Cleanup: Remove unused return
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@@ -74,7 +74,7 @@ ShaderCompileUnit &CompileState::get_shader_compile_unit()
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void CompileState::reset_shader_compile_unit()
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{
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return shader_compile_unit_.clear();
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shader_compile_unit_.clear();
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}
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bool CompileState::should_compile_shader_compile_unit(DNode node)
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