Fix T41716, crash with image mode when painting without materials.
* As always, make sure all slots of the object have a material
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@@ -1358,21 +1358,22 @@ void paint_proj_mesh_data_ensure(bContext *C, Object *ob, wmOperator *op)
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Main *bmain = CTX_data_main(C);
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Brush *br = BKE_paint_brush(&imapaint->paint);
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if (imapaint->mode == IMAGEPAINT_MODE_MATERIAL) {
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/* no material, add one */
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if (ob->totcol == 0) {
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Material *ma = BKE_material_add(CTX_data_main(C), "Material");
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/* no material found, just assign to first slot */
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assign_material(ob, ma, 1, BKE_MAT_ASSIGN_USERPREF);
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proj_paint_add_slot(C, ma, NULL);
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}
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else {
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/* there may be material slots but they may be empty, check */
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int i;
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for (i = 1; i < ob->totcol + 1; i++) {
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Material *ma = give_current_material(ob, i);
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if (ma) {
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/* no material, add one */
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if (ob->totcol == 0) {
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Material *ma = BKE_material_add(CTX_data_main(C), "Material");
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/* no material found, just assign to first slot */
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assign_material(ob, ma, 1, BKE_MAT_ASSIGN_USERPREF);
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proj_paint_add_slot(C, ma, NULL);
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}
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else {
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/* there may be material slots but they may be empty, check */
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int i;
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for (i = 1; i < ob->totcol + 1; i++) {
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Material *ma = give_current_material(ob, i);
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if (ma) {
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if (imapaint->mode == IMAGEPAINT_MODE_MATERIAL) {
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if (!ma->texpaintslot) {
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/* refresh here just in case */
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BKE_texpaint_slot_refresh_cache(scene, ma);
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@@ -1399,16 +1400,17 @@ void paint_proj_mesh_data_ensure(bContext *C, Object *ob, wmOperator *op)
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}
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}
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}
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else {
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Material *ma = BKE_material_add(CTX_data_main(C), "Material");
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/* no material found, just assign to first slot */
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assign_material(ob, ma, i, BKE_MAT_ASSIGN_USERPREF);
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proj_paint_add_slot(C, ma, NULL);
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}
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}
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else {
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Material *ma = BKE_material_add(CTX_data_main(C), "Material");
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/* no material found, just assign to first slot */
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assign_material(ob, ma, i, BKE_MAT_ASSIGN_USERPREF);
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proj_paint_add_slot(C, ma, NULL);
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}
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}
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}
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else if (imapaint->mode == IMAGEPAINT_MODE_IMAGE) {
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if (imapaint->mode == IMAGEPAINT_MODE_IMAGE) {
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if (imapaint->canvas == NULL) {
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int width;
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int height;
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