Cleanup: Simplify Extrude menu code

This commit simplifies the "Extrude" menu layout code.

This should make future modifications and maintenance easier.

Refs:
33b1cbf06d
46b0e90cf6
db4a205fa0
This commit is contained in:
Germano Cavalcante
2023-06-05 16:16:43 -03:00
committed by Germano Cavalcante
parent 05b8cfec5e
commit 17d12522be

View File

@@ -4222,46 +4222,25 @@ class VIEW3D_MT_edit_mesh_select_mode(Menu):
class VIEW3D_MT_edit_mesh_extrude(Menu):
bl_label = "Extrude"
_extrude_funcs = {
'VERT': lambda layout:
layout.operator("mesh.extrude_vertices_move", text="Extrude Vertices"),
'EDGE': lambda layout:
layout.operator("mesh.extrude_edges_move", text="Extrude Edges"),
'REGION': lambda layout:
layout.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Faces"),
'REGION_VERT_NORMAL': lambda layout:
layout.operator("view3d.edit_mesh_extrude_move_shrink_fatten", text="Extrude Faces Along Normals"),
'FACE': lambda layout:
layout.operator("mesh.extrude_faces_move", text="Extrude Individual Faces"),
'MANIFOLD': lambda layout:
layout.operator("view3d.edit_mesh_extrude_manifold_normal", text="Extrude Manifold"),
}
@staticmethod
def extrude_options(context):
tool_settings = context.tool_settings
select_mode = tool_settings.mesh_select_mode
mesh = context.object.data
menu = []
if mesh.total_face_sel:
menu += ['REGION', 'REGION_VERT_NORMAL', 'FACE', 'MANIFOLD']
if mesh.total_edge_sel and (select_mode[0] or select_mode[1]):
menu += ['EDGE']
if mesh.total_vert_sel and select_mode[0]:
menu += ['VERT']
# should never get here
return menu
def draw(self, context):
from math import pi
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
for menu_id in self.extrude_options(context):
self._extrude_funcs[menu_id](layout)
tool_settings = context.tool_settings
select_mode = tool_settings.mesh_select_mode
mesh = context.object.data
if mesh.total_face_sel:
layout.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Faces")
layout.operator("view3d.edit_mesh_extrude_move_shrink_fatten", text="Extrude Faces Along Normals")
layout.operator("mesh.extrude_faces_move", text="Extrude Individual Faces")
layout.operator("view3d.edit_mesh_extrude_manifold_normal", text="Extrude Manifold")
if mesh.total_edge_sel and (select_mode[0] or select_mode[1]):
layout.operator("mesh.extrude_edges_move", text="Extrude Edges")
if mesh.total_vert_sel and select_mode[0]:
layout.operator("mesh.extrude_vertices_move", text="Extrude Vertices")
layout.separator()