Fix: Noisy false-positive assert in dyntopo sculpt
This assert triggers whenever dyntopo is used, even when all the objects and environment is pristine. The semantic of the assert is not very clear either. Avoid having a false-positive trigger which gets in the way of any development in the area.
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committed by
Sergey Sharybin
parent
ac4fa638c1
commit
1885116a9a
@@ -1508,8 +1508,6 @@ bool pbvh_bmesh_node_raycast(PBVHNode *node,
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bool hit = false;
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float nearest_vertex_co[3] = {0.0f};
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BLI_assert(!use_original || (BLI_gset_len(node->bm_faces) > 0 && node->bm_tot_ortri));
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use_original = use_original && node->bm_tot_ortri;
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GSetIterator gs_iter;
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