Fix: Dynamic Paint Image Bake button missing when using certain Surface types
This required doing a very slight UI re-org of a few properties to work reasonably.
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@@ -203,8 +203,8 @@ class PHYSICS_PT_dynamic_paint_settings(PhysicButtonsPanel, Panel):
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col.prop(brush, "use_paint_erase")
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class PHYSICS_PT_dp_advanced_canvas(PhysicButtonsPanel, Panel):
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bl_label = "Advanced"
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class PHYSICS_PT_dp_surface_canvas(PhysicButtonsPanel, Panel):
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bl_label = "Surface"
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bl_parent_id = "PHYSICS_PT_dynamic_paint"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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@@ -265,9 +265,9 @@ class PHYSICS_PT_dp_advanced_canvas(PhysicButtonsPanel, Panel):
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col.prop(surface, "brush_radius_scale", text="Radius")
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class PHYSICS_PT_dp_advanced_canvas_paint_dry(PhysicButtonsPanel, Panel):
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class PHYSICS_PT_dp_surface_canvas_paint_dry(PhysicButtonsPanel, Panel):
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bl_label = "Dry"
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bl_parent_id = "PHYSICS_PT_dp_advanced_canvas"
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bl_parent_id = "PHYSICS_PT_dp_surface_canvas"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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@@ -301,9 +301,9 @@ class PHYSICS_PT_dp_advanced_canvas_paint_dry(PhysicButtonsPanel, Panel):
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col.prop(surface, "use_dry_log", text="Slow")
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class PHYSICS_PT_dp_advanced_canvas_paint_dissolve(PhysicButtonsPanel, Panel):
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class PHYSICS_PT_dp_surface_canvas_paint_dissolve(PhysicButtonsPanel, Panel):
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bl_label = "Dissolve"
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bl_parent_id = "PHYSICS_PT_dp_advanced_canvas"
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bl_parent_id = "PHYSICS_PT_dp_surface_canvas"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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@@ -387,7 +387,10 @@ class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, Panel):
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# image format outputs.
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if surface.surface_format == 'IMAGE':
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# layout.operator("dpaint.bake", text="Bake Image Sequence", icon='MOD_DYNAMICPAINT')
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layout.operator("dpaint.bake", text="Bake Image Sequence", icon='MOD_DYNAMICPAINT')
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layout.prop(surface, "image_output_path", text="Cache Path")
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
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@@ -441,33 +444,6 @@ class PHYSICS_PT_dp_canvas_output_paintmaps(PhysicButtonsPanel, Panel):
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sub.prop(surface, "output_name_a", text="Name")
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class PHYSICS_PT_dp_canvas_output_bake(PhysicButtonsPanel, Panel):
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bl_label = "Bake"
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bl_parent_id = "PHYSICS_PT_dp_canvas_output"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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@classmethod
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def poll(cls, context):
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if not PhysicButtonsPanel.poll_dyn_output_maps(context):
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return False
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return (context.engine in cls.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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canvas = context.dynamic_paint.canvas_settings
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surface = canvas.canvas_surfaces.active
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row = layout.row(align=True)
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row.alignment = 'RIGHT'
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row.label(text="Cache Path")
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layout.prop(surface, "image_output_path", text="")
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layout.operator("dpaint.bake", text="Bake Image Sequence", icon='MOD_DYNAMICPAINT')
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class PHYSICS_PT_dp_canvas_output_wetmaps(PhysicButtonsPanel, Panel):
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bl_label = "Wetmaps"
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bl_parent_id = "PHYSICS_PT_dp_canvas_output"
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@@ -905,9 +881,9 @@ classes = (
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PHYSICS_UL_dynapaint_surfaces,
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PHYSICS_PT_dynamic_paint,
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PHYSICS_PT_dynamic_paint_settings,
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PHYSICS_PT_dp_advanced_canvas,
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PHYSICS_PT_dp_advanced_canvas_paint_dissolve,
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PHYSICS_PT_dp_advanced_canvas_paint_dry,
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PHYSICS_PT_dp_surface_canvas,
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PHYSICS_PT_dp_surface_canvas_paint_dissolve,
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PHYSICS_PT_dp_surface_canvas_paint_dry,
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PHYSICS_PT_dp_cache,
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PHYSICS_PT_dp_effects,
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PHYSICS_PT_dp_effects_spread,
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@@ -922,7 +898,6 @@ classes = (
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PHYSICS_PT_dp_brush_velocity_smudge,
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PHYSICS_PT_dp_brush_wave,
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PHYSICS_PT_dp_canvas_output,
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PHYSICS_PT_dp_canvas_output_bake,
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PHYSICS_PT_dp_canvas_output_paintmaps,
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PHYSICS_PT_dp_canvas_output_wetmaps,
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)
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