Merge branch 'blender-v4.2-release'
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@@ -98,6 +98,12 @@ void main()
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* The inflated bounds can cause unnecessary extra steps. */
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float ls_near_box_t = ray_aabb(
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ls_near_plane, ls_view_direction, interp_flat.ls_aabb_min, interp_flat.ls_aabb_max);
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if (ls_near_box_t < 0.0) {
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/* The ray cast can fail in ortho mode due to numerical precision. (See #121629) */
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return;
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}
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vec3 ls_near_box = ls_near_plane + ls_view_direction * ls_near_box_t;
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vec3 ws_near_box = drw_point_object_to_world(ls_near_box);
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