DRW: Fix compilation issues in inline functions
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@@ -318,7 +318,7 @@ template<
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/** Type of the values stored in this uniform buffer. */
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typename T,
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/** The number of values that can be stored in this storage buffer at creation. */
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int64_t len = max_ii(1u, 512u / sizeof(T)),
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int64_t len = (512u + (sizeof(T) - 1)) / sizeof(T),
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/** True if created on device and no memory host memory is allocated. */
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bool device_only = false>
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class StorageArrayBuffer : public detail::StorageCommon<T, len, device_only> {
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@@ -372,7 +372,7 @@ template<
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/** Type of the values stored in this uniform buffer. */
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typename T,
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/** The number of values that can be stored in this storage buffer at creation. */
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int64_t len = max_ii(1u, 512u / sizeof(T))>
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int64_t len = (512u + (sizeof(T) - 1)) / sizeof(T)>
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class StorageVectorBuffer : public StorageArrayBuffer<T, len, false> {
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private:
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/* Number of items, not the allocated length. */
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@@ -957,8 +957,7 @@ class TextureRef : public Texture {
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* Dummy type to bind texture as image.
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* It is just a GPUTexture in disguise.
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*/
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class Image {
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};
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class Image {};
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static inline Image *as_image(GPUTexture *tex)
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{
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@@ -480,7 +480,8 @@ inline void PassBase<T>::clear(eGPUFrameBufferBits planes,
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template<class T> inline void PassBase<T>::clear_multi(Span<float4> colors)
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{
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create_command(command::Type::ClearMulti).clear_multi = {colors.data(), colors.size()};
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create_command(command::Type::ClearMulti).clear_multi = {colors.data(),
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static_cast<int>(colors.size())};
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}
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template<class T> inline GPUBatch *PassBase<T>::procedural_batch_get(GPUPrimType primitive)
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