stroke_deform(sd, ob, true);
|
||||
}
|
||||
|
||||
/* The relax mesh filter needs the updated normals of the modified mesh after each iteration. */
|
||||
if (ELEM(MESH_FILTER_RELAX, MESH_FILTER_RELAX_FACE_SETS)) {
|
||||
BKE_pbvh_update_normals(ss->pbvh, ss->subdiv_ccg);
|
||||
}
|
||||
|
||||
SCULPT_flush_update_step(C, SCULPT_UPDATE_COORDS);
|
||||
}
|
||||
|
||||
static void sculpt_mesh_update_strength(wmOperator *op,
|
||||
SculptSession *ss,
|
||||
float2 prev_press_mouse,
|
||||
float2 mouse)
|
||||
{
|
||||
const float len = prev_press_mouse[0] - mouse[0];
|
||||
|
||||
float filter_strength = ss->filter_cache->start_filter_strength * -len * 0.001f * UI_DPI_FAC;
|
||||
RNA_float_set(op->ptr, "strength", filter_strength);
|
||||
}
|
||||
void sculpt_mesh_filter_apply_with_history(bContext *C, wmOperator *op)
|
||||
{
|
||||
/* Event history is only stored for smooth and relax filters. */
|
||||
if (!RNA_collection_length(op->ptr, "event_history")) {
|
||||
sculpt_mesh_filter_apply(C, op);
|
||||
return;
|
||||
}
|
||||
|
||||
Object *ob = CTX_data_active_object(C);
|
||||
SculptSession *ss = ob->sculpt;
|
||||
float2 start_mouse;
|
||||
bool first = true;
|
||||
float initial_strength = ss->filter_cache->start_filter_strength;
|
||||
|
||||
RNA_BEGIN (op->ptr, item, "event_history") {
|
||||
float2 mouse;
|
||||
RNA_float_get_array(&item, "mouse_event", mouse);
|
||||
|
||||
if (first) {
|
||||
first = false;
|
||||
start_mouse = mouse;
|
||||
continue;
|
||||
}
|
||||
|
||||
sculpt_mesh_update_strength(op, ss, start_mouse, mouse);
|
||||
sculpt_mesh_filter_apply(C, op);
|
||||
}
|
||||
RNA_END;
|
||||
|
||||
RNA_float_set(op->ptr, "strength", initial_strength);
|
||||
}
|
||||
|
||||
static void sculpt_mesh_filter_end(bContext *C, wmOperator *op)
|
||||
{
|
||||
Object *ob = CTX_data_active_object(C);
|
||||
SculptSession *ss = ob->sculpt;
|
||||
|
||||
SCULPT_filter_cache_free(ss);
|
||||
SCULPT_undo_push_end(ob);
|
||||
SCULPT_flush_update_done(C, ob, SCULPT_UPDATE_COORDS);
|
||||
}
|
||||
|
||||
static int sculpt_mesh_filter_modal(bContext *C, wmOperator *op, const wmEvent *event)
|
||||
{
|
||||
Object *ob = CTX_data_active_object(C);
|
||||
Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
|
||||
SculptSession *ss = ob->sculpt;
|
||||
const eSculptMeshFilterType filter_type = eSculptMeshFilterType(RNA_enum_get(op->ptr, "type"));
|
||||
|
||||
if (event->type == LEFTMOUSE && event->val == KM_RELEASE) {
|
||||
float initial_strength = ss->filter_cache->start_filter_strength;
|
||||
sculpt_mesh_filter_end(C, op);
|
||||
|
||||
/* Don't update strength property if we're storing an event history. */
|
||||
if (sculpt_mesh_filter_is_continuous(filter_type)) {
|
||||
RNA_float_set(op->ptr, "strength", initial_strength);
|
||||
}
|
||||
|
||||
return OPERATOR_FINISHED;
|
||||
}
|
||||
|
||||
if (event->type != MOUSEMOVE) {
|
||||
return OPERATOR_RUNNING_MODAL;
|
||||
}
|
||||
|
||||
/* Note: some filter types are continuous, for these we store an
|
||||
* event history in RNA for continuous.
|
||||
* This way the user can tweak the last operator properties
|
||||
* or repeat the op and get expected results. */
|
||||
if (sculpt_mesh_filter_is_continuous(filter_type)) {
|
||||
if (RNA_collection_length(op->ptr, "event_history") == 0) {
|
||||
/* First entry is the start mouse position, event->prev_press_xy. */
|
||||
PointerRNA startptr;
|
||||
RNA_collection_add(op->ptr, "event_history", &startptr);
|
||||
|
||||
float2 mouse_start(float(event->prev_press_xy[0]), float(event->prev_press_xy[1]));
|
||||
RNA_float_set_array(&startptr, "mouse_event", mouse_start);
|
||||
}
|
||||
|
||||
PointerRNA itemptr;
|
||||
RNA_collection_add(op->ptr, "event_history", &itemptr);
|
||||
|
||||
float2 mouse(float(event->xy[0]), float(event->xy[1]));
|
||||
RNA_float_set_array(&itemptr, "mouse_event", mouse);
|
||||
RNA_float_set(&itemptr, "pressure", WM_event_tablet_data(event, nullptr, nullptr));
|
||||
}
|
||||
|
||||
float2 prev_mval(float(event->prev_press_xy[0]), float(event->prev_press_xy[1]));
|
||||
float2 mval(float(event->xy[0]), float(event->xy[1]));
|
||||
|
||||
sculpt_mesh_update_strength(op, ss, prev_mval, mval);
|
||||
|
||||
bool needs_pmap = sculpt_mesh_filter_needs_pmap(filter_type);
|
||||
BKE_sculpt_update_object_for_edit(depsgraph, ob, needs_pmap, false, false);
|
||||
|
||||
sculpt_mesh_filter_apply(C, op);
|
||||
|
||||
return OPERATOR_RUNNING_MODAL;
|
||||
}
|
||||
|
||||
/* Returns OPERATOR_PASS_THROUGH on success. */
|
||||
static int sculpt_mesh_filter_start(bContext *C, wmOperator *op)
|
||||
{
|
||||
Object *ob = CTX_data_active_object(C);
|
||||
Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
|
||||
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
|
||||
int mval[2];
|
||||
RNA_int_get_array(op->ptr, "start_mouse", mval);
|
||||
|
||||
const eSculptMeshFilterType filter_type = eSculptMeshFilterType(RNA_enum_get(op->ptr, "type"));
|
||||
const bool use_automasking = SCULPT_is_automasking_enabled(sd, nullptr, nullptr);
|
||||
const bool needs_topology_info = sculpt_mesh_filter_needs_pmap(filter_type) || use_automasking;
|
||||
|
||||
BKE_sculpt_update_object_for_edit(depsgraph, ob, needs_topology_info, false, false);
|
||||
SculptSession *ss = ob->sculpt;
|
||||
|
||||
const eMeshFilterDeformAxis deform_axis = eMeshFilterDeformAxis(
|
||||
RNA_enum_get(op->ptr, "deform_axis"));
|
||||
|
||||
if (deform_axis == 0) {
|
||||
/* All axis are disabled, so the filter is not going to produce any deformation. */
|
||||
return OPERATOR_CANCELLED;
|
||||
}
|
||||
|
||||
if (use_automasking) {
|
||||
/* Increment stroke id for automasking system. */
|
||||
SCULPT_stroke_id_next(ob);
|
||||
|
||||
/* Update the active face set manually as the paint cursor is not enabled when using the Mesh
|
||||
* Filter Tool. */
|
||||
float mval_fl[2] = {float(mval[0]), float(mval[1])};
|
||||
SculptCursorGeometryInfo sgi;
|
||||
SCULPT_cursor_geometry_info_update(C, &sgi, mval_fl, false);
|
||||
}
|
||||
|
||||
SCULPT_vertex_random_access_ensure(ss);
|
||||
if (needs_topology_info) {
|
||||
SCULPT_boundary_info_ensure(ob);
|
||||
}
|
||||
|
||||
SCULPT_undo_push_begin(ob, op);
|
||||
|
||||
SCULPT_filter_cache_init(C,
|
||||
ob,
|
||||
sd,
|
||||
SCULPT_UNDO_COORDS,
|
||||
mval,
|
||||
RNA_float_get(op->ptr, "area_normal_radius"),
|
||||
RNA_float_get(op->ptr, "strength"));
|
||||
|
||||
FilterCache *filter_cache = ss->filter_cache;
|
||||
filter_cache->active_face_set = SCULPT_FACE_SET_NONE;
|
||||
filter_cache->automasking = SCULPT_automasking_cache_init(sd, nullptr, ob);
|
||||
|
||||
switch (filter_type) {
|
||||
case MESH_FILTER_SURFACE_SMOOTH: {
|
||||
const float shape_preservation = RNA_float_get(op->ptr, "surface_smooth_shape_preservation");
|
||||
const float current_vertex_displacement = RNA_float_get(op->ptr,
|
||||
"surface_smooth_current_vertex");
|
||||
mesh_filter_surface_smooth_init(ss, shape_preservation, current_vertex_displacement);
|
||||
break;
|
||||
}
|
||||
case MESH_FILTER_SHARPEN: {
|
||||
const float smooth_ratio = RNA_float_get(op->ptr, "sharpen_smooth_ratio");
|
||||
const float intensify_detail_strength = RNA_float_get(op->ptr,
|
||||
"sharpen_intensify_detail_strength");
|
||||
const int curvature_smooth_iterations = RNA_int_get(op->ptr,
|
||||
"sharpen_curvature_smooth_iterations");
|
||||
mesh_filter_sharpen_init(
|
||||
ss, smooth_ratio, intensify_detail_strength, curvature_smooth_iterations);
|
||||
break;
|
||||
}
|
||||
case MESH_FILTER_ENHANCE_DETAILS: {
|
||||
mesh_filter_enhance_details_init_directions(ss);
|
||||
break;
|
||||
}
|
||||
case MESH_FILTER_ERASE_DISPLACEMENT: {
|
||||
mesh_filter_init_limit_surface_co(ss);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
ss->filter_cache->enabled_axis[0] = deform_axis & MESH_FILTER_DEFORM_X;
|
||||
ss->filter_cache->enabled_axis[1] = deform_axis & MESH_FILTER_DEFORM_Y;
|
||||
ss->filter_cache->enabled_axis[2] = deform_axis & MESH_FILTER_DEFORM_Z;
|
||||
|
||||
SculptFilterOrientation orientation = SculptFilterOrientation(
|
||||
RNA_enum_get(op->ptr, "orientation"));
|
||||
ss->filter_cache->orientation = orientation;
|
||||
|
||||
return OPERATOR_PASS_THROUGH;
|
||||
}
|
||||
|
||||
static int sculpt_mesh_filter_invoke(bContext *C, wmOperator *op, const wmEvent *event)
|
||||
{
|
||||
RNA_int_set_array(op->ptr, "start_mouse", event->mval);
|
||||
int ret = sculpt_mesh_filter_start(C, op);
|
||||
|
||||
if (ret == OPERATOR_PASS_THROUGH) {
|
||||
WM_event_add_modal_handler(C, op);
|
||||
return OPERATOR_RUNNING_MODAL;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
static int sculpt_mesh_filter_exec(bContext *C, wmOperator *op)
|
||||
{
|
||||
int ret = sculpt_mesh_filter_start(C, op);
|
||||
|
||||
if (ret == OPERATOR_PASS_THROUGH) {
|
||||
Object *ob = CTX_data_active_object(C);
|
||||
SculptSession *ss = ob->sculpt;
|
||||
|
||||
int iterations = RNA_int_get(op->ptr, "iteration_count");
|
||||
bool has_history = RNA_collection_length(op->ptr, "event_history") > 0;
|
||||
|
||||
if (!has_history) {
|
||||
ss->filter_cache->no_orig_co = true;
|
||||
}
|
||||
|
||||
for (int i = 0; i < iterations; i++) {
|
||||
sculpt_mesh_filter_apply_with_history(C, op);
|
||||
|
||||
ss->filter_cache->no_orig_co = true;
|
||||
}
|
||||
|
||||
sculpt_mesh_filter_end(C, op);
|
||||
|
||||
return OPERATOR_FINISHED;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void SCULPT_mesh_filter_properties(wmOperatorType *ot)
|
||||
{
|
||||
RNA_def_int_array(
|
||||
ot->srna, "start_mouse", 2, nullptr, 0, 1 << 14, "Starting Mouse", "", 0, 1 << 14);
|
||||
|
||||
RNA_def_float(
|
||||
ot->srna,
|
||||
"area_normal_radius",
|
||||
0.25,
|
||||
0.001,
|
||||
5.0,
|
||||
"Normal Radius",
|
||||
"Radius used for calculating area normal on initial click,\nin percentage of brush radius",
|
||||
0.01,
|
||||
1.0);
|
||||
RNA_def_float(
|
||||
ot->srna, "strength", 1.0f, -10.0f, 10.0f, "Strength", "Filter strength", -10.0f, 10.0f);
|
||||
RNA_def_int(ot->srna,
|
||||
"iteration_count",
|
||||
1,
|
||||
1,
|
||||
10000,
|
||||
"Repeat",
|
||||
"How many times to repeat the filter",
|
||||
1,
|
||||
100);
|
||||
|
||||
/* Smooth filter requires entire event history. */
|
||||
PropertyRNA *prop = RNA_def_collection_runtime(
|
||||
ot->srna, "event_history", &RNA_OperatorStrokeElement, "", "");
|
||||
RNA_def_property_flag(prop, PropertyFlag(int(PROP_HIDDEN) | int(PROP_SKIP_SAVE)));
|
||||
}
|
||||
|
||||
void sculpt_mesh_ui_exec(bContext *C, wmOperator *op)
|
||||
{
|
||||
uiLayout *layout = op->layout;
|
||||
|
||||
eSculptMeshFilterType filter_type = eSculptMeshFilterType(RNA_enum_get(op->ptr, "type"));
|
||||
|
||||
uiItemR(layout, op->ptr, "strength", 0, nullptr, ICON_NONE);
|
||||
uiItemR(layout, op->ptr, "iteration_count", 0, nullptr, ICON_NONE);
|
||||
uiItemR(layout, op->ptr, "orientation", 0, nullptr, ICON_NONE);
|
||||
layout = uiLayoutRow(layout, true);
|
||||
uiItemR(layout, op->ptr, "deform_axis", UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
|
||||
}
|
||||
|
||||
void SCULPT_OT_mesh_filter(wmOperatorType *ot)
|
||||
{
|
||||
/* Identifiers. */
|
||||
ot->name = "Filter Mesh";
|
||||
ot->idname = "SCULPT_OT_mesh_filter";
|
||||
ot->description = "Applies a filter to modify the current mesh";
|
||||
|
||||
/* API callbacks. */
|
||||
ot->invoke = sculpt_mesh_filter_invoke;
|
||||
ot->modal = sculpt_mesh_filter_modal;
|
||||
ot->poll = SCULPT_mode_poll;
|
||||
ot->exec = sculpt_mesh_filter_exec;
|
||||
ot->ui = sculpt_mesh_ui_exec;
|
||||
|
||||
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
||||
|
||||
/* RNA. */
|
||||
SCULPT_mesh_filter_properties(ot);
|
||||
|
||||
RNA_def_enum(ot->srna,
|
||||
"type",
|
||||
prop_mesh_filter_types,
|
||||
MESH_FILTER_INFLATE,
|
||||
"Filter Type",
|
||||
"Operation that is going to be applied to the mesh");
|
||||
RNA_def_enum_flag(ot->srna,
|
||||
"deform_axis",
|
||||
prop_mesh_filter_deform_axis_items,
|
||||
MESH_FILTER_DEFORM_X | MESH_FILTER_DEFORM_Y | MESH_FILTER_DEFORM_Z,
|
||||
"Deform Axis",
|
||||
"Apply the deformation in the selected axis");
|
||||
RNA_def_enum(ot->srna,
|
||||
"orientation",
|
||||
prop_mesh_filter_orientation_items,
|
||||
SCULPT_FILTER_ORIENTATION_LOCAL,
|
||||
"Orientation",
|
||||
"Orientation of the axis to limit the filter displacement");
|
||||
|
||||
/* Surface Smooth Mesh Filter properties. */
|
||||
RNA_def_float(ot->srna,
|
||||
"surface_smooth_shape_preservation",
|
||||
0.5f,
|
||||
0.0f,
|
||||
1.0f,
|
||||
"Shape Preservation",
|
||||
"How much of the original shape is preserved when smoothing",
|
||||
0.0f,
|
||||
1.0f);
|
||||
RNA_def_float(ot->srna,
|
||||
"surface_smooth_current_vertex",
|
||||
0.5f,
|
||||
0.0f,
|
||||
1.0f,
|
||||
"Per Vertex Displacement",
|
||||
"How much the position of each individual vertex influences the final result",
|
||||
0.0f,
|
||||
1.0f);
|
||||
RNA_def_float(ot->srna,
|
||||
"sharpen_smooth_ratio",
|
||||
0.35f,
|
||||
0.0f,
|
||||
1.0f,
|
||||
"Smooth Ratio",
|
||||
"How much smoothing is applied to polished surfaces",
|
||||
0.0f,
|
||||
1.0f);
|
||||
|
||||
RNA_def_float(ot->srna,
|
||||
"sharpen_intensify_detail_strength",
|
||||
0.0f,
|
||||
0.0f,
|
||||
10.0f,
|
||||
"Intensify Details",
|
||||
"How much creases and valleys are intensified",
|
||||
0.0f,
|
||||
1.0f);
|
||||
|
||||
RNA_def_int(ot->srna,
|
||||
"sharpen_curvature_smooth_iterations",
|
||||
0,
|
||||
0,
|
||||
10,
|
||||
"Curvature Smooth Iterations",
|
||||
"How much smooth the resulting shape is, ignoring high frequency details",
|
||||
0,
|
||||
10);
|
||||
}
|
||||
Reference in New Issue
Block a user