Fix #114714: Rotating the View can drastically change the view's position when Auto Depth or Orbit Arround Select is set
Caused by 6faa39edb7
In that commit it was assumed that the view offset does not need to be
updated if the operator is `V3D_OP_MODE_ROTATE` instead of simply
checking `this->use_dyn_ofs`.
Since `use_dyn_ofs` is always `True` when using Auto Depth or Orbit
Arround Select, the offset should always be updated in these cases.
This commit is contained in:
@@ -279,8 +279,9 @@ void ViewOpsData::init_navigation(bContext *C,
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negate_v3_v3(this->dyn_ofs, pivot_new);
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this->use_dyn_ofs = true;
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if (!(nav_type->flag & VIEWOPS_FLAG_ORBIT_SELECT)) {
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/* Calculate new #RegionView3D::ofs and #RegionView3D::dist. */
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{
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/* The pivot has changed so the offset needs to be updated as well.
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* Calculate new #RegionView3D::ofs and #RegionView3D::dist. */
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if (rv3d->is_persp) {
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float my_origin[3]; /* Original #RegionView3D.ofs. */
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