Edit Mode: add success return value

Also remove fix for T6614, since BKE_object_obdata_is_libdata
no longer checks proxy.
This commit is contained in:
Campbell Barton
2018-05-30 08:41:06 +02:00
parent 2c03d6a12b
commit 18c12803bd
3 changed files with 33 additions and 35 deletions

View File

@@ -117,9 +117,9 @@ enum {
EM_WAITCURSOR = (1 << 1),
EM_IGNORE_LAYER = (1 << 3),
};
void ED_object_editmode_exit_ex(struct Scene *scene, struct Object *obedit, int flag);
void ED_object_editmode_exit(struct bContext *C, int flag);
void ED_object_editmode_enter(struct bContext *C, int flag);
bool ED_object_editmode_exit_ex(struct Scene *scene, struct Object *obedit, int flag);
bool ED_object_editmode_exit(struct bContext *C, int flag);
bool ED_object_editmode_enter(struct bContext *C, int flag);
bool ED_object_editmode_load(struct Object *obedit);
bool ED_object_editmode_calc_active_center(struct Object *obedit, const bool select_only, float r_center[3]);

View File

@@ -447,7 +447,7 @@ bool ED_object_editmode_load(Object *obedit)
* \param flag:
* - If #EM_FREEDATA isn't in the flag, use ED_object_editmode_load directly.
*/
void ED_object_editmode_exit_ex(Scene *scene, Object *obedit, int flag)
bool ED_object_editmode_exit_ex(Scene *scene, Object *obedit, int flag)
{
const bool freedata = (flag & EM_FREEDATA) != 0;
@@ -460,7 +460,7 @@ void ED_object_editmode_exit_ex(Scene *scene, Object *obedit, int flag)
scene->basact->object->mode &= ~OB_MODE_EDIT;
}
if (flag & EM_WAITCURSOR) waitcursor(0);
return;
return true;
}
/* freedata only 0 now on file saves and render */
@@ -478,7 +478,7 @@ void ED_object_editmode_exit_ex(Scene *scene, Object *obedit, int flag)
pid->cache->flag |= PTCACHE_OUTDATED;
}
BLI_freelistN(&pidlist);
BKE_ptcache_object_reset(scene, obedit, PTCACHE_RESET_OUTDATED);
/* also flush ob recalc, doesn't take much overhead, but used for particles */
@@ -490,16 +490,18 @@ void ED_object_editmode_exit_ex(Scene *scene, Object *obedit, int flag)
}
if (flag & EM_WAITCURSOR) waitcursor(0);
return (obedit->mode & OB_MODE_EDIT) == 0;
}
void ED_object_editmode_exit(bContext *C, int flag)
bool ED_object_editmode_exit(bContext *C, int flag)
{
Scene *scene = CTX_data_scene(C);
Object *obedit = CTX_data_edit_object(C);
ED_object_editmode_exit_ex(scene, obedit, flag);
return ED_object_editmode_exit_ex(scene, obedit, flag);
}
void ED_object_editmode_enter(bContext *C, int flag)
bool ED_object_editmode_enter(bContext *C, int flag)
{
Scene *scene = CTX_data_scene(C);
Base *base = NULL;
@@ -508,7 +510,9 @@ void ED_object_editmode_enter(bContext *C, int flag)
View3D *v3d = NULL;
bool ok = false;
if (ID_IS_LINKED(scene)) return;
if (ID_IS_LINKED(scene)) {
return false;
}
if (sa && sa->spacetype == SPACE_VIEW3D)
v3d = sa->spacedata.first;
@@ -516,25 +520,31 @@ void ED_object_editmode_enter(bContext *C, int flag)
if ((flag & EM_IGNORE_LAYER) == 0) {
base = CTX_data_active_base(C); /* active layer checked here for view3d */
if (base == NULL) return;
else if (v3d && (base->lay & v3d->lay) == 0) return;
else if (!v3d && (base->lay & scene->lay) == 0) return;
if ((base == NULL) ||
(v3d && (base->lay & v3d->lay) == 0) ||
(!v3d && (base->lay & scene->lay) == 0))
{
return false;
}
}
else {
base = scene->basact;
}
if (ELEM(NULL, base, base->object, base->object->data)) return;
if (ELEM(NULL, base, base->object, base->object->data)) {
return false;
}
ob = base->object;
/* this checks actual object->data, for cases when other scenes have it in editmode context */
if (BKE_object_is_in_editmode(ob))
return;
if (BKE_object_is_in_editmode(ob)) {
return true;
}
if (BKE_object_obdata_is_libdata(ob)) {
error_libdata();
return;
return false;
}
if (flag & EM_WAITCURSOR) waitcursor(1);
@@ -567,23 +577,9 @@ void ED_object_editmode_enter(bContext *C, int flag)
WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_EDITMODE_MESH, scene);
}
else if (ob->type == OB_ARMATURE) {
bArmature *arm = ob->data;
if (!arm) return;
/*
* The function BKE_object_obdata_is_libdata make a problem here, the
* check for ob->proxy return 0 and let blender enter to edit mode
* this causes a crash when you try leave the edit mode.
* The problem is that i can't remove the ob->proxy check from
* BKE_object_obdata_is_libdata that prevent the bugfix #6614, so
* i add this little hack here.
*/
if (ID_IS_LINKED(arm)) {
error_libdata();
return;
}
ok = 1;
scene->obedit = ob;
ED_armature_to_edit(arm);
ED_armature_to_edit(ob->data);
/* to ensure all goes in restposition and without striding */
DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME); /* XXX: should this be OB_RECALC_DATA? */
@@ -628,6 +624,8 @@ void ED_object_editmode_enter(bContext *C, int flag)
}
if (flag & EM_WAITCURSOR) waitcursor(0);
return (ob->mode & OB_MODE_EDIT) != 0;
}
static int editmode_toggle_exec(bContext *C, wmOperator *op)

View File

@@ -495,8 +495,8 @@ void ED_base_object_select(struct Base *base, short mode) RET_NONE
bool ED_object_modifier_remove(struct ReportList *reports, struct Main *bmain, struct Object *ob, struct ModifierData *md) RET_ZERO
struct ModifierData *ED_object_modifier_add(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob, const char *name, int type) RET_ZERO
void ED_object_modifier_clear(struct Main *bmain, struct Object *ob) RET_NONE
void ED_object_editmode_enter(struct bContext *C, int flag) RET_NONE
void ED_object_editmode_exit(struct bContext *C, int flag) RET_NONE
bool ED_object_editmode_enter(struct bContext *C, int flag) RET_NONE
bool ED_object_editmode_exit(struct bContext *C, int flag) RET_NONE
bool ED_object_editmode_load(struct Object *obedit) RET_ZERO
void ED_object_check_force_modifiers(struct Main *bmain, struct Scene *scene, struct Object *object) RET_NONE
bool uiLayoutGetActive(struct uiLayout *layout) RET_ZERO