merge more etch-a-ton code. nothing works, but it compiles. Will try to get it working this week end.
This commit is contained in:
45
source/blender/editors/armature/BIF_generate.h
Normal file
45
source/blender/editors/armature/BIF_generate.h
Normal file
@@ -0,0 +1,45 @@
|
||||
/**
|
||||
* $Id: $
|
||||
*
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
|
||||
*/
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#ifndef BIF_GENERATE_H
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#define BIF_GENERATE_H
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struct bContext;
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struct EditBone;
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struct BArcIterator;
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struct bArmature;
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struct ListBase;
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typedef int(NextSubdivisionFunc)(struct bContext*, struct BArcIterator*, int, int, float[3], float[3]);
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float calcArcCorrelation(struct BArcIterator *iter, int start, int end, float v0[3], float n[3]);
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int nextFixedSubdivision(struct bContext *C, struct BArcIterator *iter, int start, int end, float head[3], float p[3]);
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int nextLengthSubdivision(struct bContext *C, struct BArcIterator *iter, int start, int end, float head[3], float p[3]);
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int nextAdaptativeSubdivision(struct bContext *C, struct BArcIterator *iter, int start, int end, float head[3], float p[3]);
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struct EditBone * subdivideArcBy(struct bContext *C, struct bArmature *arm, ListBase *editbones, struct BArcIterator *iter, float invmat[][4], float tmat[][3], NextSubdivisionFunc next_subdividion);
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void setBoneRollFromNormal(struct EditBone *bone, float *no, float invmat[][4], float tmat[][3]);
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#endif /* BIF_GENERATE_H */
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160
source/blender/editors/armature/BIF_retarget.h
Normal file
160
source/blender/editors/armature/BIF_retarget.h
Normal file
@@ -0,0 +1,160 @@
|
||||
/**
|
||||
* $Id: $
|
||||
*
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
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||||
*/
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|
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#ifndef BIF_RETARGET_H
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#define BIF_RETARGET_H
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#include "DNA_listBase.h"
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#include "BLI_graph.h"
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#include "BLI_ghash.h"
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#include "BLI_threads.h"
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#include "reeb.h"
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struct Object;
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struct bArmature;
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struct bContext;
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struct EditBone;
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struct RigJoint;
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struct RigGraph;
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struct RigNode;
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struct RigArc;
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struct RigEdge;
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#define USE_THREADS
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typedef struct RigGraph {
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ListBase arcs;
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ListBase nodes;
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float length;
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FreeArc free_arc;
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FreeNode free_node;
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RadialSymmetry radial_symmetry;
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AxialSymmetry axial_symmetry;
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/*********************************/
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int flag;
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ListBase controls;
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ListBase* editbones;
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struct RigNode *head;
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ReebGraph *link_mesh;
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struct ThreadedWorker *worker;
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GHash *bones_map; /* map of editbones by name */
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GHash *controls_map; /* map of rigcontrols by bone pointer */
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struct Object *ob;
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} RigGraph;
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typedef struct RigNode {
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void *next, *prev;
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float p[3];
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int flag;
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||||
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int degree;
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struct BArc **arcs;
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||||
|
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int subgraph_index;
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||||
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int symmetry_level;
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int symmetry_flag;
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float symmetry_axis[3];
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/*********************************/
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ReebNode *link_mesh;
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} RigNode;
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typedef struct RigArc {
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void *next, *prev;
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RigNode *head, *tail;
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int flag;
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float length;
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|
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int symmetry_level;
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int symmetry_group;
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int symmetry_flag;
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/*********************************/
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|
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ListBase edges;
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int count;
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ReebArc *link_mesh;
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} RigArc;
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||||
|
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typedef struct RigEdge {
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struct RigEdge *next, *prev;
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float head[3], tail[3];
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float length;
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float angle; /* angle to next edge */
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float up_angle; /* angle between up_axis and the joint normal (defined as Previous edge CrossProduct Current edge */
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struct EditBone *bone;
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float up_axis[3];
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} RigEdge;
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/* Graph flags */
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#define RIG_FREE_BONELIST 1
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|
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/* Control flags */
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#define RIG_CTRL_HEAD_DONE 1
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#define RIG_CTRL_TAIL_DONE 2
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#define RIG_CTRL_PARENT_DEFORM 4
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#define RIG_CTRL_FIT_ROOT 8
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#define RIG_CTRL_FIT_BONE 16
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#define RIG_CTRL_DONE (RIG_CTRL_HEAD_DONE|RIG_CTRL_TAIL_DONE)
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||||
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||||
/* Control tail flags */
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typedef enum {
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TL_NONE = 0,
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TL_TAIL,
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TL_HEAD
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} LinkTailMode;
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|
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typedef struct RigControl {
|
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struct RigControl *next, *prev;
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float head[3], tail[3];
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struct EditBone *bone;
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struct EditBone *link;
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struct EditBone *link_tail;
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float up_axis[3];
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float offset[3];
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float qrot[4]; /* for dual linked bones, store the rotation of the linked bone for the finalization */
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int flag;
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LinkTailMode tail_mode;
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} RigControl;
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void BIF_retargetArc(struct bContext *C, ReebArc *earc, RigGraph *template_rigg);
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RigGraph *RIG_graphFromArmature(struct bContext *C, struct Object *ob, struct bArmature *arm);
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int RIG_nbJoints(RigGraph *rg);
|
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char *RIG_nameBone(RigGraph *rg, int arc_index, int bone_index);
|
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void RIG_freeRigGraph(BGraph *rg);
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||||
|
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#endif /* BIF_RETARGET_H */
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||||
@@ -64,6 +64,9 @@ void POSE_OT_select_connected(struct wmOperatorType *ot);
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/* editarmature.c */
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||||
struct bArmature;
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||||
struct EditBone;
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||||
struct ListBase;
|
||||
|
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void make_boneList(struct ListBase *edbo, struct ListBase *bones, struct EditBone *parent);
|
||||
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||||
struct EditBone *addEditBone(struct bArmature *arm, char *name);
|
||||
|
||||
|
||||
@@ -75,7 +75,7 @@
|
||||
|
||||
#include "BIF_gl.h"
|
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#include "BIF_transform.h"
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||||
// XXX etch-a-ton #include "BIF_generate.h"
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||||
#include "BIF_generate.h"
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||||
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||||
#include "RNA_access.h"
|
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#include "RNA_define.h"
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@@ -1762,6 +1762,8 @@ void mouse_armature(bContext *C, short mval[2], int extend)
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|
||||
view3d_set_viewcontext(C, &vc);
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|
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BIF_sk_selectStroke(C, mval, extend);
|
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nearBone= get_nearest_editbonepoint(&vc, mval, arm->edbo, 1, &selmask);
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if (nearBone) {
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||||
|
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@@ -1856,7 +1858,7 @@ void ED_armature_to_edit(Object *ob)
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arm->edbo= MEM_callocN(sizeof(ListBase), "edbo armature");
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make_boneList(arm->edbo, &arm->bonebase,NULL);
|
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|
||||
// XXX etch-a-ton BIF_freeTemplates(); /* force template update when entering editmode */
|
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// BIF_freeTemplates(); /* force template update when entering editmode */
|
||||
}
|
||||
|
||||
|
||||
|
||||
331
source/blender/editors/armature/editarmature_generate.c
Normal file
331
source/blender/editors/armature/editarmature_generate.c
Normal file
@@ -0,0 +1,331 @@
|
||||
/**
|
||||
* $Id: editarmature_generate.c $
|
||||
*
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
||||
* All rights reserved.
|
||||
*
|
||||
* The Original Code is: all of this file.
|
||||
*
|
||||
* Contributor(s): none yet.
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
|
||||
* editarmature.c: Interface for creating and posing armature objects
|
||||
*/
|
||||
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
|
||||
#include "MEM_guardedalloc.h"
|
||||
|
||||
#include "DNA_listBase.h"
|
||||
#include "DNA_scene_types.h"
|
||||
#include "DNA_armature_types.h"
|
||||
|
||||
#include "BLI_blenlib.h"
|
||||
#include "BLI_arithb.h"
|
||||
#include "BLI_graph.h"
|
||||
|
||||
#include "BKE_utildefines.h"
|
||||
#include "BKE_global.h"
|
||||
#include "BKE_context.h"
|
||||
|
||||
#include "ED_armature.h"
|
||||
#include "BIF_generate.h"
|
||||
|
||||
void setBoneRollFromNormal(EditBone *bone, float *no, float invmat[][4], float tmat[][3])
|
||||
{
|
||||
if (no != NULL && !VecIsNull(no))
|
||||
{
|
||||
float tangent[3], cotangent[3], normal[3];
|
||||
|
||||
VECCOPY(normal, no);
|
||||
Mat3MulVecfl(tmat, normal);
|
||||
|
||||
VecSubf(tangent, bone->tail, bone->head);
|
||||
Crossf(cotangent, tangent, normal);
|
||||
Crossf(normal, cotangent, tangent);
|
||||
|
||||
Normalize(normal);
|
||||
|
||||
bone->roll = ED_rollBoneToVector(bone, normal);
|
||||
}
|
||||
}
|
||||
|
||||
float calcArcCorrelation(BArcIterator *iter, int start, int end, float v0[3], float n[3])
|
||||
{
|
||||
int len = 2 + abs(end - start);
|
||||
|
||||
if (len > 2)
|
||||
{
|
||||
float avg_t = 0.0f;
|
||||
float s_t = 0.0f;
|
||||
float s_xyz = 0.0f;
|
||||
int i;
|
||||
|
||||
/* First pass, calculate average */
|
||||
for (i = start; i <= end; i++)
|
||||
{
|
||||
float v[3];
|
||||
|
||||
IT_peek(iter, i);
|
||||
VecSubf(v, iter->p, v0);
|
||||
avg_t += Inpf(v, n);
|
||||
}
|
||||
|
||||
avg_t /= Inpf(n, n);
|
||||
avg_t += 1.0f; /* adding start (0) and end (1) values */
|
||||
avg_t /= len;
|
||||
|
||||
/* Second pass, calculate s_xyz and s_t */
|
||||
for (i = start; i <= end; i++)
|
||||
{
|
||||
float v[3], d[3];
|
||||
float dt;
|
||||
|
||||
IT_peek(iter, i);
|
||||
VecSubf(v, iter->p, v0);
|
||||
Projf(d, v, n);
|
||||
VecSubf(v, v, d);
|
||||
|
||||
dt = VecLength(d) - avg_t;
|
||||
|
||||
s_t += dt * dt;
|
||||
s_xyz += Inpf(v, v);
|
||||
}
|
||||
|
||||
/* adding start(0) and end(1) values to s_t */
|
||||
s_t += (avg_t * avg_t) + (1 - avg_t) * (1 - avg_t);
|
||||
|
||||
return 1.0f - s_xyz / s_t;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
int nextFixedSubdivision(bContext *C, BArcIterator *iter, int start, int end, float head[3], float p[3])
|
||||
{
|
||||
static float stroke_length = 0;
|
||||
static float current_length;
|
||||
static char n;
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
float *v1, *v2;
|
||||
float length_threshold;
|
||||
int i;
|
||||
|
||||
if (stroke_length == 0)
|
||||
{
|
||||
current_length = 0;
|
||||
|
||||
IT_peek(iter, start);
|
||||
v1 = iter->p;
|
||||
|
||||
for (i = start + 1; i <= end; i++)
|
||||
{
|
||||
IT_peek(iter, i);
|
||||
v2 = iter->p;
|
||||
|
||||
stroke_length += VecLenf(v1, v2);
|
||||
|
||||
v1 = v2;
|
||||
}
|
||||
|
||||
n = 0;
|
||||
current_length = 0;
|
||||
}
|
||||
|
||||
n++;
|
||||
|
||||
length_threshold = n * stroke_length / scene->toolsettings->skgen_subdivision_number;
|
||||
|
||||
IT_peek(iter, start);
|
||||
v1 = iter->p;
|
||||
|
||||
/* < and not <= because we don't care about end, it is P_EXACT anyway */
|
||||
for (i = start + 1; i < end; i++)
|
||||
{
|
||||
IT_peek(iter, i);
|
||||
v2 = iter->p;
|
||||
|
||||
current_length += VecLenf(v1, v2);
|
||||
|
||||
if (current_length >= length_threshold)
|
||||
{
|
||||
VECCOPY(p, v2);
|
||||
return i;
|
||||
}
|
||||
|
||||
v1 = v2;
|
||||
}
|
||||
|
||||
stroke_length = 0;
|
||||
|
||||
return -1;
|
||||
}
|
||||
int nextAdaptativeSubdivision(bContext *C, BArcIterator *iter, int start, int end, float head[3], float p[3])
|
||||
{
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
float correlation_threshold = scene->toolsettings->skgen_correlation_limit;
|
||||
float *start_p;
|
||||
float n[3];
|
||||
int i;
|
||||
|
||||
IT_peek(iter, start);
|
||||
start_p = iter->p;
|
||||
|
||||
for (i = start + 2; i <= end; i++)
|
||||
{
|
||||
/* Calculate normal */
|
||||
IT_peek(iter, i);
|
||||
VecSubf(n, iter->p, head);
|
||||
|
||||
if (calcArcCorrelation(iter, start, i, start_p, n) < correlation_threshold)
|
||||
{
|
||||
IT_peek(iter, i - 1);
|
||||
VECCOPY(p, iter->p);
|
||||
return i - 1;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
int nextLengthSubdivision(bContext *C, BArcIterator *iter, int start, int end, float head[3], float p[3])
|
||||
{
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
float lengthLimit = scene->toolsettings->skgen_length_limit;
|
||||
int same = 1;
|
||||
int i;
|
||||
|
||||
i = start + 1;
|
||||
while (i <= end)
|
||||
{
|
||||
float *vec0;
|
||||
float *vec1;
|
||||
|
||||
IT_peek(iter, i - 1);
|
||||
vec0 = iter->p;
|
||||
|
||||
IT_peek(iter, i);
|
||||
vec1 = iter->p;
|
||||
|
||||
/* If lengthLimit hits the current segment */
|
||||
if (VecLenf(vec1, head) > lengthLimit)
|
||||
{
|
||||
if (same == 0)
|
||||
{
|
||||
float dv[3], off[3];
|
||||
float a, b, c, f;
|
||||
|
||||
/* Solve quadratic distance equation */
|
||||
VecSubf(dv, vec1, vec0);
|
||||
a = Inpf(dv, dv);
|
||||
|
||||
VecSubf(off, vec0, head);
|
||||
b = 2 * Inpf(dv, off);
|
||||
|
||||
c = Inpf(off, off) - (lengthLimit * lengthLimit);
|
||||
|
||||
f = (-b + (float)sqrt(b * b - 4 * a * c)) / (2 * a);
|
||||
|
||||
//printf("a %f, b %f, c %f, f %f\n", a, b, c, f);
|
||||
|
||||
if (isnan(f) == 0 && f < 1.0f)
|
||||
{
|
||||
VECCOPY(p, dv);
|
||||
VecMulf(p, f);
|
||||
VecAddf(p, p, vec0);
|
||||
}
|
||||
else
|
||||
{
|
||||
VECCOPY(p, vec1);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
float dv[3];
|
||||
|
||||
VecSubf(dv, vec1, vec0);
|
||||
Normalize(dv);
|
||||
|
||||
VECCOPY(p, dv);
|
||||
VecMulf(p, lengthLimit);
|
||||
VecAddf(p, p, head);
|
||||
}
|
||||
|
||||
return i - 1; /* restart at lower bound */
|
||||
}
|
||||
else
|
||||
{
|
||||
i++;
|
||||
same = 0; // Reset same
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
EditBone * subdivideArcBy(bContext *C, bArmature *arm, ListBase *editbones, BArcIterator *iter, float invmat[][4], float tmat[][3], NextSubdivisionFunc next_subdividion)
|
||||
{
|
||||
EditBone *lastBone = NULL;
|
||||
EditBone *child = NULL;
|
||||
EditBone *parent = NULL;
|
||||
int bone_start = 0;
|
||||
int end = iter->length;
|
||||
int index;
|
||||
|
||||
IT_head(iter);
|
||||
|
||||
parent = addEditBone(arm, "Bone");
|
||||
VECCOPY(parent->head, iter->p);
|
||||
|
||||
index = next_subdividion(C, iter, bone_start, end, parent->head, parent->tail);
|
||||
while (index != -1)
|
||||
{
|
||||
IT_peek(iter, index);
|
||||
|
||||
child = addEditBone(arm, "Bone");
|
||||
VECCOPY(child->head, parent->tail);
|
||||
child->parent = parent;
|
||||
child->flag |= BONE_CONNECTED;
|
||||
|
||||
/* going to next bone, fix parent */
|
||||
Mat4MulVecfl(invmat, parent->tail);
|
||||
Mat4MulVecfl(invmat, parent->head);
|
||||
setBoneRollFromNormal(parent, iter->no, invmat, tmat);
|
||||
|
||||
parent = child; // new child is next parent
|
||||
bone_start = index; // start next bone from current index
|
||||
|
||||
index = next_subdividion(C, iter, bone_start, end, parent->head, parent->tail);
|
||||
}
|
||||
|
||||
iter->tail(iter);
|
||||
|
||||
VECCOPY(parent->tail, iter->p);
|
||||
|
||||
/* fix last bone */
|
||||
Mat4MulVecfl(invmat, parent->tail);
|
||||
Mat4MulVecfl(invmat, parent->head);
|
||||
setBoneRollFromNormal(parent, iter->no, invmat, tmat);
|
||||
lastBone = parent;
|
||||
|
||||
return lastBone;
|
||||
}
|
||||
2961
source/blender/editors/armature/editarmature_retarget.c
Normal file
2961
source/blender/editors/armature/editarmature_retarget.c
Normal file
@@ -0,0 +1,2961 @@
|
||||
/**
|
||||
* $Id:
|
||||
*
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* Contributor(s): Martin Poirier
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
|
||||
* autoarmature.c: Interface for automagically manipulating armature (retarget, created, ...)
|
||||
*/
|
||||
|
||||
#include <ctype.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
#include <float.h>
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
#include <config.h>
|
||||
#endif
|
||||
|
||||
#include "MEM_guardedalloc.h"
|
||||
|
||||
#include "PIL_time.h"
|
||||
|
||||
#include "DNA_ID.h"
|
||||
#include "DNA_action_types.h"
|
||||
#include "DNA_armature_types.h"
|
||||
#include "DNA_constraint_types.h"
|
||||
#include "DNA_mesh_types.h"
|
||||
#include "DNA_meshdata_types.h"
|
||||
#include "DNA_object_types.h"
|
||||
#include "DNA_scene_types.h"
|
||||
#include "DNA_view3d_types.h"
|
||||
|
||||
#include "BLI_blenlib.h"
|
||||
#include "BLI_arithb.h"
|
||||
#include "BLI_editVert.h"
|
||||
#include "BLI_ghash.h"
|
||||
#include "BLI_graph.h"
|
||||
#include "BLI_rand.h"
|
||||
#include "BLI_threads.h"
|
||||
|
||||
//#include "BDR_editobject.h"
|
||||
|
||||
#include "BKE_global.h"
|
||||
#include "BKE_utildefines.h"
|
||||
#include "BKE_constraint.h"
|
||||
#include "BKE_armature.h"
|
||||
#include "BKE_context.h"
|
||||
|
||||
#include "ED_armature.h"
|
||||
#include "BIF_retarget.h"
|
||||
//#include "BIF_space.h"
|
||||
//#include "BIF_toolbox.h"
|
||||
|
||||
#include "PIL_time.h"
|
||||
|
||||
//#include "mydevice.h"
|
||||
#include "reeb.h" // FIX ME
|
||||
//#include "blendef.h"
|
||||
|
||||
#include "armature_intern.h"
|
||||
|
||||
/************ RIG RETARGET DATA STRUCTURES ***************/
|
||||
|
||||
typedef struct MemoNode {
|
||||
float weight;
|
||||
int next;
|
||||
} MemoNode;
|
||||
|
||||
typedef struct RetargetParam {
|
||||
RigGraph *rigg;
|
||||
RigArc *iarc;
|
||||
RigNode *inode_start;
|
||||
bContext *context;
|
||||
} RetargetParam;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
RETARGET_LENGTH,
|
||||
RETARGET_AGGRESSIVE
|
||||
} RetargetMode;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
METHOD_BRUTE_FORCE = 0,
|
||||
METHOD_MEMOIZE = 1
|
||||
} RetargetMethod;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
ARC_FREE = 0,
|
||||
ARC_TAKEN = 1,
|
||||
ARC_USED = 2
|
||||
} ArcUsageFlags;
|
||||
|
||||
RigGraph *GLOBAL_RIGG = NULL;
|
||||
|
||||
/*******************************************************************************************************/
|
||||
|
||||
void *exec_retargetArctoArc(void *param);
|
||||
|
||||
static void RIG_calculateEdgeAngles(RigEdge *edge_first, RigEdge *edge_second);
|
||||
float rollBoneByQuat(EditBone *bone, float old_up_axis[3], float qrot[4]);
|
||||
|
||||
/* two levels */
|
||||
#define SHAPE_LEVELS (SHAPE_RADIX * SHAPE_RADIX)
|
||||
|
||||
/*********************************** EDITBONE UTILS ****************************************************/
|
||||
|
||||
int countEditBoneChildren(ListBase *list, EditBone *parent)
|
||||
{
|
||||
EditBone *ebone;
|
||||
int count = 0;
|
||||
|
||||
for (ebone = list->first; ebone; ebone = ebone->next)
|
||||
{
|
||||
if (ebone->parent == parent)
|
||||
{
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
EditBone* nextEditBoneChild(ListBase *list, EditBone *parent, int n)
|
||||
{
|
||||
EditBone *ebone;
|
||||
|
||||
for (ebone = list->first; ebone; ebone = ebone->next)
|
||||
{
|
||||
if (ebone->parent == parent)
|
||||
{
|
||||
if (n == 0)
|
||||
{
|
||||
return ebone;
|
||||
}
|
||||
n--;
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void getEditBoneRollUpAxis(EditBone *bone, float roll, float up_axis[3])
|
||||
{
|
||||
float mat[3][3], nor[3];
|
||||
|
||||
VecSubf(nor, bone->tail, bone->head);
|
||||
|
||||
vec_roll_to_mat3(nor, roll, mat);
|
||||
VECCOPY(up_axis, mat[2]);
|
||||
}
|
||||
|
||||
float rollBoneByQuatAligned(EditBone *bone, float old_up_axis[3], float qrot[4], float qroll[4], float aligned_axis[3])
|
||||
{
|
||||
float nor[3], new_up_axis[3], x_axis[3], z_axis[3];
|
||||
|
||||
VECCOPY(new_up_axis, old_up_axis);
|
||||
QuatMulVecf(qrot, new_up_axis);
|
||||
|
||||
VecSubf(nor, bone->tail, bone->head);
|
||||
|
||||
Crossf(x_axis, nor, aligned_axis);
|
||||
Crossf(z_axis, x_axis, nor);
|
||||
|
||||
Normalize(new_up_axis);
|
||||
Normalize(x_axis);
|
||||
Normalize(z_axis);
|
||||
|
||||
if (Inpf(new_up_axis, x_axis) < 0)
|
||||
{
|
||||
VecMulf(x_axis, -1);
|
||||
}
|
||||
|
||||
if (Inpf(new_up_axis, z_axis) < 0)
|
||||
{
|
||||
VecMulf(z_axis, -1);
|
||||
}
|
||||
|
||||
if (NormalizedVecAngle2(x_axis, new_up_axis) < NormalizedVecAngle2(z_axis, new_up_axis))
|
||||
{
|
||||
RotationBetweenVectorsToQuat(qroll, new_up_axis, x_axis); /* set roll rotation quat */
|
||||
return ED_rollBoneToVector(bone, x_axis);
|
||||
}
|
||||
else
|
||||
{
|
||||
RotationBetweenVectorsToQuat(qroll, new_up_axis, z_axis); /* set roll rotation quat */
|
||||
return ED_rollBoneToVector(bone, z_axis);
|
||||
}
|
||||
}
|
||||
|
||||
float rollBoneByQuatJoint(RigEdge *edge, RigEdge *previous, float qrot[4], float qroll[4])
|
||||
{
|
||||
if (previous == NULL)
|
||||
{
|
||||
QuatOne(qroll);
|
||||
return rollBoneByQuat(edge->bone, edge->up_axis, qrot);
|
||||
}
|
||||
else
|
||||
{
|
||||
float new_up_axis[3];
|
||||
float vec_first[3], vec_second[3], normal[3];
|
||||
|
||||
if (previous->bone)
|
||||
{
|
||||
VecSubf(vec_first, previous->bone->tail, previous->bone->head);
|
||||
}
|
||||
else if (previous->prev->bone)
|
||||
{
|
||||
VecSubf(vec_first, edge->bone->head, previous->prev->bone->tail);
|
||||
}
|
||||
else
|
||||
{
|
||||
/* SHOULDN'T BE HERE */
|
||||
QuatOne(qroll);
|
||||
return rollBoneByQuat(edge->bone, edge->up_axis, qrot);
|
||||
}
|
||||
|
||||
VecSubf(vec_second, edge->bone->tail, edge->bone->head);
|
||||
|
||||
Normalize(vec_first);
|
||||
Normalize(vec_second);
|
||||
|
||||
Crossf(normal, vec_first, vec_second);
|
||||
Normalize(normal);
|
||||
|
||||
AxisAngleToQuat(qroll, vec_second, edge->up_angle);
|
||||
|
||||
QuatMulVecf(qroll, normal);
|
||||
|
||||
VECCOPY(new_up_axis, edge->up_axis);
|
||||
QuatMulVecf(qrot, new_up_axis);
|
||||
|
||||
Normalize(new_up_axis);
|
||||
|
||||
/* real qroll between normal and up_axis */
|
||||
RotationBetweenVectorsToQuat(qroll, new_up_axis, normal);
|
||||
|
||||
return ED_rollBoneToVector(edge->bone, normal);
|
||||
}
|
||||
}
|
||||
|
||||
float rollBoneByQuat(EditBone *bone, float old_up_axis[3], float qrot[4])
|
||||
{
|
||||
float new_up_axis[3];
|
||||
|
||||
VECCOPY(new_up_axis, old_up_axis);
|
||||
QuatMulVecf(qrot, new_up_axis);
|
||||
|
||||
Normalize(new_up_axis);
|
||||
|
||||
return ED_rollBoneToVector(bone, new_up_axis);
|
||||
}
|
||||
|
||||
/************************************ DESTRUCTORS ******************************************************/
|
||||
|
||||
void RIG_freeRigArc(BArc *arc)
|
||||
{
|
||||
BLI_freelistN(&((RigArc*)arc)->edges);
|
||||
}
|
||||
|
||||
void RIG_freeRigGraph(BGraph *rg)
|
||||
{
|
||||
RigGraph *rigg = (RigGraph*)rg;
|
||||
BNode *node;
|
||||
BArc *arc;
|
||||
|
||||
#ifdef USE_THREADS
|
||||
BLI_destroy_worker(rigg->worker);
|
||||
#endif
|
||||
|
||||
if (rigg->link_mesh)
|
||||
{
|
||||
REEB_freeGraph(rigg->link_mesh);
|
||||
}
|
||||
|
||||
for (arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
RIG_freeRigArc(arc);
|
||||
}
|
||||
BLI_freelistN(&rg->arcs);
|
||||
|
||||
for (node = rg->nodes.first; node; node = node->next)
|
||||
{
|
||||
BLI_freeNode(rg, (BNode*)node);
|
||||
}
|
||||
BLI_freelistN(&rg->nodes);
|
||||
|
||||
BLI_freelistN(&rigg->controls);
|
||||
|
||||
BLI_ghash_free(rigg->bones_map, NULL, NULL);
|
||||
BLI_ghash_free(rigg->controls_map, NULL, NULL);
|
||||
|
||||
if (rigg->flag & RIG_FREE_BONELIST)
|
||||
{
|
||||
BLI_freelistN(rigg->editbones);
|
||||
MEM_freeN(rigg->editbones);
|
||||
}
|
||||
|
||||
MEM_freeN(rg);
|
||||
}
|
||||
|
||||
/************************************* ALLOCATORS ******************************************************/
|
||||
|
||||
static RigGraph *newRigGraph()
|
||||
{
|
||||
RigGraph *rg;
|
||||
int totthread;
|
||||
|
||||
rg = MEM_callocN(sizeof(RigGraph), "rig graph");
|
||||
|
||||
rg->head = NULL;
|
||||
|
||||
rg->bones_map = BLI_ghash_new(BLI_ghashutil_strhash, BLI_ghashutil_strcmp);
|
||||
rg->controls_map = BLI_ghash_new(BLI_ghashutil_strhash, BLI_ghashutil_strcmp);
|
||||
|
||||
rg->free_arc = RIG_freeRigArc;
|
||||
rg->free_node = NULL;
|
||||
|
||||
#ifdef USE_THREADS
|
||||
// if(G.scene->r.mode & R_FIXED_THREADS)
|
||||
// {
|
||||
// totthread = G.scene->r.threads;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
totthread = BLI_system_thread_count();
|
||||
// }
|
||||
|
||||
rg->worker = BLI_create_worker(exec_retargetArctoArc, totthread, 20); /* fix number of threads */
|
||||
#endif
|
||||
|
||||
return rg;
|
||||
}
|
||||
|
||||
static RigArc *newRigArc(RigGraph *rg)
|
||||
{
|
||||
RigArc *arc;
|
||||
|
||||
arc = MEM_callocN(sizeof(RigArc), "rig arc");
|
||||
arc->count = 0;
|
||||
BLI_addtail(&rg->arcs, arc);
|
||||
|
||||
return arc;
|
||||
}
|
||||
|
||||
static RigControl *newRigControl(RigGraph *rg)
|
||||
{
|
||||
RigControl *ctrl;
|
||||
|
||||
ctrl = MEM_callocN(sizeof(RigControl), "rig control");
|
||||
|
||||
BLI_addtail(&rg->controls, ctrl);
|
||||
|
||||
return ctrl;
|
||||
}
|
||||
|
||||
static RigNode *newRigNodeHead(RigGraph *rg, RigArc *arc, float p[3])
|
||||
{
|
||||
RigNode *node;
|
||||
node = MEM_callocN(sizeof(RigNode), "rig node");
|
||||
BLI_addtail(&rg->nodes, node);
|
||||
|
||||
VECCOPY(node->p, p);
|
||||
node->degree = 1;
|
||||
node->arcs = NULL;
|
||||
|
||||
arc->head = node;
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
static void addRigNodeHead(RigGraph *rg, RigArc *arc, RigNode *node)
|
||||
{
|
||||
node->degree++;
|
||||
|
||||
arc->head = node;
|
||||
}
|
||||
|
||||
static RigNode *newRigNode(RigGraph *rg, float p[3])
|
||||
{
|
||||
RigNode *node;
|
||||
node = MEM_callocN(sizeof(RigNode), "rig node");
|
||||
BLI_addtail(&rg->nodes, node);
|
||||
|
||||
VECCOPY(node->p, p);
|
||||
node->degree = 0;
|
||||
node->arcs = NULL;
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
static RigNode *newRigNodeTail(RigGraph *rg, RigArc *arc, float p[3])
|
||||
{
|
||||
RigNode *node = newRigNode(rg, p);
|
||||
|
||||
node->degree = 1;
|
||||
arc->tail = node;
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
static void RIG_appendEdgeToArc(RigArc *arc, RigEdge *edge)
|
||||
{
|
||||
BLI_addtail(&arc->edges, edge);
|
||||
|
||||
if (edge->prev == NULL)
|
||||
{
|
||||
VECCOPY(edge->head, arc->head->p);
|
||||
}
|
||||
else
|
||||
{
|
||||
RigEdge *last_edge = edge->prev;
|
||||
VECCOPY(edge->head, last_edge->tail);
|
||||
RIG_calculateEdgeAngles(last_edge, edge);
|
||||
}
|
||||
|
||||
edge->length = VecLenf(edge->head, edge->tail);
|
||||
|
||||
arc->length += edge->length;
|
||||
|
||||
arc->count += 1;
|
||||
}
|
||||
|
||||
static void RIG_addEdgeToArc(RigArc *arc, float tail[3], EditBone *bone)
|
||||
{
|
||||
RigEdge *edge;
|
||||
|
||||
edge = MEM_callocN(sizeof(RigEdge), "rig edge");
|
||||
|
||||
VECCOPY(edge->tail, tail);
|
||||
edge->bone = bone;
|
||||
|
||||
if (bone)
|
||||
{
|
||||
getEditBoneRollUpAxis(bone, bone->roll, edge->up_axis);
|
||||
}
|
||||
|
||||
RIG_appendEdgeToArc(arc, edge);
|
||||
}
|
||||
/************************************** CLONING TEMPLATES **********************************************/
|
||||
|
||||
static void renameTemplateBone(char *name, char *template_name, ListBase *editbones, char *side_string, char *num_string)
|
||||
{
|
||||
int i, j;
|
||||
|
||||
for (i = 0, j = 0; template_name[i] != '\0' && i < 31 && j < 31; i++)
|
||||
{
|
||||
if (template_name[i] == '&')
|
||||
{
|
||||
if (template_name[i+1] == 'S' || template_name[i+1] == 's')
|
||||
{
|
||||
j += sprintf(name + j, side_string);
|
||||
i++;
|
||||
}
|
||||
else if (template_name[i+1] == 'N' || template_name[i+1] == 'n')
|
||||
{
|
||||
j += sprintf(name + j, num_string);
|
||||
i++;
|
||||
}
|
||||
else
|
||||
{
|
||||
name[j] = template_name[i];
|
||||
j++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
name[j] = template_name[i];
|
||||
j++;
|
||||
}
|
||||
}
|
||||
|
||||
name[j] = '\0';
|
||||
|
||||
unique_editbone_name(editbones, name, NULL);
|
||||
}
|
||||
|
||||
static RigControl *cloneControl(RigGraph *rg, RigGraph *src_rg, RigControl *src_ctrl, GHash *ptr_hash, char *side_string, char *num_string)
|
||||
{
|
||||
RigControl *ctrl;
|
||||
char name[32];
|
||||
|
||||
ctrl = newRigControl(rg);
|
||||
|
||||
VECCOPY(ctrl->head, src_ctrl->head);
|
||||
VECCOPY(ctrl->tail, src_ctrl->tail);
|
||||
VECCOPY(ctrl->up_axis, src_ctrl->up_axis);
|
||||
VECCOPY(ctrl->offset, src_ctrl->offset);
|
||||
|
||||
ctrl->tail_mode = src_ctrl->tail_mode;
|
||||
ctrl->flag = src_ctrl->flag;
|
||||
|
||||
renameTemplateBone(name, src_ctrl->bone->name, rg->editbones, side_string, num_string);
|
||||
ctrl->bone = duplicateEditBoneObjects(src_ctrl->bone, name, rg->editbones, src_rg->ob, rg->ob);
|
||||
ctrl->bone->flag &= ~(BONE_TIPSEL|BONE_SELECTED|BONE_ROOTSEL|BONE_ACTIVE);
|
||||
BLI_ghash_insert(ptr_hash, src_ctrl->bone, ctrl->bone);
|
||||
|
||||
ctrl->link = src_ctrl->link;
|
||||
ctrl->link_tail = src_ctrl->link_tail;
|
||||
|
||||
return ctrl;
|
||||
}
|
||||
|
||||
static RigArc *cloneArc(RigGraph *rg, RigGraph *src_rg, RigArc *src_arc, GHash *ptr_hash, char *side_string, char *num_string)
|
||||
{
|
||||
RigEdge *src_edge;
|
||||
RigArc *arc;
|
||||
|
||||
arc = newRigArc(rg);
|
||||
|
||||
arc->head = BLI_ghash_lookup(ptr_hash, src_arc->head);
|
||||
arc->tail = BLI_ghash_lookup(ptr_hash, src_arc->tail);
|
||||
|
||||
arc->head->degree++;
|
||||
arc->tail->degree++;
|
||||
|
||||
arc->length = src_arc->length;
|
||||
|
||||
arc->count = src_arc->count;
|
||||
|
||||
for (src_edge = src_arc->edges.first; src_edge; src_edge = src_edge->next)
|
||||
{
|
||||
RigEdge *edge;
|
||||
|
||||
edge = MEM_callocN(sizeof(RigEdge), "rig edge");
|
||||
|
||||
VECCOPY(edge->head, src_edge->head);
|
||||
VECCOPY(edge->tail, src_edge->tail);
|
||||
VECCOPY(edge->up_axis, src_edge->up_axis);
|
||||
|
||||
edge->length = src_edge->length;
|
||||
edge->angle = src_edge->angle;
|
||||
edge->up_angle = src_edge->up_angle;
|
||||
|
||||
if (src_edge->bone != NULL)
|
||||
{
|
||||
char name[32];
|
||||
renameTemplateBone(name, src_edge->bone->name, rg->editbones, side_string, num_string);
|
||||
edge->bone = duplicateEditBoneObjects(src_edge->bone, name, rg->editbones, src_rg->ob, rg->ob);
|
||||
edge->bone->flag &= ~(BONE_TIPSEL|BONE_SELECTED|BONE_ROOTSEL|BONE_ACTIVE);
|
||||
BLI_ghash_insert(ptr_hash, src_edge->bone, edge->bone);
|
||||
}
|
||||
|
||||
BLI_addtail(&arc->edges, edge);
|
||||
}
|
||||
|
||||
return arc;
|
||||
}
|
||||
|
||||
static RigGraph *cloneRigGraph(RigGraph *src, ListBase *editbones, Object *ob, char *side_string, char *num_string)
|
||||
{
|
||||
GHash *ptr_hash;
|
||||
RigNode *node;
|
||||
RigArc *arc;
|
||||
RigControl *ctrl;
|
||||
RigGraph *rg;
|
||||
|
||||
ptr_hash = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
|
||||
|
||||
rg = newRigGraph();
|
||||
|
||||
rg->ob = ob;
|
||||
rg->editbones = editbones;
|
||||
|
||||
preEditBoneDuplicate(rg->editbones); /* prime bones for duplication */
|
||||
preEditBoneDuplicate(src->editbones); /* prime bones for duplication */
|
||||
|
||||
/* Clone nodes */
|
||||
for (node = src->nodes.first; node; node = node->next)
|
||||
{
|
||||
RigNode *cloned_node = newRigNode(rg, node->p);
|
||||
BLI_ghash_insert(ptr_hash, node, cloned_node);
|
||||
}
|
||||
|
||||
rg->head = BLI_ghash_lookup(ptr_hash, src->head);
|
||||
|
||||
/* Clone arcs */
|
||||
for (arc = src->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
cloneArc(rg, src, arc, ptr_hash, side_string, num_string);
|
||||
}
|
||||
|
||||
/* Clone controls */
|
||||
for (ctrl = src->controls.first; ctrl; ctrl = ctrl->next)
|
||||
{
|
||||
cloneControl(rg, src, ctrl, ptr_hash, side_string, num_string);
|
||||
}
|
||||
|
||||
/* Relink bones properly */
|
||||
for (arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
RigEdge *edge;
|
||||
|
||||
for (edge = arc->edges.first; edge; edge = edge->next)
|
||||
{
|
||||
if (edge->bone != NULL)
|
||||
{
|
||||
EditBone *bone;
|
||||
|
||||
updateDuplicateSubtargetObjects(edge->bone, src->editbones, src->ob, rg->ob);
|
||||
|
||||
if (edge->bone->parent)
|
||||
{
|
||||
bone = BLI_ghash_lookup(ptr_hash, edge->bone->parent);
|
||||
|
||||
if (bone != NULL)
|
||||
{
|
||||
edge->bone->parent = bone;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* disconnect since parent isn't cloned
|
||||
* this will only happen when cloning from selected bones
|
||||
* */
|
||||
edge->bone->flag &= ~BONE_CONNECTED;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (ctrl = rg->controls.first; ctrl; ctrl = ctrl->next)
|
||||
{
|
||||
EditBone *bone;
|
||||
|
||||
updateDuplicateSubtargetObjects(ctrl->bone, src->editbones, src->ob, rg->ob);
|
||||
|
||||
if (ctrl->bone->parent)
|
||||
{
|
||||
bone = BLI_ghash_lookup(ptr_hash, ctrl->bone->parent);
|
||||
|
||||
if (bone != NULL)
|
||||
{
|
||||
ctrl->bone->parent = bone;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* disconnect since parent isn't cloned
|
||||
* this will only happen when cloning from selected bones
|
||||
* */
|
||||
ctrl->bone->flag &= ~BONE_CONNECTED;
|
||||
}
|
||||
}
|
||||
|
||||
ctrl->link = BLI_ghash_lookup(ptr_hash, ctrl->link);
|
||||
ctrl->link_tail = BLI_ghash_lookup(ptr_hash, ctrl->link_tail);
|
||||
}
|
||||
|
||||
BLI_ghash_free(ptr_hash, NULL, NULL);
|
||||
|
||||
return rg;
|
||||
}
|
||||
|
||||
|
||||
/*******************************************************************************************************/
|
||||
|
||||
static void RIG_calculateEdgeAngles(RigEdge *edge_first, RigEdge *edge_second)
|
||||
{
|
||||
float vec_first[3], vec_second[3];
|
||||
|
||||
VecSubf(vec_first, edge_first->tail, edge_first->head);
|
||||
VecSubf(vec_second, edge_second->tail, edge_second->head);
|
||||
|
||||
Normalize(vec_first);
|
||||
Normalize(vec_second);
|
||||
|
||||
edge_first->angle = NormalizedVecAngle2(vec_first, vec_second);
|
||||
|
||||
if (edge_second->bone != NULL)
|
||||
{
|
||||
float normal[3];
|
||||
|
||||
Crossf(normal, vec_first, vec_second);
|
||||
Normalize(normal);
|
||||
|
||||
edge_second->up_angle = NormalizedVecAngle2(normal, edge_second->up_axis);
|
||||
}
|
||||
}
|
||||
|
||||
/************************************ CONTROL BONES ****************************************************/
|
||||
|
||||
static void RIG_addControlBone(RigGraph *rg, EditBone *bone)
|
||||
{
|
||||
RigControl *ctrl = newRigControl(rg);
|
||||
ctrl->bone = bone;
|
||||
VECCOPY(ctrl->head, bone->head);
|
||||
VECCOPY(ctrl->tail, bone->tail);
|
||||
getEditBoneRollUpAxis(bone, bone->roll, ctrl->up_axis);
|
||||
ctrl->tail_mode = TL_NONE;
|
||||
|
||||
BLI_ghash_insert(rg->controls_map, bone->name, ctrl);
|
||||
}
|
||||
|
||||
static int RIG_parentControl(RigControl *ctrl, EditBone *link)
|
||||
{
|
||||
if (link)
|
||||
{
|
||||
float offset[3];
|
||||
int flag = 0;
|
||||
|
||||
VecSubf(offset, ctrl->bone->head, link->head);
|
||||
|
||||
/* if root matches, check for direction too */
|
||||
if (Inpf(offset, offset) < 0.0001)
|
||||
{
|
||||
float vbone[3], vparent[3];
|
||||
|
||||
flag |= RIG_CTRL_FIT_ROOT;
|
||||
|
||||
VecSubf(vbone, ctrl->bone->tail, ctrl->bone->head);
|
||||
VecSubf(vparent, link->tail, link->head);
|
||||
|
||||
/* test for opposite direction */
|
||||
if (Inpf(vbone, vparent) > 0)
|
||||
{
|
||||
float nor[3];
|
||||
float len;
|
||||
|
||||
Crossf(nor, vbone, vparent);
|
||||
|
||||
len = Inpf(nor, nor);
|
||||
if (len < 0.0001)
|
||||
{
|
||||
flag |= RIG_CTRL_FIT_BONE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Bail out if old one is automatically better */
|
||||
if (flag < ctrl->flag)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* if there's already a link
|
||||
* overwrite only if new link is higher in the chain */
|
||||
if (ctrl->link && flag == ctrl->flag)
|
||||
{
|
||||
EditBone *bone = NULL;
|
||||
|
||||
for (bone = ctrl->link; bone; bone = bone->parent)
|
||||
{
|
||||
/* if link is in the chain, break and use that one */
|
||||
if (bone == link)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* not in chain, don't update link */
|
||||
if (bone == NULL)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ctrl->link = link;
|
||||
ctrl->flag = flag;
|
||||
|
||||
VECCOPY(ctrl->offset, offset);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void RIG_reconnectControlBones(RigGraph *rg)
|
||||
{
|
||||
RigControl *ctrl;
|
||||
int change = 1;
|
||||
|
||||
/* first pass, link to deform bones */
|
||||
for (ctrl = rg->controls.first; ctrl; ctrl = ctrl->next)
|
||||
{
|
||||
bPoseChannel *pchan;
|
||||
bConstraint *con;
|
||||
int found = 0;
|
||||
|
||||
/* DO SOME MAGIC HERE */
|
||||
for (pchan= rg->ob->pose->chanbase.first; pchan; pchan= pchan->next)
|
||||
{
|
||||
for (con= pchan->constraints.first; con; con= con->next)
|
||||
{
|
||||
bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
|
||||
ListBase targets = {NULL, NULL};
|
||||
bConstraintTarget *ct;
|
||||
|
||||
/* constraint targets */
|
||||
if (cti && cti->get_constraint_targets)
|
||||
{
|
||||
int target_index;
|
||||
|
||||
cti->get_constraint_targets(con, &targets);
|
||||
|
||||
for (target_index = 0, ct= targets.first; ct; target_index++, ct= ct->next)
|
||||
{
|
||||
if ((ct->tar == rg->ob) && strcmp(ct->subtarget, ctrl->bone->name) == 0)
|
||||
{
|
||||
/* SET bone link to bone corresponding to pchan */
|
||||
EditBone *link = BLI_ghash_lookup(rg->bones_map, pchan->name);
|
||||
|
||||
/* Making sure bone is in this armature */
|
||||
if (link != NULL)
|
||||
{
|
||||
/* for pole targets, link to parent bone instead, if possible */
|
||||
if (con->type == CONSTRAINT_TYPE_KINEMATIC && target_index == 1)
|
||||
{
|
||||
if (link->parent && BLI_ghash_haskey(rg->bones_map, link->parent->name))
|
||||
{
|
||||
link = link->parent;
|
||||
}
|
||||
}
|
||||
|
||||
found = RIG_parentControl(ctrl, link);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (cti->flush_constraint_targets)
|
||||
cti->flush_constraint_targets(con, &targets, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* if not found yet, check parent */
|
||||
if (found == 0)
|
||||
{
|
||||
if (ctrl->bone->parent)
|
||||
{
|
||||
/* make sure parent is a deforming bone
|
||||
* NULL if not
|
||||
* */
|
||||
EditBone *link = BLI_ghash_lookup(rg->bones_map, ctrl->bone->parent->name);
|
||||
|
||||
found = RIG_parentControl(ctrl, link);
|
||||
}
|
||||
|
||||
/* check if bone is not superposed on another one */
|
||||
{
|
||||
RigArc *arc;
|
||||
RigArc *best_arc = NULL;
|
||||
EditBone *link = NULL;
|
||||
|
||||
for (arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
RigEdge *edge;
|
||||
for (edge = arc->edges.first; edge; edge = edge->next)
|
||||
{
|
||||
if (edge->bone)
|
||||
{
|
||||
int fit = 0;
|
||||
|
||||
fit = VecLenf(ctrl->bone->head, edge->bone->head) < 0.0001;
|
||||
fit = fit || VecLenf(ctrl->bone->tail, edge->bone->tail) < 0.0001;
|
||||
|
||||
if (fit)
|
||||
{
|
||||
/* pick the bone on the arc with the lowest symmetry level
|
||||
* means you connect control to the trunk of the skeleton */
|
||||
if (best_arc == NULL || arc->symmetry_level < best_arc->symmetry_level)
|
||||
{
|
||||
best_arc = arc;
|
||||
link = edge->bone;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
found = RIG_parentControl(ctrl, link);
|
||||
}
|
||||
}
|
||||
|
||||
/* if not found yet, check child */
|
||||
if (found == 0)
|
||||
{
|
||||
RigArc *arc;
|
||||
RigArc *best_arc = NULL;
|
||||
EditBone *link = NULL;
|
||||
|
||||
for (arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
RigEdge *edge;
|
||||
for (edge = arc->edges.first; edge; edge = edge->next)
|
||||
{
|
||||
if (edge->bone && edge->bone->parent == ctrl->bone)
|
||||
{
|
||||
/* pick the bone on the arc with the lowest symmetry level
|
||||
* means you connect control to the trunk of the skeleton */
|
||||
if (best_arc == NULL || arc->symmetry_level < best_arc->symmetry_level)
|
||||
{
|
||||
best_arc = arc;
|
||||
link = edge->bone;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
found = RIG_parentControl(ctrl, link);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/* second pass, make chains in control bones */
|
||||
while (change)
|
||||
{
|
||||
change = 0;
|
||||
|
||||
for (ctrl = rg->controls.first; ctrl; ctrl = ctrl->next)
|
||||
{
|
||||
/* if control is not linked yet */
|
||||
if (ctrl->link == NULL)
|
||||
{
|
||||
bPoseChannel *pchan;
|
||||
bConstraint *con;
|
||||
RigControl *ctrl_parent = NULL;
|
||||
RigControl *ctrl_child;
|
||||
int found = 0;
|
||||
|
||||
if (ctrl->bone->parent)
|
||||
{
|
||||
ctrl_parent = BLI_ghash_lookup(rg->controls_map, ctrl->bone->parent->name);
|
||||
}
|
||||
|
||||
/* check constraints first */
|
||||
|
||||
/* DO SOME MAGIC HERE */
|
||||
for (pchan= rg->ob->pose->chanbase.first; pchan; pchan= pchan->next)
|
||||
{
|
||||
for (con= pchan->constraints.first; con; con= con->next)
|
||||
{
|
||||
bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
|
||||
ListBase targets = {NULL, NULL};
|
||||
bConstraintTarget *ct;
|
||||
|
||||
/* constraint targets */
|
||||
if (cti && cti->get_constraint_targets)
|
||||
{
|
||||
cti->get_constraint_targets(con, &targets);
|
||||
|
||||
for (ct= targets.first; ct; ct= ct->next)
|
||||
{
|
||||
if ((ct->tar == rg->ob) && strcmp(ct->subtarget, ctrl->bone->name) == 0)
|
||||
{
|
||||
/* SET bone link to ctrl corresponding to pchan */
|
||||
RigControl *link = BLI_ghash_lookup(rg->controls_map, pchan->name);
|
||||
|
||||
/* if owner is a control bone, link with it */
|
||||
if (link && link->link)
|
||||
{
|
||||
RIG_parentControl(ctrl, link->bone);
|
||||
found = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (cti->flush_constraint_targets)
|
||||
cti->flush_constraint_targets(con, &targets, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (found == 0)
|
||||
{
|
||||
/* check if parent is already linked */
|
||||
if (ctrl_parent && ctrl_parent->link)
|
||||
{
|
||||
RIG_parentControl(ctrl, ctrl_parent->bone);
|
||||
change = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* check childs */
|
||||
for (ctrl_child = rg->controls.first; ctrl_child; ctrl_child = ctrl_child->next)
|
||||
{
|
||||
/* if a child is linked, link to that one */
|
||||
if (ctrl_child->link && ctrl_child->bone->parent == ctrl->bone)
|
||||
{
|
||||
RIG_parentControl(ctrl, ctrl_child->bone);
|
||||
change = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* third pass, link control tails */
|
||||
for (ctrl = rg->controls.first; ctrl; ctrl = ctrl->next)
|
||||
{
|
||||
/* fit bone already means full match, so skip those */
|
||||
if ((ctrl->flag & RIG_CTRL_FIT_BONE) == 0)
|
||||
{
|
||||
GHashIterator ghi;
|
||||
|
||||
/* look on deform bones first */
|
||||
BLI_ghashIterator_init(&ghi, rg->bones_map);
|
||||
|
||||
for( ; !BLI_ghashIterator_isDone(&ghi); BLI_ghashIterator_step(&ghi))
|
||||
{
|
||||
EditBone *bone = (EditBone*)BLI_ghashIterator_getValue(&ghi);
|
||||
|
||||
/* don't link with parent */
|
||||
if (bone->parent != ctrl->bone)
|
||||
{
|
||||
if (VecLenf(ctrl->bone->tail, bone->head) < 0.01)
|
||||
{
|
||||
ctrl->tail_mode = TL_HEAD;
|
||||
ctrl->link_tail = bone;
|
||||
break;
|
||||
}
|
||||
else if (VecLenf(ctrl->bone->tail, bone->tail) < 0.01)
|
||||
{
|
||||
ctrl->tail_mode = TL_TAIL;
|
||||
ctrl->link_tail = bone;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* if we haven't found one yet, look in control bones */
|
||||
if (ctrl->tail_mode == TL_NONE)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/*******************************************************************************************************/
|
||||
|
||||
static void RIG_joinArcs(RigGraph *rg, RigNode *node, RigArc *joined_arc1, RigArc *joined_arc2)
|
||||
{
|
||||
RigEdge *edge, *next_edge;
|
||||
|
||||
/* ignore cases where joint is at start or end */
|
||||
if (joined_arc1->head == joined_arc2->head || joined_arc1->tail == joined_arc2->tail)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
/* swap arcs to make sure arc1 is before arc2 */
|
||||
if (joined_arc1->head == joined_arc2->tail)
|
||||
{
|
||||
RigArc *tmp = joined_arc1;
|
||||
joined_arc1 = joined_arc2;
|
||||
joined_arc2 = tmp;
|
||||
}
|
||||
|
||||
for (edge = joined_arc2->edges.first; edge; edge = next_edge)
|
||||
{
|
||||
next_edge = edge->next;
|
||||
|
||||
RIG_appendEdgeToArc(joined_arc1, edge);
|
||||
}
|
||||
|
||||
joined_arc1->tail = joined_arc2->tail;
|
||||
|
||||
joined_arc2->edges.first = joined_arc2->edges.last = NULL;
|
||||
|
||||
BLI_removeArc((BGraph*)rg, (BArc*)joined_arc2);
|
||||
|
||||
BLI_removeNode((BGraph*)rg, (BNode*)node);
|
||||
}
|
||||
|
||||
static void RIG_removeNormalNodes(RigGraph *rg)
|
||||
{
|
||||
RigNode *node, *next_node;
|
||||
|
||||
for (node = rg->nodes.first; node; node = next_node)
|
||||
{
|
||||
next_node = node->next;
|
||||
|
||||
if (node->degree == 2)
|
||||
{
|
||||
RigArc *arc, *joined_arc1 = NULL, *joined_arc2 = NULL;
|
||||
|
||||
for (arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
if (arc->head == node || arc->tail == node)
|
||||
{
|
||||
if (joined_arc1 == NULL)
|
||||
{
|
||||
joined_arc1 = arc;
|
||||
}
|
||||
else
|
||||
{
|
||||
joined_arc2 = arc;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RIG_joinArcs(rg, node, joined_arc1, joined_arc2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void RIG_removeUneededOffsets(RigGraph *rg)
|
||||
{
|
||||
RigArc *arc;
|
||||
|
||||
for (arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
RigEdge *first_edge, *last_edge;
|
||||
|
||||
first_edge = arc->edges.first;
|
||||
last_edge = arc->edges.last;
|
||||
|
||||
if (first_edge->bone == NULL)
|
||||
{
|
||||
if (first_edge->bone == NULL && VecLenf(first_edge->tail, arc->head->p) <= 0.001)
|
||||
{
|
||||
BLI_remlink(&arc->edges, first_edge);
|
||||
MEM_freeN(first_edge);
|
||||
}
|
||||
else if (arc->head->degree == 1)
|
||||
{
|
||||
RigNode *new_node = (RigNode*)BLI_FindNodeByPosition((BGraph*)rg, first_edge->tail, 0.001);
|
||||
|
||||
if (new_node)
|
||||
{
|
||||
BLI_remlink(&arc->edges, first_edge);
|
||||
MEM_freeN(first_edge);
|
||||
BLI_replaceNodeInArc((BGraph*)rg, (BArc*)arc, (BNode*)new_node, (BNode*)arc->head);
|
||||
}
|
||||
else
|
||||
{
|
||||
RigEdge *next_edge = first_edge->next;
|
||||
|
||||
if (next_edge)
|
||||
{
|
||||
BLI_remlink(&arc->edges, first_edge);
|
||||
MEM_freeN(first_edge);
|
||||
|
||||
VECCOPY(arc->head->p, next_edge->head);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* check if all arc connected start with a null edge */
|
||||
RigArc *other_arc;
|
||||
for (other_arc = rg->arcs.first; other_arc; other_arc = other_arc->next)
|
||||
{
|
||||
if (other_arc != arc)
|
||||
{
|
||||
RigEdge *test_edge;
|
||||
if (other_arc->head == arc->head)
|
||||
{
|
||||
test_edge = other_arc->edges.first;
|
||||
|
||||
if (test_edge->bone != NULL)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (other_arc->tail == arc->head)
|
||||
{
|
||||
test_edge = other_arc->edges.last;
|
||||
|
||||
if (test_edge->bone != NULL)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (other_arc == NULL)
|
||||
{
|
||||
RigNode *new_node = (RigNode*)BLI_FindNodeByPosition((BGraph*)rg, first_edge->tail, 0.001);
|
||||
|
||||
if (new_node)
|
||||
{
|
||||
/* remove null edge in other arcs too */
|
||||
for (other_arc = rg->arcs.first; other_arc; other_arc = other_arc->next)
|
||||
{
|
||||
if (other_arc != arc)
|
||||
{
|
||||
RigEdge *test_edge;
|
||||
if (other_arc->head == arc->head)
|
||||
{
|
||||
BLI_replaceNodeInArc((BGraph*)rg, (BArc*)other_arc, (BNode*)new_node, (BNode*)other_arc->head);
|
||||
test_edge = other_arc->edges.first;
|
||||
BLI_remlink(&other_arc->edges, test_edge);
|
||||
MEM_freeN(test_edge);
|
||||
}
|
||||
else if (other_arc->tail == arc->head)
|
||||
{
|
||||
BLI_replaceNodeInArc((BGraph*)rg, (BArc*)other_arc, (BNode*)new_node, (BNode*)other_arc->tail);
|
||||
test_edge = other_arc->edges.last;
|
||||
BLI_remlink(&other_arc->edges, test_edge);
|
||||
MEM_freeN(test_edge);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
BLI_remlink(&arc->edges, first_edge);
|
||||
MEM_freeN(first_edge);
|
||||
BLI_replaceNodeInArc((BGraph*)rg, (BArc*)arc, (BNode*)new_node, (BNode*)arc->head);
|
||||
}
|
||||
else
|
||||
{
|
||||
RigEdge *next_edge = first_edge->next;
|
||||
|
||||
if (next_edge)
|
||||
{
|
||||
BLI_remlink(&arc->edges, first_edge);
|
||||
MEM_freeN(first_edge);
|
||||
|
||||
VECCOPY(arc->head->p, next_edge->head);
|
||||
|
||||
/* remove null edge in other arcs too */
|
||||
for (other_arc = rg->arcs.first; other_arc; other_arc = other_arc->next)
|
||||
{
|
||||
if (other_arc != arc)
|
||||
{
|
||||
RigEdge *test_edge;
|
||||
if (other_arc->head == arc->head)
|
||||
{
|
||||
test_edge = other_arc->edges.first;
|
||||
BLI_remlink(&other_arc->edges, test_edge);
|
||||
MEM_freeN(test_edge);
|
||||
}
|
||||
else if (other_arc->tail == arc->head)
|
||||
{
|
||||
test_edge = other_arc->edges.last;
|
||||
BLI_remlink(&other_arc->edges, test_edge);
|
||||
MEM_freeN(test_edge);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (last_edge->bone == NULL)
|
||||
{
|
||||
if (VecLenf(last_edge->head, arc->tail->p) <= 0.001)
|
||||
{
|
||||
BLI_remlink(&arc->edges, last_edge);
|
||||
MEM_freeN(last_edge);
|
||||
}
|
||||
else if (arc->tail->degree == 1)
|
||||
{
|
||||
RigNode *new_node = (RigNode*)BLI_FindNodeByPosition((BGraph*)rg, last_edge->head, 0.001);
|
||||
|
||||
if (new_node)
|
||||
{
|
||||
RigEdge *previous_edge = last_edge->prev;
|
||||
|
||||
BLI_remlink(&arc->edges, last_edge);
|
||||
MEM_freeN(last_edge);
|
||||
BLI_replaceNodeInArc((BGraph*)rg, (BArc*)arc, (BNode*)new_node, (BNode*)arc->tail);
|
||||
|
||||
/* set previous angle to 0, since there's no following edges */
|
||||
if (previous_edge)
|
||||
{
|
||||
previous_edge->angle = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
RigEdge *previous_edge = last_edge->prev;
|
||||
|
||||
if (previous_edge)
|
||||
{
|
||||
BLI_remlink(&arc->edges, last_edge);
|
||||
MEM_freeN(last_edge);
|
||||
|
||||
VECCOPY(arc->tail->p, previous_edge->tail);
|
||||
previous_edge->angle = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void RIG_arcFromBoneChain(RigGraph *rg, ListBase *list, EditBone *root_bone, RigNode *starting_node, int selected)
|
||||
{
|
||||
EditBone *bone, *last_bone = root_bone;
|
||||
RigArc *arc = NULL;
|
||||
int contain_head = 0;
|
||||
|
||||
for(bone = root_bone; bone; bone = nextEditBoneChild(list, bone, 0))
|
||||
{
|
||||
int nb_children;
|
||||
|
||||
if (selected == 0 || (bone->flag & BONE_SELECTED))
|
||||
{
|
||||
if ((bone->flag & BONE_NO_DEFORM) == 0)
|
||||
{
|
||||
BLI_ghash_insert(rg->bones_map, bone->name, bone);
|
||||
|
||||
if (arc == NULL)
|
||||
{
|
||||
arc = newRigArc(rg);
|
||||
|
||||
if (starting_node == NULL)
|
||||
{
|
||||
starting_node = newRigNodeHead(rg, arc, root_bone->head);
|
||||
}
|
||||
else
|
||||
{
|
||||
addRigNodeHead(rg, arc, starting_node);
|
||||
}
|
||||
}
|
||||
|
||||
if (bone->parent && (bone->flag & BONE_CONNECTED) == 0)
|
||||
{
|
||||
RIG_addEdgeToArc(arc, bone->head, NULL);
|
||||
}
|
||||
|
||||
RIG_addEdgeToArc(arc, bone->tail, bone);
|
||||
|
||||
last_bone = bone;
|
||||
|
||||
if (strcmp(bone->name, "head") == 0)
|
||||
{
|
||||
contain_head = 1;
|
||||
}
|
||||
}
|
||||
else if ((bone->flag & BONE_EDITMODE_LOCKED) == 0) /* ignore locked bones */
|
||||
{
|
||||
RIG_addControlBone(rg, bone);
|
||||
}
|
||||
}
|
||||
|
||||
nb_children = countEditBoneChildren(list, bone);
|
||||
if (nb_children > 1)
|
||||
{
|
||||
RigNode *end_node = NULL;
|
||||
int i;
|
||||
|
||||
if (arc != NULL)
|
||||
{
|
||||
end_node = newRigNodeTail(rg, arc, bone->tail);
|
||||
}
|
||||
else
|
||||
{
|
||||
end_node = newRigNode(rg, bone->tail);
|
||||
}
|
||||
|
||||
for (i = 0; i < nb_children; i++)
|
||||
{
|
||||
root_bone = nextEditBoneChild(list, bone, i);
|
||||
RIG_arcFromBoneChain(rg, list, root_bone, end_node, selected);
|
||||
}
|
||||
|
||||
/* arc ends here, break */
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* If the loop exited without forking */
|
||||
if (arc != NULL && bone == NULL)
|
||||
{
|
||||
newRigNodeTail(rg, arc, last_bone->tail);
|
||||
}
|
||||
|
||||
if (contain_head)
|
||||
{
|
||||
rg->head = arc->tail;
|
||||
}
|
||||
}
|
||||
|
||||
/*******************************************************************************************************/
|
||||
static void RIG_findHead(RigGraph *rg)
|
||||
{
|
||||
if (rg->head == NULL)
|
||||
{
|
||||
if (BLI_countlist(&rg->arcs) == 1)
|
||||
{
|
||||
RigArc *arc = rg->arcs.first;
|
||||
|
||||
rg->head = (RigNode*)arc->head;
|
||||
}
|
||||
else
|
||||
{
|
||||
RigArc *arc;
|
||||
|
||||
for (arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
RigEdge *edge = arc->edges.last;
|
||||
|
||||
if (edge->bone->flag & (BONE_TIPSEL|BONE_SELECTED))
|
||||
{
|
||||
rg->head = arc->tail;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (rg->head == NULL)
|
||||
{
|
||||
rg->head = rg->nodes.first;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*******************************************************************************************************/
|
||||
|
||||
void RIG_printNode(RigNode *node, char name[])
|
||||
{
|
||||
printf("%s %p %i <%0.3f, %0.3f, %0.3f>\n", name, node, node->degree, node->p[0], node->p[1], node->p[2]);
|
||||
|
||||
if (node->symmetry_flag & SYM_TOPOLOGICAL)
|
||||
{
|
||||
if (node->symmetry_flag & SYM_AXIAL)
|
||||
printf("Symmetry AXIAL\n");
|
||||
else if (node->symmetry_flag & SYM_RADIAL)
|
||||
printf("Symmetry RADIAL\n");
|
||||
|
||||
printvecf("symmetry axis", node->symmetry_axis);
|
||||
}
|
||||
}
|
||||
|
||||
void RIG_printArcBones(RigArc *arc)
|
||||
{
|
||||
RigEdge *edge;
|
||||
|
||||
for (edge = arc->edges.first; edge; edge = edge->next)
|
||||
{
|
||||
if (edge->bone)
|
||||
printf("%s ", edge->bone->name);
|
||||
else
|
||||
printf("---- ");
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
void RIG_printCtrl(RigControl *ctrl, char *indent)
|
||||
{
|
||||
char text[128];
|
||||
|
||||
printf("%sBone: %s\n", indent, ctrl->bone->name);
|
||||
printf("%sLink: %s\n", indent, ctrl->link ? ctrl->link->name : "!NONE!");
|
||||
|
||||
sprintf(text, "%soffset", indent);
|
||||
printvecf(text, ctrl->offset);
|
||||
|
||||
printf("%sFlag: %i\n", indent, ctrl->flag);
|
||||
}
|
||||
|
||||
void RIG_printLinkedCtrl(RigGraph *rg, EditBone *bone, int tabs)
|
||||
{
|
||||
RigControl *ctrl;
|
||||
char indent[64];
|
||||
char *s = indent;
|
||||
int i;
|
||||
|
||||
for (i = 0; i < tabs; i++)
|
||||
{
|
||||
s[0] = '\t';
|
||||
s++;
|
||||
}
|
||||
s[0] = 0;
|
||||
|
||||
for (ctrl = rg->controls.first; ctrl; ctrl = ctrl->next)
|
||||
{
|
||||
if (ctrl->link == bone)
|
||||
{
|
||||
RIG_printCtrl(ctrl, indent);
|
||||
RIG_printLinkedCtrl(rg, ctrl->bone, tabs + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RIG_printArc(RigGraph *rg, RigArc *arc)
|
||||
{
|
||||
RigEdge *edge;
|
||||
|
||||
RIG_printNode((RigNode*)arc->head, "head");
|
||||
|
||||
for (edge = arc->edges.first; edge; edge = edge->next)
|
||||
{
|
||||
printf("\tinner joints %0.3f %0.3f %0.3f\n", edge->tail[0], edge->tail[1], edge->tail[2]);
|
||||
printf("\t\tlength %f\n", edge->length);
|
||||
printf("\t\tangle %f\n", edge->angle * 180 / M_PI);
|
||||
if (edge->bone)
|
||||
{
|
||||
printf("\t\t%s\n", edge->bone->name);
|
||||
RIG_printLinkedCtrl(rg, edge->bone, 3);
|
||||
}
|
||||
}
|
||||
printf("symmetry level: %i flag: %i group %i\n", arc->symmetry_level, arc->symmetry_flag, arc->symmetry_group);
|
||||
|
||||
RIG_printNode((RigNode*)arc->tail, "tail");
|
||||
}
|
||||
|
||||
void RIG_printGraph(RigGraph *rg)
|
||||
{
|
||||
RigArc *arc;
|
||||
|
||||
printf("---- ARCS ----\n");
|
||||
for (arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
RIG_printArc(rg, arc);
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
if (rg->head)
|
||||
{
|
||||
RIG_printNode(rg->head, "HEAD NODE:");
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("HEAD NODE: NONE\n");
|
||||
}
|
||||
}
|
||||
|
||||
/*******************************************************************************************************/
|
||||
|
||||
RigGraph *RIG_graphFromArmature(bContext *C, Object *ob, bArmature *arm)
|
||||
{
|
||||
Object *obedit = CTX_data_edit_object(C);
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
EditBone *ebone;
|
||||
RigGraph *rg;
|
||||
|
||||
rg = newRigGraph();
|
||||
|
||||
if (obedit == ob)
|
||||
{
|
||||
bArmature *arm = obedit->data;
|
||||
rg->editbones = arm->edbo;
|
||||
}
|
||||
else
|
||||
{
|
||||
rg->editbones = MEM_callocN(sizeof(ListBase), "EditBones");
|
||||
make_boneList(rg->editbones, &arm->bonebase, NULL);
|
||||
rg->flag |= RIG_FREE_BONELIST;
|
||||
}
|
||||
|
||||
rg->ob = ob;
|
||||
|
||||
/* Do the rotations */
|
||||
for (ebone = rg->editbones->first; ebone; ebone=ebone->next){
|
||||
if (ebone->parent == NULL)
|
||||
{
|
||||
RIG_arcFromBoneChain(rg, rg->editbones, ebone, NULL, 0);
|
||||
}
|
||||
}
|
||||
|
||||
BLI_removeDoubleNodes((BGraph*)rg, 0.001);
|
||||
|
||||
RIG_removeNormalNodes(rg);
|
||||
|
||||
RIG_removeUneededOffsets(rg);
|
||||
|
||||
BLI_buildAdjacencyList((BGraph*)rg);
|
||||
|
||||
RIG_findHead(rg);
|
||||
|
||||
BLI_markdownSymmetry((BGraph*)rg, (BNode*)rg->head, scene->toolsettings->skgen_symmetry_limit);
|
||||
|
||||
RIG_reconnectControlBones(rg); /* after symmetry, because we use levels to find best match */
|
||||
|
||||
if (BLI_isGraphCyclic((BGraph*)rg))
|
||||
{
|
||||
printf("armature cyclic\n");
|
||||
}
|
||||
|
||||
return rg;
|
||||
}
|
||||
|
||||
RigGraph *armatureSelectedToGraph(bContext *C, Object *ob, bArmature *arm)
|
||||
{
|
||||
Object *obedit = CTX_data_edit_object(C);
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
EditBone *ebone;
|
||||
RigGraph *rg;
|
||||
|
||||
rg = newRigGraph();
|
||||
|
||||
if (obedit == ob)
|
||||
{
|
||||
rg->editbones = arm->edbo;
|
||||
}
|
||||
else
|
||||
{
|
||||
rg->editbones = MEM_callocN(sizeof(ListBase), "EditBones");
|
||||
make_boneList(rg->editbones, &arm->bonebase, NULL);
|
||||
rg->flag |= RIG_FREE_BONELIST;
|
||||
}
|
||||
|
||||
rg->ob = ob;
|
||||
|
||||
/* Do the rotations */
|
||||
for (ebone = rg->editbones->first; ebone; ebone=ebone->next){
|
||||
if (ebone->parent == NULL)
|
||||
{
|
||||
RIG_arcFromBoneChain(rg, rg->editbones, ebone, NULL, 1);
|
||||
}
|
||||
}
|
||||
|
||||
BLI_removeDoubleNodes((BGraph*)rg, 0.001);
|
||||
|
||||
RIG_removeNormalNodes(rg);
|
||||
|
||||
RIG_removeUneededOffsets(rg);
|
||||
|
||||
BLI_buildAdjacencyList((BGraph*)rg);
|
||||
|
||||
RIG_findHead(rg);
|
||||
|
||||
BLI_markdownSymmetry((BGraph*)rg, (BNode*)rg->head, scene->toolsettings->skgen_symmetry_limit);
|
||||
|
||||
RIG_reconnectControlBones(rg); /* after symmetry, because we use levels to find best match */
|
||||
|
||||
if (BLI_isGraphCyclic((BGraph*)rg))
|
||||
{
|
||||
printf("armature cyclic\n");
|
||||
}
|
||||
|
||||
return rg;
|
||||
}
|
||||
/************************************ GENERATING *****************************************************/
|
||||
|
||||
static EditBone *add_editbonetolist(char *name, ListBase *list)
|
||||
{
|
||||
EditBone *bone= MEM_callocN(sizeof(EditBone), "eBone");
|
||||
|
||||
BLI_strncpy(bone->name, name, 32);
|
||||
unique_editbone_name(list, bone->name, NULL);
|
||||
|
||||
BLI_addtail(list, bone);
|
||||
|
||||
bone->flag |= BONE_TIPSEL;
|
||||
bone->weight= 1.0F;
|
||||
bone->dist= 0.25F;
|
||||
bone->xwidth= 0.1;
|
||||
bone->zwidth= 0.1;
|
||||
bone->ease1= 1.0;
|
||||
bone->ease2= 1.0;
|
||||
bone->rad_head= 0.10;
|
||||
bone->rad_tail= 0.05;
|
||||
bone->segments= 1;
|
||||
bone->layer= 1;//arm->layer;
|
||||
|
||||
return bone;
|
||||
}
|
||||
|
||||
void generateMissingArcsFromNode(RigGraph *rigg, ReebNode *node, int multi_level_limit)
|
||||
{
|
||||
while (node->multi_level > multi_level_limit && node->link_up)
|
||||
{
|
||||
node = node->link_up;
|
||||
}
|
||||
|
||||
while (node->multi_level < multi_level_limit && node->link_down)
|
||||
{
|
||||
node = node->link_down;
|
||||
}
|
||||
|
||||
if (node->multi_level == multi_level_limit)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < node->degree; i++)
|
||||
{
|
||||
ReebArc *earc = node->arcs[i];
|
||||
|
||||
if (earc->flag == ARC_FREE && earc->head == node)
|
||||
{
|
||||
ReebNode *other = BIF_otherNodeFromIndex(earc, node);
|
||||
|
||||
earc->flag = ARC_USED;
|
||||
|
||||
//generateBonesForArc(rigg, earc, node, other);
|
||||
generateMissingArcsFromNode(rigg, other, multi_level_limit);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void generateMissingArcs(RigGraph *rigg)
|
||||
{
|
||||
ReebGraph *reebg = rigg->link_mesh;
|
||||
int multi_level_limit = 5;
|
||||
|
||||
for (reebg = rigg->link_mesh; reebg; reebg = reebg->link_up)
|
||||
{
|
||||
ReebArc *earc;
|
||||
|
||||
for (earc = reebg->arcs.first; earc; earc = earc->next)
|
||||
{
|
||||
if (earc->flag == ARC_USED)
|
||||
{
|
||||
generateMissingArcsFromNode(rigg, earc->head, multi_level_limit);
|
||||
generateMissingArcsFromNode(rigg, earc->tail, multi_level_limit);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/************************************ RETARGETTING *****************************************************/
|
||||
|
||||
static void repositionControl(RigGraph *rigg, RigControl *ctrl, float head[3], float tail[3], float qrot[4], float resize);
|
||||
|
||||
static void repositionTailControl(RigGraph *rigg, RigControl *ctrl);
|
||||
|
||||
static void finalizeControl(RigGraph *rigg, RigControl *ctrl, float resize)
|
||||
{
|
||||
if ((ctrl->flag & RIG_CTRL_DONE) == RIG_CTRL_DONE)
|
||||
{
|
||||
RigControl *ctrl_child;
|
||||
|
||||
#if 0
|
||||
printf("CTRL: %s LINK: %s", ctrl->bone->name, ctrl->link->name);
|
||||
|
||||
if (ctrl->link_tail)
|
||||
{
|
||||
printf(" TAIL: %s", ctrl->link_tail->name);
|
||||
}
|
||||
|
||||
printf("\n");
|
||||
#endif
|
||||
|
||||
/* if there was a tail link: apply link, recalc resize factor and qrot */
|
||||
if (ctrl->tail_mode != TL_NONE)
|
||||
{
|
||||
float *tail_vec = NULL;
|
||||
float v1[3], v2[3], qtail[4];
|
||||
|
||||
if (ctrl->tail_mode == TL_TAIL)
|
||||
{
|
||||
tail_vec = ctrl->link_tail->tail;
|
||||
}
|
||||
else if (ctrl->tail_mode == TL_HEAD)
|
||||
{
|
||||
tail_vec = ctrl->link_tail->head;
|
||||
}
|
||||
|
||||
VecSubf(v1, ctrl->bone->tail, ctrl->bone->head);
|
||||
VecSubf(v2, tail_vec, ctrl->bone->head);
|
||||
|
||||
VECCOPY(ctrl->bone->tail, tail_vec);
|
||||
|
||||
RotationBetweenVectorsToQuat(qtail, v1, v2);
|
||||
QuatMul(ctrl->qrot, qtail, ctrl->qrot);
|
||||
|
||||
resize = VecLength(v2) / VecLenf(ctrl->head, ctrl->tail);
|
||||
}
|
||||
|
||||
ctrl->bone->roll = rollBoneByQuat(ctrl->bone, ctrl->up_axis, ctrl->qrot);
|
||||
|
||||
/* Cascade to connected control bones */
|
||||
for (ctrl_child = rigg->controls.first; ctrl_child; ctrl_child = ctrl_child->next)
|
||||
{
|
||||
if (ctrl_child->link == ctrl->bone)
|
||||
{
|
||||
repositionControl(rigg, ctrl_child, ctrl->bone->head, ctrl->bone->tail, ctrl->qrot, resize);
|
||||
}
|
||||
if (ctrl_child->link_tail == ctrl->bone)
|
||||
{
|
||||
repositionTailControl(rigg, ctrl_child);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void repositionTailControl(RigGraph *rigg, RigControl *ctrl)
|
||||
{
|
||||
ctrl->flag |= RIG_CTRL_TAIL_DONE;
|
||||
|
||||
finalizeControl(rigg, ctrl, 1); /* resize will be recalculated anyway so we don't need it */
|
||||
}
|
||||
|
||||
static void repositionControl(RigGraph *rigg, RigControl *ctrl, float head[3], float tail[3], float qrot[4], float resize)
|
||||
{
|
||||
float parent_offset[3], tail_offset[3];
|
||||
|
||||
VECCOPY(parent_offset, ctrl->offset);
|
||||
VecMulf(parent_offset, resize);
|
||||
QuatMulVecf(qrot, parent_offset);
|
||||
|
||||
VecAddf(ctrl->bone->head, head, parent_offset);
|
||||
|
||||
ctrl->flag |= RIG_CTRL_HEAD_DONE;
|
||||
|
||||
QUATCOPY(ctrl->qrot, qrot);
|
||||
|
||||
if (ctrl->tail_mode == TL_NONE)
|
||||
{
|
||||
VecSubf(tail_offset, ctrl->tail, ctrl->head);
|
||||
VecMulf(tail_offset, resize);
|
||||
QuatMulVecf(qrot, tail_offset);
|
||||
|
||||
VecAddf(ctrl->bone->tail, ctrl->bone->head, tail_offset);
|
||||
|
||||
ctrl->flag |= RIG_CTRL_TAIL_DONE;
|
||||
}
|
||||
|
||||
finalizeControl(rigg, ctrl, resize);
|
||||
}
|
||||
|
||||
static void repositionBone(bContext *C, RigGraph *rigg, RigEdge *edge, float vec0[3], float vec1[3], float up_axis[3])
|
||||
{
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
EditBone *bone;
|
||||
RigControl *ctrl;
|
||||
float qrot[4], resize;
|
||||
float v1[3], v2[3];
|
||||
float l1, l2;
|
||||
|
||||
bone = edge->bone;
|
||||
|
||||
VecSubf(v1, edge->tail, edge->head);
|
||||
VecSubf(v2, vec1, vec0);
|
||||
|
||||
l1 = Normalize(v1);
|
||||
l2 = Normalize(v2);
|
||||
|
||||
resize = l2 / l1;
|
||||
|
||||
RotationBetweenVectorsToQuat(qrot, v1, v2);
|
||||
|
||||
VECCOPY(bone->head, vec0);
|
||||
VECCOPY(bone->tail, vec1);
|
||||
|
||||
if (!VecIsNull(up_axis))
|
||||
{
|
||||
float qroll[4];
|
||||
|
||||
if (scene->toolsettings->skgen_retarget_roll == SK_RETARGET_ROLL_VIEW)
|
||||
{
|
||||
bone->roll = rollBoneByQuatAligned(bone, edge->up_axis, qrot, qroll, up_axis);
|
||||
}
|
||||
else if (scene->toolsettings->skgen_retarget_roll == SK_RETARGET_ROLL_JOINT)
|
||||
{
|
||||
bone->roll = rollBoneByQuatJoint(edge, edge->next, qrot, qroll);
|
||||
}
|
||||
else
|
||||
{
|
||||
QuatOne(qroll);
|
||||
}
|
||||
|
||||
QuatMul(qrot, qroll, qrot);
|
||||
}
|
||||
else
|
||||
{
|
||||
bone->roll = rollBoneByQuat(bone, edge->up_axis, qrot);
|
||||
}
|
||||
|
||||
for (ctrl = rigg->controls.first; ctrl; ctrl = ctrl->next)
|
||||
{
|
||||
if (ctrl->link == bone)
|
||||
{
|
||||
repositionControl(rigg, ctrl, vec0, vec1, qrot, resize);
|
||||
}
|
||||
if (ctrl->link_tail == bone)
|
||||
{
|
||||
repositionTailControl(rigg, ctrl);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static RetargetMode detectArcRetargetMode(RigArc *arc);
|
||||
static void retargetArctoArcLength(bContext *C, RigGraph *rigg, RigArc *iarc, RigNode *inode_start);
|
||||
|
||||
|
||||
static RetargetMode detectArcRetargetMode(RigArc *iarc)
|
||||
{
|
||||
RetargetMode mode = RETARGET_AGGRESSIVE;
|
||||
ReebArc *earc = iarc->link_mesh;
|
||||
RigEdge *edge;
|
||||
int large_angle = 0;
|
||||
float avg_angle = 0;
|
||||
float avg_length = 0;
|
||||
int nb_edges = 0;
|
||||
|
||||
|
||||
for (edge = iarc->edges.first; edge; edge = edge->next)
|
||||
{
|
||||
avg_angle += edge->angle;
|
||||
nb_edges++;
|
||||
}
|
||||
|
||||
avg_angle /= nb_edges - 1; /* -1 because last edge doesn't have an angle */
|
||||
|
||||
avg_length = iarc->length / nb_edges;
|
||||
|
||||
|
||||
if (nb_edges > 2)
|
||||
{
|
||||
for (edge = iarc->edges.first; edge; edge = edge->next)
|
||||
{
|
||||
if (fabs(edge->angle - avg_angle) > M_PI / 6)
|
||||
{
|
||||
large_angle = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (nb_edges == 2 && avg_angle > 0)
|
||||
{
|
||||
large_angle = 1;
|
||||
}
|
||||
|
||||
|
||||
if (large_angle == 0)
|
||||
{
|
||||
mode = RETARGET_LENGTH;
|
||||
}
|
||||
|
||||
if (earc->bcount <= (iarc->count - 1))
|
||||
{
|
||||
mode = RETARGET_LENGTH;
|
||||
}
|
||||
|
||||
mode = RETARGET_AGGRESSIVE;
|
||||
|
||||
return mode;
|
||||
}
|
||||
|
||||
#ifndef USE_THREADS
|
||||
static void printMovesNeeded(int *positions, int nb_positions)
|
||||
{
|
||||
int moves = 0;
|
||||
int i;
|
||||
|
||||
for (i = 0; i < nb_positions; i++)
|
||||
{
|
||||
moves += positions[i] - (i + 1);
|
||||
}
|
||||
|
||||
printf("%i moves needed\n", moves);
|
||||
}
|
||||
|
||||
static void printPositions(int *positions, int nb_positions)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < nb_positions; i++)
|
||||
{
|
||||
printf("%i ", positions[i]);
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
#endif
|
||||
|
||||
#define MAX_COST FLT_MAX /* FIX ME */
|
||||
|
||||
static float costDistance(BArcIterator *iter, float *vec0, float *vec1, int i0, int i1, float distance_weight)
|
||||
{
|
||||
EmbedBucket *bucket = NULL;
|
||||
float max_dist = 0;
|
||||
float v1[3], v2[3], c[3];
|
||||
float v1_inpf;
|
||||
|
||||
if (distance_weight > 0)
|
||||
{
|
||||
VecSubf(v1, vec0, vec1);
|
||||
|
||||
v1_inpf = Inpf(v1, v1);
|
||||
|
||||
if (v1_inpf > 0)
|
||||
{
|
||||
int j;
|
||||
for (j = i0 + 1; j < i1 - 1; j++)
|
||||
{
|
||||
float dist;
|
||||
|
||||
bucket = IT_peek(iter, j);
|
||||
|
||||
VecSubf(v2, bucket->p, vec1);
|
||||
|
||||
Crossf(c, v1, v2);
|
||||
|
||||
dist = Inpf(c, c) / v1_inpf;
|
||||
|
||||
max_dist = dist > max_dist ? dist : max_dist;
|
||||
}
|
||||
|
||||
return distance_weight * max_dist;
|
||||
}
|
||||
else
|
||||
{
|
||||
return MAX_COST;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
static float costAngle(float original_angle, float vec_first[3], float vec_second[3], float angle_weight)
|
||||
{
|
||||
if (angle_weight > 0)
|
||||
{
|
||||
float current_angle;
|
||||
|
||||
if (!VecIsNull(vec_first) && !VecIsNull(vec_second))
|
||||
{
|
||||
current_angle = saacos(Inpf(vec_first, vec_second));
|
||||
|
||||
return angle_weight * fabs(current_angle - original_angle);
|
||||
}
|
||||
else
|
||||
{
|
||||
return angle_weight * M_PI;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
static float costLength(float original_length, float current_length, float length_weight)
|
||||
{
|
||||
if (current_length == 0)
|
||||
{
|
||||
return MAX_COST;
|
||||
}
|
||||
else
|
||||
{
|
||||
float length_ratio = fabs((current_length - original_length) / original_length);
|
||||
return length_weight * length_ratio * length_ratio;
|
||||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
static float calcCostLengthDistance(BArcIterator *iter, float **vec_cache, RigEdge *edge, float *vec1, float *vec2, int i1, int i2)
|
||||
{
|
||||
float vec[3];
|
||||
float length;
|
||||
|
||||
VecSubf(vec, vec2, vec1);
|
||||
length = Normalize(vec);
|
||||
|
||||
return costLength(edge->length, length) + costDistance(iter, vec1, vec2, i1, i2);
|
||||
}
|
||||
#endif
|
||||
|
||||
static float calcCostAngleLengthDistance(BArcIterator *iter, float **vec_cache, RigEdge *edge, float *vec0, float *vec1, float *vec2, int i1, int i2, float angle_weight, float length_weight, float distance_weight)
|
||||
{
|
||||
float vec_second[3], vec_first[3];
|
||||
float length2;
|
||||
float new_cost = 0;
|
||||
|
||||
VecSubf(vec_second, vec2, vec1);
|
||||
length2 = Normalize(vec_second);
|
||||
|
||||
|
||||
/* Angle cost */
|
||||
if (edge->prev)
|
||||
{
|
||||
VecSubf(vec_first, vec1, vec0);
|
||||
Normalize(vec_first);
|
||||
|
||||
new_cost += costAngle(edge->prev->angle, vec_first, vec_second, angle_weight);
|
||||
}
|
||||
|
||||
/* Length cost */
|
||||
new_cost += costLength(edge->length, length2, length_weight);
|
||||
|
||||
/* Distance cost */
|
||||
new_cost += costDistance(iter, vec1, vec2, i1, i2, distance_weight);
|
||||
|
||||
return new_cost;
|
||||
}
|
||||
|
||||
static int indexMemoNode(int nb_positions, int previous, int current, int joints_left)
|
||||
{
|
||||
return joints_left * nb_positions * nb_positions + current * nb_positions + previous;
|
||||
}
|
||||
|
||||
static void copyMemoPositions(int *positions, MemoNode *table, int nb_positions, int joints_left)
|
||||
{
|
||||
int previous = 0, current = 0;
|
||||
int i = 0;
|
||||
|
||||
for (i = 0; joints_left > 0; joints_left--, i++)
|
||||
{
|
||||
MemoNode *node;
|
||||
node = table + indexMemoNode(nb_positions, previous, current, joints_left);
|
||||
|
||||
positions[i] = node->next;
|
||||
|
||||
previous = current;
|
||||
current = node->next;
|
||||
}
|
||||
}
|
||||
|
||||
static MemoNode * solveJoints(MemoNode *table, BArcIterator *iter, float **vec_cache, int nb_joints, int nb_positions, int previous, int current, RigEdge *edge, int joints_left, float angle_weight, float length_weight, float distance_weight)
|
||||
{
|
||||
MemoNode *node;
|
||||
int index = indexMemoNode(nb_positions, previous, current, joints_left);
|
||||
|
||||
node = table + index;
|
||||
|
||||
if (node->weight != 0)
|
||||
{
|
||||
return node;
|
||||
}
|
||||
else if (joints_left == 0)
|
||||
{
|
||||
float *vec0 = vec_cache[previous];
|
||||
float *vec1 = vec_cache[current];
|
||||
float *vec2 = vec_cache[nb_positions + 1];
|
||||
|
||||
node->weight = calcCostAngleLengthDistance(iter, vec_cache, edge, vec0, vec1, vec2, current, iter->length, angle_weight, length_weight, distance_weight);
|
||||
|
||||
return node;
|
||||
}
|
||||
else
|
||||
{
|
||||
MemoNode *min_node = NULL;
|
||||
float *vec0 = vec_cache[previous];
|
||||
float *vec1 = vec_cache[current];
|
||||
float min_weight;
|
||||
int min_next;
|
||||
int next;
|
||||
|
||||
for (next = current + 1; next <= nb_positions - (joints_left - 1); next++)
|
||||
{
|
||||
MemoNode *next_node;
|
||||
float *vec2 = vec_cache[next];
|
||||
float weight = 0;
|
||||
|
||||
/* ADD WEIGHT OF PREVIOUS - CURRENT - NEXT triple */
|
||||
weight = calcCostAngleLengthDistance(iter, vec_cache, edge, vec0, vec1, vec2, current, next, angle_weight, length_weight, distance_weight);
|
||||
|
||||
if (weight >= MAX_COST)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
/* add node weight */
|
||||
next_node = solveJoints(table, iter, vec_cache, nb_joints, nb_positions, current, next, edge->next, joints_left - 1, angle_weight, length_weight, distance_weight);
|
||||
weight += next_node->weight;
|
||||
|
||||
if (min_node == NULL || weight < min_weight)
|
||||
{
|
||||
min_weight = weight;
|
||||
min_node = next_node;
|
||||
min_next = next;
|
||||
}
|
||||
}
|
||||
|
||||
if (min_node)
|
||||
{
|
||||
node->weight = min_weight;
|
||||
node->next = min_next;
|
||||
return node;
|
||||
}
|
||||
else
|
||||
{
|
||||
node->weight = MAX_COST;
|
||||
return node;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static int testFlipArc(RigArc *iarc, RigNode *inode_start)
|
||||
{
|
||||
ReebArc *earc = iarc->link_mesh;
|
||||
ReebNode *enode_start = BIF_NodeFromIndex(earc, inode_start->link_mesh);
|
||||
|
||||
/* no flip needed if both nodes are the same */
|
||||
if ((enode_start == earc->head && inode_start == iarc->head) || (enode_start == earc->tail && inode_start == iarc->tail))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
static void retargetArctoArcAggresive(bContext *C, RigGraph *rigg, RigArc *iarc, RigNode *inode_start)
|
||||
{
|
||||
ReebArcIterator arc_iter;
|
||||
BArcIterator *iter = (BArcIterator*)&arc_iter;
|
||||
RigEdge *edge;
|
||||
EmbedBucket *bucket = NULL;
|
||||
ReebNode *node_start, *node_end;
|
||||
ReebArc *earc = iarc->link_mesh;
|
||||
float angle_weight = 1.0; // GET FROM CONTEXT
|
||||
float length_weight = 1.0;
|
||||
float distance_weight = 1.0;
|
||||
float min_cost = FLT_MAX;
|
||||
float *vec0, *vec1;
|
||||
int *best_positions;
|
||||
int nb_edges = BLI_countlist(&iarc->edges);
|
||||
int nb_joints = nb_edges - 1;
|
||||
RetargetMethod method = METHOD_MEMOIZE;
|
||||
int i;
|
||||
|
||||
if (nb_joints > earc->bcount)
|
||||
{
|
||||
printf("NOT ENOUGH BUCKETS!\n");
|
||||
return;
|
||||
}
|
||||
|
||||
best_positions = MEM_callocN(sizeof(int) * nb_joints, "Best positions");
|
||||
|
||||
if (testFlipArc(iarc, inode_start))
|
||||
{
|
||||
node_start = earc->tail;
|
||||
node_end = earc->head;
|
||||
}
|
||||
else
|
||||
{
|
||||
node_start = earc->head;
|
||||
node_end = earc->tail;
|
||||
}
|
||||
|
||||
/* equal number of joints and potential position, just fill them in */
|
||||
if (nb_joints == earc->bcount)
|
||||
{
|
||||
int i;
|
||||
|
||||
/* init with first values */
|
||||
for (i = 0; i < nb_joints; i++)
|
||||
{
|
||||
best_positions[i] = i + 1;
|
||||
}
|
||||
}
|
||||
if (method == METHOD_MEMOIZE)
|
||||
{
|
||||
int nb_positions = earc->bcount;
|
||||
int nb_memo_nodes = nb_positions * nb_positions * (nb_joints + 1);
|
||||
MemoNode *table = MEM_callocN(nb_memo_nodes * sizeof(MemoNode), "memoization table");
|
||||
MemoNode *result;
|
||||
float **positions_cache = MEM_callocN(sizeof(float*) * (nb_positions + 2), "positions cache");
|
||||
int i;
|
||||
|
||||
positions_cache[0] = node_start->p;
|
||||
positions_cache[nb_positions + 1] = node_end->p;
|
||||
|
||||
initArcIterator(iter, earc, node_start);
|
||||
|
||||
for (i = 1; i <= nb_positions; i++)
|
||||
{
|
||||
EmbedBucket *bucket = IT_peek(iter, i);
|
||||
positions_cache[i] = bucket->p;
|
||||
}
|
||||
|
||||
result = solveJoints(table, iter, positions_cache, nb_joints, earc->bcount, 0, 0, iarc->edges.first, nb_joints, angle_weight, length_weight, distance_weight);
|
||||
|
||||
min_cost = result->weight;
|
||||
copyMemoPositions(best_positions, table, earc->bcount, nb_joints);
|
||||
|
||||
MEM_freeN(table);
|
||||
MEM_freeN(positions_cache);
|
||||
}
|
||||
|
||||
vec0 = node_start->p;
|
||||
initArcIterator(iter, earc, node_start);
|
||||
|
||||
#ifndef USE_THREADS
|
||||
printPositions(best_positions, nb_joints);
|
||||
printMovesNeeded(best_positions, nb_joints);
|
||||
printf("min_cost %f\n", min_cost);
|
||||
printf("buckets: %i\n", earc->bcount);
|
||||
#endif
|
||||
|
||||
/* set joints to best position */
|
||||
for (edge = iarc->edges.first, i = 0;
|
||||
edge;
|
||||
edge = edge->next, i++)
|
||||
{
|
||||
float *no = NULL;
|
||||
if (i < nb_joints)
|
||||
{
|
||||
bucket = IT_peek(iter, best_positions[i]);
|
||||
vec1 = bucket->p;
|
||||
no = bucket->no;
|
||||
}
|
||||
else
|
||||
{
|
||||
vec1 = node_end->p;
|
||||
no = node_end->no;
|
||||
}
|
||||
|
||||
if (edge->bone)
|
||||
{
|
||||
repositionBone(C, rigg, edge, vec0, vec1, no);
|
||||
}
|
||||
|
||||
vec0 = vec1;
|
||||
}
|
||||
|
||||
MEM_freeN(best_positions);
|
||||
}
|
||||
|
||||
static void retargetArctoArcLength(bContext *C, RigGraph *rigg, RigArc *iarc, RigNode *inode_start)
|
||||
{
|
||||
ReebArcIterator arc_iter;
|
||||
BArcIterator *iter = (BArcIterator*)&arc_iter;
|
||||
ReebArc *earc = iarc->link_mesh;
|
||||
ReebNode *node_start, *node_end;
|
||||
RigEdge *edge;
|
||||
EmbedBucket *bucket = NULL;
|
||||
float embedding_length = 0;
|
||||
float *vec0 = NULL;
|
||||
float *vec1 = NULL;
|
||||
float *previous_vec = NULL;
|
||||
|
||||
|
||||
if (testFlipArc(iarc, inode_start))
|
||||
{
|
||||
node_start = (ReebNode*)earc->tail;
|
||||
node_end = (ReebNode*)earc->head;
|
||||
}
|
||||
else
|
||||
{
|
||||
node_start = (ReebNode*)earc->head;
|
||||
node_end = (ReebNode*)earc->tail;
|
||||
}
|
||||
|
||||
initArcIterator(iter, earc, node_start);
|
||||
|
||||
bucket = IT_next(iter);
|
||||
|
||||
vec0 = node_start->p;
|
||||
|
||||
while (bucket != NULL)
|
||||
{
|
||||
vec1 = bucket->p;
|
||||
|
||||
embedding_length += VecLenf(vec0, vec1);
|
||||
|
||||
vec0 = vec1;
|
||||
bucket = IT_next(iter);
|
||||
}
|
||||
|
||||
embedding_length += VecLenf(node_end->p, vec1);
|
||||
|
||||
/* fit bones */
|
||||
initArcIterator(iter, earc, node_start);
|
||||
|
||||
bucket = IT_next(iter);
|
||||
|
||||
vec0 = node_start->p;
|
||||
previous_vec = vec0;
|
||||
vec1 = bucket->p;
|
||||
|
||||
for (edge = iarc->edges.first; edge; edge = edge->next)
|
||||
{
|
||||
float new_bone_length = edge->length / iarc->length * embedding_length;
|
||||
float *no = NULL;
|
||||
float length = 0;
|
||||
|
||||
while (bucket && new_bone_length > length)
|
||||
{
|
||||
length += VecLenf(previous_vec, vec1);
|
||||
bucket = IT_next(iter);
|
||||
previous_vec = vec1;
|
||||
vec1 = bucket->p;
|
||||
no = bucket->no;
|
||||
}
|
||||
|
||||
if (bucket == NULL)
|
||||
{
|
||||
vec1 = node_end->p;
|
||||
no = node_end->no;
|
||||
}
|
||||
|
||||
/* no need to move virtual edges (space between unconnected bones) */
|
||||
if (edge->bone)
|
||||
{
|
||||
repositionBone(C, rigg, edge, vec0, vec1, no);
|
||||
}
|
||||
|
||||
vec0 = vec1;
|
||||
previous_vec = vec1;
|
||||
}
|
||||
}
|
||||
|
||||
static void retargetArctoArc(bContext *C, RigGraph *rigg, RigArc *iarc, RigNode *inode_start)
|
||||
{
|
||||
#ifdef USE_THREADS
|
||||
RetargetParam *p = MEM_callocN(sizeof(RetargetParam), "RetargetParam");
|
||||
|
||||
p->rigg = rigg;
|
||||
p->iarc = iarc;
|
||||
p->inode_start = inode_start;
|
||||
p->context = C;
|
||||
|
||||
BLI_insert_work(rigg->worker, p);
|
||||
#else
|
||||
RetargetParam p;
|
||||
|
||||
p.rigg = rigg;
|
||||
p.iarc = iarc;
|
||||
p.inode_start = inode_start;
|
||||
p.context = C;
|
||||
|
||||
exec_retargetArctoArc(&p);
|
||||
#endif
|
||||
}
|
||||
|
||||
void *exec_retargetArctoArc(void *param)
|
||||
{
|
||||
RetargetParam *p = (RetargetParam*)param;
|
||||
RigGraph *rigg = p->rigg;
|
||||
RigArc *iarc = p->iarc;
|
||||
bContext *C = p->context;
|
||||
RigNode *inode_start = p->inode_start;
|
||||
ReebArc *earc = iarc->link_mesh;
|
||||
|
||||
if (BLI_countlist(&iarc->edges) == 1)
|
||||
{
|
||||
RigEdge *edge = iarc->edges.first;
|
||||
|
||||
if (testFlipArc(iarc, inode_start))
|
||||
{
|
||||
repositionBone(C, rigg, edge, earc->tail->p, earc->head->p, earc->head->no);
|
||||
}
|
||||
else
|
||||
{
|
||||
repositionBone(C, rigg, edge, earc->head->p, earc->tail->p, earc->tail->no);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
RetargetMode mode = detectArcRetargetMode(iarc);
|
||||
|
||||
if (mode == RETARGET_AGGRESSIVE)
|
||||
{
|
||||
retargetArctoArcAggresive(C, rigg, iarc, inode_start);
|
||||
}
|
||||
else
|
||||
{
|
||||
retargetArctoArcLength(C, rigg, iarc, inode_start);
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef USE_THREADS
|
||||
MEM_freeN(p);
|
||||
#endif
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static void matchMultiResolutionNode(RigGraph *rigg, RigNode *inode, ReebNode *top_node)
|
||||
{
|
||||
ReebNode *enode = top_node;
|
||||
ReebGraph *reebg = BIF_graphForMultiNode(rigg->link_mesh, enode);
|
||||
int ishape, eshape;
|
||||
|
||||
ishape = BLI_subtreeShape((BGraph*)rigg, (BNode*)inode, NULL, 0) % SHAPE_LEVELS;
|
||||
eshape = BLI_subtreeShape((BGraph*)reebg, (BNode*)enode, NULL, 0) % SHAPE_LEVELS;
|
||||
|
||||
inode->link_mesh = enode;
|
||||
|
||||
while (ishape == eshape && enode->link_down)
|
||||
{
|
||||
inode->link_mesh = enode;
|
||||
|
||||
enode = enode->link_down;
|
||||
reebg = BIF_graphForMultiNode(rigg->link_mesh, enode); /* replace with call to link_down once that exists */
|
||||
eshape = BLI_subtreeShape((BGraph*)reebg, (BNode*)enode, NULL, 0) % SHAPE_LEVELS;
|
||||
}
|
||||
}
|
||||
|
||||
static void markMultiResolutionChildArc(ReebNode *end_enode, ReebNode *enode)
|
||||
{
|
||||
int i;
|
||||
|
||||
for(i = 0; i < enode->degree; i++)
|
||||
{
|
||||
ReebArc *earc = (ReebArc*)enode->arcs[i];
|
||||
|
||||
if (earc->flag == ARC_FREE)
|
||||
{
|
||||
earc->flag = ARC_TAKEN;
|
||||
|
||||
if (earc->tail->degree > 1 && earc->tail != end_enode)
|
||||
{
|
||||
markMultiResolutionChildArc(end_enode, earc->tail);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void markMultiResolutionArc(ReebArc *start_earc)
|
||||
{
|
||||
if (start_earc->link_up)
|
||||
{
|
||||
ReebArc *earc;
|
||||
for (earc = start_earc->link_up ; earc; earc = earc->link_up)
|
||||
{
|
||||
earc->flag = ARC_TAKEN;
|
||||
|
||||
if (earc->tail->index != start_earc->tail->index)
|
||||
{
|
||||
markMultiResolutionChildArc(earc->tail, earc->tail);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void matchMultiResolutionArc(RigGraph *rigg, RigNode *start_node, RigArc *next_iarc, ReebArc *next_earc)
|
||||
{
|
||||
ReebNode *enode = next_earc->head;
|
||||
ReebGraph *reebg = BIF_graphForMultiNode(rigg->link_mesh, enode);
|
||||
int ishape, eshape;
|
||||
|
||||
ishape = BLI_subtreeShape((BGraph*)rigg, (BNode*)start_node, (BArc*)next_iarc, 1) % SHAPE_LEVELS;
|
||||
eshape = BLI_subtreeShape((BGraph*)reebg, (BNode*)enode, (BArc*)next_earc, 1) % SHAPE_LEVELS;
|
||||
|
||||
while (ishape != eshape && next_earc->link_up)
|
||||
{
|
||||
next_earc->flag = ARC_TAKEN; // mark previous as taken, to prevent backtrack on lower levels
|
||||
|
||||
next_earc = next_earc->link_up;
|
||||
reebg = reebg->link_up;
|
||||
enode = next_earc->head;
|
||||
eshape = BLI_subtreeShape((BGraph*)reebg, (BNode*)enode, (BArc*)next_earc, 1) % SHAPE_LEVELS;
|
||||
}
|
||||
|
||||
next_earc->flag = ARC_USED;
|
||||
next_iarc->link_mesh = next_earc;
|
||||
|
||||
/* mark all higher levels as taken too */
|
||||
markMultiResolutionArc(next_earc);
|
||||
// while (next_earc->link_up)
|
||||
// {
|
||||
// next_earc = next_earc->link_up;
|
||||
// next_earc->flag = ARC_TAKEN;
|
||||
// }
|
||||
}
|
||||
|
||||
static void matchMultiResolutionStartingNode(RigGraph *rigg, ReebGraph *reebg, RigNode *inode)
|
||||
{
|
||||
ReebNode *enode;
|
||||
int ishape, eshape;
|
||||
|
||||
enode = reebg->nodes.first;
|
||||
|
||||
ishape = BLI_subtreeShape((BGraph*)rigg, (BNode*)inode, NULL, 0) % SHAPE_LEVELS;
|
||||
eshape = BLI_subtreeShape((BGraph*)rigg->link_mesh, (BNode*)enode, NULL, 0) % SHAPE_LEVELS;
|
||||
|
||||
while (ishape != eshape && reebg->link_up)
|
||||
{
|
||||
reebg = reebg->link_up;
|
||||
|
||||
enode = reebg->nodes.first;
|
||||
|
||||
eshape = BLI_subtreeShape((BGraph*)reebg, (BNode*)enode, NULL, 0) % SHAPE_LEVELS;
|
||||
}
|
||||
|
||||
inode->link_mesh = enode;
|
||||
}
|
||||
|
||||
static void findCorrespondingArc(RigGraph *rigg, RigArc *start_arc, RigNode *start_node, RigArc *next_iarc, int root)
|
||||
{
|
||||
ReebNode *enode = start_node->link_mesh;
|
||||
ReebArc *next_earc;
|
||||
int symmetry_level = next_iarc->symmetry_level;
|
||||
int symmetry_group = next_iarc->symmetry_group;
|
||||
int symmetry_flag = next_iarc->symmetry_flag;
|
||||
int i;
|
||||
|
||||
next_iarc->link_mesh = NULL;
|
||||
|
||||
// if (root)
|
||||
// {
|
||||
// printf("-----------------------\n");
|
||||
// printf("MATCHING LIMB\n");
|
||||
// RIG_printArcBones(next_iarc);
|
||||
// }
|
||||
|
||||
for(i = 0; i < enode->degree; i++)
|
||||
{
|
||||
next_earc = (ReebArc*)enode->arcs[i];
|
||||
|
||||
// if (next_earc->flag == ARC_FREE)
|
||||
// {
|
||||
// printf("candidate (level %i ?= %i) (flag %i ?= %i) (group %i ?= %i)\n",
|
||||
// symmetry_level, next_earc->symmetry_level,
|
||||
// symmetry_flag, next_earc->symmetry_flag,
|
||||
// symmetry_group, next_earc->symmetry_flag);
|
||||
// }
|
||||
|
||||
if (next_earc->flag == ARC_FREE &&
|
||||
next_earc->symmetry_flag == symmetry_flag &&
|
||||
next_earc->symmetry_group == symmetry_group &&
|
||||
next_earc->symmetry_level == symmetry_level)
|
||||
{
|
||||
// printf("CORRESPONDING ARC FOUND\n");
|
||||
// printf("flag %i -- level %i -- flag %i -- group %i\n", next_earc->flag, next_earc->symmetry_level, next_earc->symmetry_flag, next_earc->symmetry_group);
|
||||
|
||||
matchMultiResolutionArc(rigg, start_node, next_iarc, next_earc);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* not found, try at higher nodes (lower node might have filtered internal arcs, messing shape of tree */
|
||||
if (next_iarc->link_mesh == NULL)
|
||||
{
|
||||
// printf("NO CORRESPONDING ARC FOUND - GOING TO HIGHER LEVELS\n");
|
||||
|
||||
if (enode->link_up)
|
||||
{
|
||||
start_node->link_mesh = enode->link_up;
|
||||
findCorrespondingArc(rigg, start_arc, start_node, next_iarc, 0);
|
||||
}
|
||||
}
|
||||
|
||||
/* still not found, print debug info */
|
||||
if (root && next_iarc->link_mesh == NULL)
|
||||
{
|
||||
start_node->link_mesh = enode; /* linking back with root node */
|
||||
|
||||
// printf("NO CORRESPONDING ARC FOUND\n");
|
||||
// RIG_printArcBones(next_iarc);
|
||||
//
|
||||
// printf("ON NODE %i, multilevel %i\n", enode->index, enode->multi_level);
|
||||
//
|
||||
// printf("LOOKING FOR\n");
|
||||
// printf("flag %i -- level %i -- flag %i -- group %i\n", ARC_FREE, symmetry_level, symmetry_flag, symmetry_group);
|
||||
//
|
||||
// printf("CANDIDATES\n");
|
||||
// for(i = 0; i < enode->degree; i++)
|
||||
// {
|
||||
// next_earc = (ReebArc*)enode->arcs[i];
|
||||
// printf("flag %i -- level %i -- flag %i -- group %i\n", next_earc->flag, next_earc->symmetry_level, next_earc->symmetry_flag, next_earc->symmetry_group);
|
||||
// }
|
||||
|
||||
/* Emergency matching */
|
||||
for(i = 0; i < enode->degree; i++)
|
||||
{
|
||||
next_earc = (ReebArc*)enode->arcs[i];
|
||||
|
||||
if (next_earc->flag == ARC_FREE && next_earc->symmetry_level == symmetry_level)
|
||||
{
|
||||
// printf("USING: \n");
|
||||
// printf("flag %i -- level %i -- flag %i -- group %i\n", next_earc->flag, next_earc->symmetry_level, next_earc->symmetry_flag, next_earc->symmetry_group);
|
||||
matchMultiResolutionArc(rigg, start_node, next_iarc, next_earc);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static void retargetSubgraph(bContext *C, RigGraph *rigg, RigArc *start_arc, RigNode *start_node)
|
||||
{
|
||||
RigNode *inode = start_node;
|
||||
int i;
|
||||
|
||||
/* no start arc on first node */
|
||||
if (start_arc)
|
||||
{
|
||||
ReebNode *enode = start_node->link_mesh;
|
||||
ReebArc *earc = start_arc->link_mesh;
|
||||
|
||||
retargetArctoArc(C, rigg, start_arc, start_node);
|
||||
|
||||
enode = BIF_otherNodeFromIndex(earc, enode);
|
||||
inode = (RigNode*)BLI_otherNode((BArc*)start_arc, (BNode*)inode);
|
||||
|
||||
/* match with lowest node with correct shape */
|
||||
matchMultiResolutionNode(rigg, inode, enode);
|
||||
}
|
||||
|
||||
for(i = 0; i < inode->degree; i++)
|
||||
{
|
||||
RigArc *next_iarc = (RigArc*)inode->arcs[i];
|
||||
|
||||
/* no back tracking */
|
||||
if (next_iarc != start_arc)
|
||||
{
|
||||
findCorrespondingArc(rigg, start_arc, inode, next_iarc, 1);
|
||||
if (next_iarc->link_mesh)
|
||||
{
|
||||
retargetSubgraph(C, rigg, next_iarc, inode);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void finishRetarget(RigGraph *rigg)
|
||||
{
|
||||
#ifdef USE_THREADS
|
||||
BLI_end_worker(rigg->worker);
|
||||
#endif
|
||||
}
|
||||
|
||||
static void adjustGraphs(bContext *C, RigGraph *rigg)
|
||||
{
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
bArmature *arm= rigg->ob->data;
|
||||
RigArc *arc;
|
||||
|
||||
for (arc = rigg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
if (arc->link_mesh)
|
||||
{
|
||||
retargetArctoArc(C, rigg, arc, arc->head);
|
||||
}
|
||||
}
|
||||
|
||||
finishRetarget(rigg);
|
||||
|
||||
/* Turn the list into an armature */
|
||||
arm->edbo = rigg->editbones;
|
||||
ED_armature_from_edit(scene, rigg->ob);
|
||||
|
||||
ED_undo_push("Retarget Skeleton");
|
||||
}
|
||||
|
||||
static void retargetGraphs(bContext *C, RigGraph *rigg)
|
||||
{
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
bArmature *arm= rigg->ob->data;
|
||||
ReebGraph *reebg = rigg->link_mesh;
|
||||
RigNode *inode;
|
||||
|
||||
/* flag all ReebArcs as free */
|
||||
BIF_flagMultiArcs(reebg, ARC_FREE);
|
||||
|
||||
/* return to first level */
|
||||
reebg = rigg->link_mesh;
|
||||
|
||||
inode = rigg->head;
|
||||
|
||||
matchMultiResolutionStartingNode(rigg, reebg, inode);
|
||||
|
||||
retargetSubgraph(C, rigg, NULL, inode);
|
||||
|
||||
//generateMissingArcs(rigg);
|
||||
|
||||
finishRetarget(rigg);
|
||||
|
||||
/* Turn the list into an armature */
|
||||
arm->edbo = rigg->editbones;
|
||||
ED_armature_from_edit(scene, rigg->ob);
|
||||
}
|
||||
|
||||
char *RIG_nameBone(RigGraph *rg, int arc_index, int bone_index)
|
||||
{
|
||||
RigArc *arc = BLI_findlink(&rg->arcs, arc_index);
|
||||
RigEdge *iedge;
|
||||
|
||||
if (arc == NULL)
|
||||
{
|
||||
return "None";
|
||||
}
|
||||
|
||||
if (bone_index == BLI_countlist(&arc->edges))
|
||||
{
|
||||
return "Last joint";
|
||||
}
|
||||
|
||||
iedge = BLI_findlink(&arc->edges, bone_index);
|
||||
|
||||
if (iedge == NULL)
|
||||
{
|
||||
return "Done";
|
||||
}
|
||||
|
||||
if (iedge->bone == NULL)
|
||||
{
|
||||
return "Bone offset";
|
||||
}
|
||||
|
||||
return iedge->bone->name;
|
||||
}
|
||||
|
||||
int RIG_nbJoints(RigGraph *rg)
|
||||
{
|
||||
RigArc *arc;
|
||||
int total = 0;
|
||||
|
||||
total += BLI_countlist(&rg->nodes);
|
||||
|
||||
for (arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
total += BLI_countlist(&arc->edges) - 1; /* -1 because end nodes are already counted */
|
||||
}
|
||||
|
||||
return total;
|
||||
}
|
||||
|
||||
void BIF_retargetArmature(bContext *C)
|
||||
{
|
||||
ReebGraph *reebg;
|
||||
double start_time, end_time;
|
||||
double gstart_time, gend_time;
|
||||
double reeb_time, rig_time, retarget_time, total_time;
|
||||
|
||||
gstart_time = start_time = PIL_check_seconds_timer();
|
||||
|
||||
reebg = BIF_ReebGraphMultiFromEditMesh(C);
|
||||
|
||||
end_time = PIL_check_seconds_timer();
|
||||
reeb_time = end_time - start_time;
|
||||
|
||||
printf("Reeb Graph created\n");
|
||||
|
||||
CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) {
|
||||
Object *ob = base->object;
|
||||
|
||||
if (ob->type==OB_ARMATURE)
|
||||
{
|
||||
RigGraph *rigg;
|
||||
bArmature *arm;
|
||||
|
||||
arm = ob->data;
|
||||
|
||||
/* Put the armature into editmode */
|
||||
|
||||
|
||||
start_time = PIL_check_seconds_timer();
|
||||
|
||||
rigg = RIG_graphFromArmature(C, ob, arm);
|
||||
|
||||
end_time = PIL_check_seconds_timer();
|
||||
rig_time = end_time - start_time;
|
||||
|
||||
printf("Armature graph created\n");
|
||||
|
||||
//RIG_printGraph(rigg);
|
||||
|
||||
rigg->link_mesh = reebg;
|
||||
|
||||
printf("retargetting %s\n", ob->id.name);
|
||||
|
||||
start_time = PIL_check_seconds_timer();
|
||||
|
||||
retargetGraphs(C, rigg);
|
||||
|
||||
end_time = PIL_check_seconds_timer();
|
||||
retarget_time = end_time - start_time;
|
||||
|
||||
BIF_freeRetarget();
|
||||
|
||||
GLOBAL_RIGG = rigg;
|
||||
|
||||
break; /* only one armature at a time */
|
||||
}
|
||||
}
|
||||
CTX_DATA_END;
|
||||
|
||||
|
||||
gend_time = PIL_check_seconds_timer();
|
||||
|
||||
total_time = gend_time - gstart_time;
|
||||
|
||||
printf("-----------\n");
|
||||
printf("runtime: \t%.3f\n", total_time);
|
||||
printf("reeb: \t\t%.3f (%.1f%%)\n", reeb_time, reeb_time / total_time * 100);
|
||||
printf("rig: \t\t%.3f (%.1f%%)\n", rig_time, rig_time / total_time * 100);
|
||||
printf("retarget: \t%.3f (%.1f%%)\n", retarget_time, retarget_time / total_time * 100);
|
||||
printf("-----------\n");
|
||||
|
||||
ED_undo_push("Retarget Skeleton");
|
||||
|
||||
// XXX
|
||||
// allqueue(REDRAWVIEW3D, 0);
|
||||
}
|
||||
|
||||
void BIF_retargetArc(bContext *C, ReebArc *earc, RigGraph *template_rigg)
|
||||
{
|
||||
Object *obedit = CTX_data_edit_object(C);
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
bArmature *armedit = obedit->data;
|
||||
Object *ob;
|
||||
RigGraph *rigg;
|
||||
RigArc *iarc;
|
||||
bArmature *arm;
|
||||
char *side_string = scene->toolsettings->skgen_side_string;
|
||||
char *num_string = scene->toolsettings->skgen_num_string;
|
||||
int free_template = 0;
|
||||
|
||||
if (template_rigg)
|
||||
{
|
||||
ob = template_rigg->ob;
|
||||
arm = ob->data;
|
||||
}
|
||||
else
|
||||
{
|
||||
free_template = 1;
|
||||
ob = obedit;
|
||||
arm = ob->data;
|
||||
template_rigg = armatureSelectedToGraph(C, ob, arm);
|
||||
}
|
||||
|
||||
if (template_rigg->arcs.first == NULL)
|
||||
{
|
||||
// XXX
|
||||
// error("No Template and no deforming bones selected");
|
||||
return;
|
||||
}
|
||||
|
||||
rigg = cloneRigGraph(template_rigg, armedit->edbo, obedit, side_string, num_string);
|
||||
|
||||
iarc = rigg->arcs.first;
|
||||
|
||||
iarc->link_mesh = earc;
|
||||
iarc->head->link_mesh = earc->head;
|
||||
iarc->tail->link_mesh = earc->tail;
|
||||
|
||||
retargetArctoArc(C, rigg, iarc, iarc->head);
|
||||
|
||||
finishRetarget(rigg);
|
||||
|
||||
/* free template if it comes from the edit armature */
|
||||
if (free_template)
|
||||
{
|
||||
RIG_freeRigGraph((BGraph*)template_rigg);
|
||||
}
|
||||
RIG_freeRigGraph((BGraph*)rigg);
|
||||
|
||||
// XXX
|
||||
// allqueue(REDRAWVIEW3D, 0);
|
||||
}
|
||||
|
||||
void BIF_adjustRetarget(bContext *C)
|
||||
{
|
||||
if (GLOBAL_RIGG)
|
||||
{
|
||||
adjustGraphs(C, GLOBAL_RIGG);
|
||||
}
|
||||
}
|
||||
|
||||
void BIF_freeRetarget()
|
||||
{
|
||||
if (GLOBAL_RIGG)
|
||||
{
|
||||
RIG_freeRigGraph((BGraph*)GLOBAL_RIGG);
|
||||
GLOBAL_RIGG = NULL;
|
||||
}
|
||||
}
|
||||
3141
source/blender/editors/armature/editarmature_sketch.c
Normal file
3141
source/blender/editors/armature/editarmature_sketch.c
Normal file
@@ -0,0 +1,3141 @@
|
||||
/**
|
||||
* $Id: $
|
||||
*
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
#include <float.h>
|
||||
|
||||
#include "MEM_guardedalloc.h"
|
||||
|
||||
#include "DNA_listBase.h"
|
||||
#include "DNA_scene_types.h"
|
||||
#include "DNA_screen_types.h"
|
||||
#include "DNA_view3d_types.h"
|
||||
#include "DNA_meshdata_types.h"
|
||||
#include "DNA_object_types.h"
|
||||
#include "DNA_armature_types.h"
|
||||
#include "DNA_userdef_types.h"
|
||||
|
||||
#include "BLI_blenlib.h"
|
||||
#include "BLI_arithb.h"
|
||||
#include "BLI_graph.h"
|
||||
#include "BLI_ghash.h"
|
||||
|
||||
#include "BKE_utildefines.h"
|
||||
#include "BKE_global.h"
|
||||
#include "BKE_DerivedMesh.h"
|
||||
#include "BKE_object.h"
|
||||
#include "BKE_anim.h"
|
||||
#include "BKE_context.h"
|
||||
|
||||
#include "ED_view3d.h"
|
||||
|
||||
#include "BIF_gl.h"
|
||||
#include "UI_resources.h"
|
||||
//#include "BIF_screen.h"
|
||||
//#include "BIF_space.h"
|
||||
//#include "BIF_mywindow.h"
|
||||
#include "ED_armature.h"
|
||||
#include "armature_intern.h"
|
||||
//#include "BIF_sketch.h"
|
||||
#include "BIF_retarget.h"
|
||||
#include "BIF_generate.h"
|
||||
//#include "BIF_interface.h"
|
||||
|
||||
#include "BIF_transform.h"
|
||||
|
||||
#include "WM_types.h"
|
||||
|
||||
//#include "blendef.h"
|
||||
//#include "mydevice.h"
|
||||
#include "reeb.h"
|
||||
|
||||
typedef enum SK_PType
|
||||
{
|
||||
PT_CONTINUOUS,
|
||||
PT_EXACT,
|
||||
} SK_PType;
|
||||
|
||||
typedef enum SK_PMode
|
||||
{
|
||||
PT_SNAP,
|
||||
PT_PROJECT,
|
||||
} SK_PMode;
|
||||
|
||||
typedef struct SK_Point
|
||||
{
|
||||
float p[3];
|
||||
float no[3];
|
||||
SK_PType type;
|
||||
SK_PMode mode;
|
||||
} SK_Point;
|
||||
|
||||
typedef struct SK_Stroke
|
||||
{
|
||||
struct SK_Stroke *next, *prev;
|
||||
|
||||
SK_Point *points;
|
||||
int nb_points;
|
||||
int buf_size;
|
||||
int selected;
|
||||
} SK_Stroke;
|
||||
|
||||
#define SK_OVERDRAW_LIMIT 5
|
||||
|
||||
typedef struct SK_Overdraw
|
||||
{
|
||||
SK_Stroke *target;
|
||||
int start, end;
|
||||
int count;
|
||||
} SK_Overdraw;
|
||||
|
||||
#define SK_Stroke_BUFFER_INIT_SIZE 20
|
||||
|
||||
typedef struct SK_DrawData
|
||||
{
|
||||
short mval[2];
|
||||
short previous_mval[2];
|
||||
SK_PType type;
|
||||
} SK_DrawData;
|
||||
|
||||
typedef struct SK_Intersection
|
||||
{
|
||||
struct SK_Intersection *next, *prev;
|
||||
SK_Stroke *stroke;
|
||||
int before;
|
||||
int after;
|
||||
int gesture_index;
|
||||
float p[3];
|
||||
float lambda; /* used for sorting intersection points */
|
||||
} SK_Intersection;
|
||||
|
||||
typedef struct SK_Sketch
|
||||
{
|
||||
ListBase strokes;
|
||||
SK_Stroke *active_stroke;
|
||||
SK_Stroke *gesture;
|
||||
SK_Point next_point;
|
||||
SK_Overdraw over;
|
||||
} SK_Sketch;
|
||||
|
||||
typedef struct SK_StrokeIterator {
|
||||
HeadFct head;
|
||||
TailFct tail;
|
||||
PeekFct peek;
|
||||
NextFct next;
|
||||
NextNFct nextN;
|
||||
PreviousFct previous;
|
||||
StoppedFct stopped;
|
||||
|
||||
float *p, *no;
|
||||
|
||||
int length;
|
||||
int index;
|
||||
/*********************************/
|
||||
SK_Stroke *stroke;
|
||||
int start;
|
||||
int end;
|
||||
int stride;
|
||||
} SK_StrokeIterator;
|
||||
|
||||
typedef struct SK_Gesture {
|
||||
SK_Stroke *stk;
|
||||
SK_Stroke *segments;
|
||||
|
||||
ListBase intersections;
|
||||
ListBase self_intersections;
|
||||
|
||||
int nb_self_intersections;
|
||||
int nb_intersections;
|
||||
int nb_segments;
|
||||
} SK_Gesture;
|
||||
|
||||
typedef int (*GestureDetectFct)(bContext*, SK_Gesture*, SK_Sketch *);
|
||||
typedef void (*GestureApplyFct)(bContext*, SK_Gesture*, SK_Sketch *);
|
||||
|
||||
typedef struct SK_GestureAction {
|
||||
char name[64];
|
||||
GestureDetectFct detect;
|
||||
GestureApplyFct apply;
|
||||
} SK_GestureAction;
|
||||
|
||||
SK_Sketch *GLOBAL_sketch = NULL;
|
||||
SK_Point boneSnap;
|
||||
int LAST_SNAP_POINT_VALID = 0;
|
||||
float LAST_SNAP_POINT[3];
|
||||
|
||||
/******************** PROTOTYPES ******************************/
|
||||
|
||||
void initStrokeIterator(BArcIterator *iter, SK_Stroke *stk, int start, int end);
|
||||
|
||||
void sk_deleteSelectedStrokes(SK_Sketch *sketch);
|
||||
|
||||
void sk_freeStroke(SK_Stroke *stk);
|
||||
void sk_freeSketch(SK_Sketch *sketch);
|
||||
|
||||
SK_Point *sk_lastStrokePoint(SK_Stroke *stk);
|
||||
|
||||
int sk_detectCutGesture(bContext *C, SK_Gesture *gest, SK_Sketch *sketch);
|
||||
void sk_applyCutGesture(bContext *C, SK_Gesture *gest, SK_Sketch *sketch);
|
||||
int sk_detectTrimGesture(bContext *C, SK_Gesture *gest, SK_Sketch *sketch);
|
||||
void sk_applyTrimGesture(bContext *C, SK_Gesture *gest, SK_Sketch *sketch);
|
||||
int sk_detectCommandGesture(bContext *C, SK_Gesture *gest, SK_Sketch *sketch);
|
||||
void sk_applyCommandGesture(bContext *C, SK_Gesture *gest, SK_Sketch *sketch);
|
||||
int sk_detectDeleteGesture(bContext *C, SK_Gesture *gest, SK_Sketch *sketch);
|
||||
void sk_applyDeleteGesture(bContext *C, SK_Gesture *gest, SK_Sketch *sketch);
|
||||
int sk_detectMergeGesture(bContext *C, SK_Gesture *gest, SK_Sketch *sketch);
|
||||
void sk_applyMergeGesture(bContext *C, SK_Gesture *gest, SK_Sketch *sketch);
|
||||
int sk_detectReverseGesture(bContext *C, SK_Gesture *gest, SK_Sketch *sketch);
|
||||
void sk_applyReverseGesture(bContext *C, SK_Gesture *gest, SK_Sketch *sketch);
|
||||
int sk_detectConvertGesture(bContext *C, SK_Gesture *gest, SK_Sketch *sketch);
|
||||
void sk_applyConvertGesture(bContext *C, SK_Gesture *gest, SK_Sketch *sketch);
|
||||
|
||||
|
||||
void sk_resetOverdraw(SK_Sketch *sketch);
|
||||
int sk_hasOverdraw(SK_Sketch *sketch, SK_Stroke *stk);
|
||||
|
||||
/******************** GESTURE ACTIONS ******************************/
|
||||
|
||||
SK_GestureAction GESTURE_ACTIONS[] =
|
||||
{
|
||||
{"Cut", sk_detectCutGesture, sk_applyCutGesture},
|
||||
{"Trim", sk_detectTrimGesture, sk_applyTrimGesture},
|
||||
{"Command", sk_detectCommandGesture, sk_applyCommandGesture},
|
||||
{"Delete", sk_detectDeleteGesture, sk_applyDeleteGesture},
|
||||
{"Merge", sk_detectMergeGesture, sk_applyMergeGesture},
|
||||
{"Reverse", sk_detectReverseGesture, sk_applyReverseGesture},
|
||||
{"Convert", sk_detectConvertGesture, sk_applyConvertGesture},
|
||||
{"", NULL, NULL}
|
||||
};
|
||||
|
||||
/******************** TEMPLATES UTILS *************************/
|
||||
|
||||
char *TEMPLATES_MENU = NULL;
|
||||
int TEMPLATES_CURRENT = 0;
|
||||
GHash *TEMPLATES_HASH = NULL;
|
||||
RigGraph *TEMPLATE_RIGG = NULL;
|
||||
|
||||
void BIF_makeListTemplates(bContext *C)
|
||||
{
|
||||
Object *obedit = CTX_data_edit_object(C);
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
Base *base;
|
||||
int index = 0;
|
||||
|
||||
if (TEMPLATES_HASH != NULL)
|
||||
{
|
||||
BLI_ghash_free(TEMPLATES_HASH, NULL, NULL);
|
||||
}
|
||||
|
||||
TEMPLATES_HASH = BLI_ghash_new(BLI_ghashutil_inthash, BLI_ghashutil_intcmp);
|
||||
TEMPLATES_CURRENT = 0;
|
||||
|
||||
for ( base = FIRSTBASE; base; base = base->next )
|
||||
{
|
||||
Object *ob = base->object;
|
||||
|
||||
if (ob != obedit && ob->type == OB_ARMATURE)
|
||||
{
|
||||
index++;
|
||||
BLI_ghash_insert(TEMPLATES_HASH, SET_INT_IN_POINTER(index), ob);
|
||||
|
||||
if (ob == scene->toolsettings->skgen_template)
|
||||
{
|
||||
TEMPLATES_CURRENT = index;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
char *BIF_listTemplates(bContext *C)
|
||||
{
|
||||
GHashIterator ghi;
|
||||
char menu_header[] = "Template%t|None%x0|";
|
||||
char *p;
|
||||
|
||||
if (TEMPLATES_MENU != NULL)
|
||||
{
|
||||
MEM_freeN(TEMPLATES_MENU);
|
||||
}
|
||||
|
||||
TEMPLATES_MENU = MEM_callocN(sizeof(char) * (BLI_ghash_size(TEMPLATES_HASH) * 32 + 30), "skeleton template menu");
|
||||
|
||||
p = TEMPLATES_MENU;
|
||||
|
||||
p += sprintf(TEMPLATES_MENU, "%s", menu_header);
|
||||
|
||||
BLI_ghashIterator_init(&ghi, TEMPLATES_HASH);
|
||||
|
||||
while (!BLI_ghashIterator_isDone(&ghi))
|
||||
{
|
||||
Object *ob = BLI_ghashIterator_getValue(&ghi);
|
||||
int key = (int)BLI_ghashIterator_getKey(&ghi);
|
||||
|
||||
p += sprintf(p, "|%s%%x%i", ob->id.name+2, key);
|
||||
|
||||
BLI_ghashIterator_step(&ghi);
|
||||
}
|
||||
|
||||
return TEMPLATES_MENU;
|
||||
}
|
||||
|
||||
int BIF_currentTemplate(bContext *C)
|
||||
{
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
if (TEMPLATES_CURRENT == 0 && scene->toolsettings->skgen_template != NULL)
|
||||
{
|
||||
GHashIterator ghi;
|
||||
BLI_ghashIterator_init(&ghi, TEMPLATES_HASH);
|
||||
|
||||
while (!BLI_ghashIterator_isDone(&ghi))
|
||||
{
|
||||
Object *ob = BLI_ghashIterator_getValue(&ghi);
|
||||
int key = (int)BLI_ghashIterator_getKey(&ghi);
|
||||
|
||||
if (ob == scene->toolsettings->skgen_template)
|
||||
{
|
||||
TEMPLATES_CURRENT = key;
|
||||
break;
|
||||
}
|
||||
|
||||
BLI_ghashIterator_step(&ghi);
|
||||
}
|
||||
}
|
||||
|
||||
return TEMPLATES_CURRENT;
|
||||
}
|
||||
|
||||
RigGraph* sk_makeTemplateGraph(bContext *C, Object *ob)
|
||||
{
|
||||
Object *obedit = CTX_data_edit_object(C);
|
||||
if (ob == obedit)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (ob != NULL)
|
||||
{
|
||||
if (TEMPLATE_RIGG && TEMPLATE_RIGG->ob != ob)
|
||||
{
|
||||
RIG_freeRigGraph((BGraph*)TEMPLATE_RIGG);
|
||||
TEMPLATE_RIGG = NULL;
|
||||
}
|
||||
|
||||
if (TEMPLATE_RIGG == NULL)
|
||||
{
|
||||
bArmature *arm;
|
||||
|
||||
arm = ob->data;
|
||||
|
||||
TEMPLATE_RIGG = RIG_graphFromArmature(C, ob, arm);
|
||||
}
|
||||
}
|
||||
|
||||
return TEMPLATE_RIGG;
|
||||
}
|
||||
|
||||
int BIF_nbJointsTemplate(bContext *C)
|
||||
{
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
RigGraph *rg = sk_makeTemplateGraph(C, scene->toolsettings->skgen_template);
|
||||
|
||||
if (rg)
|
||||
{
|
||||
return RIG_nbJoints(rg);
|
||||
}
|
||||
else
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
char * BIF_nameBoneTemplate(bContext *C)
|
||||
{
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
SK_Sketch *stk = GLOBAL_sketch;
|
||||
RigGraph *rg;
|
||||
int index = 0;
|
||||
|
||||
if (stk && stk->active_stroke != NULL)
|
||||
{
|
||||
index = stk->active_stroke->nb_points;
|
||||
}
|
||||
|
||||
rg = sk_makeTemplateGraph(C, scene->toolsettings->skgen_template);
|
||||
|
||||
if (rg == NULL)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
return RIG_nameBone(rg, 0, index);
|
||||
}
|
||||
|
||||
void BIF_freeTemplates(bContext *C)
|
||||
{
|
||||
if (TEMPLATES_MENU != NULL)
|
||||
{
|
||||
MEM_freeN(TEMPLATES_MENU);
|
||||
TEMPLATES_MENU = NULL;
|
||||
}
|
||||
|
||||
if (TEMPLATES_HASH != NULL)
|
||||
{
|
||||
BLI_ghash_free(TEMPLATES_HASH, NULL, NULL);
|
||||
TEMPLATES_HASH = NULL;
|
||||
}
|
||||
|
||||
if (TEMPLATE_RIGG != NULL)
|
||||
{
|
||||
RIG_freeRigGraph((BGraph*)TEMPLATE_RIGG);
|
||||
TEMPLATE_RIGG = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void BIF_setTemplate(bContext *C, int index)
|
||||
{
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
if (index > 0)
|
||||
{
|
||||
scene->toolsettings->skgen_template = BLI_ghash_lookup(TEMPLATES_HASH, SET_INT_IN_POINTER(index));
|
||||
}
|
||||
else
|
||||
{
|
||||
scene->toolsettings->skgen_template = NULL;
|
||||
|
||||
if (TEMPLATE_RIGG != NULL)
|
||||
{
|
||||
RIG_freeRigGraph((BGraph*)TEMPLATE_RIGG);
|
||||
}
|
||||
TEMPLATE_RIGG = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
/*********************** CONVERSION ***************************/
|
||||
|
||||
void sk_autoname(bContext *C, ReebArc *arc)
|
||||
{
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
if (scene->toolsettings->skgen_retarget_options & SK_RETARGET_AUTONAME)
|
||||
{
|
||||
if (arc == NULL)
|
||||
{
|
||||
char *num = scene->toolsettings->skgen_num_string;
|
||||
int i = atoi(num);
|
||||
i++;
|
||||
BLI_snprintf(num, 8, "%i", i);
|
||||
}
|
||||
else
|
||||
{
|
||||
char *side = scene->toolsettings->skgen_side_string;
|
||||
int valid = 0;
|
||||
int caps = 0;
|
||||
|
||||
if (BLI_streq(side, ""))
|
||||
{
|
||||
valid = 1;
|
||||
}
|
||||
else if (BLI_streq(side, "R") || BLI_streq(side, "L"))
|
||||
{
|
||||
valid = 1;
|
||||
caps = 1;
|
||||
}
|
||||
else if (BLI_streq(side, "r") || BLI_streq(side, "l"))
|
||||
{
|
||||
valid = 1;
|
||||
caps = 0;
|
||||
}
|
||||
|
||||
if (valid)
|
||||
{
|
||||
if (arc->head->p[0] < 0)
|
||||
{
|
||||
BLI_snprintf(side, 8, caps?"R":"r");
|
||||
}
|
||||
else
|
||||
{
|
||||
BLI_snprintf(side, 8, caps?"L":"l");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ReebNode *sk_pointToNode(SK_Point *pt, float imat[][4], float tmat[][3])
|
||||
{
|
||||
ReebNode *node;
|
||||
|
||||
node = MEM_callocN(sizeof(ReebNode), "reeb node");
|
||||
VECCOPY(node->p, pt->p);
|
||||
Mat4MulVecfl(imat, node->p);
|
||||
|
||||
VECCOPY(node->no, pt->no);
|
||||
Mat3MulVecfl(tmat, node->no);
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
ReebArc *sk_strokeToArc(SK_Stroke *stk, float imat[][4], float tmat[][3])
|
||||
{
|
||||
ReebArc *arc;
|
||||
int i;
|
||||
|
||||
arc = MEM_callocN(sizeof(ReebArc), "reeb arc");
|
||||
arc->head = sk_pointToNode(stk->points, imat, tmat);
|
||||
arc->tail = sk_pointToNode(sk_lastStrokePoint(stk), imat, tmat);
|
||||
|
||||
arc->bcount = stk->nb_points - 2; /* first and last are nodes, don't count */
|
||||
arc->buckets = MEM_callocN(sizeof(EmbedBucket) * arc->bcount, "Buckets");
|
||||
|
||||
for (i = 0; i < arc->bcount; i++)
|
||||
{
|
||||
VECCOPY(arc->buckets[i].p, stk->points[i + 1].p);
|
||||
Mat4MulVecfl(imat, arc->buckets[i].p);
|
||||
|
||||
VECCOPY(arc->buckets[i].no, stk->points[i + 1].no);
|
||||
Mat3MulVecfl(tmat, arc->buckets[i].no);
|
||||
}
|
||||
|
||||
return arc;
|
||||
}
|
||||
|
||||
void sk_retargetStroke(bContext *C, SK_Stroke *stk)
|
||||
{
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
Object *obedit = CTX_data_edit_object(C);
|
||||
float imat[4][4];
|
||||
float tmat[3][3];
|
||||
ReebArc *arc;
|
||||
RigGraph *rg;
|
||||
|
||||
Mat4Invert(imat, obedit->obmat);
|
||||
|
||||
Mat3CpyMat4(tmat, obedit->obmat);
|
||||
Mat3Transp(tmat);
|
||||
|
||||
arc = sk_strokeToArc(stk, imat, tmat);
|
||||
|
||||
sk_autoname(C, arc);
|
||||
|
||||
rg = sk_makeTemplateGraph(C, scene->toolsettings->skgen_template);
|
||||
|
||||
BIF_retargetArc(C, arc, rg);
|
||||
|
||||
sk_autoname(C, NULL);
|
||||
|
||||
MEM_freeN(arc->head);
|
||||
MEM_freeN(arc->tail);
|
||||
REEB_freeArc((BArc*)arc);
|
||||
}
|
||||
|
||||
/**************************************************************/
|
||||
|
||||
void sk_freeSketch(SK_Sketch *sketch)
|
||||
{
|
||||
SK_Stroke *stk, *next;
|
||||
|
||||
for (stk = sketch->strokes.first; stk; stk = next)
|
||||
{
|
||||
next = stk->next;
|
||||
|
||||
sk_freeStroke(stk);
|
||||
}
|
||||
|
||||
MEM_freeN(sketch);
|
||||
}
|
||||
|
||||
SK_Sketch* sk_createSketch()
|
||||
{
|
||||
SK_Sketch *sketch;
|
||||
|
||||
sketch = MEM_callocN(sizeof(SK_Sketch), "SK_Sketch");
|
||||
|
||||
sketch->active_stroke = NULL;
|
||||
sketch->gesture = NULL;
|
||||
|
||||
sketch->strokes.first = NULL;
|
||||
sketch->strokes.last = NULL;
|
||||
|
||||
return sketch;
|
||||
}
|
||||
|
||||
void sk_initPoint(bContext *C, SK_Point *pt)
|
||||
{
|
||||
ARegion *ar = CTX_wm_region(C);
|
||||
RegionView3D *rv3d = ar->regiondata;
|
||||
|
||||
VECCOPY(pt->no, rv3d->viewinv[2]);
|
||||
Normalize(pt->no);
|
||||
/* more init code here */
|
||||
}
|
||||
|
||||
void sk_copyPoint(SK_Point *dst, SK_Point *src)
|
||||
{
|
||||
memcpy(dst, src, sizeof(SK_Point));
|
||||
}
|
||||
|
||||
void sk_allocStrokeBuffer(SK_Stroke *stk)
|
||||
{
|
||||
stk->points = MEM_callocN(sizeof(SK_Point) * stk->buf_size, "SK_Point buffer");
|
||||
}
|
||||
|
||||
void sk_freeStroke(SK_Stroke *stk)
|
||||
{
|
||||
MEM_freeN(stk->points);
|
||||
MEM_freeN(stk);
|
||||
}
|
||||
|
||||
SK_Stroke* sk_createStroke()
|
||||
{
|
||||
SK_Stroke *stk;
|
||||
|
||||
stk = MEM_callocN(sizeof(SK_Stroke), "SK_Stroke");
|
||||
|
||||
stk->selected = 0;
|
||||
stk->nb_points = 0;
|
||||
stk->buf_size = SK_Stroke_BUFFER_INIT_SIZE;
|
||||
|
||||
sk_allocStrokeBuffer(stk);
|
||||
|
||||
return stk;
|
||||
}
|
||||
|
||||
void sk_shrinkStrokeBuffer(SK_Stroke *stk)
|
||||
{
|
||||
if (stk->nb_points < stk->buf_size)
|
||||
{
|
||||
SK_Point *old_points = stk->points;
|
||||
|
||||
stk->buf_size = stk->nb_points;
|
||||
|
||||
sk_allocStrokeBuffer(stk);
|
||||
|
||||
memcpy(stk->points, old_points, sizeof(SK_Point) * stk->nb_points);
|
||||
|
||||
MEM_freeN(old_points);
|
||||
}
|
||||
}
|
||||
|
||||
void sk_growStrokeBuffer(SK_Stroke *stk)
|
||||
{
|
||||
if (stk->nb_points == stk->buf_size)
|
||||
{
|
||||
SK_Point *old_points = stk->points;
|
||||
|
||||
stk->buf_size *= 2;
|
||||
|
||||
sk_allocStrokeBuffer(stk);
|
||||
|
||||
memcpy(stk->points, old_points, sizeof(SK_Point) * stk->nb_points);
|
||||
|
||||
MEM_freeN(old_points);
|
||||
}
|
||||
}
|
||||
|
||||
void sk_growStrokeBufferN(SK_Stroke *stk, int n)
|
||||
{
|
||||
if (stk->nb_points + n > stk->buf_size)
|
||||
{
|
||||
SK_Point *old_points = stk->points;
|
||||
|
||||
while (stk->nb_points + n > stk->buf_size)
|
||||
{
|
||||
stk->buf_size *= 2;
|
||||
}
|
||||
|
||||
sk_allocStrokeBuffer(stk);
|
||||
|
||||
memcpy(stk->points, old_points, sizeof(SK_Point) * stk->nb_points);
|
||||
|
||||
MEM_freeN(old_points);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void sk_replaceStrokePoint(SK_Stroke *stk, SK_Point *pt, int n)
|
||||
{
|
||||
memcpy(stk->points + n, pt, sizeof(SK_Point));
|
||||
}
|
||||
|
||||
void sk_insertStrokePoint(SK_Stroke *stk, SK_Point *pt, int n)
|
||||
{
|
||||
int size = stk->nb_points - n;
|
||||
|
||||
sk_growStrokeBuffer(stk);
|
||||
|
||||
memmove(stk->points + n + 1, stk->points + n, size * sizeof(SK_Point));
|
||||
|
||||
memcpy(stk->points + n, pt, sizeof(SK_Point));
|
||||
|
||||
stk->nb_points++;
|
||||
}
|
||||
|
||||
void sk_appendStrokePoint(SK_Stroke *stk, SK_Point *pt)
|
||||
{
|
||||
sk_growStrokeBuffer(stk);
|
||||
|
||||
memcpy(stk->points + stk->nb_points, pt, sizeof(SK_Point));
|
||||
|
||||
stk->nb_points++;
|
||||
}
|
||||
|
||||
void sk_insertStrokePoints(SK_Stroke *stk, SK_Point *pts, int len, int start, int end)
|
||||
{
|
||||
int size = end - start + 1;
|
||||
|
||||
sk_growStrokeBufferN(stk, len - size);
|
||||
|
||||
if (len != size)
|
||||
{
|
||||
int tail_size = stk->nb_points - end + 1;
|
||||
|
||||
memmove(stk->points + start + len, stk->points + end + 1, tail_size * sizeof(SK_Point));
|
||||
}
|
||||
|
||||
memcpy(stk->points + start, pts, len * sizeof(SK_Point));
|
||||
|
||||
stk->nb_points += len - size;
|
||||
}
|
||||
|
||||
void sk_trimStroke(SK_Stroke *stk, int start, int end)
|
||||
{
|
||||
int size = end - start + 1;
|
||||
|
||||
if (start > 0)
|
||||
{
|
||||
memmove(stk->points, stk->points + start, size * sizeof(SK_Point));
|
||||
}
|
||||
|
||||
stk->nb_points = size;
|
||||
}
|
||||
|
||||
void sk_straightenStroke(SK_Stroke *stk, int start, int end, float p_start[3], float p_end[3])
|
||||
{
|
||||
SK_Point pt1, pt2;
|
||||
SK_Point *prev, *next;
|
||||
float delta_p[3];
|
||||
int i, total;
|
||||
|
||||
total = end - start;
|
||||
|
||||
VecSubf(delta_p, p_end, p_start);
|
||||
|
||||
prev = stk->points + start;
|
||||
next = stk->points + end;
|
||||
|
||||
VECCOPY(pt1.p, p_start);
|
||||
VECCOPY(pt1.no, prev->no);
|
||||
pt1.mode = prev->mode;
|
||||
pt1.type = prev->type;
|
||||
|
||||
VECCOPY(pt2.p, p_end);
|
||||
VECCOPY(pt2.no, next->no);
|
||||
pt2.mode = next->mode;
|
||||
pt2.type = next->type;
|
||||
|
||||
sk_insertStrokePoint(stk, &pt1, start + 1); /* insert after start */
|
||||
sk_insertStrokePoint(stk, &pt2, end + 1); /* insert before end (since end was pushed back already) */
|
||||
|
||||
for (i = 1; i < total; i++)
|
||||
{
|
||||
float delta = (float)i / (float)total;
|
||||
float *p = stk->points[start + 1 + i].p;
|
||||
|
||||
VECCOPY(p, delta_p);
|
||||
VecMulf(p, delta);
|
||||
VecAddf(p, p, p_start);
|
||||
}
|
||||
}
|
||||
|
||||
void sk_polygonizeStroke(SK_Stroke *stk, int start, int end)
|
||||
{
|
||||
int offset;
|
||||
int i;
|
||||
|
||||
/* find first exact points outside of range */
|
||||
for (;start > 0; start--)
|
||||
{
|
||||
if (stk->points[start].type == PT_EXACT)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (;end < stk->nb_points - 1; end++)
|
||||
{
|
||||
if (stk->points[end].type == PT_EXACT)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
offset = start + 1;
|
||||
|
||||
for (i = start + 1; i < end; i++)
|
||||
{
|
||||
if (stk->points[i].type == PT_EXACT)
|
||||
{
|
||||
if (offset != i)
|
||||
{
|
||||
memcpy(stk->points + offset, stk->points + i, sizeof(SK_Point));
|
||||
}
|
||||
|
||||
offset++;
|
||||
}
|
||||
}
|
||||
|
||||
/* some points were removes, move end of array */
|
||||
if (offset < end)
|
||||
{
|
||||
int size = stk->nb_points - end;
|
||||
memmove(stk->points + offset, stk->points + end, size * sizeof(SK_Point));
|
||||
stk->nb_points = offset + size;
|
||||
}
|
||||
}
|
||||
|
||||
void sk_flattenStroke(SK_Stroke *stk, int start, int end)
|
||||
{
|
||||
float normal[3], distance[3];
|
||||
float limit;
|
||||
int i, total;
|
||||
|
||||
total = end - start + 1;
|
||||
|
||||
VECCOPY(normal, stk->points[start].no);
|
||||
|
||||
VecSubf(distance, stk->points[end].p, stk->points[start].p);
|
||||
Projf(normal, distance, normal);
|
||||
limit = Normalize(normal);
|
||||
|
||||
for (i = 1; i < total - 1; i++)
|
||||
{
|
||||
float d = limit * i / total;
|
||||
float offset[3];
|
||||
float *p = stk->points[start + i].p;
|
||||
|
||||
VecSubf(distance, p, stk->points[start].p);
|
||||
Projf(distance, distance, normal);
|
||||
|
||||
VECCOPY(offset, normal);
|
||||
VecMulf(offset, d);
|
||||
|
||||
VecSubf(p, p, distance);
|
||||
VecAddf(p, p, offset);
|
||||
}
|
||||
}
|
||||
|
||||
void sk_removeStroke(SK_Sketch *sketch, SK_Stroke *stk)
|
||||
{
|
||||
if (sketch->active_stroke == stk)
|
||||
{
|
||||
sketch->active_stroke = NULL;
|
||||
}
|
||||
|
||||
BLI_remlink(&sketch->strokes, stk);
|
||||
sk_freeStroke(stk);
|
||||
}
|
||||
|
||||
void sk_reverseStroke(SK_Stroke *stk)
|
||||
{
|
||||
SK_Point *old_points = stk->points;
|
||||
int i = 0;
|
||||
|
||||
sk_allocStrokeBuffer(stk);
|
||||
|
||||
for (i = 0; i < stk->nb_points; i++)
|
||||
{
|
||||
sk_copyPoint(stk->points + i, old_points + stk->nb_points - 1 - i);
|
||||
}
|
||||
|
||||
MEM_freeN(old_points);
|
||||
}
|
||||
|
||||
|
||||
void sk_cancelStroke(SK_Sketch *sketch)
|
||||
{
|
||||
if (sketch->active_stroke != NULL)
|
||||
{
|
||||
sk_resetOverdraw(sketch);
|
||||
sk_removeStroke(sketch, sketch->active_stroke);
|
||||
}
|
||||
}
|
||||
|
||||
/* Apply reverse Chaikin filter to simplify the polyline
|
||||
* */
|
||||
void sk_filterStroke(SK_Stroke *stk, int start, int end)
|
||||
{
|
||||
SK_Point *old_points = stk->points;
|
||||
int nb_points = stk->nb_points;
|
||||
int i, j;
|
||||
|
||||
return;
|
||||
|
||||
if (start == -1)
|
||||
{
|
||||
start = 0;
|
||||
end = stk->nb_points - 1;
|
||||
}
|
||||
|
||||
sk_allocStrokeBuffer(stk);
|
||||
stk->nb_points = 0;
|
||||
|
||||
/* adding points before range */
|
||||
for (i = 0; i < start; i++)
|
||||
{
|
||||
sk_appendStrokePoint(stk, old_points + i);
|
||||
}
|
||||
|
||||
for (i = start, j = start; i <= end; i++)
|
||||
{
|
||||
if (i - j == 3)
|
||||
{
|
||||
SK_Point pt;
|
||||
float vec[3];
|
||||
|
||||
sk_copyPoint(&pt, &old_points[j+1]);
|
||||
|
||||
pt.p[0] = 0;
|
||||
pt.p[1] = 0;
|
||||
pt.p[2] = 0;
|
||||
|
||||
VECCOPY(vec, old_points[j].p);
|
||||
VecMulf(vec, -0.25);
|
||||
VecAddf(pt.p, pt.p, vec);
|
||||
|
||||
VECCOPY(vec, old_points[j+1].p);
|
||||
VecMulf(vec, 0.75);
|
||||
VecAddf(pt.p, pt.p, vec);
|
||||
|
||||
VECCOPY(vec, old_points[j+2].p);
|
||||
VecMulf(vec, 0.75);
|
||||
VecAddf(pt.p, pt.p, vec);
|
||||
|
||||
VECCOPY(vec, old_points[j+3].p);
|
||||
VecMulf(vec, -0.25);
|
||||
VecAddf(pt.p, pt.p, vec);
|
||||
|
||||
sk_appendStrokePoint(stk, &pt);
|
||||
|
||||
j += 2;
|
||||
}
|
||||
|
||||
/* this might be uneeded when filtering last continuous stroke */
|
||||
if (old_points[i].type == PT_EXACT)
|
||||
{
|
||||
sk_appendStrokePoint(stk, old_points + i);
|
||||
j = i;
|
||||
}
|
||||
}
|
||||
|
||||
/* adding points after range */
|
||||
for (i = end + 1; i < nb_points; i++)
|
||||
{
|
||||
sk_appendStrokePoint(stk, old_points + i);
|
||||
}
|
||||
|
||||
MEM_freeN(old_points);
|
||||
|
||||
sk_shrinkStrokeBuffer(stk);
|
||||
}
|
||||
|
||||
void sk_filterLastContinuousStroke(SK_Stroke *stk)
|
||||
{
|
||||
int start, end;
|
||||
|
||||
end = stk->nb_points -1;
|
||||
|
||||
for (start = end - 1; start > 0 && stk->points[start].type == PT_CONTINUOUS; start--)
|
||||
{
|
||||
/* nothing to do here*/
|
||||
}
|
||||
|
||||
if (end - start > 1)
|
||||
{
|
||||
sk_filterStroke(stk, start, end);
|
||||
}
|
||||
}
|
||||
|
||||
SK_Point *sk_lastStrokePoint(SK_Stroke *stk)
|
||||
{
|
||||
SK_Point *pt = NULL;
|
||||
|
||||
if (stk->nb_points > 0)
|
||||
{
|
||||
pt = stk->points + (stk->nb_points - 1);
|
||||
}
|
||||
|
||||
return pt;
|
||||
}
|
||||
|
||||
void sk_drawStroke(SK_Stroke *stk, int id, float color[3], int start, int end)
|
||||
{
|
||||
float rgb[3];
|
||||
int i;
|
||||
|
||||
if (id != -1)
|
||||
{
|
||||
glLoadName(id);
|
||||
|
||||
glBegin(GL_LINE_STRIP);
|
||||
|
||||
for (i = 0; i < stk->nb_points; i++)
|
||||
{
|
||||
glVertex3fv(stk->points[i].p);
|
||||
}
|
||||
|
||||
glEnd();
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
float d_rgb[3] = {1, 1, 1};
|
||||
|
||||
VECCOPY(rgb, color);
|
||||
VecSubf(d_rgb, d_rgb, rgb);
|
||||
VecMulf(d_rgb, 1.0f / (float)stk->nb_points);
|
||||
|
||||
glBegin(GL_LINE_STRIP);
|
||||
|
||||
for (i = 0; i < stk->nb_points; i++)
|
||||
{
|
||||
if (i >= start && i <= end)
|
||||
{
|
||||
glColor3f(0.3, 0.3, 0.3);
|
||||
}
|
||||
else
|
||||
{
|
||||
glColor3fv(rgb);
|
||||
}
|
||||
glVertex3fv(stk->points[i].p);
|
||||
VecAddf(rgb, rgb, d_rgb);
|
||||
}
|
||||
|
||||
glEnd();
|
||||
|
||||
glColor3f(0, 0, 0);
|
||||
glBegin(GL_POINTS);
|
||||
|
||||
for (i = 0; i < stk->nb_points; i++)
|
||||
{
|
||||
if (stk->points[i].type == PT_EXACT)
|
||||
{
|
||||
glVertex3fv(stk->points[i].p);
|
||||
}
|
||||
}
|
||||
|
||||
glEnd();
|
||||
}
|
||||
|
||||
// glColor3f(1, 1, 1);
|
||||
// glBegin(GL_POINTS);
|
||||
//
|
||||
// for (i = 0; i < stk->nb_points; i++)
|
||||
// {
|
||||
// if (stk->points[i].type == PT_CONTINUOUS)
|
||||
// {
|
||||
// glVertex3fv(stk->points[i].p);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// glEnd();
|
||||
}
|
||||
|
||||
void drawSubdividedStrokeBy(bContext *C, BArcIterator *iter, NextSubdivisionFunc next_subdividion)
|
||||
{
|
||||
float head[3], tail[3];
|
||||
int bone_start = 0;
|
||||
int end = iter->length;
|
||||
int index;
|
||||
|
||||
iter->head(iter);
|
||||
VECCOPY(head, iter->p);
|
||||
|
||||
glColor3f(0, 1, 0);
|
||||
glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE) * 2);
|
||||
glBegin(GL_POINTS);
|
||||
|
||||
index = next_subdividion(C, iter, bone_start, end, head, tail);
|
||||
while (index != -1)
|
||||
{
|
||||
glVertex3fv(tail);
|
||||
|
||||
VECCOPY(head, tail);
|
||||
bone_start = index; // start next bone from current index
|
||||
|
||||
index = next_subdividion(C, iter, bone_start, end, head, tail);
|
||||
}
|
||||
|
||||
glEnd();
|
||||
glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE));
|
||||
}
|
||||
|
||||
void sk_drawStrokeSubdivision(bContext *C, SK_Stroke *stk)
|
||||
{
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
int head_index = -1;
|
||||
int i;
|
||||
|
||||
if (scene->toolsettings->bone_sketching_convert == SK_CONVERT_RETARGET)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
for (i = 0; i < stk->nb_points; i++)
|
||||
{
|
||||
SK_Point *pt = stk->points + i;
|
||||
|
||||
if (pt->type == PT_EXACT || i == stk->nb_points - 1) /* stop on exact or on last point */
|
||||
{
|
||||
if (head_index == -1)
|
||||
{
|
||||
head_index = i;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (i - head_index > 1)
|
||||
{
|
||||
SK_StrokeIterator sk_iter;
|
||||
BArcIterator *iter = (BArcIterator*)&sk_iter;
|
||||
|
||||
initStrokeIterator(iter, stk, head_index, i);
|
||||
|
||||
if (scene->toolsettings->bone_sketching_convert == SK_CONVERT_CUT_ADAPTATIVE)
|
||||
{
|
||||
drawSubdividedStrokeBy(C, iter, nextAdaptativeSubdivision);
|
||||
}
|
||||
else if (scene->toolsettings->bone_sketching_convert == SK_CONVERT_CUT_LENGTH)
|
||||
{
|
||||
drawSubdividedStrokeBy(C, iter, nextLengthSubdivision);
|
||||
}
|
||||
else if (scene->toolsettings->bone_sketching_convert == SK_CONVERT_CUT_FIXED)
|
||||
{
|
||||
drawSubdividedStrokeBy(C, iter, nextFixedSubdivision);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
head_index = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SK_Point *sk_snapPointStroke(bContext *C, SK_Stroke *stk, short mval[2], int *dist, int *index, int all_pts)
|
||||
{
|
||||
ARegion *ar = CTX_wm_region(C);
|
||||
SK_Point *pt = NULL;
|
||||
int i;
|
||||
|
||||
for (i = 0; i < stk->nb_points; i++)
|
||||
{
|
||||
if (all_pts || stk->points[i].type == PT_EXACT)
|
||||
{
|
||||
short pval[2];
|
||||
int pdist;
|
||||
|
||||
project_short_noclip(ar, stk->points[i].p, pval);
|
||||
|
||||
pdist = ABS(pval[0] - mval[0]) + ABS(pval[1] - mval[1]);
|
||||
|
||||
if (pdist < *dist)
|
||||
{
|
||||
*dist = pdist;
|
||||
pt = stk->points + i;
|
||||
|
||||
if (index != NULL)
|
||||
{
|
||||
*index = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return pt;
|
||||
}
|
||||
|
||||
SK_Point *sk_snapPointArmature(bContext *C, Object *ob, ListBase *ebones, short mval[2], int *dist)
|
||||
{
|
||||
ARegion *ar = CTX_wm_region(C);
|
||||
SK_Point *pt = NULL;
|
||||
EditBone *bone;
|
||||
|
||||
for (bone = ebones->first; bone; bone = bone->next)
|
||||
{
|
||||
float vec[3];
|
||||
short pval[2];
|
||||
int pdist;
|
||||
|
||||
if ((bone->flag & BONE_CONNECTED) == 0)
|
||||
{
|
||||
VECCOPY(vec, bone->head);
|
||||
Mat4MulVecfl(ob->obmat, vec);
|
||||
project_short_noclip(ar, vec, pval);
|
||||
|
||||
pdist = ABS(pval[0] - mval[0]) + ABS(pval[1] - mval[1]);
|
||||
|
||||
if (pdist < *dist)
|
||||
{
|
||||
*dist = pdist;
|
||||
pt = &boneSnap;
|
||||
VECCOPY(pt->p, vec);
|
||||
pt->type = PT_EXACT;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
VECCOPY(vec, bone->tail);
|
||||
Mat4MulVecfl(ob->obmat, vec);
|
||||
project_short_noclip(ar, vec, pval);
|
||||
|
||||
pdist = ABS(pval[0] - mval[0]) + ABS(pval[1] - mval[1]);
|
||||
|
||||
if (pdist < *dist)
|
||||
{
|
||||
*dist = pdist;
|
||||
pt = &boneSnap;
|
||||
VECCOPY(pt->p, vec);
|
||||
pt->type = PT_EXACT;
|
||||
}
|
||||
}
|
||||
|
||||
return pt;
|
||||
}
|
||||
|
||||
void sk_resetOverdraw(SK_Sketch *sketch)
|
||||
{
|
||||
sketch->over.target = NULL;
|
||||
sketch->over.start = -1;
|
||||
sketch->over.end = -1;
|
||||
sketch->over.count = 0;
|
||||
}
|
||||
|
||||
int sk_hasOverdraw(SK_Sketch *sketch, SK_Stroke *stk)
|
||||
{
|
||||
return sketch->over.target &&
|
||||
sketch->over.count >= SK_OVERDRAW_LIMIT &&
|
||||
(sketch->over.target == stk || stk == NULL) &&
|
||||
(sketch->over.start != -1 || sketch->over.end != -1);
|
||||
}
|
||||
|
||||
void sk_updateOverdraw(bContext *C, SK_Sketch *sketch, SK_Stroke *stk, SK_DrawData *dd)
|
||||
{
|
||||
if (sketch->over.target == NULL)
|
||||
{
|
||||
SK_Stroke *target;
|
||||
int closest_index = -1;
|
||||
int dist = SNAP_MIN_DISTANCE * 2;
|
||||
|
||||
/* If snapping, don't start overdraw */
|
||||
if (sk_lastStrokePoint(stk)->mode == PT_SNAP)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (target = sketch->strokes.first; target; target = target->next)
|
||||
{
|
||||
if (target != stk)
|
||||
{
|
||||
int index;
|
||||
|
||||
SK_Point *spt = sk_snapPointStroke(C, target, dd->mval, &dist, &index, 1);
|
||||
|
||||
if (spt != NULL)
|
||||
{
|
||||
sketch->over.target = target;
|
||||
closest_index = index;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (sketch->over.target != NULL)
|
||||
{
|
||||
if (closest_index > -1)
|
||||
{
|
||||
if (sk_lastStrokePoint(stk)->type == PT_EXACT)
|
||||
{
|
||||
sketch->over.count = SK_OVERDRAW_LIMIT;
|
||||
}
|
||||
else
|
||||
{
|
||||
sketch->over.count++;
|
||||
}
|
||||
}
|
||||
|
||||
if (stk->nb_points == 1)
|
||||
{
|
||||
sketch->over.start = closest_index;
|
||||
}
|
||||
else
|
||||
{
|
||||
sketch->over.end = closest_index;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (sketch->over.target != NULL)
|
||||
{
|
||||
SK_Point *closest_pt = NULL;
|
||||
int dist = SNAP_MIN_DISTANCE * 2;
|
||||
int index;
|
||||
|
||||
closest_pt = sk_snapPointStroke(C, sketch->over.target, dd->mval, &dist, &index, 1);
|
||||
|
||||
if (closest_pt != NULL)
|
||||
{
|
||||
if (sk_lastStrokePoint(stk)->type == PT_EXACT)
|
||||
{
|
||||
sketch->over.count = SK_OVERDRAW_LIMIT;
|
||||
}
|
||||
else
|
||||
{
|
||||
sketch->over.count++;
|
||||
}
|
||||
|
||||
sketch->over.end = index;
|
||||
}
|
||||
else
|
||||
{
|
||||
sketch->over.end = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* return 1 on reverse needed */
|
||||
int sk_adjustIndexes(SK_Sketch *sketch, int *start, int *end)
|
||||
{
|
||||
int retval = 0;
|
||||
|
||||
*start = sketch->over.start;
|
||||
*end = sketch->over.end;
|
||||
|
||||
if (*start == -1)
|
||||
{
|
||||
*start = 0;
|
||||
}
|
||||
|
||||
if (*end == -1)
|
||||
{
|
||||
*end = sketch->over.target->nb_points - 1;
|
||||
}
|
||||
|
||||
if (*end < *start)
|
||||
{
|
||||
int tmp = *start;
|
||||
*start = *end;
|
||||
*end = tmp;
|
||||
retval = 1;
|
||||
}
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
void sk_endOverdraw(SK_Sketch *sketch)
|
||||
{
|
||||
SK_Stroke *stk = sketch->active_stroke;
|
||||
|
||||
if (sk_hasOverdraw(sketch, NULL))
|
||||
{
|
||||
int start;
|
||||
int end;
|
||||
|
||||
if (sk_adjustIndexes(sketch, &start, &end))
|
||||
{
|
||||
sk_reverseStroke(stk);
|
||||
}
|
||||
|
||||
if (stk->nb_points > 1)
|
||||
{
|
||||
stk->points->type = sketch->over.target->points[start].type;
|
||||
sk_lastStrokePoint(stk)->type = sketch->over.target->points[end].type;
|
||||
}
|
||||
|
||||
sk_insertStrokePoints(sketch->over.target, stk->points, stk->nb_points, start, end);
|
||||
|
||||
sk_removeStroke(sketch, stk);
|
||||
|
||||
sk_resetOverdraw(sketch);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void sk_startStroke(SK_Sketch *sketch)
|
||||
{
|
||||
SK_Stroke *stk = sk_createStroke();
|
||||
|
||||
BLI_addtail(&sketch->strokes, stk);
|
||||
sketch->active_stroke = stk;
|
||||
|
||||
sk_resetOverdraw(sketch);
|
||||
}
|
||||
|
||||
void sk_endStroke(bContext *C, SK_Sketch *sketch)
|
||||
{
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
sk_shrinkStrokeBuffer(sketch->active_stroke);
|
||||
|
||||
if (scene->toolsettings->bone_sketching & BONE_SKETCHING_ADJUST)
|
||||
{
|
||||
sk_endOverdraw(sketch);
|
||||
}
|
||||
|
||||
sketch->active_stroke = NULL;
|
||||
}
|
||||
|
||||
void sk_updateDrawData(SK_DrawData *dd)
|
||||
{
|
||||
dd->type = PT_CONTINUOUS;
|
||||
|
||||
dd->previous_mval[0] = dd->mval[0];
|
||||
dd->previous_mval[1] = dd->mval[1];
|
||||
}
|
||||
|
||||
float sk_distanceDepth(bContext *C, float p1[3], float p2[3])
|
||||
{
|
||||
ARegion *ar = CTX_wm_region(C);
|
||||
RegionView3D *rv3d = ar->regiondata;
|
||||
float vec[3];
|
||||
float distance;
|
||||
|
||||
VecSubf(vec, p1, p2);
|
||||
|
||||
Projf(vec, vec, rv3d->viewinv[2]);
|
||||
|
||||
distance = VecLength(vec);
|
||||
|
||||
if (Inpf(rv3d->viewinv[2], vec) > 0)
|
||||
{
|
||||
distance *= -1;
|
||||
}
|
||||
|
||||
return distance;
|
||||
}
|
||||
|
||||
void sk_interpolateDepth(bContext *C, SK_Stroke *stk, int start, int end, float length, float distance)
|
||||
{
|
||||
ARegion *ar = CTX_wm_region(C);
|
||||
ScrArea *sa = CTX_wm_area(C);
|
||||
View3D *v3d = sa->spacedata.first;
|
||||
|
||||
float progress = 0;
|
||||
int i;
|
||||
|
||||
progress = VecLenf(stk->points[start].p, stk->points[start - 1].p);
|
||||
|
||||
for (i = start; i <= end; i++)
|
||||
{
|
||||
float ray_start[3], ray_normal[3];
|
||||
float delta = VecLenf(stk->points[i].p, stk->points[i + 1].p);
|
||||
short pval[2];
|
||||
|
||||
project_short_noclip(ar, stk->points[i].p, pval);
|
||||
viewray(ar, v3d, pval, ray_start, ray_normal);
|
||||
|
||||
VecMulf(ray_normal, distance * progress / length);
|
||||
VecAddf(stk->points[i].p, stk->points[i].p, ray_normal);
|
||||
|
||||
progress += delta ;
|
||||
}
|
||||
}
|
||||
|
||||
void sk_projectDrawPoint(bContext *C, float vec[3], SK_Stroke *stk, SK_DrawData *dd)
|
||||
{
|
||||
ARegion *ar = CTX_wm_region(C);
|
||||
/* copied from grease pencil, need fixing */
|
||||
SK_Point *last = sk_lastStrokePoint(stk);
|
||||
short cval[2];
|
||||
float fp[3] = {0, 0, 0};
|
||||
float dvec[3];
|
||||
|
||||
if (last != NULL)
|
||||
{
|
||||
VECCOPY(fp, last->p);
|
||||
}
|
||||
|
||||
initgrabz(ar->regiondata, fp[0], fp[1], fp[2]);
|
||||
|
||||
/* method taken from editview.c - mouse_cursor() */
|
||||
project_short_noclip(ar, fp, cval);
|
||||
window_to_3d(ar, dvec, cval[0] - dd->mval[0], cval[1] - dd->mval[1]);
|
||||
VecSubf(vec, fp, dvec);
|
||||
}
|
||||
|
||||
int sk_getStrokeDrawPoint(bContext *C, SK_Point *pt, SK_Sketch *sketch, SK_Stroke *stk, SK_DrawData *dd)
|
||||
{
|
||||
pt->type = dd->type;
|
||||
pt->mode = PT_PROJECT;
|
||||
sk_projectDrawPoint(C, pt->p, stk, dd);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int sk_addStrokeDrawPoint(bContext *C, SK_Sketch *sketch, SK_Stroke *stk, SK_DrawData *dd)
|
||||
{
|
||||
SK_Point pt;
|
||||
|
||||
sk_initPoint(C, &pt);
|
||||
|
||||
sk_getStrokeDrawPoint(C, &pt, sketch, stk, dd);
|
||||
|
||||
sk_appendStrokePoint(stk, &pt);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int sk_getStrokeSnapPoint(bContext *C, SK_Point *pt, SK_Sketch *sketch, SK_Stroke *stk, SK_DrawData *dd)
|
||||
{
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
int point_added = 0;
|
||||
|
||||
if (scene->snap_mode == SCE_SNAP_MODE_VOLUME)
|
||||
{
|
||||
ListBase depth_peels;
|
||||
DepthPeel *p1, *p2;
|
||||
float *last_p = NULL;
|
||||
float dist = FLT_MAX;
|
||||
float p[3];
|
||||
|
||||
depth_peels.first = depth_peels.last = NULL;
|
||||
|
||||
peelObjectsContext(C, &depth_peels, dd->mval);
|
||||
|
||||
if (stk->nb_points > 0 && stk->points[stk->nb_points - 1].type == PT_CONTINUOUS)
|
||||
{
|
||||
last_p = stk->points[stk->nb_points - 1].p;
|
||||
}
|
||||
else if (LAST_SNAP_POINT_VALID)
|
||||
{
|
||||
last_p = LAST_SNAP_POINT;
|
||||
}
|
||||
|
||||
|
||||
for (p1 = depth_peels.first; p1; p1 = p1->next)
|
||||
{
|
||||
if (p1->flag == 0)
|
||||
{
|
||||
float vec[3];
|
||||
float new_dist;
|
||||
|
||||
p2 = NULL;
|
||||
p1->flag = 1;
|
||||
|
||||
/* if peeling objects, take the first and last from each object */
|
||||
if (scene->snap_flag & SCE_SNAP_PEEL_OBJECT)
|
||||
{
|
||||
DepthPeel *peel;
|
||||
for (peel = p1->next; peel; peel = peel->next)
|
||||
{
|
||||
if (peel->ob == p1->ob)
|
||||
{
|
||||
peel->flag = 1;
|
||||
p2 = peel;
|
||||
}
|
||||
}
|
||||
}
|
||||
/* otherwise, pair first with second and so on */
|
||||
else
|
||||
{
|
||||
for (p2 = p1->next; p2 && p2->ob != p1->ob; p2 = p2->next)
|
||||
{
|
||||
/* nothing to do here */
|
||||
}
|
||||
}
|
||||
|
||||
if (p2)
|
||||
{
|
||||
p2->flag = 1;
|
||||
|
||||
VecAddf(vec, p1->p, p2->p);
|
||||
VecMulf(vec, 0.5f);
|
||||
}
|
||||
else
|
||||
{
|
||||
VECCOPY(vec, p1->p);
|
||||
}
|
||||
|
||||
if (last_p == NULL)
|
||||
{
|
||||
VECCOPY(p, vec);
|
||||
dist = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
new_dist = VecLenf(last_p, vec);
|
||||
|
||||
if (new_dist < dist)
|
||||
{
|
||||
VECCOPY(p, vec);
|
||||
dist = new_dist;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (dist != FLT_MAX)
|
||||
{
|
||||
pt->type = dd->type;
|
||||
pt->mode = PT_SNAP;
|
||||
VECCOPY(pt->p, p);
|
||||
|
||||
point_added = 1;
|
||||
}
|
||||
|
||||
BLI_freelistN(&depth_peels);
|
||||
}
|
||||
else
|
||||
{
|
||||
SK_Stroke *snap_stk;
|
||||
float vec[3];
|
||||
float no[3];
|
||||
int found = 0;
|
||||
int dist = SNAP_MIN_DISTANCE; // Use a user defined value here
|
||||
|
||||
/* snap to strokes */
|
||||
// if (scene->snap_mode == SCE_SNAP_MODE_VERTEX) /* snap all the time to strokes */
|
||||
for (snap_stk = sketch->strokes.first; snap_stk; snap_stk = snap_stk->next)
|
||||
{
|
||||
SK_Point *spt = NULL;
|
||||
if (snap_stk == stk)
|
||||
{
|
||||
spt = sk_snapPointStroke(C, snap_stk, dd->mval, &dist, NULL, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
spt = sk_snapPointStroke(C, snap_stk, dd->mval, &dist, NULL, 1);
|
||||
}
|
||||
|
||||
if (spt != NULL)
|
||||
{
|
||||
VECCOPY(pt->p, spt->p);
|
||||
point_added = 1;
|
||||
}
|
||||
}
|
||||
|
||||
/* try to snap to closer object */
|
||||
found = snapObjectsContext(C, dd->mval, &dist, vec, no, SNAP_NOT_SELECTED);
|
||||
if (found == 1)
|
||||
{
|
||||
pt->type = dd->type;
|
||||
pt->mode = PT_SNAP;
|
||||
VECCOPY(pt->p, vec);
|
||||
|
||||
point_added = 1;
|
||||
}
|
||||
}
|
||||
|
||||
return point_added;
|
||||
}
|
||||
|
||||
int sk_addStrokeSnapPoint(bContext *C, SK_Sketch *sketch, SK_Stroke *stk, SK_DrawData *dd)
|
||||
{
|
||||
int point_added;
|
||||
SK_Point pt;
|
||||
|
||||
sk_initPoint(C, &pt);
|
||||
|
||||
point_added = sk_getStrokeSnapPoint(C, &pt, sketch, stk, dd);
|
||||
|
||||
if (point_added)
|
||||
{
|
||||
float final_p[3];
|
||||
float length, distance;
|
||||
int total;
|
||||
int i;
|
||||
|
||||
VECCOPY(final_p, pt.p);
|
||||
|
||||
sk_projectDrawPoint(C, pt.p, stk, dd);
|
||||
sk_appendStrokePoint(stk, &pt);
|
||||
|
||||
/* update all previous point to give smooth Z progresion */
|
||||
total = 0;
|
||||
length = 0;
|
||||
for (i = stk->nb_points - 2; i > 0; i--)
|
||||
{
|
||||
length += VecLenf(stk->points[i].p, stk->points[i + 1].p);
|
||||
total++;
|
||||
if (stk->points[i].mode == PT_SNAP || stk->points[i].type == PT_EXACT)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (total > 1)
|
||||
{
|
||||
distance = sk_distanceDepth(C, final_p, stk->points[i].p);
|
||||
|
||||
sk_interpolateDepth(C, stk, i + 1, stk->nb_points - 2, length, distance);
|
||||
}
|
||||
|
||||
VECCOPY(stk->points[stk->nb_points - 1].p, final_p);
|
||||
|
||||
point_added = 1;
|
||||
}
|
||||
|
||||
return point_added;
|
||||
}
|
||||
|
||||
void sk_addStrokePoint(bContext *C, SK_Sketch *sketch, SK_Stroke *stk, SK_DrawData *dd, short qual)
|
||||
{
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
int point_added = 0;
|
||||
|
||||
if (qual & KM_CTRL)
|
||||
{
|
||||
point_added = sk_addStrokeSnapPoint(C, sketch, stk, dd);
|
||||
}
|
||||
|
||||
if (point_added == 0)
|
||||
{
|
||||
point_added = sk_addStrokeDrawPoint(C, sketch, stk, dd);
|
||||
}
|
||||
|
||||
if (scene->toolsettings->bone_sketching & BONE_SKETCHING_ADJUST)
|
||||
{
|
||||
sk_updateOverdraw(C, sketch, stk, dd);
|
||||
}
|
||||
}
|
||||
|
||||
void sk_getStrokePoint(bContext *C, SK_Point *pt, SK_Sketch *sketch, SK_Stroke *stk, SK_DrawData *dd, short qual)
|
||||
{
|
||||
int point_added = 0;
|
||||
|
||||
if (qual & KM_CTRL)
|
||||
{
|
||||
point_added = sk_getStrokeSnapPoint(C, pt, sketch, stk, dd);
|
||||
LAST_SNAP_POINT_VALID = 1;
|
||||
VECCOPY(LAST_SNAP_POINT, pt->p);
|
||||
}
|
||||
else
|
||||
{
|
||||
LAST_SNAP_POINT_VALID = 0;
|
||||
}
|
||||
|
||||
if (point_added == 0)
|
||||
{
|
||||
point_added = sk_getStrokeDrawPoint(C, pt, sketch, stk, dd);
|
||||
}
|
||||
}
|
||||
|
||||
void sk_endContinuousStroke(SK_Stroke *stk)
|
||||
{
|
||||
stk->points[stk->nb_points - 1].type = PT_EXACT;
|
||||
}
|
||||
|
||||
void sk_updateNextPoint(SK_Sketch *sketch)
|
||||
{
|
||||
if (sketch->active_stroke)
|
||||
{
|
||||
SK_Stroke *stk = sketch->active_stroke;
|
||||
memcpy(&sketch->next_point, stk->points[stk->nb_points - 1].p, sizeof(SK_Point));
|
||||
}
|
||||
}
|
||||
|
||||
int sk_stroke_filtermval(SK_DrawData *dd)
|
||||
{
|
||||
int retval = 0;
|
||||
if (ABS(dd->mval[0] - dd->previous_mval[0]) + ABS(dd->mval[1] - dd->previous_mval[1]) > U.gp_manhattendist)
|
||||
{
|
||||
retval = 1;
|
||||
}
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
void sk_initDrawData(SK_DrawData *dd)
|
||||
{
|
||||
// XXX
|
||||
// getmouseco_areawin(dd->mval);
|
||||
dd->previous_mval[0] = -1;
|
||||
dd->previous_mval[1] = -1;
|
||||
dd->type = PT_EXACT;
|
||||
}
|
||||
/********************************************/
|
||||
|
||||
static void* headPoint(void *arg);
|
||||
static void* tailPoint(void *arg);
|
||||
static void* nextPoint(void *arg);
|
||||
static void* nextNPoint(void *arg, int n);
|
||||
static void* peekPoint(void *arg, int n);
|
||||
static void* previousPoint(void *arg);
|
||||
static int iteratorStopped(void *arg);
|
||||
|
||||
static void initIteratorFct(SK_StrokeIterator *iter)
|
||||
{
|
||||
iter->head = headPoint;
|
||||
iter->tail = tailPoint;
|
||||
iter->peek = peekPoint;
|
||||
iter->next = nextPoint;
|
||||
iter->nextN = nextNPoint;
|
||||
iter->previous = previousPoint;
|
||||
iter->stopped = iteratorStopped;
|
||||
}
|
||||
|
||||
static SK_Point* setIteratorValues(SK_StrokeIterator *iter, int index)
|
||||
{
|
||||
SK_Point *pt = NULL;
|
||||
|
||||
if (index >= 0 && index < iter->length)
|
||||
{
|
||||
pt = &(iter->stroke->points[iter->start + (iter->stride * index)]);
|
||||
iter->p = pt->p;
|
||||
iter->no = pt->no;
|
||||
}
|
||||
else
|
||||
{
|
||||
iter->p = NULL;
|
||||
iter->no = NULL;
|
||||
}
|
||||
|
||||
return pt;
|
||||
}
|
||||
|
||||
void initStrokeIterator(BArcIterator *arg, SK_Stroke *stk, int start, int end)
|
||||
{
|
||||
SK_StrokeIterator *iter = (SK_StrokeIterator*)arg;
|
||||
|
||||
initIteratorFct(iter);
|
||||
iter->stroke = stk;
|
||||
|
||||
if (start < end)
|
||||
{
|
||||
iter->start = start + 1;
|
||||
iter->end = end - 1;
|
||||
iter->stride = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
iter->start = start - 1;
|
||||
iter->end = end + 1;
|
||||
iter->stride = -1;
|
||||
}
|
||||
|
||||
iter->length = iter->stride * (iter->end - iter->start + 1);
|
||||
|
||||
iter->index = -1;
|
||||
}
|
||||
|
||||
|
||||
static void* headPoint(void *arg)
|
||||
{
|
||||
SK_StrokeIterator *iter = (SK_StrokeIterator*)arg;
|
||||
SK_Point *result = NULL;
|
||||
|
||||
result = &(iter->stroke->points[iter->start - iter->stride]);
|
||||
iter->p = result->p;
|
||||
iter->no = result->no;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static void* tailPoint(void *arg)
|
||||
{
|
||||
SK_StrokeIterator *iter = (SK_StrokeIterator*)arg;
|
||||
SK_Point *result = NULL;
|
||||
|
||||
result = &(iter->stroke->points[iter->end + iter->stride]);
|
||||
iter->p = result->p;
|
||||
iter->no = result->no;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static void* nextPoint(void *arg)
|
||||
{
|
||||
SK_StrokeIterator *iter = (SK_StrokeIterator*)arg;
|
||||
SK_Point *result = NULL;
|
||||
|
||||
iter->index++;
|
||||
if (iter->index < iter->length)
|
||||
{
|
||||
result = setIteratorValues(iter, iter->index);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static void* nextNPoint(void *arg, int n)
|
||||
{
|
||||
SK_StrokeIterator *iter = (SK_StrokeIterator*)arg;
|
||||
SK_Point *result = NULL;
|
||||
|
||||
iter->index += n;
|
||||
|
||||
/* check if passed end */
|
||||
if (iter->index < iter->length)
|
||||
{
|
||||
result = setIteratorValues(iter, iter->index);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static void* peekPoint(void *arg, int n)
|
||||
{
|
||||
SK_StrokeIterator *iter = (SK_StrokeIterator*)arg;
|
||||
SK_Point *result = NULL;
|
||||
int index = iter->index + n;
|
||||
|
||||
/* check if passed end */
|
||||
if (index < iter->length)
|
||||
{
|
||||
result = setIteratorValues(iter, index);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static void* previousPoint(void *arg)
|
||||
{
|
||||
SK_StrokeIterator *iter = (SK_StrokeIterator*)arg;
|
||||
SK_Point *result = NULL;
|
||||
|
||||
if (iter->index > 0)
|
||||
{
|
||||
iter->index--;
|
||||
result = setIteratorValues(iter, iter->index);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static int iteratorStopped(void *arg)
|
||||
{
|
||||
SK_StrokeIterator *iter = (SK_StrokeIterator*)arg;
|
||||
|
||||
if (iter->index >= iter->length)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
void sk_convertStroke(bContext *C, SK_Stroke *stk)
|
||||
{
|
||||
Object *obedit = CTX_data_edit_object(C);
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
bArmature *arm = obedit->data;
|
||||
SK_Point *head;
|
||||
EditBone *parent = NULL;
|
||||
float invmat[4][4]; /* move in caller function */
|
||||
float tmat[3][3];
|
||||
int head_index = 0;
|
||||
int i;
|
||||
|
||||
head = NULL;
|
||||
|
||||
Mat4Invert(invmat, obedit->obmat);
|
||||
|
||||
Mat3CpyMat4(tmat, obedit->obmat);
|
||||
Mat3Transp(tmat);
|
||||
|
||||
for (i = 0; i < stk->nb_points; i++)
|
||||
{
|
||||
SK_Point *pt = stk->points + i;
|
||||
|
||||
if (pt->type == PT_EXACT)
|
||||
{
|
||||
if (head == NULL)
|
||||
{
|
||||
head_index = i;
|
||||
head = pt;
|
||||
}
|
||||
else
|
||||
{
|
||||
EditBone *bone = NULL;
|
||||
EditBone *new_parent;
|
||||
|
||||
if (i - head_index > 1)
|
||||
{
|
||||
SK_StrokeIterator sk_iter;
|
||||
BArcIterator *iter = (BArcIterator*)&sk_iter;
|
||||
|
||||
initStrokeIterator(iter, stk, head_index, i);
|
||||
|
||||
if (scene->toolsettings->bone_sketching_convert == SK_CONVERT_CUT_ADAPTATIVE)
|
||||
{
|
||||
bone = subdivideArcBy(C, arm, arm->edbo, iter, invmat, tmat, nextAdaptativeSubdivision);
|
||||
}
|
||||
else if (scene->toolsettings->bone_sketching_convert == SK_CONVERT_CUT_LENGTH)
|
||||
{
|
||||
bone = subdivideArcBy(C, arm, arm->edbo, iter, invmat, tmat, nextLengthSubdivision);
|
||||
}
|
||||
else if (scene->toolsettings->bone_sketching_convert == SK_CONVERT_CUT_FIXED)
|
||||
{
|
||||
bone = subdivideArcBy(C, arm, arm->edbo, iter, invmat, tmat, nextFixedSubdivision);
|
||||
}
|
||||
}
|
||||
|
||||
if (bone == NULL)
|
||||
{
|
||||
bone = addEditBone(arm, "Bone");
|
||||
|
||||
VECCOPY(bone->head, head->p);
|
||||
VECCOPY(bone->tail, pt->p);
|
||||
|
||||
Mat4MulVecfl(invmat, bone->head);
|
||||
Mat4MulVecfl(invmat, bone->tail);
|
||||
setBoneRollFromNormal(bone, pt->no, invmat, tmat);
|
||||
}
|
||||
|
||||
new_parent = bone;
|
||||
bone->flag |= BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL;
|
||||
|
||||
/* move to end of chain */
|
||||
while (bone->parent != NULL)
|
||||
{
|
||||
bone = bone->parent;
|
||||
bone->flag |= BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL;
|
||||
}
|
||||
|
||||
if (parent != NULL)
|
||||
{
|
||||
bone->parent = parent;
|
||||
bone->flag |= BONE_CONNECTED;
|
||||
}
|
||||
|
||||
parent = new_parent;
|
||||
head_index = i;
|
||||
head = pt;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sk_convert(bContext *C, SK_Sketch *sketch)
|
||||
{
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
SK_Stroke *stk;
|
||||
|
||||
for (stk = sketch->strokes.first; stk; stk = stk->next)
|
||||
{
|
||||
if (stk->selected == 1)
|
||||
{
|
||||
if (scene->toolsettings->bone_sketching_convert == SK_CONVERT_RETARGET)
|
||||
{
|
||||
sk_retargetStroke(C, stk);
|
||||
}
|
||||
else
|
||||
{
|
||||
sk_convertStroke(C, stk);
|
||||
}
|
||||
// XXX
|
||||
// allqueue(REDRAWBUTSEDIT, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
/******************* GESTURE *************************/
|
||||
|
||||
|
||||
/* returns the number of self intersections */
|
||||
int sk_getSelfIntersections(bContext *C, ListBase *list, SK_Stroke *gesture)
|
||||
{
|
||||
ARegion *ar = CTX_wm_region(C);
|
||||
int added = 0;
|
||||
int s_i;
|
||||
|
||||
for (s_i = 0; s_i < gesture->nb_points - 1; s_i++)
|
||||
{
|
||||
float s_p1[3] = {0, 0, 0};
|
||||
float s_p2[3] = {0, 0, 0};
|
||||
int g_i;
|
||||
|
||||
project_float(ar, gesture->points[s_i].p, s_p1);
|
||||
project_float(ar, gesture->points[s_i + 1].p, s_p2);
|
||||
|
||||
/* start checking from second next, because two consecutive cannot intersect */
|
||||
for (g_i = s_i + 2; g_i < gesture->nb_points - 1; g_i++)
|
||||
{
|
||||
float g_p1[3] = {0, 0, 0};
|
||||
float g_p2[3] = {0, 0, 0};
|
||||
float vi[3];
|
||||
float lambda;
|
||||
|
||||
project_float(ar, gesture->points[g_i].p, g_p1);
|
||||
project_float(ar, gesture->points[g_i + 1].p, g_p2);
|
||||
|
||||
if (LineIntersectLineStrict(s_p1, s_p2, g_p1, g_p2, vi, &lambda))
|
||||
{
|
||||
SK_Intersection *isect = MEM_callocN(sizeof(SK_Intersection), "Intersection");
|
||||
|
||||
isect->gesture_index = g_i;
|
||||
isect->before = s_i;
|
||||
isect->after = s_i + 1;
|
||||
isect->stroke = gesture;
|
||||
|
||||
VecSubf(isect->p, gesture->points[s_i + 1].p, gesture->points[s_i].p);
|
||||
VecMulf(isect->p, lambda);
|
||||
VecAddf(isect->p, isect->p, gesture->points[s_i].p);
|
||||
|
||||
BLI_addtail(list, isect);
|
||||
|
||||
added++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return added;
|
||||
}
|
||||
|
||||
int cmpIntersections(void *i1, void *i2)
|
||||
{
|
||||
SK_Intersection *isect1 = i1, *isect2 = i2;
|
||||
|
||||
if (isect1->stroke == isect2->stroke)
|
||||
{
|
||||
if (isect1->before < isect2->before)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
else if (isect1->before > isect2->before)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (isect1->lambda < isect2->lambda)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
else if (isect1->lambda > isect2->lambda)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
/* returns the maximum number of intersections per stroke */
|
||||
int sk_getIntersections(bContext *C, ListBase *list, SK_Sketch *sketch, SK_Stroke *gesture)
|
||||
{
|
||||
ARegion *ar = CTX_wm_region(C);
|
||||
ScrArea *sa = CTX_wm_area(C);
|
||||
View3D *v3d = sa->spacedata.first;
|
||||
SK_Stroke *stk;
|
||||
int added = 0;
|
||||
|
||||
for (stk = sketch->strokes.first; stk; stk = stk->next)
|
||||
{
|
||||
int s_added = 0;
|
||||
int s_i;
|
||||
|
||||
for (s_i = 0; s_i < stk->nb_points - 1; s_i++)
|
||||
{
|
||||
float s_p1[3] = {0, 0, 0};
|
||||
float s_p2[3] = {0, 0, 0};
|
||||
int g_i;
|
||||
|
||||
project_float(ar, stk->points[s_i].p, s_p1);
|
||||
project_float(ar, stk->points[s_i + 1].p, s_p2);
|
||||
|
||||
for (g_i = 0; g_i < gesture->nb_points - 1; g_i++)
|
||||
{
|
||||
float g_p1[3] = {0, 0, 0};
|
||||
float g_p2[3] = {0, 0, 0};
|
||||
float vi[3];
|
||||
float lambda;
|
||||
|
||||
project_float(ar, gesture->points[g_i].p, g_p1);
|
||||
project_float(ar, gesture->points[g_i + 1].p, g_p2);
|
||||
|
||||
if (LineIntersectLineStrict(s_p1, s_p2, g_p1, g_p2, vi, &lambda))
|
||||
{
|
||||
SK_Intersection *isect = MEM_callocN(sizeof(SK_Intersection), "Intersection");
|
||||
float ray_start[3], ray_end[3];
|
||||
short mval[2];
|
||||
|
||||
isect->gesture_index = g_i;
|
||||
isect->before = s_i;
|
||||
isect->after = s_i + 1;
|
||||
isect->stroke = stk;
|
||||
isect->lambda = lambda;
|
||||
|
||||
mval[0] = (short)(vi[0]);
|
||||
mval[1] = (short)(vi[1]);
|
||||
viewline(ar, v3d, mval, ray_start, ray_end);
|
||||
|
||||
LineIntersectLine( stk->points[s_i].p,
|
||||
stk->points[s_i + 1].p,
|
||||
ray_start,
|
||||
ray_end,
|
||||
isect->p,
|
||||
vi);
|
||||
|
||||
BLI_addtail(list, isect);
|
||||
|
||||
s_added++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
added = MAX2(s_added, added);
|
||||
}
|
||||
|
||||
BLI_sortlist(list, cmpIntersections);
|
||||
|
||||
return added;
|
||||
}
|
||||
|
||||
int sk_getSegments(SK_Stroke *segments, SK_Stroke *gesture)
|
||||
{
|
||||
SK_StrokeIterator sk_iter;
|
||||
BArcIterator *iter = (BArcIterator*)&sk_iter;
|
||||
|
||||
float CORRELATION_THRESHOLD = 0.99f;
|
||||
float *vec;
|
||||
int i, j;
|
||||
|
||||
sk_appendStrokePoint(segments, &gesture->points[0]);
|
||||
vec = segments->points[segments->nb_points - 1].p;
|
||||
|
||||
initStrokeIterator(iter, gesture, 0, gesture->nb_points - 1);
|
||||
|
||||
for (i = 1, j = 0; i < gesture->nb_points; i++)
|
||||
{
|
||||
float n[3];
|
||||
|
||||
/* Calculate normal */
|
||||
VecSubf(n, gesture->points[i].p, vec);
|
||||
|
||||
if (calcArcCorrelation(iter, j, i, vec, n) < CORRELATION_THRESHOLD)
|
||||
{
|
||||
j = i - 1;
|
||||
sk_appendStrokePoint(segments, &gesture->points[j]);
|
||||
vec = segments->points[segments->nb_points - 1].p;
|
||||
segments->points[segments->nb_points - 1].type = PT_EXACT;
|
||||
}
|
||||
}
|
||||
|
||||
sk_appendStrokePoint(segments, &gesture->points[gesture->nb_points - 1]);
|
||||
|
||||
return segments->nb_points - 1;
|
||||
}
|
||||
|
||||
int sk_detectCutGesture(bContext *C, SK_Gesture *gest, SK_Sketch *sketch)
|
||||
{
|
||||
if (gest->nb_segments == 1 && gest->nb_intersections == 1)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void sk_applyCutGesture(bContext *C, SK_Gesture *gest, SK_Sketch *sketch)
|
||||
{
|
||||
SK_Intersection *isect;
|
||||
|
||||
for (isect = gest->intersections.first; isect; isect = isect->next)
|
||||
{
|
||||
SK_Point pt;
|
||||
|
||||
pt.type = PT_EXACT;
|
||||
pt.mode = PT_PROJECT; /* take mode from neighbouring points */
|
||||
VECCOPY(pt.p, isect->p);
|
||||
|
||||
sk_insertStrokePoint(isect->stroke, &pt, isect->after);
|
||||
}
|
||||
}
|
||||
|
||||
int sk_detectTrimGesture(bContext *C, SK_Gesture *gest, SK_Sketch *sketch)
|
||||
{
|
||||
if (gest->nb_segments == 2 && gest->nb_intersections == 1 && gest->nb_self_intersections == 0)
|
||||
{
|
||||
float s1[3], s2[3];
|
||||
float angle;
|
||||
|
||||
VecSubf(s1, gest->segments->points[1].p, gest->segments->points[0].p);
|
||||
VecSubf(s2, gest->segments->points[2].p, gest->segments->points[1].p);
|
||||
|
||||
angle = VecAngle2(s1, s2);
|
||||
|
||||
if (angle > 60 && angle < 120)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void sk_applyTrimGesture(bContext *C, SK_Gesture *gest, SK_Sketch *sketch)
|
||||
{
|
||||
SK_Intersection *isect;
|
||||
float trim_dir[3];
|
||||
|
||||
VecSubf(trim_dir, gest->segments->points[2].p, gest->segments->points[1].p);
|
||||
|
||||
for (isect = gest->intersections.first; isect; isect = isect->next)
|
||||
{
|
||||
SK_Point pt;
|
||||
float stroke_dir[3];
|
||||
|
||||
pt.type = PT_EXACT;
|
||||
pt.mode = PT_PROJECT; /* take mode from neighbouring points */
|
||||
VECCOPY(pt.p, isect->p);
|
||||
|
||||
VecSubf(stroke_dir, isect->stroke->points[isect->after].p, isect->stroke->points[isect->before].p);
|
||||
|
||||
/* same direction, trim end */
|
||||
if (Inpf(stroke_dir, trim_dir) > 0)
|
||||
{
|
||||
sk_replaceStrokePoint(isect->stroke, &pt, isect->after);
|
||||
sk_trimStroke(isect->stroke, 0, isect->after);
|
||||
}
|
||||
/* else, trim start */
|
||||
else
|
||||
{
|
||||
sk_replaceStrokePoint(isect->stroke, &pt, isect->before);
|
||||
sk_trimStroke(isect->stroke, isect->before, isect->stroke->nb_points - 1);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
int sk_detectCommandGesture(bContext *C, SK_Gesture *gest, SK_Sketch *sketch)
|
||||
{
|
||||
if (gest->nb_segments > 2 && gest->nb_intersections == 2 && gest->nb_self_intersections == 1)
|
||||
{
|
||||
SK_Intersection *isect, *self_isect;
|
||||
|
||||
/* get the the last intersection of the first pair */
|
||||
for( isect = gest->intersections.first; isect; isect = isect->next )
|
||||
{
|
||||
if (isect->stroke == isect->next->stroke)
|
||||
{
|
||||
isect = isect->next;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
self_isect = gest->self_intersections.first;
|
||||
|
||||
if (isect && isect->gesture_index < self_isect->gesture_index)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void sk_applyCommandGesture(bContext *C, SK_Gesture *gest, SK_Sketch *sketch)
|
||||
{
|
||||
SK_Intersection *isect;
|
||||
int command = 1;
|
||||
|
||||
// XXX
|
||||
// command = pupmenu("Action %t|Flatten %x1|Straighten %x2|Polygonize %x3");
|
||||
if(command < 1) return;
|
||||
|
||||
for (isect = gest->intersections.first; isect; isect = isect->next)
|
||||
{
|
||||
SK_Intersection *i2;
|
||||
|
||||
i2 = isect->next;
|
||||
|
||||
if (i2 && i2->stroke == isect->stroke)
|
||||
{
|
||||
switch (command)
|
||||
{
|
||||
case 1:
|
||||
sk_flattenStroke(isect->stroke, isect->before, i2->after);
|
||||
break;
|
||||
case 2:
|
||||
sk_straightenStroke(isect->stroke, isect->before, i2->after, isect->p, i2->p);
|
||||
break;
|
||||
case 3:
|
||||
sk_polygonizeStroke(isect->stroke, isect->before, i2->after);
|
||||
break;
|
||||
}
|
||||
|
||||
isect = i2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int sk_detectDeleteGesture(bContext *C, SK_Gesture *gest, SK_Sketch *sketch)
|
||||
{
|
||||
if (gest->nb_segments == 2 && gest->nb_intersections == 2)
|
||||
{
|
||||
float s1[3], s2[3];
|
||||
float angle;
|
||||
|
||||
VecSubf(s1, gest->segments->points[1].p, gest->segments->points[0].p);
|
||||
VecSubf(s2, gest->segments->points[2].p, gest->segments->points[1].p);
|
||||
|
||||
angle = VecAngle2(s1, s2);
|
||||
|
||||
if (angle > 120)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void sk_applyDeleteGesture(bContext *C, SK_Gesture *gest, SK_Sketch *sketch)
|
||||
{
|
||||
SK_Intersection *isect;
|
||||
|
||||
for (isect = gest->intersections.first; isect; isect = isect->next)
|
||||
{
|
||||
/* only delete strokes that are crossed twice */
|
||||
if (isect->next && isect->next->stroke == isect->stroke)
|
||||
{
|
||||
isect = isect->next;
|
||||
|
||||
sk_removeStroke(sketch, isect->stroke);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int sk_detectMergeGesture(bContext *C, SK_Gesture *gest, SK_Sketch *sketch)
|
||||
{
|
||||
ARegion *ar = CTX_wm_region(C);
|
||||
if (gest->nb_segments > 2 && gest->nb_intersections == 2)
|
||||
{
|
||||
short start_val[2], end_val[2];
|
||||
short dist;
|
||||
|
||||
project_short_noclip(ar, gest->stk->points[0].p, start_val);
|
||||
project_short_noclip(ar, sk_lastStrokePoint(gest->stk)->p, end_val);
|
||||
|
||||
dist = MAX2(ABS(start_val[0] - end_val[0]), ABS(start_val[1] - end_val[1]));
|
||||
|
||||
/* if gesture is a circle */
|
||||
if ( dist <= 20 )
|
||||
{
|
||||
SK_Intersection *isect;
|
||||
|
||||
/* check if it circled around an exact point */
|
||||
for (isect = gest->intersections.first; isect; isect = isect->next)
|
||||
{
|
||||
/* only delete strokes that are crossed twice */
|
||||
if (isect->next && isect->next->stroke == isect->stroke)
|
||||
{
|
||||
int start_index, end_index;
|
||||
int i;
|
||||
|
||||
start_index = MIN2(isect->after, isect->next->after);
|
||||
end_index = MAX2(isect->before, isect->next->before);
|
||||
|
||||
for (i = start_index; i <= end_index; i++)
|
||||
{
|
||||
if (isect->stroke->points[i].type == PT_EXACT)
|
||||
{
|
||||
return 1; /* at least one exact point found, stop detect here */
|
||||
}
|
||||
}
|
||||
|
||||
/* skip next */
|
||||
isect = isect->next;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void sk_applyMergeGesture(bContext *C, SK_Gesture *gest, SK_Sketch *sketch)
|
||||
{
|
||||
SK_Intersection *isect;
|
||||
|
||||
/* check if it circled around an exact point */
|
||||
for (isect = gest->intersections.first; isect; isect = isect->next)
|
||||
{
|
||||
/* only merge strokes that are crossed twice */
|
||||
if (isect->next && isect->next->stroke == isect->stroke)
|
||||
{
|
||||
int start_index, end_index;
|
||||
int i;
|
||||
|
||||
start_index = MIN2(isect->after, isect->next->after);
|
||||
end_index = MAX2(isect->before, isect->next->before);
|
||||
|
||||
for (i = start_index; i <= end_index; i++)
|
||||
{
|
||||
/* if exact, switch to continuous */
|
||||
if (isect->stroke->points[i].type == PT_EXACT)
|
||||
{
|
||||
isect->stroke->points[i].type = PT_CONTINUOUS;
|
||||
}
|
||||
}
|
||||
|
||||
/* skip next */
|
||||
isect = isect->next;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int sk_detectReverseGesture(bContext *C, SK_Gesture *gest, SK_Sketch *sketch)
|
||||
{
|
||||
if (gest->nb_segments > 2 && gest->nb_intersections == 2 && gest->nb_self_intersections == 0)
|
||||
{
|
||||
SK_Intersection *isect;
|
||||
|
||||
/* check if it circled around an exact point */
|
||||
for (isect = gest->intersections.first; isect; isect = isect->next)
|
||||
{
|
||||
/* only delete strokes that are crossed twice */
|
||||
if (isect->next && isect->next->stroke == isect->stroke)
|
||||
{
|
||||
float start_v[3], end_v[3];
|
||||
float angle;
|
||||
|
||||
if (isect->gesture_index < isect->next->gesture_index)
|
||||
{
|
||||
VecSubf(start_v, isect->p, gest->stk->points[0].p);
|
||||
VecSubf(end_v, sk_lastStrokePoint(gest->stk)->p, isect->next->p);
|
||||
}
|
||||
else
|
||||
{
|
||||
VecSubf(start_v, isect->next->p, gest->stk->points[0].p);
|
||||
VecSubf(end_v, sk_lastStrokePoint(gest->stk)->p, isect->p);
|
||||
}
|
||||
|
||||
angle = VecAngle2(start_v, end_v);
|
||||
|
||||
if (angle > 120)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* skip next */
|
||||
isect = isect->next;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void sk_applyReverseGesture(bContext *C, SK_Gesture *gest, SK_Sketch *sketch)
|
||||
{
|
||||
SK_Intersection *isect;
|
||||
|
||||
for (isect = gest->intersections.first; isect; isect = isect->next)
|
||||
{
|
||||
/* only reverse strokes that are crossed twice */
|
||||
if (isect->next && isect->next->stroke == isect->stroke)
|
||||
{
|
||||
sk_reverseStroke(isect->stroke);
|
||||
|
||||
/* skip next */
|
||||
isect = isect->next;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int sk_detectConvertGesture(bContext *C, SK_Gesture *gest, SK_Sketch *sketch)
|
||||
{
|
||||
if (gest->nb_segments == 3 && gest->nb_self_intersections == 1)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void sk_applyConvertGesture(bContext *C, SK_Gesture *gest, SK_Sketch *sketch)
|
||||
{
|
||||
sk_convert(C, sketch);
|
||||
}
|
||||
|
||||
static void sk_initGesture(bContext *C, SK_Gesture *gest, SK_Sketch *sketch)
|
||||
{
|
||||
gest->intersections.first = gest->intersections.last = NULL;
|
||||
gest->self_intersections.first = gest->self_intersections.last = NULL;
|
||||
|
||||
gest->segments = sk_createStroke();
|
||||
gest->stk = sketch->gesture;
|
||||
|
||||
gest->nb_self_intersections = sk_getSelfIntersections(C, &gest->self_intersections, gest->stk);
|
||||
gest->nb_intersections = sk_getIntersections(C, &gest->intersections, sketch, gest->stk);
|
||||
gest->nb_segments = sk_getSegments(gest->segments, gest->stk);
|
||||
}
|
||||
|
||||
static void sk_freeGesture(SK_Gesture *gest)
|
||||
{
|
||||
sk_freeStroke(gest->segments);
|
||||
BLI_freelistN(&gest->intersections);
|
||||
BLI_freelistN(&gest->self_intersections);
|
||||
}
|
||||
|
||||
void sk_applyGesture(bContext *C, SK_Sketch *sketch)
|
||||
{
|
||||
SK_Gesture gest;
|
||||
SK_GestureAction *act;
|
||||
|
||||
sk_initGesture(C, &gest, sketch);
|
||||
|
||||
/* detect and apply */
|
||||
for (act = GESTURE_ACTIONS; act->apply != NULL; act++)
|
||||
{
|
||||
if (act->detect(C, &gest, sketch))
|
||||
{
|
||||
act->apply(C, &gest, sketch);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
sk_freeGesture(&gest);
|
||||
}
|
||||
|
||||
/********************************************/
|
||||
|
||||
void sk_deleteSelectedStrokes(SK_Sketch *sketch)
|
||||
{
|
||||
SK_Stroke *stk, *next;
|
||||
|
||||
for (stk = sketch->strokes.first; stk; stk = next)
|
||||
{
|
||||
next = stk->next;
|
||||
|
||||
if (stk->selected == 1)
|
||||
{
|
||||
sk_removeStroke(sketch, stk);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sk_selectAllSketch(SK_Sketch *sketch, int mode)
|
||||
{
|
||||
SK_Stroke *stk = NULL;
|
||||
|
||||
if (mode == -1)
|
||||
{
|
||||
for (stk = sketch->strokes.first; stk; stk = stk->next)
|
||||
{
|
||||
stk->selected = 0;
|
||||
}
|
||||
}
|
||||
else if (mode == 0)
|
||||
{
|
||||
for (stk = sketch->strokes.first; stk; stk = stk->next)
|
||||
{
|
||||
stk->selected = 1;
|
||||
}
|
||||
}
|
||||
else if (mode == 1)
|
||||
{
|
||||
int selected = 1;
|
||||
|
||||
for (stk = sketch->strokes.first; stk; stk = stk->next)
|
||||
{
|
||||
selected &= stk->selected;
|
||||
}
|
||||
|
||||
selected ^= 1;
|
||||
|
||||
for (stk = sketch->strokes.first; stk; stk = stk->next)
|
||||
{
|
||||
stk->selected = selected;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sk_selectStroke(SK_Sketch *sketch, short mval[2], int extend)
|
||||
{
|
||||
unsigned int buffer[MAXPICKBUF];
|
||||
short hits;
|
||||
|
||||
//XXX
|
||||
#if 0
|
||||
persp(PERSP_VIEW);
|
||||
|
||||
hits = view3d_opengl_select(buffer, MAXPICKBUF, mval[0]-5, mval[1]-5, mval[0]+5, mval[1]+5);
|
||||
if(hits==0)
|
||||
hits = view3d_opengl_select(buffer, MAXPICKBUF, mval[0]-12, mval[1]-12, mval[0]+12, mval[1]+12);
|
||||
|
||||
if (hits>0)
|
||||
{
|
||||
int besthitresult = -1;
|
||||
|
||||
if(hits == 1) {
|
||||
besthitresult = buffer[3];
|
||||
}
|
||||
else {
|
||||
besthitresult = buffer[3];
|
||||
/* loop and get best hit */
|
||||
}
|
||||
|
||||
if (besthitresult > 0)
|
||||
{
|
||||
SK_Stroke *selected_stk = BLI_findlink(&sketch->strokes, besthitresult - 1);
|
||||
|
||||
if (extend == 0)
|
||||
{
|
||||
sk_selectAllSketch(sketch, -1);
|
||||
|
||||
selected_stk->selected = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
selected_stk->selected ^= 1;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void sk_queueRedrawSketch(SK_Sketch *sketch)
|
||||
{
|
||||
if (sketch->active_stroke != NULL)
|
||||
{
|
||||
SK_Point *last = sk_lastStrokePoint(sketch->active_stroke);
|
||||
|
||||
if (last != NULL)
|
||||
{
|
||||
// XXX
|
||||
// allqueue(REDRAWVIEW3D, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sk_drawSketch(bContext *C, SK_Sketch *sketch, int with_names)
|
||||
{
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
SK_Stroke *stk;
|
||||
short qual = 0;
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
glLineWidth(UI_GetThemeValuef(TH_VERTEX_SIZE));
|
||||
glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE));
|
||||
|
||||
if (with_names)
|
||||
{
|
||||
int id;
|
||||
for (id = 1, stk = sketch->strokes.first; stk; id++, stk = stk->next)
|
||||
{
|
||||
sk_drawStroke(stk, id, NULL, -1, -1);
|
||||
}
|
||||
|
||||
glLoadName(-1);
|
||||
}
|
||||
else
|
||||
{
|
||||
float selected_rgb[3] = {1, 0, 0};
|
||||
float unselected_rgb[3] = {1, 0.5, 0};
|
||||
|
||||
for (stk = sketch->strokes.first; stk; stk = stk->next)
|
||||
{
|
||||
int start = -1;
|
||||
int end = -1;
|
||||
|
||||
if (sk_hasOverdraw(sketch, stk))
|
||||
{
|
||||
sk_adjustIndexes(sketch, &start, &end);
|
||||
}
|
||||
|
||||
sk_drawStroke(stk, -1, (stk->selected==1?selected_rgb:unselected_rgb), start, end);
|
||||
|
||||
if (stk->selected == 1)
|
||||
{
|
||||
sk_drawStrokeSubdivision(C, stk);
|
||||
}
|
||||
}
|
||||
|
||||
/* only draw gesture in active area */
|
||||
if (sketch->gesture != NULL /*&& area_is_active_area(G.vd->area)*/)
|
||||
{
|
||||
float gesture_rgb[3] = {0, 0.5, 1};
|
||||
sk_drawStroke(sketch->gesture, -1, gesture_rgb, -1, -1);
|
||||
}
|
||||
|
||||
if (sketch->active_stroke != NULL)
|
||||
{
|
||||
SK_Point *last = sk_lastStrokePoint(sketch->active_stroke);
|
||||
|
||||
if (scene->toolsettings->bone_sketching & BONE_SKETCHING_QUICK)
|
||||
{
|
||||
sk_drawStrokeSubdivision(C, sketch->active_stroke);
|
||||
}
|
||||
|
||||
if (last != NULL)
|
||||
{
|
||||
/* update point if in active area */
|
||||
if (1 /*area_is_active_area(G.vd->area)*/)
|
||||
{
|
||||
SK_DrawData dd;
|
||||
|
||||
sk_initDrawData(&dd);
|
||||
sk_getStrokePoint(C, &sketch->next_point, sketch, sketch->active_stroke, &dd, qual);
|
||||
}
|
||||
|
||||
glEnable(GL_LINE_STIPPLE);
|
||||
glColor3fv(selected_rgb);
|
||||
glBegin(GL_LINE_STRIP);
|
||||
|
||||
glVertex3fv(last->p);
|
||||
glVertex3fv(sketch->next_point.p);
|
||||
|
||||
glEnd();
|
||||
|
||||
glDisable(GL_LINE_STIPPLE);
|
||||
|
||||
switch (sketch->next_point.mode)
|
||||
{
|
||||
case PT_SNAP:
|
||||
glColor3f(0, 1, 0);
|
||||
break;
|
||||
case PT_PROJECT:
|
||||
glColor3f(0, 0, 0);
|
||||
break;
|
||||
}
|
||||
|
||||
glBegin(GL_POINTS);
|
||||
|
||||
glVertex3fv(sketch->next_point.p);
|
||||
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glLineWidth(1.0);
|
||||
glPointSize(1.0);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
}
|
||||
|
||||
int sk_paint(bContext *C, SK_Sketch *sketch, short mbut)
|
||||
{
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
int retval = 1;
|
||||
short qual = 0;
|
||||
|
||||
if (mbut == LEFTMOUSE)
|
||||
{
|
||||
SK_DrawData dd;
|
||||
if (sketch->active_stroke == NULL)
|
||||
{
|
||||
sk_startStroke(sketch);
|
||||
sk_selectAllSketch(sketch, -1);
|
||||
|
||||
sketch->active_stroke->selected = 1;
|
||||
}
|
||||
|
||||
sk_initDrawData(&dd);
|
||||
|
||||
/* paint loop */
|
||||
do {
|
||||
/* get current user input */
|
||||
// XXX
|
||||
// getmouseco_areawin(dd.mval);
|
||||
|
||||
/* only add current point to buffer if mouse moved (otherwise wait until it does) */
|
||||
if (sk_stroke_filtermval(&dd)) {
|
||||
|
||||
sk_addStrokePoint(C, sketch, sketch->active_stroke, &dd, qual);
|
||||
sk_updateDrawData(&dd);
|
||||
// XXX
|
||||
// force_draw(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
// BIF_wait_for_statechange();
|
||||
}
|
||||
|
||||
// while( qtest() ) {
|
||||
// short event, val;
|
||||
// event = extern_qread(&val);
|
||||
// }
|
||||
|
||||
/* do mouse checking at the end, so don't check twice, and potentially
|
||||
* miss a short tap
|
||||
*/
|
||||
} while (0 /*get_mbut() & L_MOUSE*/);
|
||||
|
||||
sk_endContinuousStroke(sketch->active_stroke);
|
||||
sk_filterLastContinuousStroke(sketch->active_stroke);
|
||||
sk_updateNextPoint(sketch);
|
||||
}
|
||||
else if (mbut == RIGHTMOUSE)
|
||||
{
|
||||
if (sketch->active_stroke != NULL)
|
||||
{
|
||||
SK_Stroke *stk = sketch->active_stroke;
|
||||
|
||||
sk_endStroke(C, sketch);
|
||||
|
||||
if (scene->toolsettings->bone_sketching & BONE_SKETCHING_QUICK)
|
||||
{
|
||||
if (scene->toolsettings->bone_sketching_convert == SK_CONVERT_RETARGET)
|
||||
{
|
||||
sk_retargetStroke(C, stk);
|
||||
}
|
||||
else
|
||||
{
|
||||
sk_convertStroke(C, stk);
|
||||
}
|
||||
// XXX
|
||||
// BIF_undo_push("Convert Sketch");
|
||||
sk_removeStroke(sketch, stk);
|
||||
// XXX
|
||||
// allqueue(REDRAWBUTSEDIT, 0);
|
||||
}
|
||||
|
||||
// XXX
|
||||
// allqueue(REDRAWVIEW3D, 0);
|
||||
}
|
||||
/* no gestures in quick mode */
|
||||
else if (scene->toolsettings->bone_sketching & BONE_SKETCHING_QUICK)
|
||||
{
|
||||
retval = 0; /* return zero for default click behavior */
|
||||
}
|
||||
else
|
||||
{
|
||||
SK_DrawData dd;
|
||||
sketch->gesture = sk_createStroke();
|
||||
|
||||
sk_initDrawData(&dd);
|
||||
|
||||
/* paint loop */
|
||||
do {
|
||||
/* get current user input */
|
||||
// XXX
|
||||
// getmouseco_areawin(dd.mval);
|
||||
|
||||
/* only add current point to buffer if mouse moved (otherwise wait until it does) */
|
||||
if (sk_stroke_filtermval(&dd)) {
|
||||
|
||||
sk_addStrokeDrawPoint(C, sketch, sketch->gesture, &dd);
|
||||
sk_updateDrawData(&dd);
|
||||
|
||||
/* draw only if mouse has moved */
|
||||
if (sketch->gesture->nb_points > 1)
|
||||
{
|
||||
// XXX
|
||||
// force_draw(0);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// BIF_wait_for_statechange();
|
||||
}
|
||||
|
||||
// while( qtest() ) {
|
||||
// short event, val;
|
||||
// event = extern_qread(&val);
|
||||
// }
|
||||
|
||||
/* do mouse checking at the end, so don't check twice, and potentially
|
||||
* miss a short tap
|
||||
*/
|
||||
} while (0 /*get_mbut() & R_MOUSE*/);
|
||||
|
||||
sk_endContinuousStroke(sketch->gesture);
|
||||
sk_filterLastContinuousStroke(sketch->gesture);
|
||||
sk_filterLastContinuousStroke(sketch->gesture);
|
||||
sk_filterLastContinuousStroke(sketch->gesture);
|
||||
|
||||
if (sketch->gesture->nb_points > 1)
|
||||
{
|
||||
/* apply gesture here */
|
||||
sk_applyGesture(C, sketch);
|
||||
}
|
||||
|
||||
sk_freeStroke(sketch->gesture);
|
||||
sketch->gesture = NULL;
|
||||
|
||||
// XXX
|
||||
// allqueue(REDRAWVIEW3D, 0);
|
||||
}
|
||||
}
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
void BDR_drawSketchNames(bContext *C)
|
||||
{
|
||||
if (BIF_validSketchMode(C))
|
||||
{
|
||||
if (GLOBAL_sketch != NULL)
|
||||
{
|
||||
sk_drawSketch(C, GLOBAL_sketch, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BDR_drawSketch(bContext *C)
|
||||
{
|
||||
if (BIF_validSketchMode(C))
|
||||
{
|
||||
if (GLOBAL_sketch != NULL)
|
||||
{
|
||||
sk_drawSketch(C, GLOBAL_sketch, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BIF_endStrokeSketch(bContext *C)
|
||||
{
|
||||
if (BIF_validSketchMode(C))
|
||||
{
|
||||
if (GLOBAL_sketch != NULL)
|
||||
{
|
||||
sk_endStroke(C, GLOBAL_sketch);
|
||||
// allqueue(REDRAWVIEW3D, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BIF_cancelStrokeSketch(bContext *C)
|
||||
{
|
||||
if (BIF_validSketchMode(C))
|
||||
{
|
||||
if (GLOBAL_sketch != NULL)
|
||||
{
|
||||
sk_cancelStroke(GLOBAL_sketch);
|
||||
// allqueue(REDRAWVIEW3D, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BIF_deleteSketch(bContext *C)
|
||||
{
|
||||
if (BIF_validSketchMode(C))
|
||||
{
|
||||
if (GLOBAL_sketch != NULL)
|
||||
{
|
||||
sk_deleteSelectedStrokes(GLOBAL_sketch);
|
||||
// allqueue(REDRAWVIEW3D, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BIF_convertSketch(bContext *C)
|
||||
{
|
||||
if (BIF_validSketchMode(C))
|
||||
{
|
||||
if (GLOBAL_sketch != NULL)
|
||||
{
|
||||
sk_convert(C, GLOBAL_sketch);
|
||||
// BIF_undo_push("Convert Sketch");
|
||||
// allqueue(REDRAWVIEW3D, 0);
|
||||
// allqueue(REDRAWBUTSEDIT, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int BIF_paintSketch(bContext *C, short mbut)
|
||||
{
|
||||
if (BIF_validSketchMode(C))
|
||||
{
|
||||
if (GLOBAL_sketch == NULL)
|
||||
{
|
||||
GLOBAL_sketch = sk_createSketch();
|
||||
}
|
||||
|
||||
return sk_paint(C, GLOBAL_sketch, mbut);
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void BDR_queueDrawSketch(bContext *C)
|
||||
{
|
||||
if (BIF_validSketchMode(C))
|
||||
{
|
||||
if (GLOBAL_sketch != NULL)
|
||||
{
|
||||
sk_queueRedrawSketch(GLOBAL_sketch);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BIF_selectAllSketch(bContext *C, int mode)
|
||||
{
|
||||
if (BIF_validSketchMode(C))
|
||||
{
|
||||
if (GLOBAL_sketch != NULL)
|
||||
{
|
||||
sk_selectAllSketch(GLOBAL_sketch, mode);
|
||||
// XXX
|
||||
// allqueue(REDRAWVIEW3D, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int BIF_validSketchMode(bContext *C)
|
||||
{
|
||||
Object *obedit = CTX_data_edit_object(C);
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
|
||||
if (obedit &&
|
||||
obedit->type == OB_ARMATURE &&
|
||||
scene->toolsettings->bone_sketching & BONE_SKETCHING)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
int BIF_fullSketchMode(bContext *C)
|
||||
{
|
||||
Object *obedit = CTX_data_edit_object(C);
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
|
||||
if (obedit &&
|
||||
obedit->type == OB_ARMATURE &&
|
||||
scene->toolsettings->bone_sketching & BONE_SKETCHING &&
|
||||
(scene->toolsettings->bone_sketching & BONE_SKETCHING_QUICK) == 0)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
void BIF_freeSketch(bContext *C)
|
||||
{
|
||||
if (GLOBAL_sketch != NULL)
|
||||
{
|
||||
sk_freeSketch(GLOBAL_sketch);
|
||||
GLOBAL_sketch = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void BIF_sk_selectStroke(bContext *C, short mval[2], int extend)
|
||||
{
|
||||
if (GLOBAL_sketch != NULL)
|
||||
{
|
||||
sk_selectStroke(GLOBAL_sketch, mval, extend);
|
||||
}
|
||||
}
|
||||
3725
source/blender/editors/armature/reeb.c
Normal file
3725
source/blender/editors/armature/reeb.c
Normal file
@@ -0,0 +1,3725 @@
|
||||
/**
|
||||
* $Id:
|
||||
*
|
||||
* ***** BEGIN GPL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version. The Blender
|
||||
* Foundation also sells licenses for use in proprietary software under
|
||||
* the Blender License. See http://www.blender.org/BL/ for information
|
||||
* about this.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* Contributor(s): Martin Poirier
|
||||
*
|
||||
* ***** END GPL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
#include <math.h>
|
||||
#include <string.h> // for memcpy
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h> // for qsort
|
||||
#include <float.h>
|
||||
|
||||
#include "PIL_time.h"
|
||||
|
||||
#include "DNA_listBase.h"
|
||||
#include "DNA_scene_types.h"
|
||||
#include "DNA_space_types.h"
|
||||
#include "DNA_object_types.h"
|
||||
#include "DNA_meshdata_types.h"
|
||||
#include "DNA_armature_types.h"
|
||||
|
||||
#include "BKE_context.h"
|
||||
|
||||
#include "MEM_guardedalloc.h"
|
||||
|
||||
#include "BLI_blenlib.h"
|
||||
#include "BLI_arithb.h"
|
||||
#include "BLI_editVert.h"
|
||||
#include "BLI_edgehash.h"
|
||||
#include "BLI_ghash.h"
|
||||
#include "BLI_heap.h"
|
||||
|
||||
//#include "BDR_editobject.h"
|
||||
|
||||
#include "BMF_Api.h"
|
||||
|
||||
#include "ED_mesh.h"
|
||||
#include "ED_armature.h"
|
||||
//#include "BIF_interface.h"
|
||||
//#include "BIF_toolbox.h"
|
||||
//#include "BIF_graphics.h"
|
||||
#include "BIF_gl.h"
|
||||
#include "UI_resources.h"
|
||||
|
||||
#include "BKE_global.h"
|
||||
#include "BKE_utildefines.h"
|
||||
#include "BKE_customdata.h"
|
||||
|
||||
//#include "blendef.h"
|
||||
|
||||
#include "ONL_opennl.h"
|
||||
|
||||
#include "reeb.h"
|
||||
|
||||
|
||||
ReebGraph *GLOBAL_RG = NULL;
|
||||
ReebGraph *FILTERED_RG = NULL;
|
||||
|
||||
/*
|
||||
* Skeleton generation algorithm based on:
|
||||
* "Harmonic Skeleton for Realistic Character Animation"
|
||||
* Gregoire Aujay, Franck Hetroy, Francis Lazarus and Christine Depraz
|
||||
* SIGGRAPH 2007
|
||||
*
|
||||
* Reeb graph generation algorithm based on:
|
||||
* "Robust On-line Computation of Reeb Graphs: Simplicity and Speed"
|
||||
* Valerio Pascucci, Giorgio Scorzelli, Peer-Timo Bremer and Ajith Mascarenhas
|
||||
* SIGGRAPH 2007
|
||||
*
|
||||
* */
|
||||
|
||||
#define DEBUG_REEB
|
||||
#define DEBUG_REEB_NODE
|
||||
|
||||
typedef struct VertexData
|
||||
{
|
||||
float w; /* weight */
|
||||
int i; /* index */
|
||||
ReebNode *n;
|
||||
} VertexData;
|
||||
|
||||
typedef struct EdgeIndex
|
||||
{
|
||||
EditEdge **edges;
|
||||
int *offset;
|
||||
} EdgeIndex;
|
||||
|
||||
typedef enum {
|
||||
MERGE_LOWER,
|
||||
MERGE_HIGHER,
|
||||
MERGE_APPEND
|
||||
} MergeDirection;
|
||||
|
||||
int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1);
|
||||
void mergeArcEdges(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc, MergeDirection direction);
|
||||
int mergeConnectedArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1);
|
||||
EditEdge * NextEdgeForVert(EdgeIndex *indexed_edges, int index);
|
||||
void mergeArcFaces(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc);
|
||||
void addFacetoArc(ReebArc *arc, EditFace *efa);
|
||||
|
||||
void REEB_RadialSymmetry(BNode* root_node, RadialArc* ring, int count);
|
||||
void REEB_AxialSymmetry(BNode* root_node, BNode* node1, BNode* node2, struct BArc* barc1, BArc* barc2);
|
||||
|
||||
void flipArcBuckets(ReebArc *arc);
|
||||
|
||||
|
||||
/***************************************** UTILS **********************************************/
|
||||
|
||||
VertexData *allocVertexData(EditMesh *em)
|
||||
{
|
||||
VertexData *data;
|
||||
EditVert *eve;
|
||||
int totvert, index;
|
||||
|
||||
totvert = BLI_countlist(&em->verts);
|
||||
|
||||
data = MEM_callocN(sizeof(VertexData) * totvert, "VertexData");
|
||||
|
||||
for(index = 0, eve = em->verts.first; eve; index++, eve = eve->next)
|
||||
{
|
||||
data[index].i = index;
|
||||
data[index].w = 0;
|
||||
eve->tmp.p = data + index;
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
int indexData(EditVert *eve)
|
||||
{
|
||||
return ((VertexData*)eve->tmp.p)->i;
|
||||
}
|
||||
|
||||
float weightData(EditVert *eve)
|
||||
{
|
||||
return ((VertexData*)eve->tmp.p)->w;
|
||||
}
|
||||
|
||||
void weightSetData(EditVert *eve, float w)
|
||||
{
|
||||
((VertexData*)eve->tmp.p)->w = w;
|
||||
}
|
||||
|
||||
ReebNode* nodeData(EditVert *eve)
|
||||
{
|
||||
return ((VertexData*)eve->tmp.p)->n;
|
||||
}
|
||||
|
||||
void nodeSetData(EditVert *eve, ReebNode *n)
|
||||
{
|
||||
((VertexData*)eve->tmp.p)->n = n;
|
||||
}
|
||||
|
||||
void REEB_freeArc(BArc *barc)
|
||||
{
|
||||
ReebArc *arc = (ReebArc*)barc;
|
||||
BLI_freelistN(&arc->edges);
|
||||
|
||||
if (arc->buckets)
|
||||
MEM_freeN(arc->buckets);
|
||||
|
||||
if (arc->faces)
|
||||
BLI_ghash_free(arc->faces, NULL, NULL);
|
||||
|
||||
MEM_freeN(arc);
|
||||
}
|
||||
|
||||
void REEB_freeGraph(ReebGraph *rg)
|
||||
{
|
||||
ReebArc *arc;
|
||||
ReebNode *node;
|
||||
|
||||
// free nodes
|
||||
for( node = rg->nodes.first; node; node = node->next )
|
||||
{
|
||||
BLI_freeNode((BGraph*)rg, (BNode*)node);
|
||||
}
|
||||
BLI_freelistN(&rg->nodes);
|
||||
|
||||
// free arcs
|
||||
arc = rg->arcs.first;
|
||||
while( arc )
|
||||
{
|
||||
ReebArc *next = arc->next;
|
||||
REEB_freeArc((BArc*)arc);
|
||||
arc = next;
|
||||
}
|
||||
|
||||
// free edge map
|
||||
BLI_edgehash_free(rg->emap, NULL);
|
||||
|
||||
/* free linked graph */
|
||||
if (rg->link_up)
|
||||
{
|
||||
REEB_freeGraph(rg->link_up);
|
||||
}
|
||||
|
||||
MEM_freeN(rg);
|
||||
}
|
||||
|
||||
ReebGraph * newReebGraph()
|
||||
{
|
||||
ReebGraph *rg;
|
||||
rg = MEM_callocN(sizeof(ReebGraph), "reeb graph");
|
||||
|
||||
rg->totnodes = 0;
|
||||
rg->emap = BLI_edgehash_new();
|
||||
|
||||
|
||||
rg->free_arc = REEB_freeArc;
|
||||
rg->free_node = NULL;
|
||||
rg->radial_symmetry = REEB_RadialSymmetry;
|
||||
rg->axial_symmetry = REEB_AxialSymmetry;
|
||||
|
||||
return rg;
|
||||
}
|
||||
|
||||
void BIF_flagMultiArcs(ReebGraph *rg, int flag)
|
||||
{
|
||||
for ( ; rg; rg = rg->link_up)
|
||||
{
|
||||
BLI_flagArcs((BGraph*)rg, flag);
|
||||
}
|
||||
}
|
||||
|
||||
ReebNode * addNode(ReebGraph *rg, EditVert *eve)
|
||||
{
|
||||
float weight;
|
||||
ReebNode *node = NULL;
|
||||
|
||||
weight = weightData(eve);
|
||||
|
||||
node = MEM_callocN(sizeof(ReebNode), "reeb node");
|
||||
|
||||
node->flag = 0; // clear flag on init
|
||||
node->symmetry_level = 0;
|
||||
node->arcs = NULL;
|
||||
node->degree = 0;
|
||||
node->weight = weight;
|
||||
node->index = rg->totnodes;
|
||||
VECCOPY(node->p, eve->co);
|
||||
|
||||
BLI_addtail(&rg->nodes, node);
|
||||
rg->totnodes++;
|
||||
|
||||
nodeSetData(eve, node);
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
ReebNode * copyNode(ReebGraph *rg, ReebNode *node)
|
||||
{
|
||||
ReebNode *cp_node = NULL;
|
||||
|
||||
cp_node = MEM_callocN(sizeof(ReebNode), "reeb node copy");
|
||||
|
||||
memcpy(cp_node, node, sizeof(ReebNode));
|
||||
|
||||
cp_node->prev = NULL;
|
||||
cp_node->next = NULL;
|
||||
cp_node->arcs = NULL;
|
||||
|
||||
cp_node->link_up = NULL;
|
||||
cp_node->link_down = NULL;
|
||||
|
||||
BLI_addtail(&rg->nodes, cp_node);
|
||||
rg->totnodes++;
|
||||
|
||||
return cp_node;
|
||||
}
|
||||
|
||||
void relinkNodes(ReebGraph *low_rg, ReebGraph *high_rg)
|
||||
{
|
||||
ReebNode *low_node, *high_node;
|
||||
|
||||
if (low_rg == NULL || high_rg == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (low_node = low_rg->nodes.first; low_node; low_node = low_node->next)
|
||||
{
|
||||
for (high_node = high_rg->nodes.first; high_node; high_node = high_node->next)
|
||||
{
|
||||
if (low_node->index == high_node->index)
|
||||
{
|
||||
high_node->link_down = low_node;
|
||||
low_node->link_up = high_node;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ReebNode *BIF_otherNodeFromIndex(ReebArc *arc, ReebNode *node)
|
||||
{
|
||||
return (arc->head->index == node->index) ? arc->tail : arc->head;
|
||||
}
|
||||
|
||||
ReebNode *BIF_NodeFromIndex(ReebArc *arc, ReebNode *node)
|
||||
{
|
||||
return (arc->head->index == node->index) ? arc->head : arc->tail;
|
||||
}
|
||||
|
||||
ReebNode *BIF_lowestLevelNode(ReebNode *node)
|
||||
{
|
||||
while (node->link_down)
|
||||
{
|
||||
node = node->link_down;
|
||||
}
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
ReebArc * copyArc(ReebGraph *rg, ReebArc *arc)
|
||||
{
|
||||
ReebArc *cp_arc;
|
||||
ReebNode *node;
|
||||
|
||||
cp_arc = MEM_callocN(sizeof(ReebArc), "reeb arc copy");
|
||||
|
||||
memcpy(cp_arc, arc, sizeof(ReebArc));
|
||||
|
||||
cp_arc->link_up = arc;
|
||||
|
||||
cp_arc->head = NULL;
|
||||
cp_arc->tail = NULL;
|
||||
|
||||
cp_arc->prev = NULL;
|
||||
cp_arc->next = NULL;
|
||||
|
||||
cp_arc->edges.first = NULL;
|
||||
cp_arc->edges.last = NULL;
|
||||
|
||||
/* copy buckets */
|
||||
cp_arc->buckets = MEM_callocN(sizeof(EmbedBucket) * cp_arc->bcount, "embed bucket");
|
||||
memcpy(cp_arc->buckets, arc->buckets, sizeof(EmbedBucket) * cp_arc->bcount);
|
||||
|
||||
/* copy faces map */
|
||||
cp_arc->faces = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
|
||||
mergeArcFaces(rg, cp_arc, arc);
|
||||
|
||||
/* find corresponding head and tail */
|
||||
for (node = rg->nodes.first; node && (cp_arc->head == NULL || cp_arc->tail == NULL); node = node->next)
|
||||
{
|
||||
if (node->index == arc->head->index)
|
||||
{
|
||||
cp_arc->head = node;
|
||||
}
|
||||
else if (node->index == arc->tail->index)
|
||||
{
|
||||
cp_arc->tail = node;
|
||||
}
|
||||
}
|
||||
|
||||
BLI_addtail(&rg->arcs, cp_arc);
|
||||
|
||||
return cp_arc;
|
||||
}
|
||||
|
||||
ReebGraph * copyReebGraph(ReebGraph *rg, int level)
|
||||
{
|
||||
ReebNode *node;
|
||||
ReebArc *arc;
|
||||
ReebGraph *cp_rg = newReebGraph();
|
||||
|
||||
cp_rg->resolution = rg->resolution;
|
||||
cp_rg->length = rg->length;
|
||||
cp_rg->link_up = rg;
|
||||
cp_rg->multi_level = level;
|
||||
|
||||
/* Copy nodes */
|
||||
for (node = rg->nodes.first; node; node = node->next)
|
||||
{
|
||||
ReebNode *cp_node = copyNode(cp_rg, node);
|
||||
cp_node->multi_level = level;
|
||||
}
|
||||
|
||||
/* Copy arcs */
|
||||
for (arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
copyArc(cp_rg, arc);
|
||||
}
|
||||
|
||||
BLI_buildAdjacencyList((BGraph*)cp_rg);
|
||||
|
||||
return cp_rg;
|
||||
}
|
||||
|
||||
ReebGraph *BIF_graphForMultiNode(ReebGraph *rg, ReebNode *node)
|
||||
{
|
||||
ReebGraph *multi_rg = rg;
|
||||
|
||||
while(multi_rg && multi_rg->multi_level != node->multi_level)
|
||||
{
|
||||
multi_rg = multi_rg->link_up;
|
||||
}
|
||||
|
||||
return multi_rg;
|
||||
}
|
||||
|
||||
ReebEdge * copyEdge(ReebEdge *edge)
|
||||
{
|
||||
ReebEdge *newEdge = NULL;
|
||||
|
||||
newEdge = MEM_callocN(sizeof(ReebEdge), "reeb edge");
|
||||
memcpy(newEdge, edge, sizeof(ReebEdge));
|
||||
|
||||
newEdge->next = NULL;
|
||||
newEdge->prev = NULL;
|
||||
|
||||
return newEdge;
|
||||
}
|
||||
|
||||
void printArc(ReebArc *arc)
|
||||
{
|
||||
ReebEdge *edge;
|
||||
ReebNode *head = (ReebNode*)arc->head;
|
||||
ReebNode *tail = (ReebNode*)arc->tail;
|
||||
printf("arc: (%i) %f -> (%i) %f\n", head->index, head->weight, tail->index, tail->weight);
|
||||
|
||||
for(edge = arc->edges.first; edge ; edge = edge->next)
|
||||
{
|
||||
printf("\tedge (%i, %i)\n", edge->v1->index, edge->v2->index);
|
||||
}
|
||||
}
|
||||
|
||||
void flipArc(ReebArc *arc)
|
||||
{
|
||||
ReebNode *tmp;
|
||||
tmp = arc->head;
|
||||
arc->head = arc->tail;
|
||||
arc->tail = tmp;
|
||||
|
||||
flipArcBuckets(arc);
|
||||
}
|
||||
|
||||
#ifdef DEBUG_REEB_NODE
|
||||
void NodeDegreeDecrement(ReebGraph *rg, ReebNode *node)
|
||||
{
|
||||
node->degree--;
|
||||
|
||||
// if (node->degree == 0)
|
||||
// {
|
||||
// printf("would remove node %i\n", node->index);
|
||||
// }
|
||||
}
|
||||
|
||||
void NodeDegreeIncrement(ReebGraph *rg, ReebNode *node)
|
||||
{
|
||||
// if (node->degree == 0)
|
||||
// {
|
||||
// printf("first connect node %i\n", node->index);
|
||||
// }
|
||||
|
||||
node->degree++;
|
||||
}
|
||||
|
||||
#else
|
||||
#define NodeDegreeDecrement(rg, node) {node->degree--;}
|
||||
#define NodeDegreeIncrement(rg, node) {node->degree++;}
|
||||
#endif
|
||||
|
||||
void repositionNodes(ReebGraph *rg)
|
||||
{
|
||||
BArc *arc = NULL;
|
||||
BNode *node = NULL;
|
||||
|
||||
// Reset node positions
|
||||
for(node = rg->nodes.first; node; node = node->next)
|
||||
{
|
||||
node->p[0] = node->p[1] = node->p[2] = 0;
|
||||
}
|
||||
|
||||
for(arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
if (((ReebArc*)arc)->bcount > 0)
|
||||
{
|
||||
float p[3];
|
||||
|
||||
VECCOPY(p, ((ReebArc*)arc)->buckets[0].p);
|
||||
VecMulf(p, 1.0f / arc->head->degree);
|
||||
VecAddf(arc->head->p, arc->head->p, p);
|
||||
|
||||
VECCOPY(p, ((ReebArc*)arc)->buckets[((ReebArc*)arc)->bcount - 1].p);
|
||||
VecMulf(p, 1.0f / arc->tail->degree);
|
||||
VecAddf(arc->tail->p, arc->tail->p, p);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void verifyNodeDegree(ReebGraph *rg)
|
||||
{
|
||||
#ifdef DEBUG_REEB
|
||||
ReebNode *node = NULL;
|
||||
ReebArc *arc = NULL;
|
||||
|
||||
for(node = rg->nodes.first; node; node = node->next)
|
||||
{
|
||||
int count = 0;
|
||||
for(arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
if (arc->head == node || arc->tail == node)
|
||||
{
|
||||
count++;
|
||||
}
|
||||
}
|
||||
if (count != node->degree)
|
||||
{
|
||||
printf("degree error in node %i: expected %i got %i\n", node->index, count, node->degree);
|
||||
}
|
||||
if (node->degree == 0)
|
||||
{
|
||||
printf("zero degree node %i with weight %f\n", node->index, node->weight);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void verifyBucketsArc(ReebGraph *rg, ReebArc *arc)
|
||||
{
|
||||
ReebNode *head = (ReebNode*)arc->head;
|
||||
ReebNode *tail = (ReebNode*)arc->tail;
|
||||
|
||||
if (arc->bcount > 0)
|
||||
{
|
||||
int i;
|
||||
for(i = 0; i < arc->bcount; i++)
|
||||
{
|
||||
if (arc->buckets[i].nv == 0)
|
||||
{
|
||||
printArc(arc);
|
||||
printf("count error in bucket %i/%i\n", i+1, arc->bcount);
|
||||
}
|
||||
}
|
||||
|
||||
if (ceil(head->weight) != arc->buckets[0].val)
|
||||
{
|
||||
printArc(arc);
|
||||
printf("alloc error in first bucket: %f should be %f \n", arc->buckets[0].val, ceil(head->weight));
|
||||
}
|
||||
if (floor(tail->weight) != arc->buckets[arc->bcount - 1].val)
|
||||
{
|
||||
printArc(arc);
|
||||
printf("alloc error in last bucket: %f should be %f \n", arc->buckets[arc->bcount - 1].val, floor(tail->weight));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void verifyBuckets(ReebGraph *rg)
|
||||
{
|
||||
#ifdef DEBUG_REEB
|
||||
ReebArc *arc = NULL;
|
||||
for(arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
verifyBucketsArc(rg, arc);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void verifyFaces(ReebGraph *rg)
|
||||
{
|
||||
#ifdef DEBUG_REEB
|
||||
int total = 0;
|
||||
ReebArc *arc = NULL;
|
||||
for(arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
total += BLI_ghash_size(arc->faces);
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
void verifyArcs(ReebGraph *rg)
|
||||
{
|
||||
ReebArc *arc;
|
||||
|
||||
for (arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
if (arc->head->weight > arc->tail->weight)
|
||||
{
|
||||
printf("FLIPPED ARC!\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void verifyMultiResolutionLinks(ReebGraph *rg, int level)
|
||||
{
|
||||
#ifdef DEBUG_REEB
|
||||
ReebGraph *lower_rg = rg->link_up;
|
||||
|
||||
if (lower_rg)
|
||||
{
|
||||
ReebArc *arc;
|
||||
|
||||
for (arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
if (BLI_findindex(&lower_rg->arcs, arc->link_up) == -1)
|
||||
{
|
||||
printf("missing arc %p for level %i\n", arc->link_up, level);
|
||||
printf("Source arc was ---\n");
|
||||
printArc(arc);
|
||||
|
||||
arc->link_up = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
verifyMultiResolutionLinks(lower_rg, level + 1);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
/***************************************** BUCKET UTILS **********************************************/
|
||||
|
||||
void addVertToBucket(EmbedBucket *b, float co[3])
|
||||
{
|
||||
b->nv++;
|
||||
VecLerpf(b->p, b->p, co, 1.0f / b->nv);
|
||||
}
|
||||
|
||||
void removeVertFromBucket(EmbedBucket *b, float co[3])
|
||||
{
|
||||
VecMulf(b->p, (float)b->nv);
|
||||
VecSubf(b->p, b->p, co);
|
||||
b->nv--;
|
||||
VecMulf(b->p, 1.0f / (float)b->nv);
|
||||
}
|
||||
|
||||
void mergeBuckets(EmbedBucket *bDst, EmbedBucket *bSrc)
|
||||
{
|
||||
if (bDst->nv > 0 && bSrc->nv > 0)
|
||||
{
|
||||
bDst->nv += bSrc->nv;
|
||||
VecLerpf(bDst->p, bDst->p, bSrc->p, (float)bSrc->nv / (float)(bDst->nv));
|
||||
}
|
||||
else if (bSrc->nv > 0)
|
||||
{
|
||||
bDst->nv = bSrc->nv;
|
||||
VECCOPY(bDst->p, bSrc->p);
|
||||
}
|
||||
}
|
||||
|
||||
void mergeArcBuckets(ReebArc *aDst, ReebArc *aSrc, float start, float end)
|
||||
{
|
||||
if (aDst->bcount > 0 && aSrc->bcount > 0)
|
||||
{
|
||||
int indexDst = 0, indexSrc = 0;
|
||||
|
||||
start = MAX3(start, aDst->buckets[0].val, aSrc->buckets[0].val);
|
||||
|
||||
while(indexDst < aDst->bcount && aDst->buckets[indexDst].val < start)
|
||||
{
|
||||
indexDst++;
|
||||
}
|
||||
|
||||
while(indexSrc < aSrc->bcount && aSrc->buckets[indexSrc].val < start)
|
||||
{
|
||||
indexSrc++;
|
||||
}
|
||||
|
||||
for( ; indexDst < aDst->bcount &&
|
||||
indexSrc < aSrc->bcount &&
|
||||
aDst->buckets[indexDst].val <= end &&
|
||||
aSrc->buckets[indexSrc].val <= end
|
||||
|
||||
; indexDst++, indexSrc++)
|
||||
{
|
||||
mergeBuckets(aDst->buckets + indexDst, aSrc->buckets + indexSrc);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void flipArcBuckets(ReebArc *arc)
|
||||
{
|
||||
int i, j;
|
||||
|
||||
for (i = 0, j = arc->bcount - 1; i < j; i++, j--)
|
||||
{
|
||||
EmbedBucket tmp;
|
||||
|
||||
tmp = arc->buckets[i];
|
||||
arc->buckets[i] = arc->buckets[j];
|
||||
arc->buckets[j] = tmp;
|
||||
}
|
||||
}
|
||||
|
||||
int countArcBuckets(ReebArc *arc)
|
||||
{
|
||||
return (int)(floor(arc->tail->weight) - ceil(arc->head->weight)) + 1;
|
||||
}
|
||||
|
||||
void allocArcBuckets(ReebArc *arc)
|
||||
{
|
||||
int i;
|
||||
float start = ceil(arc->head->weight);
|
||||
arc->bcount = countArcBuckets(arc);
|
||||
|
||||
if (arc->bcount > 0)
|
||||
{
|
||||
arc->buckets = MEM_callocN(sizeof(EmbedBucket) * arc->bcount, "embed bucket");
|
||||
|
||||
for(i = 0; i < arc->bcount; i++)
|
||||
{
|
||||
arc->buckets[i].val = start + i;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
arc->buckets = NULL;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void resizeArcBuckets(ReebArc *arc)
|
||||
{
|
||||
EmbedBucket *oldBuckets = arc->buckets;
|
||||
int oldBCount = arc->bcount;
|
||||
|
||||
if (countArcBuckets(arc) == oldBCount)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
allocArcBuckets(arc);
|
||||
|
||||
if (oldBCount != 0 && arc->bcount != 0)
|
||||
{
|
||||
int oldStart = (int)oldBuckets[0].val;
|
||||
int oldEnd = (int)oldBuckets[oldBCount - 1].val;
|
||||
int newStart = (int)arc->buckets[0].val;
|
||||
int newEnd = (int)arc->buckets[arc->bcount - 1].val;
|
||||
int oldOffset = 0;
|
||||
int newOffset = 0;
|
||||
int len;
|
||||
|
||||
if (oldStart < newStart)
|
||||
{
|
||||
oldOffset = newStart - oldStart;
|
||||
}
|
||||
else
|
||||
{
|
||||
newOffset = oldStart - newStart;
|
||||
}
|
||||
|
||||
len = MIN2(oldEnd - (oldStart + oldOffset) + 1, newEnd - (newStart - newOffset) + 1);
|
||||
|
||||
memcpy(arc->buckets + newOffset, oldBuckets + oldOffset, len * sizeof(EmbedBucket));
|
||||
}
|
||||
|
||||
if (oldBuckets != NULL)
|
||||
{
|
||||
MEM_freeN(oldBuckets);
|
||||
}
|
||||
}
|
||||
|
||||
void reweightBuckets(ReebArc *arc)
|
||||
{
|
||||
int i;
|
||||
float start = ceil((arc->head)->weight);
|
||||
|
||||
if (arc->bcount > 0)
|
||||
{
|
||||
for(i = 0; i < arc->bcount; i++)
|
||||
{
|
||||
arc->buckets[i].val = start + i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void interpolateBuckets(ReebArc *arc, float *start_p, float *end_p, int start_index, int end_index)
|
||||
{
|
||||
int total;
|
||||
int j;
|
||||
|
||||
total = end_index - start_index + 2;
|
||||
|
||||
for (j = start_index; j <= end_index; j++)
|
||||
{
|
||||
EmbedBucket *empty = arc->buckets + j;
|
||||
empty->nv = 1;
|
||||
VecLerpf(empty->p, start_p, end_p, (float)(j - start_index + 1) / total);
|
||||
}
|
||||
}
|
||||
|
||||
void fillArcEmptyBuckets(ReebArc *arc)
|
||||
{
|
||||
float *start_p, *end_p;
|
||||
int start_index = 0, end_index = 0;
|
||||
int missing = 0;
|
||||
int i;
|
||||
|
||||
start_p = arc->head->p;
|
||||
|
||||
for(i = 0; i < arc->bcount; i++)
|
||||
{
|
||||
EmbedBucket *bucket = arc->buckets + i;
|
||||
|
||||
if (missing)
|
||||
{
|
||||
if (bucket->nv > 0)
|
||||
{
|
||||
missing = 0;
|
||||
|
||||
end_p = bucket->p;
|
||||
end_index = i - 1;
|
||||
|
||||
interpolateBuckets(arc, start_p, end_p, start_index, end_index);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (bucket->nv == 0)
|
||||
{
|
||||
missing = 1;
|
||||
|
||||
if (i > 0)
|
||||
{
|
||||
start_p = arc->buckets[i - 1].p;
|
||||
}
|
||||
start_index = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (missing)
|
||||
{
|
||||
end_p = arc->tail->p;
|
||||
end_index = arc->bcount - 1;
|
||||
|
||||
interpolateBuckets(arc, start_p, end_p, start_index, end_index);
|
||||
}
|
||||
}
|
||||
|
||||
static void ExtendArcBuckets(ReebArc *arc)
|
||||
{
|
||||
ReebArcIterator arc_iter;
|
||||
BArcIterator *iter = (BArcIterator*)&arc_iter;
|
||||
EmbedBucket *last_bucket, *first_bucket;
|
||||
float *previous = NULL;
|
||||
float average_length = 0, length;
|
||||
int padding_head = 0, padding_tail = 0;
|
||||
|
||||
if (arc->bcount == 0)
|
||||
{
|
||||
return; /* failsafe, shouldn't happen */
|
||||
}
|
||||
|
||||
initArcIterator(iter, arc, arc->head);
|
||||
IT_next(iter);
|
||||
previous = iter->p;
|
||||
|
||||
for ( IT_next(iter);
|
||||
IT_stopped(iter) == 0;
|
||||
previous = iter->p, IT_next(iter)
|
||||
)
|
||||
{
|
||||
average_length += VecLenf(previous, iter->p);
|
||||
}
|
||||
average_length /= (arc->bcount - 1);
|
||||
|
||||
first_bucket = arc->buckets;
|
||||
last_bucket = arc->buckets + (arc->bcount - 1);
|
||||
|
||||
length = VecLenf(first_bucket->p, arc->head->p);
|
||||
if (length > 2 * average_length)
|
||||
{
|
||||
padding_head = (int)floor(length / average_length);
|
||||
}
|
||||
|
||||
length = VecLenf(last_bucket->p, arc->tail->p);
|
||||
if (length > 2 * average_length)
|
||||
{
|
||||
padding_tail = (int)floor(length / average_length);
|
||||
}
|
||||
|
||||
if (padding_head + padding_tail > 0)
|
||||
{
|
||||
EmbedBucket *old_buckets = arc->buckets;
|
||||
|
||||
arc->buckets = MEM_callocN(sizeof(EmbedBucket) * (padding_head + arc->bcount + padding_tail), "embed bucket");
|
||||
memcpy(arc->buckets + padding_head, old_buckets, arc->bcount * sizeof(EmbedBucket));
|
||||
|
||||
arc->bcount = padding_head + arc->bcount + padding_tail;
|
||||
|
||||
MEM_freeN(old_buckets);
|
||||
}
|
||||
|
||||
if (padding_head > 0)
|
||||
{
|
||||
interpolateBuckets(arc, arc->head->p, first_bucket->p, 0, padding_head);
|
||||
}
|
||||
|
||||
if (padding_tail > 0)
|
||||
{
|
||||
interpolateBuckets(arc, last_bucket->p, arc->tail->p, arc->bcount - padding_tail, arc->bcount - 1);
|
||||
}
|
||||
}
|
||||
|
||||
/* CALL THIS ONLY AFTER FILTERING, SINCE IT MESSES UP WEIGHT DISTRIBUTION */
|
||||
void extendGraphBuckets(ReebGraph *rg)
|
||||
{
|
||||
ReebArc *arc;
|
||||
|
||||
for (arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
ExtendArcBuckets(arc);
|
||||
}
|
||||
}
|
||||
|
||||
/**************************************** LENGTH CALCULATIONS ****************************************/
|
||||
|
||||
void calculateArcLength(ReebArc *arc)
|
||||
{
|
||||
ReebArcIterator arc_iter;
|
||||
BArcIterator *iter = (BArcIterator*)&arc_iter;
|
||||
float *vec0, *vec1;
|
||||
|
||||
arc->length = 0;
|
||||
|
||||
initArcIterator(iter, arc, arc->head);
|
||||
|
||||
vec0 = arc->head->p;
|
||||
vec1 = arc->head->p; /* in case there's no embedding */
|
||||
|
||||
while (IT_next(iter))
|
||||
{
|
||||
vec1 = iter->p;
|
||||
|
||||
arc->length += VecLenf(vec0, vec1);
|
||||
|
||||
vec0 = vec1;
|
||||
}
|
||||
|
||||
arc->length += VecLenf(arc->tail->p, vec1);
|
||||
}
|
||||
|
||||
void calculateGraphLength(ReebGraph *rg)
|
||||
{
|
||||
ReebArc *arc;
|
||||
|
||||
for (arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
calculateArcLength(arc);
|
||||
}
|
||||
}
|
||||
|
||||
/**************************************** SYMMETRY HANDLING ******************************************/
|
||||
|
||||
void REEB_RadialSymmetry(BNode* root_node, RadialArc* ring, int count)
|
||||
{
|
||||
ReebNode *node = (ReebNode*)root_node;
|
||||
float axis[3];
|
||||
int i;
|
||||
|
||||
VECCOPY(axis, root_node->symmetry_axis);
|
||||
|
||||
/* first pass, merge incrementally */
|
||||
for (i = 0; i < count - 1; i++)
|
||||
{
|
||||
ReebNode *node1, *node2;
|
||||
ReebArc *arc1, *arc2;
|
||||
float tangent[3];
|
||||
float normal[3];
|
||||
int j = i + 1;
|
||||
|
||||
VecAddf(tangent, ring[i].n, ring[j].n);
|
||||
Crossf(normal, tangent, axis);
|
||||
|
||||
node1 = (ReebNode*)BLI_otherNode(ring[i].arc, root_node);
|
||||
node2 = (ReebNode*)BLI_otherNode(ring[j].arc, root_node);
|
||||
|
||||
arc1 = (ReebArc*)ring[i].arc;
|
||||
arc2 = (ReebArc*)ring[j].arc;
|
||||
|
||||
/* mirror first node and mix with the second */
|
||||
BLI_mirrorAlongAxis(node1->p, root_node->p, normal);
|
||||
VecLerpf(node2->p, node2->p, node1->p, 1.0f / (j + 1));
|
||||
|
||||
/* Merge buckets
|
||||
* there shouldn't be any null arcs here, but just to be safe
|
||||
* */
|
||||
if (arc1->bcount > 0 && arc2->bcount > 0)
|
||||
{
|
||||
ReebArcIterator arc_iter1, arc_iter2;
|
||||
BArcIterator *iter1 = (BArcIterator*)&arc_iter1;
|
||||
BArcIterator *iter2 = (BArcIterator*)&arc_iter2;
|
||||
EmbedBucket *bucket1 = NULL, *bucket2 = NULL;
|
||||
|
||||
initArcIterator(iter1, arc1, (ReebNode*)root_node);
|
||||
initArcIterator(iter2, arc2, (ReebNode*)root_node);
|
||||
|
||||
bucket1 = IT_next(iter1);
|
||||
bucket2 = IT_next(iter2);
|
||||
|
||||
/* Make sure they both start at the same value */
|
||||
while(bucket1 && bucket2 && bucket1->val < bucket2->val)
|
||||
{
|
||||
bucket1 = IT_next(iter1);
|
||||
}
|
||||
|
||||
while(bucket1 && bucket2 && bucket2->val < bucket1->val)
|
||||
{
|
||||
bucket2 = IT_next(iter2);
|
||||
}
|
||||
|
||||
|
||||
for ( ;bucket1 && bucket2; bucket1 = IT_next(iter1), bucket2 = IT_next(iter2))
|
||||
{
|
||||
bucket2->nv += bucket1->nv; /* add counts */
|
||||
|
||||
/* mirror on axis */
|
||||
BLI_mirrorAlongAxis(bucket1->p, root_node->p, normal);
|
||||
/* add bucket2 in bucket1 */
|
||||
VecLerpf(bucket2->p, bucket2->p, bucket1->p, (float)bucket1->nv / (float)(bucket2->nv));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* second pass, mirror back on previous arcs */
|
||||
for (i = count - 1; i > 0; i--)
|
||||
{
|
||||
ReebNode *node1, *node2;
|
||||
ReebArc *arc1, *arc2;
|
||||
float tangent[3];
|
||||
float normal[3];
|
||||
int j = i - 1;
|
||||
|
||||
VecAddf(tangent, ring[i].n, ring[j].n);
|
||||
Crossf(normal, tangent, axis);
|
||||
|
||||
node1 = (ReebNode*)BLI_otherNode(ring[i].arc, root_node);
|
||||
node2 = (ReebNode*)BLI_otherNode(ring[j].arc, root_node);
|
||||
|
||||
arc1 = (ReebArc*)ring[i].arc;
|
||||
arc2 = (ReebArc*)ring[j].arc;
|
||||
|
||||
/* copy first node than mirror */
|
||||
VECCOPY(node2->p, node1->p);
|
||||
BLI_mirrorAlongAxis(node2->p, root_node->p, normal);
|
||||
|
||||
/* Copy buckets
|
||||
* there shouldn't be any null arcs here, but just to be safe
|
||||
* */
|
||||
if (arc1->bcount > 0 && arc2->bcount > 0)
|
||||
{
|
||||
ReebArcIterator arc_iter1, arc_iter2;
|
||||
BArcIterator *iter1 = (BArcIterator*)&arc_iter1;
|
||||
BArcIterator *iter2 = (BArcIterator*)&arc_iter2;
|
||||
EmbedBucket *bucket1 = NULL, *bucket2 = NULL;
|
||||
|
||||
initArcIterator(iter1, arc1, node);
|
||||
initArcIterator(iter2, arc2, node);
|
||||
|
||||
bucket1 = IT_next(iter1);
|
||||
bucket2 = IT_next(iter2);
|
||||
|
||||
/* Make sure they both start at the same value */
|
||||
while(bucket1 && bucket1->val < bucket2->val)
|
||||
{
|
||||
bucket1 = IT_next(iter1);
|
||||
}
|
||||
|
||||
while(bucket2 && bucket2->val < bucket1->val)
|
||||
{
|
||||
bucket2 = IT_next(iter2);
|
||||
}
|
||||
|
||||
|
||||
for ( ;bucket1 && bucket2; bucket1 = IT_next(iter1), bucket2 = IT_next(iter2))
|
||||
{
|
||||
/* copy and mirror back to bucket2 */
|
||||
bucket2->nv = bucket1->nv;
|
||||
VECCOPY(bucket2->p, bucket1->p);
|
||||
BLI_mirrorAlongAxis(bucket2->p, node->p, normal);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void REEB_AxialSymmetry(BNode* root_node, BNode* node1, BNode* node2, struct BArc* barc1, BArc* barc2)
|
||||
{
|
||||
ReebArc *arc1, *arc2;
|
||||
float nor[3], p[3];
|
||||
|
||||
arc1 = (ReebArc*)barc1;
|
||||
arc2 = (ReebArc*)barc2;
|
||||
|
||||
VECCOPY(nor, root_node->symmetry_axis);
|
||||
|
||||
/* mirror node2 along axis */
|
||||
VECCOPY(p, node2->p);
|
||||
BLI_mirrorAlongAxis(p, root_node->p, nor);
|
||||
|
||||
/* average with node1 */
|
||||
VecAddf(node1->p, node1->p, p);
|
||||
VecMulf(node1->p, 0.5f);
|
||||
|
||||
/* mirror back on node2 */
|
||||
VECCOPY(node2->p, node1->p);
|
||||
BLI_mirrorAlongAxis(node2->p, root_node->p, nor);
|
||||
|
||||
/* Merge buckets
|
||||
* there shouldn't be any null arcs here, but just to be safe
|
||||
* */
|
||||
if (arc1->bcount > 0 && arc2->bcount > 0)
|
||||
{
|
||||
ReebArcIterator arc_iter1, arc_iter2;
|
||||
BArcIterator *iter1 = (BArcIterator*)&arc_iter1;
|
||||
BArcIterator *iter2 = (BArcIterator*)&arc_iter2;
|
||||
EmbedBucket *bucket1 = NULL, *bucket2 = NULL;
|
||||
|
||||
initArcIterator(iter1, arc1, (ReebNode*)root_node);
|
||||
initArcIterator(iter2, arc2, (ReebNode*)root_node);
|
||||
|
||||
bucket1 = IT_next(iter1);
|
||||
bucket2 = IT_next(iter2);
|
||||
|
||||
/* Make sure they both start at the same value */
|
||||
while(bucket1 && bucket1->val < bucket2->val)
|
||||
{
|
||||
bucket1 = IT_next(iter1);
|
||||
}
|
||||
|
||||
while(bucket2 && bucket2->val < bucket1->val)
|
||||
{
|
||||
bucket2 = IT_next(iter2);
|
||||
}
|
||||
|
||||
|
||||
for ( ;bucket1 && bucket2; bucket1 = IT_next(iter1), bucket2 = IT_next(iter2))
|
||||
{
|
||||
bucket1->nv += bucket2->nv; /* add counts */
|
||||
|
||||
/* mirror on axis */
|
||||
BLI_mirrorAlongAxis(bucket2->p, root_node->p, nor);
|
||||
/* add bucket2 in bucket1 */
|
||||
VecLerpf(bucket1->p, bucket1->p, bucket2->p, (float)bucket2->nv / (float)(bucket1->nv));
|
||||
|
||||
/* copy and mirror back to bucket2 */
|
||||
bucket2->nv = bucket1->nv;
|
||||
VECCOPY(bucket2->p, bucket1->p);
|
||||
BLI_mirrorAlongAxis(bucket2->p, root_node->p, nor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/************************************** ADJACENCY LIST *************************************************/
|
||||
|
||||
|
||||
/****************************************** SMOOTHING **************************************************/
|
||||
|
||||
void postprocessGraph(ReebGraph *rg, char mode)
|
||||
{
|
||||
ReebArc *arc;
|
||||
float fac1 = 0, fac2 = 1, fac3 = 0;
|
||||
|
||||
switch(mode)
|
||||
{
|
||||
case SKGEN_AVERAGE:
|
||||
fac1 = fac2 = fac3 = 1.0f / 3.0f;
|
||||
break;
|
||||
case SKGEN_SMOOTH:
|
||||
fac1 = fac3 = 0.25f;
|
||||
fac2 = 0.5f;
|
||||
break;
|
||||
case SKGEN_SHARPEN:
|
||||
fac1 = fac2 = -0.25f;
|
||||
fac2 = 1.5f;
|
||||
break;
|
||||
default:
|
||||
// XXX
|
||||
// error("Unknown post processing mode");
|
||||
return;
|
||||
}
|
||||
|
||||
for(arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
EmbedBucket *buckets = arc->buckets;
|
||||
int bcount = arc->bcount;
|
||||
int index;
|
||||
|
||||
for(index = 1; index < bcount - 1; index++)
|
||||
{
|
||||
VecLerpf(buckets[index].p, buckets[index].p, buckets[index - 1].p, fac1 / (fac1 + fac2));
|
||||
VecLerpf(buckets[index].p, buckets[index].p, buckets[index + 1].p, fac3 / (fac1 + fac2 + fac3));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/********************************************SORTING****************************************************/
|
||||
|
||||
int compareNodesWeight(void *vnode1, void *vnode2)
|
||||
{
|
||||
ReebNode *node1 = (ReebNode*)vnode1;
|
||||
ReebNode *node2 = (ReebNode*)vnode2;
|
||||
|
||||
if (node1->weight < node2->weight)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
if (node1->weight > node2->weight)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
void sortNodes(ReebGraph *rg)
|
||||
{
|
||||
BLI_sortlist(&rg->nodes, compareNodesWeight);
|
||||
}
|
||||
|
||||
int compareArcsWeight(void *varc1, void *varc2)
|
||||
{
|
||||
ReebArc *arc1 = (ReebArc*)varc1;
|
||||
ReebArc *arc2 = (ReebArc*)varc2;
|
||||
ReebNode *node1 = (ReebNode*)arc1->head;
|
||||
ReebNode *node2 = (ReebNode*)arc2->head;
|
||||
|
||||
if (node1->weight < node2->weight)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
if (node1->weight > node2->weight)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
void sortArcs(ReebGraph *rg)
|
||||
{
|
||||
BLI_sortlist(&rg->arcs, compareArcsWeight);
|
||||
}
|
||||
/******************************************* JOINING ***************************************************/
|
||||
|
||||
void reweightArc(ReebGraph *rg, ReebArc *arc, ReebNode *start_node, float start_weight)
|
||||
{
|
||||
ReebNode *node;
|
||||
float old_weight;
|
||||
float end_weight = start_weight + ABS(arc->tail->weight - arc->head->weight);
|
||||
int i;
|
||||
|
||||
node = (ReebNode*)BLI_otherNode((BArc*)arc, (BNode*)start_node);
|
||||
|
||||
/* prevent backtracking */
|
||||
if (node->flag == 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (arc->tail == start_node)
|
||||
{
|
||||
flipArc(arc);
|
||||
}
|
||||
|
||||
start_node->flag = 1;
|
||||
|
||||
for (i = 0; i < node->degree; i++)
|
||||
{
|
||||
ReebArc *next_arc = node->arcs[i];
|
||||
|
||||
reweightArc(rg, next_arc, node, end_weight);
|
||||
}
|
||||
|
||||
/* update only if needed */
|
||||
if (arc->head->weight != start_weight || arc->tail->weight != end_weight)
|
||||
{
|
||||
old_weight = arc->head->weight; /* backup head weight, other arcs need it intact, it will be fixed by the source arc */
|
||||
|
||||
arc->head->weight = start_weight;
|
||||
arc->tail->weight = end_weight;
|
||||
|
||||
reweightBuckets(arc);
|
||||
resizeArcBuckets(arc);
|
||||
fillArcEmptyBuckets(arc);
|
||||
|
||||
arc->head->weight = old_weight;
|
||||
}
|
||||
}
|
||||
|
||||
void reweightSubgraph(ReebGraph *rg, ReebNode *start_node, float start_weight)
|
||||
{
|
||||
int i;
|
||||
|
||||
BLI_flagNodes((BGraph*)rg, 0);
|
||||
|
||||
for (i = 0; i < start_node->degree; i++)
|
||||
{
|
||||
ReebArc *next_arc = start_node->arcs[i];
|
||||
|
||||
reweightArc(rg, next_arc, start_node, start_weight);
|
||||
}
|
||||
start_node->weight = start_weight;
|
||||
}
|
||||
|
||||
int joinSubgraphsEnds(ReebGraph *rg, float threshold, int nb_subgraphs)
|
||||
{
|
||||
int joined = 0;
|
||||
int subgraph;
|
||||
|
||||
for (subgraph = 1; subgraph <= nb_subgraphs; subgraph++)
|
||||
{
|
||||
ReebNode *start_node, *end_node;
|
||||
ReebNode *min_node_start = NULL, *min_node_end = NULL;
|
||||
float min_distance = FLT_MAX;
|
||||
|
||||
for (start_node = rg->nodes.first; start_node; start_node = start_node->next)
|
||||
{
|
||||
if (start_node->subgraph_index == subgraph && start_node->degree == 1)
|
||||
{
|
||||
|
||||
for (end_node = rg->nodes.first; end_node; end_node = end_node->next)
|
||||
{
|
||||
if (end_node->subgraph_index != subgraph)
|
||||
{
|
||||
float distance = VecLenf(start_node->p, end_node->p);
|
||||
|
||||
if (distance < threshold && distance < min_distance)
|
||||
{
|
||||
min_distance = distance;
|
||||
min_node_end = end_node;
|
||||
min_node_start = start_node;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
end_node = min_node_end;
|
||||
start_node = min_node_start;
|
||||
|
||||
if (end_node && start_node)
|
||||
{
|
||||
ReebArc *start_arc, *end_arc;
|
||||
int merging = 0;
|
||||
|
||||
start_arc = start_node->arcs[0];
|
||||
end_arc = end_node->arcs[0];
|
||||
|
||||
if (start_arc->tail == start_node)
|
||||
{
|
||||
reweightSubgraph(rg, end_node, start_node->weight);
|
||||
|
||||
start_arc->tail = end_node;
|
||||
|
||||
merging = 1;
|
||||
}
|
||||
else if (start_arc->head == start_node)
|
||||
{
|
||||
reweightSubgraph(rg, start_node, end_node->weight);
|
||||
|
||||
start_arc->head = end_node;
|
||||
|
||||
merging = 2;
|
||||
}
|
||||
|
||||
if (merging)
|
||||
{
|
||||
BLI_ReflagSubgraph((BGraph*)rg, end_node->flag, subgraph);
|
||||
|
||||
resizeArcBuckets(start_arc);
|
||||
fillArcEmptyBuckets(start_arc);
|
||||
|
||||
NodeDegreeIncrement(rg, end_node);
|
||||
BLI_rebuildAdjacencyListForNode((BGraph*)rg, (BNode*)end_node);
|
||||
|
||||
BLI_removeNode((BGraph*)rg, (BNode*)start_node);
|
||||
}
|
||||
|
||||
joined = 1;
|
||||
}
|
||||
}
|
||||
|
||||
return joined;
|
||||
}
|
||||
|
||||
/* Reweight graph from smallest node, fix fliped arcs */
|
||||
void fixSubgraphsOrientation(ReebGraph *rg, int nb_subgraphs)
|
||||
{
|
||||
int subgraph;
|
||||
|
||||
for (subgraph = 1; subgraph <= nb_subgraphs; subgraph++)
|
||||
{
|
||||
ReebNode *node;
|
||||
ReebNode *start_node = NULL;
|
||||
|
||||
for (node = rg->nodes.first; node; node = node->next)
|
||||
{
|
||||
if (node->subgraph_index == subgraph)
|
||||
{
|
||||
if (start_node == NULL || node->weight < start_node->weight)
|
||||
{
|
||||
start_node = node;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (start_node)
|
||||
{
|
||||
reweightSubgraph(rg, start_node, start_node->weight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int joinSubgraphs(ReebGraph *rg, float threshold)
|
||||
{
|
||||
int nb_subgraphs;
|
||||
int joined = 0;
|
||||
|
||||
BLI_buildAdjacencyList((BGraph*)rg);
|
||||
|
||||
if (BLI_isGraphCyclic((BGraph*)rg))
|
||||
{
|
||||
/* don't deal with cyclic graphs YET */
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* sort nodes before flagging subgraphs to make sure root node is subgraph 0 */
|
||||
sortNodes(rg);
|
||||
|
||||
nb_subgraphs = BLI_FlagSubgraphs((BGraph*)rg);
|
||||
|
||||
/* Harmonic function can create flipped arcs, take the occasion to fix them */
|
||||
// XXX
|
||||
// if (G.scene->toolsettings->skgen_options & SKGEN_HARMONIC)
|
||||
// {
|
||||
fixSubgraphsOrientation(rg, nb_subgraphs);
|
||||
// }
|
||||
|
||||
if (nb_subgraphs > 1)
|
||||
{
|
||||
joined |= joinSubgraphsEnds(rg, threshold, nb_subgraphs);
|
||||
|
||||
if (joined)
|
||||
{
|
||||
removeNormalNodes(rg);
|
||||
BLI_buildAdjacencyList((BGraph*)rg);
|
||||
}
|
||||
}
|
||||
|
||||
return joined;
|
||||
}
|
||||
|
||||
/****************************************** FILTERING **************************************************/
|
||||
|
||||
float lengthArc(ReebArc *arc)
|
||||
{
|
||||
#if 0
|
||||
ReebNode *head = (ReebNode*)arc->head;
|
||||
ReebNode *tail = (ReebNode*)arc->tail;
|
||||
|
||||
return tail->weight - head->weight;
|
||||
#else
|
||||
return arc->length;
|
||||
#endif
|
||||
}
|
||||
|
||||
int compareArcs(void *varc1, void *varc2)
|
||||
{
|
||||
ReebArc *arc1 = (ReebArc*)varc1;
|
||||
ReebArc *arc2 = (ReebArc*)varc2;
|
||||
float len1 = lengthArc(arc1);
|
||||
float len2 = lengthArc(arc2);
|
||||
|
||||
if (len1 < len2)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
if (len1 > len2)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
void filterArc(ReebGraph *rg, ReebNode *newNode, ReebNode *removedNode, ReebArc * srcArc, int merging)
|
||||
{
|
||||
ReebArc *arc = NULL, *nextArc = NULL;
|
||||
|
||||
if (merging)
|
||||
{
|
||||
/* first pass, merge buckets for arcs that spawned the two nodes into the source arc*/
|
||||
for(arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
if (arc->head == srcArc->head && arc->tail == srcArc->tail && arc != srcArc)
|
||||
{
|
||||
ReebNode *head = srcArc->head;
|
||||
ReebNode *tail = srcArc->tail;
|
||||
mergeArcBuckets(srcArc, arc, head->weight, tail->weight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* second pass, replace removedNode by newNode, remove arcs that are collapsed in a loop */
|
||||
arc = rg->arcs.first;
|
||||
while(arc)
|
||||
{
|
||||
nextArc = arc->next;
|
||||
|
||||
if (arc->head == removedNode || arc->tail == removedNode)
|
||||
{
|
||||
if (arc->head == removedNode)
|
||||
{
|
||||
arc->head = newNode;
|
||||
}
|
||||
else
|
||||
{
|
||||
arc->tail = newNode;
|
||||
}
|
||||
|
||||
// Remove looped arcs
|
||||
if (arc->head == arc->tail)
|
||||
{
|
||||
// v1 or v2 was already newNode, since we're removing an arc, decrement degree
|
||||
NodeDegreeDecrement(rg, newNode);
|
||||
|
||||
// If it's srcArc, it'll be removed later, so keep it for now
|
||||
if (arc != srcArc)
|
||||
{
|
||||
BLI_remlink(&rg->arcs, arc);
|
||||
REEB_freeArc((BArc*)arc);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* flip arcs that flipped, can happen on diamond shapes, mostly on null arcs */
|
||||
if (arc->head->weight > arc->tail->weight)
|
||||
{
|
||||
flipArc(arc);
|
||||
}
|
||||
//newNode->degree++; // incrementing degree since we're adding an arc
|
||||
NodeDegreeIncrement(rg, newNode);
|
||||
mergeArcFaces(rg, arc, srcArc);
|
||||
|
||||
if (merging)
|
||||
{
|
||||
ReebNode *head = arc->head;
|
||||
ReebNode *tail = arc->tail;
|
||||
|
||||
// resize bucket list
|
||||
resizeArcBuckets(arc);
|
||||
mergeArcBuckets(arc, srcArc, head->weight, tail->weight);
|
||||
|
||||
/* update length */
|
||||
arc->length += srcArc->length;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
arc = nextArc;
|
||||
}
|
||||
}
|
||||
|
||||
void filterNullReebGraph(ReebGraph *rg)
|
||||
{
|
||||
ReebArc *arc = NULL, *nextArc = NULL;
|
||||
|
||||
arc = rg->arcs.first;
|
||||
while(arc)
|
||||
{
|
||||
nextArc = arc->next;
|
||||
// Only collapse arcs too short to have any embed bucket
|
||||
if (arc->bcount == 0)
|
||||
{
|
||||
ReebNode *newNode = (ReebNode*)arc->head;
|
||||
ReebNode *removedNode = (ReebNode*)arc->tail;
|
||||
float blend;
|
||||
|
||||
blend = (float)newNode->degree / (float)(newNode->degree + removedNode->degree); // blending factors
|
||||
|
||||
VecLerpf(newNode->p, removedNode->p, newNode->p, blend);
|
||||
|
||||
filterArc(rg, newNode, removedNode, arc, 0);
|
||||
|
||||
// Reset nextArc, it might have changed
|
||||
nextArc = arc->next;
|
||||
|
||||
BLI_remlink(&rg->arcs, arc);
|
||||
REEB_freeArc((BArc*)arc);
|
||||
|
||||
BLI_removeNode((BGraph*)rg, (BNode*)removedNode);
|
||||
}
|
||||
|
||||
arc = nextArc;
|
||||
}
|
||||
}
|
||||
|
||||
int filterInternalExternalReebGraph(ReebGraph *rg, float threshold_internal, float threshold_external)
|
||||
{
|
||||
ReebArc *arc = NULL, *nextArc = NULL;
|
||||
int value = 0;
|
||||
|
||||
BLI_sortlist(&rg->arcs, compareArcs);
|
||||
|
||||
for (arc = rg->arcs.first; arc; arc = nextArc)
|
||||
{
|
||||
nextArc = arc->next;
|
||||
|
||||
// Only collapse non-terminal arcs that are shorter than threshold
|
||||
if (threshold_internal > 0 && arc->head->degree > 1 && arc->tail->degree > 1 && (lengthArc(arc) < threshold_internal))
|
||||
{
|
||||
ReebNode *newNode = NULL;
|
||||
ReebNode *removedNode = NULL;
|
||||
|
||||
/* Always remove lower node, so arcs don't flip */
|
||||
newNode = arc->head;
|
||||
removedNode = arc->tail;
|
||||
|
||||
filterArc(rg, newNode, removedNode, arc, 1);
|
||||
|
||||
// Reset nextArc, it might have changed
|
||||
nextArc = arc->next;
|
||||
|
||||
BLI_remlink(&rg->arcs, arc);
|
||||
REEB_freeArc((BArc*)arc);
|
||||
|
||||
BLI_removeNode((BGraph*)rg, (BNode*)removedNode);
|
||||
value = 1;
|
||||
}
|
||||
|
||||
// Only collapse terminal arcs that are shorter than threshold
|
||||
else if (threshold_external > 0 && (arc->head->degree == 1 || arc->tail->degree == 1) && (lengthArc(arc) < threshold_external))
|
||||
{
|
||||
ReebNode *terminalNode = NULL;
|
||||
ReebNode *middleNode = NULL;
|
||||
ReebNode *removedNode = NULL;
|
||||
|
||||
// Assign terminal and middle nodes
|
||||
if (arc->head->degree == 1)
|
||||
{
|
||||
terminalNode = arc->head;
|
||||
middleNode = arc->tail;
|
||||
}
|
||||
else
|
||||
{
|
||||
terminalNode = arc->tail;
|
||||
middleNode = arc->head;
|
||||
}
|
||||
|
||||
if (middleNode->degree == 2 && middleNode != rg->nodes.first)
|
||||
{
|
||||
#if 1
|
||||
// If middle node is a normal node, it will be removed later
|
||||
// Only if middle node is not the root node
|
||||
/* USE THIS IF YOU WANT TO PROLONG ARCS TO THEIR TERMINAL NODES
|
||||
* FOR HANDS, THIS IS NOT THE BEST RESULT
|
||||
* */
|
||||
continue;
|
||||
#else
|
||||
removedNode = terminalNode;
|
||||
|
||||
// removing arc, so we need to decrease the degree of the remaining node
|
||||
NodeDegreeDecrement(rg, middleNode);
|
||||
#endif
|
||||
}
|
||||
// Otherwise, just plain remove of the arc
|
||||
else
|
||||
{
|
||||
removedNode = terminalNode;
|
||||
|
||||
// removing arc, so we need to decrease the degree of the remaining node
|
||||
NodeDegreeDecrement(rg, middleNode);
|
||||
}
|
||||
|
||||
// Reset nextArc, it might have changed
|
||||
nextArc = arc->next;
|
||||
|
||||
BLI_remlink(&rg->arcs, arc);
|
||||
REEB_freeArc((BArc*)arc);
|
||||
|
||||
BLI_removeNode((BGraph*)rg, (BNode*)removedNode);
|
||||
value = 1;
|
||||
}
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
int filterCyclesReebGraph(ReebGraph *rg, float distance_threshold)
|
||||
{
|
||||
ReebArc *arc1, *arc2;
|
||||
ReebArc *next2;
|
||||
int filtered = 0;
|
||||
|
||||
for (arc1 = rg->arcs.first; arc1; arc1 = arc1->next)
|
||||
{
|
||||
for (arc2 = arc1->next; arc2; arc2 = next2)
|
||||
{
|
||||
next2 = arc2->next;
|
||||
if (arc1 != arc2 && arc1->head == arc2->head && arc1->tail == arc2->tail)
|
||||
{
|
||||
mergeArcEdges(rg, arc1, arc2, MERGE_APPEND);
|
||||
mergeArcFaces(rg, arc1, arc2);
|
||||
mergeArcBuckets(arc1, arc2, arc1->head->weight, arc1->tail->weight);
|
||||
|
||||
NodeDegreeDecrement(rg, arc1->head);
|
||||
NodeDegreeDecrement(rg, arc1->tail);
|
||||
|
||||
BLI_remlink(&rg->arcs, arc2);
|
||||
REEB_freeArc((BArc*)arc2);
|
||||
|
||||
filtered = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return filtered;
|
||||
}
|
||||
|
||||
int filterSmartReebGraph(ReebGraph *rg, float threshold)
|
||||
{
|
||||
ReebArc *arc = NULL, *nextArc = NULL;
|
||||
int value = 0;
|
||||
|
||||
#if 0 //XXX
|
||||
BLI_sortlist(&rg->arcs, compareArcs);
|
||||
|
||||
#ifdef DEBUG_REEB
|
||||
{
|
||||
EditFace *efa;
|
||||
for(efa=G.editMesh->faces.first; efa; efa=efa->next) {
|
||||
efa->tmp.fp = -1;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
arc = rg->arcs.first;
|
||||
while(arc)
|
||||
{
|
||||
nextArc = arc->next;
|
||||
|
||||
/* need correct normals and center */
|
||||
recalc_editnormals();
|
||||
|
||||
// Only test terminal arcs
|
||||
if (arc->head->degree == 1 || arc->tail->degree == 1)
|
||||
{
|
||||
GHashIterator ghi;
|
||||
int merging = 0;
|
||||
int total = BLI_ghash_size(arc->faces);
|
||||
float avg_angle = 0;
|
||||
float avg_vec[3] = {0,0,0};
|
||||
|
||||
for(BLI_ghashIterator_init(&ghi, arc->faces);
|
||||
!BLI_ghashIterator_isDone(&ghi);
|
||||
BLI_ghashIterator_step(&ghi))
|
||||
{
|
||||
EditFace *efa = BLI_ghashIterator_getValue(&ghi);
|
||||
|
||||
#if 0
|
||||
ReebArcIterator arc_iter;
|
||||
BArcIterator *iter = (BArcIterator*)&arc_iter;
|
||||
EmbedBucket *bucket = NULL;
|
||||
EmbedBucket *previous = NULL;
|
||||
float min_distance = -1;
|
||||
float angle = 0;
|
||||
|
||||
initArcIterator(iter, arc, arc->head);
|
||||
|
||||
bucket = nextBucket(iter);
|
||||
|
||||
while (bucket != NULL)
|
||||
{
|
||||
float *vec0 = NULL;
|
||||
float *vec1 = bucket->p;
|
||||
float midpoint[3], tangent[3];
|
||||
float distance;
|
||||
|
||||
/* first bucket. Previous is head */
|
||||
if (previous == NULL)
|
||||
{
|
||||
vec0 = arc->head->p;
|
||||
}
|
||||
/* Previous is a valid bucket */
|
||||
else
|
||||
{
|
||||
vec0 = previous->p;
|
||||
}
|
||||
|
||||
VECCOPY(midpoint, vec1);
|
||||
|
||||
distance = VecLenf(midpoint, efa->cent);
|
||||
|
||||
if (min_distance == -1 || distance < min_distance)
|
||||
{
|
||||
min_distance = distance;
|
||||
|
||||
VecSubf(tangent, vec1, vec0);
|
||||
Normalize(tangent);
|
||||
|
||||
angle = Inpf(tangent, efa->n);
|
||||
}
|
||||
|
||||
previous = bucket;
|
||||
bucket = nextBucket(iter);
|
||||
}
|
||||
|
||||
avg_angle += saacos(fabs(angle));
|
||||
#ifdef DEBUG_REEB
|
||||
efa->tmp.fp = saacos(fabs(angle));
|
||||
#endif
|
||||
#else
|
||||
VecAddf(avg_vec, avg_vec, efa->n);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
#if 0
|
||||
avg_angle /= total;
|
||||
#else
|
||||
VecMulf(avg_vec, 1.0 / total);
|
||||
avg_angle = Inpf(avg_vec, avg_vec);
|
||||
#endif
|
||||
|
||||
arc->angle = avg_angle;
|
||||
|
||||
if (avg_angle > threshold)
|
||||
merging = 1;
|
||||
|
||||
if (merging)
|
||||
{
|
||||
ReebNode *terminalNode = NULL;
|
||||
ReebNode *middleNode = NULL;
|
||||
ReebNode *newNode = NULL;
|
||||
ReebNode *removedNode = NULL;
|
||||
int merging = 0;
|
||||
|
||||
// Assign terminal and middle nodes
|
||||
if (arc->head->degree == 1)
|
||||
{
|
||||
terminalNode = arc->head;
|
||||
middleNode = arc->tail;
|
||||
}
|
||||
else
|
||||
{
|
||||
terminalNode = arc->tail;
|
||||
middleNode = arc->head;
|
||||
}
|
||||
|
||||
// If middle node is a normal node, merge to terminal node
|
||||
if (middleNode->degree == 2)
|
||||
{
|
||||
merging = 1;
|
||||
newNode = terminalNode;
|
||||
removedNode = middleNode;
|
||||
}
|
||||
// Otherwise, just plain remove of the arc
|
||||
else
|
||||
{
|
||||
merging = 0;
|
||||
newNode = middleNode;
|
||||
removedNode = terminalNode;
|
||||
}
|
||||
|
||||
// Merging arc
|
||||
if (merging)
|
||||
{
|
||||
filterArc(rg, newNode, removedNode, arc, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
// removing arc, so we need to decrease the degree of the remaining node
|
||||
//newNode->degree--;
|
||||
NodeDegreeDecrement(rg, newNode);
|
||||
}
|
||||
|
||||
// Reset nextArc, it might have changed
|
||||
nextArc = arc->next;
|
||||
|
||||
BLI_remlink(&rg->arcs, arc);
|
||||
REEB_freeArc((BArc*)arc);
|
||||
|
||||
BLI_freelinkN(&rg->nodes, removedNode);
|
||||
value = 1;
|
||||
}
|
||||
}
|
||||
|
||||
arc = nextArc;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
void filterGraph(ReebGraph *rg, short options, float threshold_internal, float threshold_external)
|
||||
{
|
||||
int done = 1;
|
||||
|
||||
calculateGraphLength(rg);
|
||||
|
||||
if ((options & SKGEN_FILTER_EXTERNAL) == 0)
|
||||
{
|
||||
threshold_external = 0;
|
||||
}
|
||||
|
||||
if ((options & SKGEN_FILTER_INTERNAL) == 0)
|
||||
{
|
||||
threshold_internal = 0;
|
||||
}
|
||||
|
||||
if (threshold_internal > 0 || threshold_external > 0)
|
||||
{
|
||||
/* filter until there's nothing more to do */
|
||||
while (done == 1)
|
||||
{
|
||||
done = 0; /* no work done yet */
|
||||
|
||||
done = filterInternalExternalReebGraph(rg, threshold_internal, threshold_external);
|
||||
}
|
||||
}
|
||||
|
||||
if (options & SKGEN_FILTER_SMART)
|
||||
{
|
||||
filterSmartReebGraph(rg, 0.5);
|
||||
filterCyclesReebGraph(rg, 0.5);
|
||||
}
|
||||
|
||||
repositionNodes(rg);
|
||||
|
||||
/* Filtering might have created degree 2 nodes, so remove them */
|
||||
removeNormalNodes(rg);
|
||||
}
|
||||
|
||||
void finalizeGraph(ReebGraph *rg, char passes, char method)
|
||||
{
|
||||
int i;
|
||||
|
||||
BLI_buildAdjacencyList((BGraph*)rg);
|
||||
|
||||
sortNodes(rg);
|
||||
|
||||
sortArcs(rg);
|
||||
|
||||
for(i = 0; i < passes; i++)
|
||||
{
|
||||
postprocessGraph(rg, method);
|
||||
}
|
||||
|
||||
extendGraphBuckets(rg);
|
||||
}
|
||||
|
||||
/************************************** WEIGHT SPREADING ***********************************************/
|
||||
|
||||
int compareVerts( const void* a, const void* b )
|
||||
{
|
||||
EditVert *va = *(EditVert**)a;
|
||||
EditVert *vb = *(EditVert**)b;
|
||||
int value = 0;
|
||||
|
||||
if (weightData(va) < weightData(vb))
|
||||
{
|
||||
value = -1;
|
||||
}
|
||||
else if (weightData(va) > weightData(vb))
|
||||
{
|
||||
value = 1;
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
void spreadWeight(EditMesh *em)
|
||||
{
|
||||
EditVert **verts, *eve;
|
||||
float lastWeight = 0.0f;
|
||||
int totvert = BLI_countlist(&em->verts);
|
||||
int i;
|
||||
int work_needed = 1;
|
||||
|
||||
verts = MEM_callocN(sizeof(EditVert*) * totvert, "verts array");
|
||||
|
||||
for(eve = em->verts.first, i = 0; eve; eve = eve->next, i++)
|
||||
{
|
||||
verts[i] = eve;
|
||||
}
|
||||
|
||||
while(work_needed == 1)
|
||||
{
|
||||
work_needed = 0;
|
||||
qsort(verts, totvert, sizeof(EditVert*), compareVerts);
|
||||
|
||||
for(i = 0; i < totvert; i++)
|
||||
{
|
||||
eve = verts[i];
|
||||
|
||||
if (i == 0 || (weightData(eve) - lastWeight) > FLT_EPSILON)
|
||||
{
|
||||
lastWeight = weightData(eve);
|
||||
}
|
||||
else
|
||||
{
|
||||
work_needed = 1;
|
||||
weightSetData(eve, lastWeight + FLT_EPSILON * 2);
|
||||
lastWeight = weightData(eve);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
MEM_freeN(verts);
|
||||
}
|
||||
|
||||
/******************************************** EXPORT ***************************************************/
|
||||
|
||||
void exportNode(FILE *f, char *text, ReebNode *node)
|
||||
{
|
||||
fprintf(f, "%s i:%i w:%f d:%i %f %f %f\n", text, node->index, node->weight, node->degree, node->p[0], node->p[1], node->p[2]);
|
||||
}
|
||||
|
||||
void REEB_exportGraph(ReebGraph *rg, int count)
|
||||
{
|
||||
ReebArc *arc;
|
||||
char filename[128];
|
||||
FILE *f;
|
||||
|
||||
if (count == -1)
|
||||
{
|
||||
sprintf(filename, "test.txt");
|
||||
}
|
||||
else
|
||||
{
|
||||
sprintf(filename, "test%05i.txt", count);
|
||||
}
|
||||
f = fopen(filename, "w");
|
||||
|
||||
for(arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
int i;
|
||||
float p[3];
|
||||
|
||||
exportNode(f, "v1", arc->head);
|
||||
|
||||
for(i = 0; i < arc->bcount; i++)
|
||||
{
|
||||
fprintf(f, "b nv:%i %f %f %f\n", arc->buckets[i].nv, arc->buckets[i].p[0], arc->buckets[i].p[1], arc->buckets[i].p[2]);
|
||||
}
|
||||
|
||||
VecAddf(p, arc->tail->p, arc->head->p);
|
||||
VecMulf(p, 0.5f);
|
||||
|
||||
fprintf(f, "angle %0.3f %0.3f %0.3f %0.3f %i\n", p[0], p[1], p[2], arc->angle, BLI_ghash_size(arc->faces));
|
||||
exportNode(f, "v2", arc->tail);
|
||||
}
|
||||
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
/***************************************** MAIN ALGORITHM **********************************************/
|
||||
|
||||
/* edges alone will create zero degree nodes, use this function to remove them */
|
||||
void removeZeroNodes(ReebGraph *rg)
|
||||
{
|
||||
ReebNode *node, *next_node;
|
||||
|
||||
for (node = rg->nodes.first; node; node = next_node)
|
||||
{
|
||||
next_node = node->next;
|
||||
|
||||
if (node->degree == 0)
|
||||
{
|
||||
BLI_removeNode((BGraph*)rg, (BNode*)node);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void removeNormalNodes(ReebGraph *rg)
|
||||
{
|
||||
ReebArc *arc, *nextArc;
|
||||
|
||||
// Merge degree 2 nodes
|
||||
for(arc = rg->arcs.first; arc; arc = nextArc)
|
||||
{
|
||||
nextArc = arc->next;
|
||||
|
||||
while (arc->head->degree == 2 || arc->tail->degree == 2)
|
||||
{
|
||||
// merge at v1
|
||||
if (arc->head->degree == 2)
|
||||
{
|
||||
ReebArc *connectedArc = (ReebArc*)BLI_findConnectedArc((BGraph*)rg, (BArc*)arc, (BNode*)arc->head);
|
||||
|
||||
/* If arcs are one after the other */
|
||||
if (arc->head == connectedArc->tail)
|
||||
{
|
||||
/* remove furthest arc */
|
||||
if (arc->tail->weight < connectedArc->head->weight)
|
||||
{
|
||||
mergeConnectedArcs(rg, arc, connectedArc);
|
||||
nextArc = arc->next;
|
||||
}
|
||||
else
|
||||
{
|
||||
mergeConnectedArcs(rg, connectedArc, arc);
|
||||
break; /* arc was removed, move to next */
|
||||
}
|
||||
}
|
||||
/* Otherwise, arcs are side by side */
|
||||
else
|
||||
{
|
||||
/* Don't do anything, we need to keep the lowest node, even if degree 2 */
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// merge at v2
|
||||
if (arc->tail->degree == 2)
|
||||
{
|
||||
ReebArc *connectedArc = (ReebArc*)BLI_findConnectedArc((BGraph*)rg, (BArc*)arc, (BNode*)arc->tail);
|
||||
|
||||
/* If arcs are one after the other */
|
||||
if (arc->tail == connectedArc->head)
|
||||
{
|
||||
/* remove furthest arc */
|
||||
if (arc->head->weight < connectedArc->tail->weight)
|
||||
{
|
||||
mergeConnectedArcs(rg, arc, connectedArc);
|
||||
nextArc = arc->next;
|
||||
}
|
||||
else
|
||||
{
|
||||
mergeConnectedArcs(rg, connectedArc, arc);
|
||||
break; /* arc was removed, move to next */
|
||||
}
|
||||
}
|
||||
/* Otherwise, arcs are side by side */
|
||||
else
|
||||
{
|
||||
/* Don't do anything, we need to keep the lowest node, even if degree 2 */
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
int edgeEquals(ReebEdge *e1, ReebEdge *e2)
|
||||
{
|
||||
return (e1->v1 == e2->v1 && e1->v2 == e2->v2);
|
||||
}
|
||||
|
||||
ReebArc *nextArcMappedToEdge(ReebArc *arc, ReebEdge *e)
|
||||
{
|
||||
ReebEdge *nextEdge = NULL;
|
||||
ReebEdge *edge = NULL;
|
||||
ReebArc *result = NULL;
|
||||
|
||||
/* Find the ReebEdge in the edge list */
|
||||
for(edge = arc->edges.first; edge && !edgeEquals(edge, e); edge = edge->next)
|
||||
{ }
|
||||
|
||||
nextEdge = edge->nextEdge;
|
||||
|
||||
if (nextEdge != NULL)
|
||||
{
|
||||
result = nextEdge->arc;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void addFacetoArc(ReebArc *arc, EditFace *efa)
|
||||
{
|
||||
BLI_ghash_insert(arc->faces, efa, efa);
|
||||
}
|
||||
|
||||
void mergeArcFaces(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc)
|
||||
{
|
||||
GHashIterator ghi;
|
||||
|
||||
for(BLI_ghashIterator_init(&ghi, aSrc->faces);
|
||||
!BLI_ghashIterator_isDone(&ghi);
|
||||
BLI_ghashIterator_step(&ghi))
|
||||
{
|
||||
EditFace *efa = BLI_ghashIterator_getValue(&ghi);
|
||||
BLI_ghash_insert(aDst->faces, efa, efa);
|
||||
}
|
||||
}
|
||||
|
||||
void mergeArcEdges(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc, MergeDirection direction)
|
||||
{
|
||||
ReebEdge *e = NULL;
|
||||
|
||||
if (direction == MERGE_APPEND)
|
||||
{
|
||||
for(e = aSrc->edges.first; e; e = e->next)
|
||||
{
|
||||
e->arc = aDst; // Edge is stolen by new arc
|
||||
}
|
||||
|
||||
addlisttolist(&aDst->edges , &aSrc->edges);
|
||||
}
|
||||
else
|
||||
{
|
||||
for(e = aSrc->edges.first; e; e = e->next)
|
||||
{
|
||||
ReebEdge *newEdge = copyEdge(e);
|
||||
|
||||
newEdge->arc = aDst;
|
||||
|
||||
BLI_addtail(&aDst->edges, newEdge);
|
||||
|
||||
if (direction == MERGE_LOWER)
|
||||
{
|
||||
void **p = BLI_edgehash_lookup_p(rg->emap, e->v1->index, e->v2->index);
|
||||
|
||||
newEdge->nextEdge = e;
|
||||
|
||||
// if edge was the first in the list, point the edit edge to the new reeb edge instead.
|
||||
if (*p == e)
|
||||
{
|
||||
*p = (void*)newEdge;
|
||||
}
|
||||
// otherwise, advance in the list until the predecessor is found then insert it there
|
||||
else
|
||||
{
|
||||
ReebEdge *previous = (ReebEdge*)*p;
|
||||
|
||||
while(previous->nextEdge != e)
|
||||
{
|
||||
previous = previous->nextEdge;
|
||||
}
|
||||
|
||||
previous->nextEdge = newEdge;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
newEdge->nextEdge = e->nextEdge;
|
||||
e->nextEdge = newEdge;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// return 1 on full merge
|
||||
int mergeConnectedArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
|
||||
{
|
||||
int result = 0;
|
||||
ReebNode *removedNode = NULL;
|
||||
|
||||
a0->length += a1->length;
|
||||
|
||||
mergeArcEdges(rg, a0, a1, MERGE_APPEND);
|
||||
mergeArcFaces(rg, a0, a1);
|
||||
|
||||
// Bring a0 to the combine length of both arcs
|
||||
if (a0->tail == a1->head)
|
||||
{
|
||||
removedNode = a0->tail;
|
||||
a0->tail = a1->tail;
|
||||
}
|
||||
else if (a0->head == a1->tail)
|
||||
{
|
||||
removedNode = a0->head;
|
||||
a0->head = a1->head;
|
||||
}
|
||||
|
||||
resizeArcBuckets(a0);
|
||||
// Merge a1 in a0
|
||||
mergeArcBuckets(a0, a1, a0->head->weight, a0->tail->weight);
|
||||
|
||||
// remove a1 from graph
|
||||
BLI_remlink(&rg->arcs, a1);
|
||||
REEB_freeArc((BArc*)a1);
|
||||
|
||||
BLI_removeNode((BGraph*)rg, (BNode*)removedNode);
|
||||
result = 1;
|
||||
|
||||
return result;
|
||||
}
|
||||
// return 1 on full merge
|
||||
int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
|
||||
{
|
||||
int result = 0;
|
||||
// TRIANGLE POINTS DOWN
|
||||
if (a0->head->weight == a1->head->weight) // heads are the same
|
||||
{
|
||||
if (a0->tail->weight == a1->tail->weight) // tails also the same, arcs can be totally merge together
|
||||
{
|
||||
mergeArcEdges(rg, a0, a1, MERGE_APPEND);
|
||||
mergeArcFaces(rg, a0, a1);
|
||||
|
||||
mergeArcBuckets(a0, a1, a0->head->weight, a0->tail->weight);
|
||||
|
||||
// Adjust node degree
|
||||
//a1->head->degree--;
|
||||
NodeDegreeDecrement(rg, a1->head);
|
||||
//a1->tail->degree--;
|
||||
NodeDegreeDecrement(rg, a1->tail);
|
||||
|
||||
// remove a1 from graph
|
||||
BLI_remlink(&rg->arcs, a1);
|
||||
|
||||
REEB_freeArc((BArc*)a1);
|
||||
result = 1;
|
||||
}
|
||||
else if (a0->tail->weight > a1->tail->weight) // a1->tail->weight is in the middle
|
||||
{
|
||||
mergeArcEdges(rg, a1, a0, MERGE_LOWER);
|
||||
mergeArcFaces(rg, a1, a0);
|
||||
|
||||
// Adjust node degree
|
||||
//a0->head->degree--;
|
||||
NodeDegreeDecrement(rg, a0->head);
|
||||
//a1->tail->degree++;
|
||||
NodeDegreeIncrement(rg, a1->tail);
|
||||
|
||||
mergeArcBuckets(a1, a0, a1->head->weight, a1->tail->weight);
|
||||
a0->head = a1->tail;
|
||||
resizeArcBuckets(a0);
|
||||
}
|
||||
else // a0>n2 is in the middle
|
||||
{
|
||||
mergeArcEdges(rg, a0, a1, MERGE_LOWER);
|
||||
mergeArcFaces(rg, a0, a1);
|
||||
|
||||
// Adjust node degree
|
||||
//a1->head->degree--;
|
||||
NodeDegreeDecrement(rg, a1->head);
|
||||
//a0->tail->degree++;
|
||||
NodeDegreeIncrement(rg, a0->tail);
|
||||
|
||||
mergeArcBuckets(a0, a1, a0->head->weight, a0->tail->weight);
|
||||
a1->head = a0->tail;
|
||||
resizeArcBuckets(a1);
|
||||
}
|
||||
}
|
||||
// TRIANGLE POINTS UP
|
||||
else if (a0->tail->weight == a1->tail->weight) // tails are the same
|
||||
{
|
||||
if (a0->head->weight > a1->head->weight) // a0->head->weight is in the middle
|
||||
{
|
||||
mergeArcEdges(rg, a0, a1, MERGE_HIGHER);
|
||||
mergeArcFaces(rg, a0, a1);
|
||||
|
||||
// Adjust node degree
|
||||
//a1->tail->degree--;
|
||||
NodeDegreeDecrement(rg, a1->tail);
|
||||
//a0->head->degree++;
|
||||
NodeDegreeIncrement(rg, a0->head);
|
||||
|
||||
mergeArcBuckets(a0, a1, a0->head->weight, a0->tail->weight);
|
||||
a1->tail = a0->head;
|
||||
resizeArcBuckets(a1);
|
||||
}
|
||||
else // a1->head->weight is in the middle
|
||||
{
|
||||
mergeArcEdges(rg, a1, a0, MERGE_HIGHER);
|
||||
mergeArcFaces(rg, a1, a0);
|
||||
|
||||
// Adjust node degree
|
||||
//a0->tail->degree--;
|
||||
NodeDegreeDecrement(rg, a0->tail);
|
||||
//a1->head->degree++;
|
||||
NodeDegreeIncrement(rg, a1->head);
|
||||
|
||||
mergeArcBuckets(a1, a0, a1->head->weight, a1->tail->weight);
|
||||
a0->tail = a1->head;
|
||||
resizeArcBuckets(a0);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Need something here (OR NOT)
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void glueByMergeSort(ReebGraph *rg, ReebArc *a0, ReebArc *a1, ReebEdge *e0, ReebEdge *e1)
|
||||
{
|
||||
int total = 0;
|
||||
while (total == 0 && a0 != a1 && a0 != NULL && a1 != NULL)
|
||||
{
|
||||
total = mergeArcs(rg, a0, a1);
|
||||
|
||||
if (total == 0) // if it wasn't a total merge, go forward
|
||||
{
|
||||
if (a0->tail->weight < a1->tail->weight)
|
||||
{
|
||||
a0 = nextArcMappedToEdge(a0, e0);
|
||||
}
|
||||
else
|
||||
{
|
||||
a1 = nextArcMappedToEdge(a1, e1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void mergePaths(ReebGraph *rg, ReebEdge *e0, ReebEdge *e1, ReebEdge *e2)
|
||||
{
|
||||
ReebArc *a0, *a1, *a2;
|
||||
a0 = e0->arc;
|
||||
a1 = e1->arc;
|
||||
a2 = e2->arc;
|
||||
|
||||
glueByMergeSort(rg, a0, a1, e0, e1);
|
||||
glueByMergeSort(rg, a0, a2, e0, e2);
|
||||
}
|
||||
|
||||
ReebEdge * createArc(ReebGraph *rg, ReebNode *node1, ReebNode *node2)
|
||||
{
|
||||
ReebEdge *edge;
|
||||
|
||||
edge = BLI_edgehash_lookup(rg->emap, node1->index, node2->index);
|
||||
|
||||
// Only add existing edges that haven't been added yet
|
||||
if (edge == NULL)
|
||||
{
|
||||
ReebArc *arc;
|
||||
ReebNode *v1, *v2;
|
||||
float len, offset;
|
||||
int i;
|
||||
|
||||
arc = MEM_callocN(sizeof(ReebArc), "reeb arc");
|
||||
edge = MEM_callocN(sizeof(ReebEdge), "reeb edge");
|
||||
|
||||
arc->flag = 0; // clear flag on init
|
||||
arc->symmetry_level = 0;
|
||||
arc->faces = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
|
||||
|
||||
if (node1->weight <= node2->weight)
|
||||
{
|
||||
v1 = node1;
|
||||
v2 = node2;
|
||||
}
|
||||
else
|
||||
{
|
||||
v1 = node2;
|
||||
v2 = node1;
|
||||
}
|
||||
|
||||
arc->head = v1;
|
||||
arc->tail = v2;
|
||||
|
||||
// increase node degree
|
||||
//v1->degree++;
|
||||
NodeDegreeIncrement(rg, v1);
|
||||
//v2->degree++;
|
||||
NodeDegreeIncrement(rg, v2);
|
||||
|
||||
BLI_edgehash_insert(rg->emap, node1->index, node2->index, edge);
|
||||
|
||||
edge->arc = arc;
|
||||
edge->nextEdge = NULL;
|
||||
edge->v1 = v1;
|
||||
edge->v2 = v2;
|
||||
|
||||
BLI_addtail(&rg->arcs, arc);
|
||||
BLI_addtail(&arc->edges, edge);
|
||||
|
||||
/* adding buckets for embedding */
|
||||
allocArcBuckets(arc);
|
||||
|
||||
offset = arc->head->weight;
|
||||
len = arc->tail->weight - arc->head->weight;
|
||||
|
||||
#if 0
|
||||
/* This is the actual embedding filling described in the paper
|
||||
* the problem is that it only works with really dense meshes
|
||||
*/
|
||||
if (arc->bcount > 0)
|
||||
{
|
||||
addVertToBucket(&(arc->buckets[0]), arc->head->co);
|
||||
addVertToBucket(&(arc->buckets[arc->bcount - 1]), arc->tail->co);
|
||||
}
|
||||
#else
|
||||
for(i = 0; i < arc->bcount; i++)
|
||||
{
|
||||
float co[3];
|
||||
float f = (arc->buckets[i].val - offset) / len;
|
||||
|
||||
VecLerpf(co, v1->p, v2->p, f);
|
||||
addVertToBucket(&(arc->buckets[i]), co);
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
return edge;
|
||||
}
|
||||
|
||||
void addTriangleToGraph(ReebGraph *rg, ReebNode * n1, ReebNode * n2, ReebNode * n3, EditFace *efa)
|
||||
{
|
||||
ReebEdge *re1, *re2, *re3;
|
||||
ReebEdge *e1, *e2, *e3;
|
||||
float len1, len2, len3;
|
||||
|
||||
re1 = createArc(rg, n1, n2);
|
||||
re2 = createArc(rg, n2, n3);
|
||||
re3 = createArc(rg, n3, n1);
|
||||
|
||||
addFacetoArc(re1->arc, efa);
|
||||
addFacetoArc(re2->arc, efa);
|
||||
addFacetoArc(re3->arc, efa);
|
||||
|
||||
len1 = (float)fabs(n1->weight - n2->weight);
|
||||
len2 = (float)fabs(n2->weight - n3->weight);
|
||||
len3 = (float)fabs(n3->weight - n1->weight);
|
||||
|
||||
/* The rest of the algorithm assumes that e1 is the longest edge */
|
||||
|
||||
if (len1 >= len2 && len1 >= len3)
|
||||
{
|
||||
e1 = re1;
|
||||
e2 = re2;
|
||||
e3 = re3;
|
||||
}
|
||||
else if (len2 >= len1 && len2 >= len3)
|
||||
{
|
||||
e1 = re2;
|
||||
e2 = re1;
|
||||
e3 = re3;
|
||||
}
|
||||
else
|
||||
{
|
||||
e1 = re3;
|
||||
e2 = re2;
|
||||
e3 = re1;
|
||||
}
|
||||
|
||||
/* And e2 is the lowest edge
|
||||
* If e3 is lower than e2, swap them
|
||||
*/
|
||||
if (e3->v1->weight < e2->v1->weight)
|
||||
{
|
||||
ReebEdge *etmp = e2;
|
||||
e2 = e3;
|
||||
e3 = etmp;
|
||||
}
|
||||
|
||||
|
||||
mergePaths(rg, e1, e2, e3);
|
||||
}
|
||||
|
||||
ReebGraph * generateReebGraph(EditMesh *em, int subdivisions)
|
||||
{
|
||||
ReebGraph *rg;
|
||||
EditVert *eve;
|
||||
EditFace *efa;
|
||||
int index;
|
||||
int totvert;
|
||||
int totfaces;
|
||||
|
||||
#ifdef DEBUG_REEB
|
||||
int countfaces = 0;
|
||||
#endif
|
||||
|
||||
rg = newReebGraph();
|
||||
|
||||
rg->resolution = subdivisions;
|
||||
|
||||
totvert = BLI_countlist(&em->verts);
|
||||
totfaces = BLI_countlist(&em->faces);
|
||||
|
||||
renormalizeWeight(em, 1.0f);
|
||||
|
||||
/* Spread weight to minimize errors */
|
||||
spreadWeight(em);
|
||||
|
||||
renormalizeWeight(em, (float)rg->resolution);
|
||||
|
||||
/* Adding vertice */
|
||||
for(index = 0, eve = em->verts.first; eve; eve = eve->next)
|
||||
{
|
||||
if (eve->h == 0)
|
||||
{
|
||||
addNode(rg, eve);
|
||||
eve->f2 = 0;
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
/* Adding face, edge per edge */
|
||||
for(efa = em->faces.first; efa; efa = efa->next)
|
||||
{
|
||||
if (efa->h == 0)
|
||||
{
|
||||
ReebNode *n1, *n2, *n3;
|
||||
|
||||
n1 = nodeData(efa->v1);
|
||||
n2 = nodeData(efa->v2);
|
||||
n3 = nodeData(efa->v3);
|
||||
|
||||
addTriangleToGraph(rg, n1, n2, n3, efa);
|
||||
|
||||
if (efa->v4)
|
||||
{
|
||||
ReebNode *n4 = nodeData(efa->v4);
|
||||
addTriangleToGraph(rg, n1, n3, n4, efa);
|
||||
}
|
||||
#ifdef DEBUG_REEB
|
||||
countfaces++;
|
||||
if (countfaces % 100 == 0)
|
||||
{
|
||||
printf("\rface %i of %i", countfaces, totfaces);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
printf("\n");
|
||||
|
||||
removeZeroNodes(rg);
|
||||
|
||||
removeNormalNodes(rg);
|
||||
|
||||
return rg;
|
||||
}
|
||||
|
||||
/***************************************** WEIGHT UTILS **********************************************/
|
||||
|
||||
void renormalizeWeight(EditMesh *em, float newmax)
|
||||
{
|
||||
EditVert *eve;
|
||||
float minimum, maximum, range;
|
||||
|
||||
if (em == NULL || BLI_countlist(&em->verts) == 0)
|
||||
return;
|
||||
|
||||
/* First pass, determine maximum and minimum */
|
||||
eve = em->verts.first;
|
||||
minimum = weightData(eve);
|
||||
maximum = minimum;
|
||||
for(eve = em->verts.first; eve; eve = eve->next)
|
||||
{
|
||||
maximum = MAX2(maximum, weightData(eve));
|
||||
minimum = MIN2(minimum, weightData(eve));
|
||||
}
|
||||
|
||||
range = maximum - minimum;
|
||||
|
||||
/* Normalize weights */
|
||||
for(eve = em->verts.first; eve; eve = eve->next)
|
||||
{
|
||||
float weight = (weightData(eve) - minimum) / range * newmax;
|
||||
weightSetData(eve, weight);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int weightFromLoc(EditMesh *em, int axis)
|
||||
{
|
||||
EditVert *eve;
|
||||
|
||||
if (em == NULL || BLI_countlist(&em->verts) == 0 || axis < 0 || axis > 2)
|
||||
return 0;
|
||||
|
||||
/* Copy coordinate in weight */
|
||||
for(eve = em->verts.first; eve; eve = eve->next)
|
||||
{
|
||||
weightSetData(eve, eve->co[axis]);
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static float cotan_weight(float *v1, float *v2, float *v3)
|
||||
{
|
||||
float a[3], b[3], c[3], clen;
|
||||
|
||||
VecSubf(a, v2, v1);
|
||||
VecSubf(b, v3, v1);
|
||||
Crossf(c, a, b);
|
||||
|
||||
clen = VecLength(c);
|
||||
|
||||
if (clen == 0.0f)
|
||||
return 0.0f;
|
||||
|
||||
return Inpf(a, b)/clen;
|
||||
}
|
||||
|
||||
void addTriangle(EditVert *v1, EditVert *v2, EditVert *v3, long e1, long e2, long e3)
|
||||
{
|
||||
/* Angle opposite e1 */
|
||||
float t1= cotan_weight(v1->co, v2->co, v3->co) / e2;
|
||||
|
||||
/* Angle opposite e2 */
|
||||
float t2 = cotan_weight(v2->co, v3->co, v1->co) / e3;
|
||||
|
||||
/* Angle opposite e3 */
|
||||
float t3 = cotan_weight(v3->co, v1->co, v2->co) / e1;
|
||||
|
||||
int i1 = indexData(v1);
|
||||
int i2 = indexData(v2);
|
||||
int i3 = indexData(v3);
|
||||
|
||||
nlMatrixAdd(i1, i1, t2+t3);
|
||||
nlMatrixAdd(i2, i2, t1+t3);
|
||||
nlMatrixAdd(i3, i3, t1+t2);
|
||||
|
||||
nlMatrixAdd(i1, i2, -t3);
|
||||
nlMatrixAdd(i2, i1, -t3);
|
||||
|
||||
nlMatrixAdd(i2, i3, -t1);
|
||||
nlMatrixAdd(i3, i2, -t1);
|
||||
|
||||
nlMatrixAdd(i3, i1, -t2);
|
||||
nlMatrixAdd(i1, i3, -t2);
|
||||
}
|
||||
|
||||
int weightToHarmonic(EditMesh *em, EdgeIndex *indexed_edges)
|
||||
{
|
||||
NLboolean success;
|
||||
EditVert *eve;
|
||||
EditEdge *eed;
|
||||
EditFace *efa;
|
||||
int totvert = 0;
|
||||
int index;
|
||||
int rval;
|
||||
|
||||
/* Find local extrema */
|
||||
for(eve = em->verts.first; eve; eve = eve->next)
|
||||
{
|
||||
totvert++;
|
||||
}
|
||||
|
||||
/* Solve with openNL */
|
||||
|
||||
nlNewContext();
|
||||
|
||||
nlSolverParameteri(NL_NB_VARIABLES, totvert);
|
||||
|
||||
nlBegin(NL_SYSTEM);
|
||||
|
||||
/* Find local extrema */
|
||||
for(index = 0, eve = em->verts.first; eve; index++, eve = eve->next)
|
||||
{
|
||||
if (eve->h == 0)
|
||||
{
|
||||
EditEdge *eed;
|
||||
int maximum = 1;
|
||||
int minimum = 1;
|
||||
|
||||
NextEdgeForVert(indexed_edges, -1); /* Reset next edge */
|
||||
for(eed = NextEdgeForVert(indexed_edges, index); eed && (maximum || minimum); eed = NextEdgeForVert(indexed_edges, index))
|
||||
{
|
||||
EditVert *eve2;
|
||||
|
||||
if (eed->v1 == eve)
|
||||
{
|
||||
eve2 = eed->v2;
|
||||
}
|
||||
else
|
||||
{
|
||||
eve2 = eed->v1;
|
||||
}
|
||||
|
||||
if (eve2->h == 0)
|
||||
{
|
||||
/* Adjacent vertex is bigger, not a local maximum */
|
||||
if (weightData(eve2) > weightData(eve))
|
||||
{
|
||||
maximum = 0;
|
||||
}
|
||||
/* Adjacent vertex is smaller, not a local minimum */
|
||||
else if (weightData(eve2) < weightData(eve))
|
||||
{
|
||||
minimum = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (maximum || minimum)
|
||||
{
|
||||
float w = weightData(eve);
|
||||
eve->f1 = 0;
|
||||
nlSetVariable(0, index, w);
|
||||
nlLockVariable(index);
|
||||
}
|
||||
else
|
||||
{
|
||||
eve->f1 = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
nlBegin(NL_MATRIX);
|
||||
|
||||
/* Zero edge weight */
|
||||
for(eed = em->edges.first; eed; eed = eed->next)
|
||||
{
|
||||
eed->tmp.l = 0;
|
||||
}
|
||||
|
||||
/* Add faces count to the edge weight */
|
||||
for(efa = em->faces.first; efa; efa = efa->next)
|
||||
{
|
||||
if (efa->h == 0)
|
||||
{
|
||||
efa->e1->tmp.l++;
|
||||
efa->e2->tmp.l++;
|
||||
efa->e3->tmp.l++;
|
||||
|
||||
if (efa->e4)
|
||||
{
|
||||
efa->e4->tmp.l++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Add faces angle to the edge weight */
|
||||
for(efa = em->faces.first; efa; efa = efa->next)
|
||||
{
|
||||
if (efa->h == 0)
|
||||
{
|
||||
if (efa->v4 == NULL)
|
||||
{
|
||||
addTriangle(efa->v1, efa->v2, efa->v3, efa->e1->tmp.l, efa->e2->tmp.l, efa->e3->tmp.l);
|
||||
}
|
||||
else
|
||||
{
|
||||
addTriangle(efa->v1, efa->v2, efa->v3, efa->e1->tmp.l, efa->e2->tmp.l, 2);
|
||||
addTriangle(efa->v3, efa->v4, efa->v1, efa->e3->tmp.l, efa->e4->tmp.l, 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
nlEnd(NL_MATRIX);
|
||||
|
||||
nlEnd(NL_SYSTEM);
|
||||
|
||||
success = nlSolveAdvanced(NULL, NL_TRUE);
|
||||
|
||||
if (success)
|
||||
{
|
||||
rval = 1;
|
||||
for(index = 0, eve = em->verts.first; eve; index++, eve = eve->next)
|
||||
{
|
||||
weightSetData(eve, nlGetVariable(0, index));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
rval = 0;
|
||||
}
|
||||
|
||||
nlDeleteContext(nlGetCurrent());
|
||||
|
||||
return rval;
|
||||
}
|
||||
|
||||
|
||||
EditEdge * NextEdgeForVert(EdgeIndex *indexed_edges, int index)
|
||||
{
|
||||
static int offset = -1;
|
||||
|
||||
/* Reset method, call with NULL mesh pointer */
|
||||
if (index == -1)
|
||||
{
|
||||
offset = -1;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* first pass, start at the head of the list */
|
||||
if (offset == -1)
|
||||
{
|
||||
offset = indexed_edges->offset[index];
|
||||
}
|
||||
/* subsequent passes, start on the next edge */
|
||||
else
|
||||
{
|
||||
offset++;
|
||||
}
|
||||
|
||||
return indexed_edges->edges[offset];
|
||||
}
|
||||
|
||||
void shortestPathsFromVert(EditMesh *em, EditVert *starting_vert, EdgeIndex *indexed_edges)
|
||||
{
|
||||
Heap *edge_heap;
|
||||
EditVert *current_eve = NULL;
|
||||
EditEdge *eed = NULL;
|
||||
EditEdge *select_eed = NULL;
|
||||
|
||||
edge_heap = BLI_heap_new();
|
||||
|
||||
current_eve = starting_vert;
|
||||
|
||||
/* insert guard in heap, when that is returned, no more edges */
|
||||
BLI_heap_insert(edge_heap, FLT_MAX, NULL);
|
||||
|
||||
/* Initialize edge flag */
|
||||
for(eed= em->edges.first; eed; eed= eed->next)
|
||||
{
|
||||
eed->f1 = 0;
|
||||
}
|
||||
|
||||
while (BLI_heap_size(edge_heap) > 0)
|
||||
{
|
||||
float current_weight;
|
||||
|
||||
current_eve->f1 = 1; /* mark vertex as selected */
|
||||
|
||||
/* Add all new edges connected to current_eve to the list */
|
||||
NextEdgeForVert(indexed_edges, -1); // Reset next edge
|
||||
for(eed = NextEdgeForVert(indexed_edges, indexData(current_eve)); eed; eed = NextEdgeForVert(indexed_edges, indexData(current_eve)))
|
||||
{
|
||||
if (eed->f1 == 0)
|
||||
{
|
||||
BLI_heap_insert(edge_heap, weightData(current_eve) + eed->tmp.fp, eed);
|
||||
eed->f1 = 1;
|
||||
}
|
||||
}
|
||||
|
||||
/* Find next shortest edge with unselected verts */
|
||||
do
|
||||
{
|
||||
current_weight = BLI_heap_node_value(BLI_heap_top(edge_heap));
|
||||
select_eed = BLI_heap_popmin(edge_heap);
|
||||
} while (select_eed != NULL && select_eed->v1->f1 != 0 && select_eed->v2->f1);
|
||||
|
||||
if (select_eed != NULL)
|
||||
{
|
||||
select_eed->f1 = 2;
|
||||
|
||||
if (select_eed->v1->f1 == 0) /* v1 is the new vertex */
|
||||
{
|
||||
current_eve = select_eed->v1;
|
||||
}
|
||||
else /* otherwise, it's v2 */
|
||||
{
|
||||
current_eve = select_eed->v2;
|
||||
}
|
||||
|
||||
weightSetData(current_eve, current_weight);
|
||||
}
|
||||
}
|
||||
|
||||
BLI_heap_free(edge_heap, NULL);
|
||||
}
|
||||
|
||||
void freeEdgeIndex(EdgeIndex *indexed_edges)
|
||||
{
|
||||
MEM_freeN(indexed_edges->offset);
|
||||
MEM_freeN(indexed_edges->edges);
|
||||
}
|
||||
|
||||
void buildIndexedEdges(EditMesh *em, EdgeIndex *indexed_edges)
|
||||
{
|
||||
EditVert *eve;
|
||||
EditEdge *eed;
|
||||
int totvert = 0;
|
||||
int tot_indexed = 0;
|
||||
int offset = 0;
|
||||
|
||||
totvert = BLI_countlist(&em->verts);
|
||||
|
||||
indexed_edges->offset = MEM_callocN(totvert * sizeof(int), "EdgeIndex offset");
|
||||
|
||||
for(eed = em->edges.first; eed; eed = eed->next)
|
||||
{
|
||||
if (eed->v1->h == 0 && eed->v2->h == 0)
|
||||
{
|
||||
tot_indexed += 2;
|
||||
indexed_edges->offset[indexData(eed->v1)]++;
|
||||
indexed_edges->offset[indexData(eed->v2)]++;
|
||||
}
|
||||
}
|
||||
|
||||
tot_indexed += totvert;
|
||||
|
||||
indexed_edges->edges = MEM_callocN(tot_indexed * sizeof(EditEdge*), "EdgeIndex edges");
|
||||
|
||||
/* setting vert offsets */
|
||||
for(eve = em->verts.first; eve; eve = eve->next)
|
||||
{
|
||||
if (eve->h == 0)
|
||||
{
|
||||
int d = indexed_edges->offset[indexData(eve)];
|
||||
indexed_edges->offset[indexData(eve)] = offset;
|
||||
offset += d + 1;
|
||||
}
|
||||
}
|
||||
|
||||
/* adding edges in array */
|
||||
for(eed = em->edges.first; eed; eed= eed->next)
|
||||
{
|
||||
if (eed->v1->h == 0 && eed->v2->h == 0)
|
||||
{
|
||||
int i;
|
||||
for (i = indexed_edges->offset[indexData(eed->v1)]; i < tot_indexed; i++)
|
||||
{
|
||||
if (indexed_edges->edges[i] == NULL)
|
||||
{
|
||||
indexed_edges->edges[i] = eed;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = indexed_edges->offset[indexData(eed->v2)]; i < tot_indexed; i++)
|
||||
{
|
||||
if (indexed_edges->edges[i] == NULL)
|
||||
{
|
||||
indexed_edges->edges[i] = eed;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int weightFromDistance(EditMesh *em, EdgeIndex *indexed_edges)
|
||||
{
|
||||
EditVert *eve;
|
||||
int totedge = 0;
|
||||
int totvert = 0;
|
||||
int vCount = 0;
|
||||
|
||||
totvert = BLI_countlist(&em->verts);
|
||||
|
||||
if (em == NULL || totvert == 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
totedge = BLI_countlist(&em->edges);
|
||||
|
||||
if (totedge == 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Initialize vertice flag and find at least one selected vertex */
|
||||
for(eve = em->verts.first; eve; eve = eve->next)
|
||||
{
|
||||
eve->f1 = 0;
|
||||
if (eve->f & SELECT)
|
||||
{
|
||||
vCount = 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (vCount == 0)
|
||||
{
|
||||
return 0; /* no selected vert, failure */
|
||||
}
|
||||
else
|
||||
{
|
||||
EditEdge *eed;
|
||||
int allDone = 0;
|
||||
|
||||
/* Calculate edge weight */
|
||||
for(eed = em->edges.first; eed; eed= eed->next)
|
||||
{
|
||||
if (eed->v1->h == 0 && eed->v2->h == 0)
|
||||
{
|
||||
eed->tmp.fp = VecLenf(eed->v1->co, eed->v2->co);
|
||||
}
|
||||
}
|
||||
|
||||
/* Apply dijkstra spf for each selected vert */
|
||||
for(eve = em->verts.first; eve; eve = eve->next)
|
||||
{
|
||||
if (eve->f & SELECT)
|
||||
{
|
||||
shortestPathsFromVert(em, eve, indexed_edges);
|
||||
}
|
||||
}
|
||||
|
||||
/* connect unselected islands */
|
||||
while (allDone == 0)
|
||||
{
|
||||
EditVert *selected_eve = NULL;
|
||||
float selected_weight = 0;
|
||||
float min_distance = FLT_MAX;
|
||||
|
||||
allDone = 1;
|
||||
|
||||
for (eve = em->verts.first; eve; eve = eve->next)
|
||||
{
|
||||
/* for every vertex visible that hasn't been processed yet */
|
||||
if (eve->h == 0 && eve->f1 != 1)
|
||||
{
|
||||
EditVert *closest_eve;
|
||||
|
||||
/* find the closest processed vertex */
|
||||
for (closest_eve = em->verts.first; closest_eve; closest_eve = closest_eve->next)
|
||||
{
|
||||
/* vertex is already processed and distance is smaller than current minimum */
|
||||
if (closest_eve->f1 == 1)
|
||||
{
|
||||
float distance = VecLenf(closest_eve->co, eve->co);
|
||||
if (distance < min_distance)
|
||||
{
|
||||
min_distance = distance;
|
||||
selected_eve = eve;
|
||||
selected_weight = weightData(closest_eve);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (selected_eve)
|
||||
{
|
||||
allDone = 0;
|
||||
|
||||
weightSetData(selected_eve, selected_weight + min_distance);
|
||||
shortestPathsFromVert(em, selected_eve, indexed_edges);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for(eve = em->verts.first; eve && vCount == 0; eve = eve->next)
|
||||
{
|
||||
if (eve->f1 == 0)
|
||||
{
|
||||
printf("vertex not reached\n");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/****************************************** BUCKET ITERATOR **************************************************/
|
||||
|
||||
static void* headNode(void *arg);
|
||||
static void* tailNode(void *arg);
|
||||
static void* nextBucket(void *arg);
|
||||
static void* nextNBucket(void *arg, int n);
|
||||
static void* peekBucket(void *arg, int n);
|
||||
static void* previousBucket(void *arg);
|
||||
static int iteratorStopped(void *arg);
|
||||
|
||||
static void initIteratorFct(ReebArcIterator *iter)
|
||||
{
|
||||
iter->head = headNode;
|
||||
iter->tail = tailNode;
|
||||
iter->peek = peekBucket;
|
||||
iter->next = nextBucket;
|
||||
iter->nextN = nextNBucket;
|
||||
iter->previous = previousBucket;
|
||||
iter->stopped = iteratorStopped;
|
||||
}
|
||||
|
||||
static void setIteratorValues(ReebArcIterator *iter, EmbedBucket *bucket)
|
||||
{
|
||||
if (bucket)
|
||||
{
|
||||
iter->p = bucket->p;
|
||||
iter->no = bucket->no;
|
||||
}
|
||||
else
|
||||
{
|
||||
iter->p = NULL;
|
||||
iter->no = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void initArcIterator(BArcIterator *arg, ReebArc *arc, ReebNode *head)
|
||||
{
|
||||
ReebArcIterator *iter = (ReebArcIterator*)arg;
|
||||
|
||||
initIteratorFct(iter);
|
||||
iter->arc = arc;
|
||||
|
||||
if (head == arc->head)
|
||||
{
|
||||
iter->start = 0;
|
||||
iter->end = arc->bcount - 1;
|
||||
iter->stride = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
iter->start = arc->bcount - 1;
|
||||
iter->end = 0;
|
||||
iter->stride = -1;
|
||||
}
|
||||
|
||||
iter->length = arc->bcount;
|
||||
|
||||
iter->index = -1;
|
||||
}
|
||||
|
||||
void initArcIteratorStart(BArcIterator *arg, struct ReebArc *arc, struct ReebNode *head, int start)
|
||||
{
|
||||
ReebArcIterator *iter = (ReebArcIterator*)arg;
|
||||
|
||||
initIteratorFct(iter);
|
||||
iter->arc = arc;
|
||||
|
||||
if (head == arc->head)
|
||||
{
|
||||
iter->start = start;
|
||||
iter->end = arc->bcount - 1;
|
||||
iter->stride = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
iter->start = arc->bcount - 1 - start;
|
||||
iter->end = 0;
|
||||
iter->stride = -1;
|
||||
}
|
||||
|
||||
iter->index = -1;
|
||||
|
||||
iter->length = arc->bcount - start;
|
||||
|
||||
if (start >= arc->bcount)
|
||||
{
|
||||
iter->start = iter->end; /* stop iterator since it's past its end */
|
||||
}
|
||||
}
|
||||
|
||||
void initArcIterator2(BArcIterator *arg, ReebArc *arc, int start, int end)
|
||||
{
|
||||
ReebArcIterator *iter = (ReebArcIterator*)arg;
|
||||
|
||||
initIteratorFct(iter);
|
||||
iter->arc = arc;
|
||||
|
||||
iter->start = start;
|
||||
iter->end = end;
|
||||
|
||||
if (end > start)
|
||||
{
|
||||
iter->stride = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
iter->stride = -1;
|
||||
}
|
||||
|
||||
iter->index = -1;
|
||||
|
||||
iter->length = abs(iter->end - iter->start) + 1;
|
||||
}
|
||||
|
||||
static void* headNode(void *arg)
|
||||
{
|
||||
ReebArcIterator *iter = (ReebArcIterator*)arg;
|
||||
ReebNode *node;
|
||||
|
||||
if (iter->start < iter->end)
|
||||
{
|
||||
node = iter->arc->head;
|
||||
}
|
||||
else
|
||||
{
|
||||
node = iter->arc->tail;
|
||||
}
|
||||
|
||||
iter->p = node->p;
|
||||
iter->no = node->no;
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
static void* tailNode(void *arg)
|
||||
{
|
||||
ReebArcIterator *iter = (ReebArcIterator*)arg;
|
||||
ReebNode *node;
|
||||
|
||||
if (iter->start < iter->end)
|
||||
{
|
||||
node = iter->arc->tail;
|
||||
}
|
||||
else
|
||||
{
|
||||
node = iter->arc->head;
|
||||
}
|
||||
|
||||
iter->p = node->p;
|
||||
iter->no = node->no;
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
static void* nextBucket(void *arg)
|
||||
{
|
||||
ReebArcIterator *iter = (ReebArcIterator*)arg;
|
||||
EmbedBucket *result = NULL;
|
||||
|
||||
iter->index++;
|
||||
|
||||
if (iter->index < iter->length)
|
||||
{
|
||||
result = &(iter->arc->buckets[iter->start + (iter->stride * iter->index)]);
|
||||
}
|
||||
|
||||
setIteratorValues(iter, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
static void* nextNBucket(void *arg, int n)
|
||||
{
|
||||
ReebArcIterator *iter = (ReebArcIterator*)arg;
|
||||
EmbedBucket *result = NULL;
|
||||
|
||||
iter->index += n;
|
||||
|
||||
/* check if passed end */
|
||||
if (iter->index < iter->length)
|
||||
{
|
||||
result = &(iter->arc->buckets[iter->start + (iter->stride * iter->index)]);
|
||||
}
|
||||
|
||||
setIteratorValues(iter, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
static void* peekBucket(void *arg, int n)
|
||||
{
|
||||
ReebArcIterator *iter = (ReebArcIterator*)arg;
|
||||
EmbedBucket *result = NULL;
|
||||
int index = iter->index + n;
|
||||
|
||||
/* check if passed end */
|
||||
if (index < iter->length)
|
||||
{
|
||||
result = &(iter->arc->buckets[iter->start + (iter->stride * index)]);
|
||||
}
|
||||
|
||||
setIteratorValues(iter, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
static void* previousBucket(void *arg)
|
||||
{
|
||||
ReebArcIterator *iter = (ReebArcIterator*)arg;
|
||||
EmbedBucket *result = NULL;
|
||||
|
||||
if (iter->index > 0)
|
||||
{
|
||||
iter->index--;
|
||||
result = &(iter->arc->buckets[iter->start + (iter->stride * iter->index)]);
|
||||
}
|
||||
|
||||
setIteratorValues(iter, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
static int iteratorStopped(void *arg)
|
||||
{
|
||||
ReebArcIterator *iter = (ReebArcIterator*)arg;
|
||||
|
||||
if (iter->index >= iter->length)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
/************************ PUBLIC FUNCTIONS *********************************************/
|
||||
|
||||
ReebGraph *BIF_ReebGraphMultiFromEditMesh(bContext *C)
|
||||
{
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
Object *obedit = CTX_data_edit_object(C);
|
||||
EditMesh *em =( (Mesh*)obedit->data)->edit_mesh;
|
||||
EdgeIndex indexed_edges;
|
||||
VertexData *data;
|
||||
ReebGraph *rg = NULL;
|
||||
ReebGraph *rgi, *previous;
|
||||
int i, nb_levels = REEB_MAX_MULTI_LEVEL;
|
||||
|
||||
if (em == NULL)
|
||||
return NULL;
|
||||
|
||||
data = allocVertexData(em);
|
||||
|
||||
buildIndexedEdges(em, &indexed_edges);
|
||||
|
||||
if (weightFromDistance(em, &indexed_edges) == 0)
|
||||
{
|
||||
error("No selected vertex\n");
|
||||
freeEdgeIndex(&indexed_edges);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
renormalizeWeight(em, 1.0f);
|
||||
|
||||
if (scene->toolsettings->skgen_options & SKGEN_HARMONIC)
|
||||
{
|
||||
weightToHarmonic(em, &indexed_edges);
|
||||
}
|
||||
|
||||
freeEdgeIndex(&indexed_edges);
|
||||
|
||||
rg = generateReebGraph(em, scene->toolsettings->skgen_resolution);
|
||||
|
||||
/* Remove arcs without embedding */
|
||||
filterNullReebGraph(rg);
|
||||
|
||||
/* smart filter and loop filter on basic level */
|
||||
filterGraph(rg, SKGEN_FILTER_SMART, 0, 0);
|
||||
|
||||
repositionNodes(rg);
|
||||
|
||||
/* Filtering might have created degree 2 nodes, so remove them */
|
||||
removeNormalNodes(rg);
|
||||
|
||||
joinSubgraphs(rg, 1.0);
|
||||
|
||||
BLI_buildAdjacencyList((BGraph*)rg);
|
||||
|
||||
/* calc length before copy, so we have same length on all levels */
|
||||
BLI_calcGraphLength((BGraph*)rg);
|
||||
|
||||
previous = NULL;
|
||||
for (i = 0; i <= nb_levels; i++)
|
||||
{
|
||||
rgi = rg;
|
||||
|
||||
/* don't filter last level */
|
||||
if (i > 0)
|
||||
{
|
||||
float internal_threshold;
|
||||
float external_threshold;
|
||||
|
||||
/* filter internal progressively in second half only*/
|
||||
if (i > nb_levels / 2)
|
||||
{
|
||||
internal_threshold = rg->length * scene->toolsettings->skgen_threshold_internal;
|
||||
}
|
||||
else
|
||||
{
|
||||
internal_threshold = rg->length * scene->toolsettings->skgen_threshold_internal * (2 * i / (float)nb_levels);
|
||||
}
|
||||
|
||||
external_threshold = rg->length * scene->toolsettings->skgen_threshold_external * (i / (float)nb_levels);
|
||||
|
||||
filterGraph(rgi, scene->toolsettings->skgen_options, internal_threshold, external_threshold);
|
||||
}
|
||||
|
||||
if (i < nb_levels)
|
||||
{
|
||||
rg = copyReebGraph(rgi, i + 1);
|
||||
}
|
||||
|
||||
finalizeGraph(rgi, scene->toolsettings->skgen_postpro_passes, scene->toolsettings->skgen_postpro);
|
||||
|
||||
BLI_markdownSymmetry((BGraph*)rgi, rgi->nodes.first, scene->toolsettings->skgen_symmetry_limit);
|
||||
|
||||
if (previous != NULL)
|
||||
{
|
||||
relinkNodes(rgi, previous);
|
||||
}
|
||||
previous = rgi;
|
||||
}
|
||||
|
||||
verifyMultiResolutionLinks(rg, 0);
|
||||
|
||||
MEM_freeN(data);
|
||||
|
||||
return rg;
|
||||
}
|
||||
|
||||
#if 0
|
||||
|
||||
ReebGraph *BIF_ReebGraphFromEditMesh(void)
|
||||
{
|
||||
EditMesh *em = G.editMesh;
|
||||
EdgeIndex indexed_edges;
|
||||
VertexData *data;
|
||||
ReebGraph *rg = NULL;
|
||||
|
||||
if (em == NULL)
|
||||
return NULL;
|
||||
|
||||
data = allocVertexData(em);
|
||||
|
||||
buildIndexedEdges(em, &indexed_edges);
|
||||
|
||||
if (weightFromDistance(em, &indexed_edges) == 0)
|
||||
{
|
||||
error("No selected vertex\n");
|
||||
freeEdgeIndex(&indexed_edges);
|
||||
freeEdgeIndex(&indexed_edges);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
renormalizeWeight(em, 1.0f);
|
||||
|
||||
if (G.scene->toolsettings->skgen_options & SKGEN_HARMONIC)
|
||||
{
|
||||
weightToHarmonic(em, &indexed_edges);
|
||||
}
|
||||
|
||||
freeEdgeIndex(&indexed_edges);
|
||||
|
||||
#ifdef DEBUG_REEB
|
||||
weightToVCol(em, 1);
|
||||
#endif
|
||||
|
||||
rg = generateReebGraph(em, G.scene->toolsettings->skgen_resolution);
|
||||
|
||||
|
||||
/* Remove arcs without embedding */
|
||||
filterNullReebGraph(rg);
|
||||
|
||||
/* smart filter and loop filter on basic level */
|
||||
filterGraph(rg, SKGEN_FILTER_SMART, 0, 0);
|
||||
|
||||
repositionNodes(rg);
|
||||
|
||||
/* Filtering might have created degree 2 nodes, so remove them */
|
||||
removeNormalNodes(rg);
|
||||
|
||||
joinSubgraphs(rg, 1.0);
|
||||
|
||||
BLI_buildAdjacencyList((BGraph*)rg);
|
||||
|
||||
/* calc length before copy, so we have same length on all levels */
|
||||
BLI_calcGraphLength((BGraph*)rg);
|
||||
|
||||
filterGraph(rg, G.scene->toolsettings->skgen_options, G.scene->toolsettings->skgen_threshold_internal, G.scene->toolsettings->skgen_threshold_external);
|
||||
|
||||
finalizeGraph(rg, G.scene->toolsettings->skgen_postpro_passes, G.scene->toolsettings->skgen_postpro);
|
||||
|
||||
#ifdef DEBUG_REEB
|
||||
REEB_exportGraph(rg, -1);
|
||||
|
||||
arcToVCol(rg, em, 0);
|
||||
//angleToVCol(em, 1);
|
||||
#endif
|
||||
|
||||
printf("DONE\n");
|
||||
printf("%i subgraphs\n", BLI_FlagSubgraphs((BGraph*)rg));
|
||||
|
||||
MEM_freeN(data);
|
||||
|
||||
return rg;
|
||||
}
|
||||
|
||||
void BIF_GlobalReebFree()
|
||||
{
|
||||
if (GLOBAL_RG != NULL)
|
||||
{
|
||||
REEB_freeGraph(GLOBAL_RG);
|
||||
GLOBAL_RG = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void BIF_GlobalReebGraphFromEditMesh(void)
|
||||
{
|
||||
ReebGraph *rg;
|
||||
|
||||
BIF_GlobalReebFree();
|
||||
|
||||
rg = BIF_ReebGraphMultiFromEditMesh();
|
||||
|
||||
GLOBAL_RG = rg;
|
||||
}
|
||||
|
||||
void REEB_draw()
|
||||
{
|
||||
ReebGraph *rg;
|
||||
ReebArc *arc;
|
||||
int i = 0;
|
||||
|
||||
if (GLOBAL_RG == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (GLOBAL_RG->link_up && G.scene->toolsettings->skgen_options & SKGEN_DISP_ORIG)
|
||||
{
|
||||
for (rg = GLOBAL_RG; rg->link_up; rg = rg->link_up) ;
|
||||
}
|
||||
else
|
||||
{
|
||||
i = G.scene->toolsettings->skgen_multi_level;
|
||||
|
||||
for (rg = GLOBAL_RG; rg->multi_level != i && rg->link_up; rg = rg->link_up) ;
|
||||
}
|
||||
|
||||
glPointSize(BIF_GetThemeValuef(TH_VERTEX_SIZE));
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
for (arc = rg->arcs.first; arc; arc = arc->next, i++)
|
||||
{
|
||||
ReebArcIterator arc_iter;
|
||||
BArcIterator *iter = (BArcIterator*)&arc_iter;
|
||||
float vec[3];
|
||||
char text[128];
|
||||
char *s = text;
|
||||
|
||||
glLineWidth(BIF_GetThemeValuef(TH_VERTEX_SIZE) + 2);
|
||||
glColor3f(0, 0, 0);
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex3fv(arc->head->p);
|
||||
|
||||
if (arc->bcount)
|
||||
{
|
||||
initArcIterator(iter, arc, arc->head);
|
||||
for (IT_next(iter); IT_stopped(iter) == 0; IT_next(iter))
|
||||
{
|
||||
glVertex3fv(iter->p);
|
||||
}
|
||||
}
|
||||
|
||||
glVertex3fv(arc->tail->p);
|
||||
glEnd();
|
||||
|
||||
glLineWidth(BIF_GetThemeValuef(TH_VERTEX_SIZE));
|
||||
|
||||
if (arc->symmetry_level == 1)
|
||||
{
|
||||
glColor3f(1, 0, 0);
|
||||
}
|
||||
else if (arc->symmetry_flag == SYM_SIDE_POSITIVE || arc->symmetry_flag == SYM_SIDE_NEGATIVE)
|
||||
{
|
||||
glColor3f(1, 0.5f, 0);
|
||||
}
|
||||
else if (arc->symmetry_flag >= SYM_SIDE_RADIAL)
|
||||
{
|
||||
glColor3f(0.5f, 1, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
glColor3f(1, 1, 0);
|
||||
}
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex3fv(arc->head->p);
|
||||
|
||||
if (arc->bcount)
|
||||
{
|
||||
initArcIterator(iter, arc, arc->head);
|
||||
for (iter->next(iter); IT_stopped(iter) == 0; iter->next(iter))
|
||||
{
|
||||
glVertex3fv(iter->p);
|
||||
}
|
||||
}
|
||||
|
||||
glVertex3fv(arc->tail->p);
|
||||
glEnd();
|
||||
|
||||
|
||||
if (G.scene->toolsettings->skgen_options & SKGEN_DISP_EMBED)
|
||||
{
|
||||
glColor3f(1, 1, 1);
|
||||
glBegin(GL_POINTS);
|
||||
glVertex3fv(arc->head->p);
|
||||
glVertex3fv(arc->tail->p);
|
||||
|
||||
glColor3f(0.5f, 0.5f, 1);
|
||||
if (arc->bcount)
|
||||
{
|
||||
initArcIterator(iter, arc, arc->head);
|
||||
for (iter->next(iter); IT_stopped(iter) == 0; iter->next(iter))
|
||||
{
|
||||
glVertex3fv(iter->p);
|
||||
}
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
|
||||
if (G.scene->toolsettings->skgen_options & SKGEN_DISP_INDEX)
|
||||
{
|
||||
VecLerpf(vec, arc->head->p, arc->tail->p, 0.5f);
|
||||
s += sprintf(s, "%i (%i-%i-%i) ", i, arc->symmetry_level, arc->symmetry_flag, arc->symmetry_group);
|
||||
|
||||
if (G.scene->toolsettings->skgen_options & SKGEN_DISP_WEIGHT)
|
||||
{
|
||||
s += sprintf(s, "w:%0.3f ", arc->tail->weight - arc->head->weight);
|
||||
}
|
||||
|
||||
if (G.scene->toolsettings->skgen_options & SKGEN_DISP_LENGTH)
|
||||
{
|
||||
s += sprintf(s, "l:%0.3f", arc->length);
|
||||
}
|
||||
|
||||
glColor3f(0, 1, 0);
|
||||
glRasterPos3fv(vec);
|
||||
BMF_DrawString( G.fonts, text);
|
||||
}
|
||||
|
||||
if (G.scene->toolsettings->skgen_options & SKGEN_DISP_INDEX)
|
||||
{
|
||||
sprintf(text, " %i", arc->head->index);
|
||||
glRasterPos3fv(arc->head->p);
|
||||
BMF_DrawString( G.fonts, text);
|
||||
|
||||
sprintf(text, " %i", arc->tail->index);
|
||||
glRasterPos3fv(arc->tail->p);
|
||||
BMF_DrawString( G.fonts, text);
|
||||
}
|
||||
}
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
glLineWidth(1.0);
|
||||
glPointSize(1.0);
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -176,8 +176,10 @@ void verifyFaces(ReebGraph *rg);
|
||||
|
||||
#define REEB_MAX_MULTI_LEVEL 10
|
||||
|
||||
struct bContext;
|
||||
|
||||
ReebGraph *BIF_ReebGraphFromEditMesh(void);
|
||||
ReebGraph *BIF_ReebGraphMultiFromEditMesh(void);
|
||||
ReebGraph *BIF_ReebGraphMultiFromEditMesh(struct bContext *C);
|
||||
void BIF_flagMultiArcs(ReebGraph *rg, int flag);
|
||||
|
||||
void BIF_GlobalReebGraphFromEditMesh(void);
|
||||
|
||||
@@ -156,8 +156,10 @@ typedef enum SnapMode
|
||||
|
||||
#define SNAP_MIN_DISTANCE 30
|
||||
|
||||
int snapObjects(struct TransInfo *t, int *dist, float *loc, float *no, SnapMode mode);
|
||||
int peelObjects(struct TransInfo *t, struct ListBase *depth_peels, short mval[2]);
|
||||
int peelObjectsTransForm(struct TransInfo *t, struct ListBase *depth_peels, short mval[2]);
|
||||
int peelObjectsContext(struct bContext *C, struct ListBase *depth_peels, short mval[2]);
|
||||
int snapObjectsTransform(struct TransInfo *t, short mval[2], int *dist, float *loc, float *no, SnapMode mode);
|
||||
int snapObjectsContext(struct bContext *C, short mval[2], int *dist, float *loc, float *no, SnapMode mode);
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -112,7 +112,7 @@ void docenter_armature (struct Scene *scene, struct View3D *v3d, struct Object *
|
||||
|
||||
void auto_align_armature(struct Scene *scene, struct View3D *v3d, short mode);
|
||||
void unique_editbone_name(struct ListBase *ebones, char *name, EditBone *bone); /* if bone is already in list, pass it as param to ignore it */
|
||||
void armature_bone_rename(Object *ob, char *oldnamep, char *newnamep);
|
||||
void armature_bone_rename(struct Object *ob, char *oldnamep, char *newnamep);
|
||||
|
||||
void undo_push_armature(struct bContext *C, char *name);
|
||||
|
||||
@@ -122,6 +122,29 @@ void ED_armature_enter_posemode(struct bContext *C, struct Base *base);
|
||||
int ED_pose_channel_in_IK_chain(struct Object *ob, struct bPoseChannel *pchan);
|
||||
void ED_pose_deselectall(struct Object *ob, int test, int doundo);
|
||||
|
||||
/* sketch */
|
||||
|
||||
int BIF_paintSketch(struct bContext *C, short mbut);
|
||||
void BIF_endStrokeSketch(struct bContext *C);
|
||||
void BIF_convertSketch(struct bContext *C);
|
||||
void BIF_deleteSketch(struct bContext *C);
|
||||
void BIF_selectAllSketch(struct bContext *C, int mode); /* -1: deselect, 0: select, 1: toggle */
|
||||
int BIF_validSketchMode(struct bContext *C);
|
||||
int BIF_fullSketchMode(struct bContext *C); /* full sketch turned on (not Quick) */
|
||||
void BIF_cancelStrokeSketch(struct bContext *C);
|
||||
void BIF_sk_selectStroke(struct bContext *C, short mval[2], int extend);
|
||||
|
||||
void BIF_makeListTemplates(struct bContext *C);
|
||||
char *BIF_listTemplates(struct bContext *C);
|
||||
int BIF_currentTemplate(struct bContext *C);
|
||||
void BIF_freeTemplates(struct bContext *C);
|
||||
void BIF_setTemplate(struct bContext *C, int index);
|
||||
int BIF_nbJointsTemplate(struct bContext *C);
|
||||
char * BIF_nameBoneTemplate(struct bContext *C);
|
||||
|
||||
void BDR_queueDrawSketch(struct bContext *C);
|
||||
void BDR_drawSketch(struct bContext *C);
|
||||
void BDR_drawSketchNames(struct bContext *C);
|
||||
|
||||
#endif /* ED_ARMATURE_H */
|
||||
|
||||
|
||||
@@ -1557,25 +1557,25 @@ static void view3d_panel_gpencil(const bContext *C, ARegion *ar, short cntrl) //
|
||||
uiEndBlock(C, block);
|
||||
}
|
||||
|
||||
/* XXX etch-a-ton */
|
||||
#if 0
|
||||
static void delete_sketch_armature(void *arg1, void *arg2)
|
||||
static void delete_sketch_armature(bContext *C, void *arg1, void *arg2)
|
||||
{
|
||||
BIF_deleteSketch();
|
||||
BIF_deleteSketch(C);
|
||||
}
|
||||
|
||||
static void convert_sketch_armature(void *arg1, void *arg2)
|
||||
static void convert_sketch_armature(bContext *C, void *arg1, void *arg2)
|
||||
{
|
||||
BIF_convertSketch();
|
||||
BIF_convertSketch(C);
|
||||
}
|
||||
|
||||
static void assign_template_sketch_armature(void *arg1, void *arg2)
|
||||
static void assign_template_sketch_armature(bContext *C, void *arg1, void *arg2)
|
||||
{
|
||||
int index = *(int*)arg1;
|
||||
BIF_setTemplate(index);
|
||||
BIF_setTemplate(C, index);
|
||||
}
|
||||
static void view3d_panel_bonesketch_spaces(short cntrl)
|
||||
static void view3d_panel_bonesketch_spaces(const bContext *C, ARegion *ar, short cntrl)
|
||||
{
|
||||
Object *obedit = CTX_data_edit_object(C);
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
static int template_index;
|
||||
static char joint_label[128];
|
||||
uiBlock *block;
|
||||
@@ -1585,7 +1585,7 @@ static void view3d_panel_bonesketch_spaces(short cntrl)
|
||||
int nb_joints;
|
||||
|
||||
/* replace with check call to sketching lib */
|
||||
if (G.obedit && G.obedit->type == OB_ARMATURE)
|
||||
if (obedit && obedit->type == OB_ARMATURE)
|
||||
{
|
||||
static char subdiv_tooltip[4][64] = {
|
||||
"Subdivide arcs based on a fixed number of bones",
|
||||
@@ -1595,20 +1595,18 @@ static void view3d_panel_bonesketch_spaces(short cntrl)
|
||||
};
|
||||
|
||||
|
||||
block= uiNewBlock(&curarea->uiblocks, "view3d_panel_bonesketch_spaces", UI_EMBOSS, UI_HELV, curarea->win);
|
||||
uiPanelControl(UI_PNL_SOLID | UI_PNL_CLOSE | cntrl);
|
||||
uiSetPanelHandler(VIEW3D_HANDLER_BONESKETCH); // for close and esc
|
||||
|
||||
if(uiNewPanel(curarea, block, "Bone Sketching", "View3d", 10, 230, 250, height)==0) return;
|
||||
block= uiBeginBlock(C, ar, "view3d_panel_bonesketch_spaces", UI_EMBOSS, UI_HELV);
|
||||
if(uiNewPanel(C, ar, block, "Bone Sketching", "View3d", 340, 10, 318, height)==0) return;
|
||||
uiBlockSetHandleFunc(block, do_view3d_region_buttons, NULL);
|
||||
|
||||
uiNewPanelHeight(block, height);
|
||||
|
||||
uiBlockBeginAlign(block);
|
||||
|
||||
/* use real flag instead of 1 */
|
||||
uiDefButBitC(block, TOG, BONE_SKETCHING, B_REDR, "Use Bone Sketching", 10, yco, 160, 20, &G.scene->toolsettings->bone_sketching, 0, 0, 0, 0, "Use sketching to create and edit bones");
|
||||
uiDefButBitC(block, TOG, BONE_SKETCHING_ADJUST, B_REDR, "A", 170, yco, 20, 20, &G.scene->toolsettings->bone_sketching, 0, 0, 0, 0, "Adjust strokes by drawing near them");
|
||||
uiDefButBitC(block, TOG, BONE_SKETCHING_QUICK, B_REDR, "Q", 190, yco, 20, 20, &G.scene->toolsettings->bone_sketching, 0, 0, 0, 0, "Automatically convert and delete on stroke end");
|
||||
uiDefButBitC(block, TOG, BONE_SKETCHING, B_REDR, "Use Bone Sketching", 10, yco, 160, 20, &scene->toolsettings->bone_sketching, 0, 0, 0, 0, "Use sketching to create and edit bones");
|
||||
uiDefButBitC(block, TOG, BONE_SKETCHING_ADJUST, B_REDR, "A", 170, yco, 20, 20, &scene->toolsettings->bone_sketching, 0, 0, 0, 0, "Adjust strokes by drawing near them");
|
||||
uiDefButBitC(block, TOG, BONE_SKETCHING_QUICK, B_REDR, "Q", 190, yco, 20, 20, &scene->toolsettings->bone_sketching, 0, 0, 0, 0, "Automatically convert and delete on stroke end");
|
||||
yco -= 20;
|
||||
|
||||
but = uiDefBut(block, BUT, B_REDR, "Convert", 10,yco,100,20, 0, 0, 0, 0, 0, "Convert sketch to armature");
|
||||
@@ -1622,27 +1620,27 @@ static void view3d_panel_bonesketch_spaces(short cntrl)
|
||||
|
||||
uiBlockBeginAlign(block);
|
||||
|
||||
uiDefButC(block, MENU, B_REDR, "Subdivision Method%t|Length%x1|Adaptative%x2|Fixed%x0|Template%x3", 10,yco,60,19, &G.scene->toolsettings->bone_sketching_convert, 0, 0, 0, 0, subdiv_tooltip[(unsigned char)G.scene->toolsettings->bone_sketching_convert]);
|
||||
uiDefButC(block, MENU, B_REDR, "Subdivision Method%t|Length%x1|Adaptative%x2|Fixed%x0|Template%x3", 10,yco,60,19, &scene->toolsettings->bone_sketching_convert, 0, 0, 0, 0, subdiv_tooltip[(unsigned char)scene->toolsettings->bone_sketching_convert]);
|
||||
|
||||
switch(G.scene->toolsettings->bone_sketching_convert)
|
||||
switch(scene->toolsettings->bone_sketching_convert)
|
||||
{
|
||||
case SK_CONVERT_CUT_LENGTH:
|
||||
uiDefButF(block, NUM, B_REDR, "Lim:", 70, yco, 140, 19, &G.scene->toolsettings->skgen_length_limit,0.1,50.0, 10, 0, "Maximum length of the subdivided bones");
|
||||
uiDefButF(block, NUM, B_REDR, "Lim:", 70, yco, 140, 19, &scene->toolsettings->skgen_length_limit,0.1,50.0, 10, 0, "Maximum length of the subdivided bones");
|
||||
yco -= 20;
|
||||
break;
|
||||
case SK_CONVERT_CUT_ADAPTATIVE:
|
||||
uiDefButF(block, NUM, B_REDR, "Thres:", 70, yco, 140, 19, &G.scene->toolsettings->skgen_correlation_limit,0.0, 1.0, 0.01, 0, "Correlation threshold for subdivision");
|
||||
uiDefButF(block, NUM, B_REDR, "Thres:", 70, yco, 140, 19, &scene->toolsettings->skgen_correlation_limit,0.0, 1.0, 0.01, 0, "Correlation threshold for subdivision");
|
||||
yco -= 20;
|
||||
break;
|
||||
default:
|
||||
case SK_CONVERT_CUT_FIXED:
|
||||
uiDefButC(block, NUM, B_REDR, "Num:", 70, yco, 140, 19, &G.scene->toolsettings->skgen_subdivision_number,1, 100, 1, 5, "Number of subdivided bones");
|
||||
uiDefButC(block, NUM, B_REDR, "Num:", 70, yco, 140, 19, &scene->toolsettings->skgen_subdivision_number,1, 100, 1, 5, "Number of subdivided bones");
|
||||
yco -= 20;
|
||||
break;
|
||||
case SK_CONVERT_RETARGET:
|
||||
uiDefButC(block, ROW, B_DIFF, "No", 70, yco, 40,19, &G.scene->toolsettings->skgen_retarget_roll, 0, 0, 0, 0, "No special roll treatment");
|
||||
uiDefButC(block, ROW, B_DIFF, "View", 110, yco, 50,19, &G.scene->toolsettings->skgen_retarget_roll, 0, SK_RETARGET_ROLL_VIEW, 0, 0, "Roll bones perpendicular to view");
|
||||
uiDefButC(block, ROW, B_DIFF, "Joint", 160, yco, 50,19, &G.scene->toolsettings->skgen_retarget_roll, 0, SK_RETARGET_ROLL_JOINT, 0, 0, "Roll bones relative to joint bend");
|
||||
uiDefButC(block, ROW, B_NOP, "No", 70, yco, 40,19, &scene->toolsettings->skgen_retarget_roll, 0, 0, 0, 0, "No special roll treatment");
|
||||
uiDefButC(block, ROW, B_NOP, "View", 110, yco, 50,19, &scene->toolsettings->skgen_retarget_roll, 0, SK_RETARGET_ROLL_VIEW, 0, 0, "Roll bones perpendicular to view");
|
||||
uiDefButC(block, ROW, B_NOP, "Joint", 160, yco, 50,19, &scene->toolsettings->skgen_retarget_roll, 0, SK_RETARGET_ROLL_JOINT, 0, 0, "Roll bones relative to joint bend");
|
||||
yco -= 30;
|
||||
|
||||
uiBlockEndAlign(block);
|
||||
@@ -1650,35 +1648,36 @@ static void view3d_panel_bonesketch_spaces(short cntrl)
|
||||
uiBlockBeginAlign(block);
|
||||
/* button here to select what to do (copy or not), template, ...*/
|
||||
|
||||
BIF_makeListTemplates();
|
||||
template_index = BIF_currentTemplate();
|
||||
BIF_makeListTemplates(C);
|
||||
template_index = BIF_currentTemplate(C);
|
||||
|
||||
but = uiDefButI(block, MENU, B_REDR, BIF_listTemplates(), 10,yco,200,19, &template_index, 0, 0, 0, 0, "Template");
|
||||
but = uiDefButI(block, MENU, B_REDR, BIF_listTemplates(C), 10,yco,200,19, &template_index, 0, 0, 0, 0, "Template");
|
||||
uiButSetFunc(but, assign_template_sketch_armature, &template_index, NULL);
|
||||
|
||||
yco -= 20;
|
||||
|
||||
uiDefButF(block, NUM, B_DIFF, "A:", 10, yco, 66,19, &G.scene->toolsettings->skgen_retarget_angle_weight, 0, 10, 1, 0, "Angle Weight");
|
||||
uiDefButF(block, NUM, B_DIFF, "L:", 76, yco, 67,19, &G.scene->toolsettings->skgen_retarget_length_weight, 0, 10, 1, 0, "Length Weight");
|
||||
uiDefButF(block, NUM, B_DIFF, "D:", 143,yco, 67,19, &G.scene->toolsettings->skgen_retarget_distance_weight, 0, 10, 1, 0, "Distance Weight");
|
||||
uiDefButF(block, NUM, B_NOP, "A:", 10, yco, 66,19, &scene->toolsettings->skgen_retarget_angle_weight, 0, 10, 1, 0, "Angle Weight");
|
||||
uiDefButF(block, NUM, B_NOP, "L:", 76, yco, 67,19, &scene->toolsettings->skgen_retarget_length_weight, 0, 10, 1, 0, "Length Weight");
|
||||
uiDefButF(block, NUM, B_NOP, "D:", 143,yco, 67,19, &scene->toolsettings->skgen_retarget_distance_weight, 0, 10, 1, 0, "Distance Weight");
|
||||
yco -= 20;
|
||||
|
||||
uiDefBut(block, TEX,B_DIFF,"S:", 10, yco, 90, 20, G.scene->toolsettings->skgen_side_string, 0.0, 8.0, 0, 0, "Text to replace &S with");
|
||||
uiDefBut(block, TEX,B_DIFF,"N:", 100, yco, 90, 20, G.scene->toolsettings->skgen_num_string, 0.0, 8.0, 0, 0, "Text to replace &N with");
|
||||
uiDefIconButBitC(block, TOG, SK_RETARGET_AUTONAME, B_DIFF, ICON_AUTO,190,yco,20,20, &G.scene->toolsettings->skgen_retarget_options, 0, 0, 0, 0, "Use Auto Naming");
|
||||
uiDefBut(block, TEX,B_REDR,"S:", 10, yco, 90, 20, scene->toolsettings->skgen_side_string, 0.0, 8.0, 0, 0, "Text to replace &S with");
|
||||
uiDefBut(block, TEX,B_REDR,"N:", 100, yco, 90, 20, scene->toolsettings->skgen_num_string, 0.0, 8.0, 0, 0, "Text to replace &N with");
|
||||
uiDefIconButBitC(block, TOG, SK_RETARGET_AUTONAME, B_NOP, ICON_AUTO,190,yco,20,20, &scene->toolsettings->skgen_retarget_options, 0, 0, 0, 0, "Use Auto Naming");
|
||||
yco -= 20;
|
||||
|
||||
/* auto renaming magic */
|
||||
uiBlockEndAlign(block);
|
||||
|
||||
nb_joints = BIF_nbJointsTemplate();
|
||||
nb_joints = BIF_nbJointsTemplate(C);
|
||||
|
||||
if (nb_joints == -1)
|
||||
{
|
||||
nb_joints = G.totvertsel;
|
||||
//XXX
|
||||
//nb_joints = G.totvertsel;
|
||||
}
|
||||
|
||||
bone_name = BIF_nameBoneTemplate();
|
||||
bone_name = BIF_nameBoneTemplate(C);
|
||||
|
||||
BLI_snprintf(joint_label, 32, "%i joints: %s", nb_joints, bone_name);
|
||||
|
||||
@@ -1689,12 +1688,11 @@ static void view3d_panel_bonesketch_spaces(short cntrl)
|
||||
|
||||
uiBlockEndAlign(block);
|
||||
|
||||
uiDefButBitS(block, TOG, SCE_SNAP_PEEL_OBJECT, B_DIFF, "Peel Objects", 10, yco, 200, 20, &G.scene->snap_flag, 0, 0, 0, 0, "Peel whole objects as one");
|
||||
uiDefButBitS(block, TOG, SCE_SNAP_PEEL_OBJECT, B_NOP, "Peel Objects", 10, yco, 200, 20, &scene->snap_flag, 0, 0, 0, 0, "Peel whole objects as one");
|
||||
|
||||
if(yco < 0) uiNewPanelHeight(block, height-yco);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void view3d_buttons_area_defbuts(const bContext *C, ARegion *ar)
|
||||
{
|
||||
@@ -1708,7 +1706,8 @@ void view3d_buttons_area_defbuts(const bContext *C, ARegion *ar)
|
||||
view3d_panel_transform_spaces(C, ar, 0);
|
||||
if(0)
|
||||
view3d_panel_gpencil(C, ar, 0);
|
||||
// XXX etch-a-ton view3d_panel_bonesketch_spaces(C, ar, 0);
|
||||
|
||||
view3d_panel_bonesketch_spaces(C, ar, 0);
|
||||
|
||||
uiDrawPanels(C, 1); /* 1 = align */
|
||||
uiMatchPanelsView2d(ar); /* sets v2d->totrct */
|
||||
|
||||
@@ -2053,7 +2053,7 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar)
|
||||
// if (v3d->flag2 & V3D_DISPGP)
|
||||
// draw_gpencil_3dview(ar, 1);
|
||||
|
||||
// XXX etch-a-ton BDR_drawSketch();
|
||||
BDR_drawSketch(C);
|
||||
|
||||
ED_region_pixelspace(ar);
|
||||
|
||||
|
||||
@@ -70,9 +70,7 @@
|
||||
#include "ED_mesh.h"
|
||||
#include "ED_screen.h"
|
||||
#include "ED_view3d.h"
|
||||
|
||||
// XXX etch-a-ton #include "BIF_sketch.h"
|
||||
// XXX etch-a-ton #include "BDR_sketch.h"
|
||||
#include "ED_armature.h"
|
||||
|
||||
#include "UI_interface.h"
|
||||
#include "UI_resources.h"
|
||||
@@ -1145,12 +1143,13 @@ short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int b
|
||||
draw_object(scene, ar, v3d, BASACT, DRAW_PICKING|DRAW_CONSTCOLOR);
|
||||
}
|
||||
else if((vc->obedit && vc->obedit->type==OB_ARMATURE)) {
|
||||
/* XXX etch-a-ton if(BIF_fullSketchMode()) {
|
||||
BDR_drawSketchNames();
|
||||
}
|
||||
else*/ {
|
||||
/* XXX etch-a-ton */
|
||||
// if(BIF_fullSketchMode(C)) {
|
||||
// BDR_drawSketchNames(C);
|
||||
// }
|
||||
// else {
|
||||
draw_object(scene, ar, v3d, BASACT, DRAW_PICKING|DRAW_CONSTCOLOR);
|
||||
}
|
||||
// }
|
||||
}
|
||||
else {
|
||||
Base *base;
|
||||
|
||||
@@ -521,7 +521,7 @@ void CalcSnapGeometry(TransInfo *t, float *vec)
|
||||
|
||||
depth_peels.first = depth_peels.last = NULL;
|
||||
|
||||
peelObjects(t, &depth_peels, t->mval);
|
||||
peelObjectsTransForm(t, &depth_peels, t->mval);
|
||||
|
||||
// if (stk->nb_points > 0 && stk->points[stk->nb_points - 1].type == PT_CONTINUOUS)
|
||||
// {
|
||||
@@ -613,7 +613,7 @@ void CalcSnapGeometry(TransInfo *t, float *vec)
|
||||
mode = SNAP_NOT_OBEDIT;
|
||||
}
|
||||
|
||||
found = snapObjects(t, &dist, loc, no, mode);
|
||||
found = snapObjectsTransform(t, t->mval, &dist, loc, no, mode);
|
||||
}
|
||||
|
||||
if (found == 1)
|
||||
@@ -834,7 +834,7 @@ void TargetSnapClosest(TransInfo *t)
|
||||
}
|
||||
/*================================================================*/
|
||||
|
||||
int snapFace(TransInfo *t, float v1co[3], float v2co[3], float v3co[3], float *v4co, short mval[2], float ray_start[3], float ray_start_local[3], float ray_normal_local[3], float obmat[][4], float timat[][3], float *loc, float *no, int *dist, float *depth)
|
||||
int snapFace(ARegion *ar, float v1co[3], float v2co[3], float v3co[3], float *v4co, short mval[2], float ray_start[3], float ray_start_local[3], float ray_normal_local[3], float obmat[][4], float timat[][3], float *loc, float *no, int *dist, float *depth)
|
||||
{
|
||||
float lambda;
|
||||
int result;
|
||||
@@ -864,7 +864,7 @@ int snapFace(TransInfo *t, float v1co[3], float v2co[3], float v3co[3], float *v
|
||||
|
||||
new_depth = VecLenf(location, ray_start);
|
||||
|
||||
project_int(t->ar, location, screen_loc);
|
||||
project_int(ar, location, screen_loc);
|
||||
new_dist = abs(screen_loc[0] - mval[0]) + abs(screen_loc[1] - mval[1]);
|
||||
|
||||
if (new_dist <= *dist && new_depth < *depth)
|
||||
@@ -885,7 +885,7 @@ int snapFace(TransInfo *t, float v1co[3], float v2co[3], float v3co[3], float *v
|
||||
return retval;
|
||||
}
|
||||
|
||||
int snapEdge(TransInfo *t, float v1co[3], short v1no[3], float v2co[3], short v2no[3], short mval[2], float ray_start[3], float ray_start_local[3], float ray_normal_local[3], float obmat[][4], float timat[][3], float *loc, float *no, int *dist, float *depth)
|
||||
int snapEdge(ARegion *ar, float v1co[3], short v1no[3], float v2co[3], short v2no[3], short mval[2], float ray_start[3], float ray_start_local[3], float ray_normal_local[3], float obmat[][4], float timat[][3], float *loc, float *no, int *dist, float *depth)
|
||||
{
|
||||
float intersect[3] = {0, 0, 0}, ray_end[3], dvec[3];
|
||||
int result;
|
||||
@@ -932,7 +932,7 @@ int snapEdge(TransInfo *t, float v1co[3], short v1no[3], float v2co[3], short v2
|
||||
|
||||
new_depth = VecLenf(location, ray_start);
|
||||
|
||||
project_int(t->ar, location, screen_loc);
|
||||
project_int(ar, location, screen_loc);
|
||||
new_dist = abs(screen_loc[0] - mval[0]) + abs(screen_loc[1] - mval[1]);
|
||||
|
||||
/* 10% threshold if edge is closer but a bit further
|
||||
@@ -970,7 +970,7 @@ int snapEdge(TransInfo *t, float v1co[3], short v1no[3], float v2co[3], short v2
|
||||
return retval;
|
||||
}
|
||||
|
||||
int snapVertex(TransInfo *t, float vco[3], short vno[3], short mval[2], float ray_start[3], float ray_start_local[3], float ray_normal_local[3], float obmat[][4], float timat[][3], float *loc, float *no, int *dist, float *depth)
|
||||
int snapVertex(ARegion *ar, float vco[3], short vno[3], short mval[2], float ray_start[3], float ray_start_local[3], float ray_normal_local[3], float obmat[][4], float timat[][3], float *loc, float *no, int *dist, float *depth)
|
||||
{
|
||||
int retval = 0;
|
||||
float dvec[3];
|
||||
@@ -990,7 +990,7 @@ int snapVertex(TransInfo *t, float vco[3], short vno[3], short mval[2], float ra
|
||||
|
||||
new_depth = VecLenf(location, ray_start);
|
||||
|
||||
project_int(t->ar, location, screen_loc);
|
||||
project_int(ar, location, screen_loc);
|
||||
new_dist = abs(screen_loc[0] - mval[0]) + abs(screen_loc[1] - mval[1]);
|
||||
|
||||
if (new_dist <= *dist && new_depth < *depth)
|
||||
@@ -1014,7 +1014,7 @@ int snapVertex(TransInfo *t, float vco[3], short vno[3], short mval[2], float ra
|
||||
return retval;
|
||||
}
|
||||
|
||||
int snapArmature(TransInfo *t, Object *ob, bArmature *arm, float obmat[][4], float ray_start[3], float ray_normal[3], short mval[2], float *loc, float *no, int *dist, float *depth)
|
||||
int snapArmature(short snap_mode, ARegion *ar, Object *ob, bArmature *arm, float obmat[][4], float ray_start[3], float ray_normal[3], short mval[2], float *loc, float *no, int *dist, float *depth)
|
||||
{
|
||||
float imat[4][4];
|
||||
float ray_start_local[3], ray_normal_local[3];
|
||||
@@ -1036,14 +1036,14 @@ int snapArmature(TransInfo *t, Object *ob, bArmature *arm, float obmat[][4], flo
|
||||
if (eBone->layer & arm->layer) {
|
||||
/* skip hidden or moving (selected) bones */
|
||||
if ((eBone->flag & (BONE_HIDDEN_A|BONE_ROOTSEL|BONE_TIPSEL))==0) {
|
||||
switch (t->scene->snap_mode)
|
||||
switch (snap_mode)
|
||||
{
|
||||
case SCE_SNAP_MODE_VERTEX:
|
||||
retval |= snapVertex(t, eBone->head, NULL, mval, ray_start, ray_start_local, ray_normal_local, obmat, NULL, loc, NULL, dist, depth);
|
||||
retval |= snapVertex(t, eBone->tail, NULL, mval, ray_start, ray_start_local, ray_normal_local, obmat, NULL, loc, NULL, dist, depth);
|
||||
retval |= snapVertex(ar, eBone->head, NULL, mval, ray_start, ray_start_local, ray_normal_local, obmat, NULL, loc, NULL, dist, depth);
|
||||
retval |= snapVertex(ar, eBone->tail, NULL, mval, ray_start, ray_start_local, ray_normal_local, obmat, NULL, loc, NULL, dist, depth);
|
||||
break;
|
||||
case SCE_SNAP_MODE_EDGE:
|
||||
retval |= snapEdge(t, eBone->head, NULL, eBone->tail, NULL, mval, ray_start, ray_start_local, ray_normal_local, obmat, NULL, loc, NULL, dist, depth);
|
||||
retval |= snapEdge(ar, eBone->head, NULL, eBone->tail, NULL, mval, ray_start, ray_start_local, ray_normal_local, obmat, NULL, loc, NULL, dist, depth);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1062,14 +1062,14 @@ int snapArmature(TransInfo *t, Object *ob, bArmature *arm, float obmat[][4], flo
|
||||
float *head_vec = pchan->pose_head;
|
||||
float *tail_vec = pchan->pose_tail;
|
||||
|
||||
switch (t->scene->snap_mode)
|
||||
switch (snap_mode)
|
||||
{
|
||||
case SCE_SNAP_MODE_VERTEX:
|
||||
retval |= snapVertex(t, head_vec, NULL, mval, ray_start, ray_start_local, ray_normal_local, obmat, NULL, loc, NULL, dist, depth);
|
||||
retval |= snapVertex(t, tail_vec, NULL, mval, ray_start, ray_start_local, ray_normal_local, obmat, NULL, loc, NULL, dist, depth);
|
||||
retval |= snapVertex(ar, head_vec, NULL, mval, ray_start, ray_start_local, ray_normal_local, obmat, NULL, loc, NULL, dist, depth);
|
||||
retval |= snapVertex(ar, tail_vec, NULL, mval, ray_start, ray_start_local, ray_normal_local, obmat, NULL, loc, NULL, dist, depth);
|
||||
break;
|
||||
case SCE_SNAP_MODE_EDGE:
|
||||
retval |= snapEdge(t, head_vec, NULL, tail_vec, NULL, mval, ray_start, ray_start_local, ray_normal_local, obmat, NULL, loc, NULL, dist, depth);
|
||||
retval |= snapEdge(ar, head_vec, NULL, tail_vec, NULL, mval, ray_start, ray_start_local, ray_normal_local, obmat, NULL, loc, NULL, dist, depth);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1079,7 +1079,7 @@ int snapArmature(TransInfo *t, Object *ob, bArmature *arm, float obmat[][4], flo
|
||||
return retval;
|
||||
}
|
||||
|
||||
int snapDerivedMesh(TransInfo *t, Object *ob, DerivedMesh *dm, EditMesh *em, float obmat[][4], float ray_start[3], float ray_normal[3], short mval[2], float *loc, float *no, int *dist, float *depth)
|
||||
int snapDerivedMesh(short snap_mode, ARegion *ar, Object *ob, DerivedMesh *dm, EditMesh *em, float obmat[][4], float ray_start[3], float ray_normal[3], short mval[2], float *loc, float *no, int *dist, float *depth)
|
||||
{
|
||||
int retval = 0;
|
||||
int totvert = dm->getNumVerts(dm);
|
||||
@@ -1113,7 +1113,7 @@ int snapDerivedMesh(TransInfo *t, Object *ob, DerivedMesh *dm, EditMesh *em, flo
|
||||
|
||||
if (test == 1) {
|
||||
|
||||
switch (t->scene->snap_mode)
|
||||
switch (snap_mode)
|
||||
{
|
||||
case SCE_SNAP_MODE_FACE:
|
||||
{
|
||||
@@ -1172,12 +1172,12 @@ int snapDerivedMesh(TransInfo *t, Object *ob, DerivedMesh *dm, EditMesh *em, flo
|
||||
v4co = verts[f->v4].co;
|
||||
}
|
||||
|
||||
result = snapFace(t, verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, v4co, mval, ray_start, ray_start_local, ray_normal_local, obmat, timat, loc, no, dist, depth);
|
||||
result = snapFace(ar, verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, v4co, mval, ray_start, ray_start_local, ray_normal_local, obmat, timat, loc, no, dist, depth);
|
||||
retval |= result;
|
||||
|
||||
if (f->v4 && result == 0)
|
||||
{
|
||||
retval |= snapFace(t, verts[f->v3].co, verts[f->v4].co, verts[f->v1].co, verts[f->v2].co, mval, ray_start, ray_start_local, ray_normal_local, obmat, timat, loc, no, dist, depth);
|
||||
retval |= snapFace(ar, verts[f->v3].co, verts[f->v4].co, verts[f->v1].co, verts[f->v2].co, mval, ray_start, ray_start_local, ray_normal_local, obmat, timat, loc, no, dist, depth);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1236,7 +1236,7 @@ int snapDerivedMesh(TransInfo *t, Object *ob, DerivedMesh *dm, EditMesh *em, flo
|
||||
|
||||
if (test)
|
||||
{
|
||||
retval |= snapVertex(t, v->co, v->no, mval, ray_start, ray_start_local, ray_normal_local, obmat, timat, loc, no, dist, depth);
|
||||
retval |= snapVertex(ar, v->co, v->no, mval, ray_start, ray_start_local, ray_normal_local, obmat, timat, loc, no, dist, depth);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1296,7 +1296,7 @@ int snapDerivedMesh(TransInfo *t, Object *ob, DerivedMesh *dm, EditMesh *em, flo
|
||||
|
||||
if (test)
|
||||
{
|
||||
retval |= snapEdge(t, verts[e->v1].co, verts[e->v1].no, verts[e->v2].co, verts[e->v2].no, mval, ray_start, ray_start_local, ray_normal_local, obmat, timat, loc, no, dist, depth);
|
||||
retval |= snapEdge(ar, verts[e->v1].co, verts[e->v1].no, verts[e->v2].co, verts[e->v2].no, mval, ray_start, ray_start_local, ray_normal_local, obmat, timat, loc, no, dist, depth);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1313,16 +1313,10 @@ int snapDerivedMesh(TransInfo *t, Object *ob, DerivedMesh *dm, EditMesh *em, flo
|
||||
return retval;
|
||||
}
|
||||
|
||||
int snapObject(TransInfo *t, Object *ob, float obmat[][4], float ray_start[3], float ray_normal[3], short mval[2], float *loc, float *no, int *dist, float *depth)
|
||||
int snapObject(Scene *scene, ARegion *ar, Object *ob, int editobject, float obmat[][4], float ray_start[3], float ray_normal[3], short mval[2], float *loc, float *no, int *dist, float *depth)
|
||||
{
|
||||
int editobject = 0;
|
||||
int retval = 0;
|
||||
|
||||
if (ob == t->obedit)
|
||||
{
|
||||
editobject = 1;
|
||||
}
|
||||
|
||||
if (ob->type == OB_MESH) {
|
||||
EditMesh *em;
|
||||
DerivedMesh *dm;
|
||||
@@ -1330,41 +1324,39 @@ int snapObject(TransInfo *t, Object *ob, float obmat[][4], float ray_start[3], f
|
||||
if (editobject)
|
||||
{
|
||||
em = ((Mesh *)ob->data)->edit_mesh;
|
||||
dm = editmesh_get_derived_cage(t->scene, t->obedit, em, CD_MASK_BAREMESH);
|
||||
dm = editmesh_get_derived_cage(scene, ob, em, CD_MASK_BAREMESH);
|
||||
}
|
||||
else
|
||||
{
|
||||
em = NULL;
|
||||
dm = mesh_get_derived_final(t->scene, ob, CD_MASK_BAREMESH);
|
||||
dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
|
||||
}
|
||||
|
||||
retval = snapDerivedMesh(t, ob, dm, em, obmat, ray_start, ray_normal, mval, loc, no, dist, depth);
|
||||
retval = snapDerivedMesh(scene->snap_mode, ar, ob, dm, em, obmat, ray_start, ray_normal, mval, loc, no, dist, depth);
|
||||
|
||||
dm->release(dm);
|
||||
}
|
||||
else if (ob->type == OB_ARMATURE)
|
||||
{
|
||||
retval = snapArmature(t, ob, ob->data, obmat, ray_start, ray_normal, mval, loc, no, dist, depth);
|
||||
retval = snapArmature(scene->snap_mode, ar, ob, ob->data, obmat, ray_start, ray_normal, mval, loc, no, dist, depth);
|
||||
}
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
int snapObjects(TransInfo *t, int *dist, float *loc, float *no, SnapMode mode) {
|
||||
Scene *scene = t->scene;
|
||||
View3D *v3d = t->view;
|
||||
int snapObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit, short mval[2], int *dist, float *loc, float *no, SnapMode mode) {
|
||||
Base *base;
|
||||
float depth = FLT_MAX;
|
||||
int retval = 0;
|
||||
float ray_start[3], ray_normal[3];
|
||||
|
||||
viewray(t->ar, v3d, t->mval, ray_start, ray_normal);
|
||||
viewray(ar, v3d, mval, ray_start, ray_normal);
|
||||
|
||||
if (mode == SNAP_ALL && t->obedit)
|
||||
if (mode == SNAP_ALL && obedit)
|
||||
{
|
||||
Object *ob = t->obedit;
|
||||
Object *ob = obedit;
|
||||
|
||||
retval |= snapObject(t, ob, ob->obmat, ray_start, ray_normal, t->mval, loc, no, dist, &depth);
|
||||
retval |= snapObject(scene, ar, ob, 1, ob->obmat, ray_start, ray_normal, mval, loc, no, dist, &depth);
|
||||
}
|
||||
|
||||
base= FIRSTBASE;
|
||||
@@ -1375,25 +1367,38 @@ int snapObjects(TransInfo *t, int *dist, float *loc, float *no, SnapMode mode) {
|
||||
if (ob->transflag & OB_DUPLI)
|
||||
{
|
||||
DupliObject *dupli_ob;
|
||||
ListBase *lb = object_duplilist(t->scene, ob);
|
||||
ListBase *lb = object_duplilist(scene, ob);
|
||||
|
||||
for(dupli_ob = lb->first; dupli_ob; dupli_ob = dupli_ob->next)
|
||||
{
|
||||
Object *ob = dupli_ob->ob;
|
||||
|
||||
retval |= snapObject(t, ob, dupli_ob->mat, ray_start, ray_normal, t->mval, loc, no, dist, &depth);
|
||||
retval |= snapObject(scene, ar, ob, 0, dupli_ob->mat, ray_start, ray_normal, mval, loc, no, dist, &depth);
|
||||
}
|
||||
|
||||
free_object_duplilist(lb);
|
||||
}
|
||||
|
||||
retval |= snapObject(t, ob, ob->obmat, ray_start, ray_normal, t->mval, loc, no, dist, &depth);
|
||||
retval |= snapObject(scene, ar, ob, 0, ob->obmat, ray_start, ray_normal, mval, loc, no, dist, &depth);
|
||||
}
|
||||
}
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
int snapObjectsTransform(TransInfo *t, short mval[2], int *dist, float *loc, float *no, SnapMode mode)
|
||||
{
|
||||
return snapObjects(t->scene, t->view, t->ar, t->obedit, mval, dist, loc, no, mode);
|
||||
}
|
||||
|
||||
int snapObjectsContext(bContext *C, short mval[2], int *dist, float *loc, float *no, SnapMode mode)
|
||||
{
|
||||
ScrArea *sa = CTX_wm_area(C);
|
||||
View3D *v3d = sa->spacedata.first;
|
||||
|
||||
return snapObjects(CTX_data_scene(C), v3d, CTX_wm_region(C), CTX_data_edit_object(C), mval, dist, loc, no, mode);
|
||||
}
|
||||
|
||||
/******************** PEELING *********************************/
|
||||
|
||||
|
||||
@@ -1451,7 +1456,7 @@ void addDepthPeel(ListBase *depth_peels, float depth, float p[3], float no[3], O
|
||||
peel->flag = 0;
|
||||
}
|
||||
|
||||
int peelDerivedMesh(TransInfo *t, Object *ob, DerivedMesh *dm, float obmat[][4], float ray_start[3], float ray_normal[3], short mval[2], ListBase *depth_peels)
|
||||
int peelDerivedMesh(Object *ob, DerivedMesh *dm, float obmat[][4], float ray_start[3], float ray_normal[3], short mval[2], ListBase *depth_peels)
|
||||
{
|
||||
int retval = 0;
|
||||
int totvert = dm->getNumVerts(dm);
|
||||
@@ -1559,15 +1564,13 @@ int peelDerivedMesh(TransInfo *t, Object *ob, DerivedMesh *dm, float obmat[][4],
|
||||
return retval;
|
||||
}
|
||||
|
||||
int peelObjects(TransInfo *t, ListBase *depth_peels, short mval[2])
|
||||
int peelObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit, ListBase *depth_peels, short mval[2])
|
||||
{
|
||||
Scene *scene= t->scene;
|
||||
View3D *v3d= t->view;
|
||||
Base *base;
|
||||
int retval = 0;
|
||||
float ray_start[3], ray_normal[3];
|
||||
|
||||
viewray(t->ar, v3d, t->mval, ray_start, ray_normal);
|
||||
viewray(ar, v3d, mval, ray_start, ray_normal);
|
||||
|
||||
for ( base = scene->base.first; base != NULL; base = base->next ) {
|
||||
if ( BASE_SELECTABLE(v3d, base) ) {
|
||||
@@ -1576,7 +1579,7 @@ int peelObjects(TransInfo *t, ListBase *depth_peels, short mval[2])
|
||||
if (ob->transflag & OB_DUPLI)
|
||||
{
|
||||
DupliObject *dupli_ob;
|
||||
ListBase *lb = object_duplilist(t->scene, ob);
|
||||
ListBase *lb = object_duplilist(scene, ob);
|
||||
|
||||
for(dupli_ob = lb->first; dupli_ob; dupli_ob = dupli_ob->next)
|
||||
{
|
||||
@@ -1586,7 +1589,7 @@ int peelObjects(TransInfo *t, ListBase *depth_peels, short mval[2])
|
||||
DerivedMesh *dm;
|
||||
int val;
|
||||
|
||||
val = peelDerivedMesh(t, ob, dm, dupli_ob->mat, ray_start, ray_normal, mval, depth_peels);
|
||||
val = peelDerivedMesh(ob, dm, dupli_ob->mat, ray_start, ray_normal, mval, depth_peels);
|
||||
|
||||
retval = retval || val;
|
||||
|
||||
@@ -1602,18 +1605,18 @@ int peelObjects(TransInfo *t, ListBase *depth_peels, short mval[2])
|
||||
DerivedMesh *dm = NULL;
|
||||
int val;
|
||||
|
||||
if (ob != t->obedit)
|
||||
if (ob != obedit)
|
||||
{
|
||||
dm = mesh_get_derived_final(t->scene, ob, CD_MASK_BAREMESH);
|
||||
dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
|
||||
|
||||
val = peelDerivedMesh(t, ob, dm, ob->obmat, ray_start, ray_normal, mval, depth_peels);
|
||||
val = peelDerivedMesh(ob, dm, ob->obmat, ray_start, ray_normal, mval, depth_peels);
|
||||
}
|
||||
else
|
||||
{
|
||||
em = ((Mesh *)ob->data)->edit_mesh;
|
||||
dm = editmesh_get_derived_cage(t->scene, t->obedit, em, CD_MASK_BAREMESH);
|
||||
dm = editmesh_get_derived_cage(scene, obedit, em, CD_MASK_BAREMESH);
|
||||
|
||||
val = peelDerivedMesh(t, ob, dm, ob->obmat, ray_start, ray_normal, mval, depth_peels);
|
||||
val = peelDerivedMesh(ob, dm, ob->obmat, ray_start, ray_normal, mval, depth_peels);
|
||||
}
|
||||
|
||||
retval = retval || val;
|
||||
@@ -1629,6 +1632,19 @@ int peelObjects(TransInfo *t, ListBase *depth_peels, short mval[2])
|
||||
return retval;
|
||||
}
|
||||
|
||||
int peelObjectsTransForm(TransInfo *t, ListBase *depth_peels, short mval[2])
|
||||
{
|
||||
return peelObjects(t->scene, t->view, t->ar, t->obedit, depth_peels, mval);
|
||||
}
|
||||
|
||||
int peelObjectsContext(bContext *C, ListBase *depth_peels, short mval[2])
|
||||
{
|
||||
ScrArea *sa = CTX_wm_area(C);
|
||||
View3D *v3d = sa->spacedata.first;
|
||||
|
||||
return peelObjects(CTX_data_scene(C), v3d, CTX_wm_region(C), CTX_data_edit_object(C), depth_peels, mval);
|
||||
}
|
||||
|
||||
/*================================================================*/
|
||||
|
||||
static void applyGrid(TransInfo *t, float *val, int max_index, float fac[3], GearsType action);
|
||||
|
||||
@@ -196,7 +196,13 @@ void WM_exit(bContext *C)
|
||||
/* all non-screen and non-space stuff editors did, like editmode */
|
||||
if(C)
|
||||
ED_editors_exit(C);
|
||||
|
||||
|
||||
// XXX
|
||||
// BIF_GlobalReebFree();
|
||||
// BIF_freeRetarget();
|
||||
// BIF_freeTemplates();
|
||||
// BIF_freeSketch();
|
||||
|
||||
/* Context should still working here. but radio tool needs cleaning... */
|
||||
freeAllRad(CTX_data_scene(C));
|
||||
|
||||
|
||||
Reference in New Issue
Block a user