Fix: Glass node missing buttons after adding thin film panel
_No response_ Pull Request: https://projects.blender.org/blender/blender/pulls/143616
This commit is contained in:
committed by
Weizhen Huang
parent
941582324c
commit
1b80bd2da9
@@ -463,7 +463,6 @@ static void node_shader_set_butfunc(blender::bke::bNodeType *ntype)
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case SH_NODE_VECTOR_DISPLACEMENT:
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ntype->draw_buttons = node_shader_buts_displacement;
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break;
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case SH_NODE_BSDF_GLASS:
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case SH_NODE_BSDF_REFRACTION:
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ntype->draw_buttons = node_shader_buts_glossy;
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break;
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@@ -12,6 +12,8 @@ static void node_declare(NodeDeclarationBuilder &b)
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b.add_output<decl::Shader>("BSDF");
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b.add_default_layout();
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b.add_input<decl::Color>("Color").default_value({1.0f, 1.0f, 1.0f, 1.0f});
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b.add_input<decl::Float>("Roughness")
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.default_value(0.0f)
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@@ -36,6 +38,11 @@ static void node_declare(NodeDeclarationBuilder &b)
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.description("Index of refraction (IOR) of the thin film");
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}
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static void node_shader_buts_glass(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
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{
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layout->prop(ptr, "distribution", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE);
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}
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static void node_shader_init_glass(bNodeTree * /*ntree*/, bNode *node)
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{
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node->custom1 = SHD_GLOSSY_MULTI_GGX;
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@@ -102,6 +109,7 @@ void register_node_type_sh_bsdf_glass()
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ntype.declare = file_ns::node_declare;
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ntype.add_ui_poll = object_shader_nodes_poll;
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blender::bke::node_type_size_preset(ntype, blender::bke::eNodeSizePreset::Middle);
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ntype.draw_buttons = file_ns::node_shader_buts_glass;
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ntype.initfunc = file_ns::node_shader_init_glass;
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ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_glass;
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ntype.materialx_fn = file_ns::node_shader_materialx;
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